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/*
* This file is part of the program ltl2dstar (http://www.ltl2dstar.de/).
* Copyright (C) 2005-2007 Joachim Klein <j.klein@ltl2dstar.de>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef NBA2DA_H
#define NBA2DA_H
/** @file
* Provides class NBA2DA, which converts an NBA to a DA
*/
#include "APSet.hpp"
#include "APElement.hpp"
#include "DRA.hpp"
#include "NBA.hpp"
#include "SafraTree.hpp"
#include "SafrasAlgorithm.hpp"
#include "common/Exceptions.hpp"
#include "common/hash_map.hpp"
#include "common/BitSet.hpp"
#include "common/BitSetIterator.hpp"
#include "GraphAlgorithms.hpp"
#include "DBA2DRA.hpp"
#include "StateMapper.hpp"
#include <vector>
#include <stack>
#include <memory>
#include <fstream>
#include "Configuration.hpp"
/**
* Convert an NBA to a DA using the specified Algorithm_t and StateMapper_t
*/
template < typename Algorithm_t,
typename DA_t,
typename StateMapper_t=StateMapper<typename Algorithm_t::result_t,
typename Algorithm_t::state_t,
typename DA_t::state_type> >
class NBA2DA {
private:
/** Save detailed information on the Safra trees in the states? */
bool _detailed_states;
public:
/** Constructor */
NBA2DA(bool detailedStates=false) : _detailed_states(detailedStates) {
; // nop
}
~NBA2DA() {
; //nop
}
/**
* Generate a DA using the Algorithm
* Throws LimitReachedException if a limit is set (>0) and
* there are more states in the generated DA than the limit.
* @param algo the algorithm
* @param da_result the DA where the result is stored
* (has to have same APSet as the nba)
* @param limit a limit for the number of states (0 disables the limit).
*/
void convert(Algorithm_t& algo,
DA_t& da_result,
unsigned int limit=0) {
StateMapper_t state_mapper;
const APSet& ap_set=da_result.getAPSet();
if (algo.checkEmpty()) {
da_result.constructEmpty();
return;
}
typedef typename DA_t::state_type da_state_t;
typedef typename Algorithm_t::state_t algo_state_t;
typedef typename Algorithm_t::result_t algo_result_t;
algo.prepareAcceptance(da_result.acceptance());
algo_state_t start=algo.getStartState();
da_state_t* start_state=da_result.newState();
start->generateAcceptance(start_state->acceptance());
if (_detailed_states) {
start_state->setDescription(start->toHTML());
}
state_mapper.add(start, start_state);
da_result.setStartState(start_state);
typedef std::pair<algo_state_t, da_state_t*> unprocessed_value;
std::stack< unprocessed_value > unprocessed;
unprocessed.push(unprocessed_value(start, start_state));
while (!unprocessed.empty()) {
unprocessed_value top=unprocessed.top();
unprocessed.pop();
algo_state_t cur=top.first;
da_state_t *from=top.second;
for (APSet::element_iterator it_elem=ap_set.all_elements_begin();
it_elem!=ap_set.all_elements_end();
++it_elem) {
APElement elem=*it_elem;
algo_result_t result=algo.delta(cur, elem);
da_state_t* to=state_mapper.find(result);
if (!to) {
to=da_result.newState();
result->getState()->generateAcceptance(to->acceptance());
if (_detailed_states) {
to->setDescription(result->getState()->toHTML());
}
state_mapper.add(result->getState(), to);
unprocessed.push(unprocessed_value(result->getState(), to));
}
from->edges().set(elem, to);
if (limit!=0 && da_result.size()>limit) {
THROW_EXCEPTION(LimitReachedException, "");
}
}
}
}
};
#endif