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#include "src/models/sparse/StochasticTwoPlayerGame.h"
#include "src/models/sparse/StandardRewardModel.h"
#include "src/adapters/CarlAdapter.h"
namespace storm {
namespace models {
namespace sparse {
template <typename ValueType, typename RewardModelType>
StochasticTwoPlayerGame<ValueType, RewardModelType>::StochasticTwoPlayerGame(storm::storage::SparseMatrix<storm::storage::sparse::state_type> const& player1Matrix,
storm::storage::SparseMatrix<ValueType> const& player2Matrix,
storm::models::sparse::StateLabeling const& stateLabeling,
std::unordered_map<std::string, RewardModelType> const& rewardModels,
boost::optional<std::vector<LabelSet>> const& optionalPlayer1ChoiceLabeling,
boost::optional<std::vector<LabelSet>> const& optionalPlayer2ChoiceLabeling)
: NondeterministicModel<ValueType>(storm::models::ModelType::S2pg, player2Matrix, stateLabeling, rewardModels, optionalPlayer2ChoiceLabeling), player1Matrix(player1Matrix), player1Labels(optionalPlayer1ChoiceLabeling) {
// Intentionally left empty.
}
template <typename ValueType, typename RewardModelType>
StochasticTwoPlayerGame<ValueType, RewardModelType>::StochasticTwoPlayerGame(storm::storage::SparseMatrix<storm::storage::sparse::state_type>&& player1Matrix,
storm::storage::SparseMatrix<ValueType>&& player2Matrix,
storm::models::sparse::StateLabeling&& stateLabeling,
std::unordered_map<std::string, RewardModelType>&& rewardModels,
boost::optional<std::vector<LabelSet>>&& optionalPlayer1ChoiceLabeling,
boost::optional<std::vector<LabelSet>>&& optionalPlayer2ChoiceLabeling)
: NondeterministicModel<ValueType>(storm::models::ModelType::S2pg, std::move(player2Matrix), std::move(stateLabeling), std::move(rewardModels), std::move(optionalPlayer2ChoiceLabeling)), player1Matrix(std::move(player1Matrix)), player1Labels(std::move(optionalPlayer1ChoiceLabeling)) {
// Intentionally left empty.
}
template class StochasticTwoPlayerGame<double>;
// template class StochasticTwoPlayerGame<float>;
#ifdef STORM_HAVE_CARL
// template class StochasticTwoPlayerGame<storm::RationalFunction>;
#endif
} // namespace sparse
} // namespace models
} // namespace storm