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#include "src/models/sparse/DeterministicModel.h"
#include "src/utility/constants.h"
#include "src/adapters/CarlAdapter.h"
namespace storm {
namespace models {
namespace sparse {
template <typename ValueType, typename RewardModelType>
DeterministicModel<ValueType, RewardModelType>::DeterministicModel(storm::models::ModelType const& modelType,
storm::storage::SparseMatrix<ValueType> const& transitionMatrix,
storm::models::sparse::StateLabeling const& stateLabeling,
std::unordered_map<std::string, RewardModelType> const& rewardModels,
boost::optional<std::vector<LabelSet>> const& optionalChoiceLabeling)
: Model<ValueType>(modelType, transitionMatrix, stateLabeling, rewardModels, optionalChoiceLabeling) {
// Intentionally left empty.
}
template <typename ValueType, typename RewardModelType>
DeterministicModel<ValueType, RewardModelType>::DeterministicModel(storm::models::ModelType const& modelType,
storm::storage::SparseMatrix<ValueType>&& transitionMatrix,
storm::models::sparse::StateLabeling&& stateLabeling,
std::unordered_map<std::string, RewardModelType>&& rewardModels,
boost::optional<std::vector<LabelSet>>&& optionalChoiceLabeling)
: Model<ValueType>(modelType, std::move(transitionMatrix), std::move(stateLabeling), std::move(rewardModels), std::move(optionalChoiceLabeling)) {
// Intentionally left empty.
}
template <typename ValueType, typename RewardModelType>
void DeterministicModel<ValueType, RewardModelType>::writeDotToStream(std::ostream& outStream, bool includeLabeling, storm::storage::BitVector const* subsystem, std::vector<ValueType> const* firstValue, std::vector<ValueType> const* secondValue, std::vector<uint_fast64_t> const* stateColoring, std::vector<std::string> const* colors, std::vector<uint_fast64_t>* scheduler, bool finalizeOutput) const {
Model<ValueType>::writeDotToStream(outStream, includeLabeling, subsystem, firstValue, secondValue, stateColoring, colors, scheduler, false);
// Simply iterate over all transitions and draw the arrows with probability information attached.
auto rowIt = this->getTransitionMatrix().begin();
for (uint_fast64_t i = 0; i < this->getTransitionMatrix().getRowCount(); ++i, ++rowIt) {
typename storm::storage::SparseMatrix<ValueType>::const_rows row = this->getTransitionMatrix().getRow(i);
for (auto const& transition : row) {
if (transition.getValue() != storm::utility::zero<ValueType>()) {
if (subsystem == nullptr || subsystem->get(transition.getColumn())) {
outStream << "\t" << i << " -> " << transition.getColumn() << " [ label= \"" << transition.getValue() << "\" ];" << std::endl;
}
}
}
}
if (finalizeOutput) {
outStream << "}" << std::endl;
}
}
template<typename ValueType, typename RewardModelType>
void DeterministicModel<ValueType, RewardModelType>::reduceToStateBasedRewards() {
for (auto& rewardModel : this->getRewardModels()) {
rewardModel.second.reduceToStateBasedRewards(this->getTransitionMatrix(), true);
}
}
template class DeterministicModel<double>;
template class DeterministicModel<float>;
#ifdef STORM_HAVE_CARL
template class DeterministicModel<storm::RationalFunction>;
#endif
} // namespace sparse
} // namespace models
} // namespace storm