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sjunges 3d0826849e glpk 4.57 for the winners 10 years ago
..
9dom.dat glpk 4.57 for the winners 10 years ago
README glpk 4.57 for the winners 10 years ago
bucks.dat glpk 4.57 for the winners 10 years ago
cat.dat glpk 4.57 for the winners 10 years ago
dancer.dat glpk 4.57 for the winners 10 years ago
disney.dat glpk 4.57 for the winners 10 years ago
dragon.dat glpk 4.57 for the winners 10 years ago
edge.dat glpk 4.57 for the winners 10 years ago
forever.dat glpk 4.57 for the winners 10 years ago
knot.dat glpk 4.57 for the winners 10 years ago
light.dat glpk 4.57 for the winners 10 years ago
mum.dat glpk 4.57 for the winners 10 years ago
pbn.mod glpk 4.57 for the winners 10 years ago
pbn.pdf glpk 4.57 for the winners 10 years ago
pbn.tex glpk 4.57 for the winners 10 years ago
petro.dat glpk 4.57 for the winners 10 years ago
skid.dat glpk 4.57 for the winners 10 years ago
swing.dat glpk 4.57 for the winners 10 years ago

README

This subdirectory contains examples, which illustrate how to use
GLPK and the GNU MathProg modeling language for practical solving the
paint-by-numbers puzzle.

For details please see the document "Solving Paint-By-Numbers Puzzles
with GLPK" included in this subdirectory (file pbn.pdf).