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#ifndef STORM_GENERATOR_NEXTSTATEGENERATOR_H_
#define STORM_GENERATOR_NEXTSTATEGENERATOR_H_
#include <vector>
#include <cstdint>
#include <boost/variant.hpp>
#include "storm/storage/expressions/Expression.h"
#include "storm/storage/sparse/StateStorage.h"
#include "storm/storage/expressions/ExpressionEvaluator.h"
#include "storm/storage/sparse/ChoiceOrigins.h"
#include "storm/builder/BuilderOptions.h"
#include "storm/builder/RewardModelInformation.h"
#include "storm/generator/VariableInformation.h"
#include "storm/generator/CompressedState.h"
#include "storm/generator/StateBehavior.h"
#include "storm/utility/ConstantsComparator.h"
namespace storm {
namespace generator {
typedef storm::builder::BuilderOptions NextStateGeneratorOptions;
enum class ModelType {
DTMC,
CTMC,
MDP,
MA,
POMDP
};
template<typename ValueType, typename StateType = uint32_t>
class NextStateGenerator {
public:
typedef std::function<StateType (CompressedState const&)> StateToIdCallback;
NextStateGenerator(storm::expressions::ExpressionManager const& expressionManager, VariableInformation const& variableInformation, NextStateGeneratorOptions const& options);
/*!
* Creates a new next state generator. This version of the constructor default-constructs the variable information.
* Hence, the subclass is responsible for suitably initializing it in its constructor.
*/
NextStateGenerator(storm::expressions::ExpressionManager const& expressionManager, NextStateGeneratorOptions const& options);
virtual ~NextStateGenerator() = default;
uint64_t getStateSize() const;
virtual ModelType getModelType() const = 0;
virtual bool isDeterministicModel() const = 0;
virtual bool isDiscreteTimeModel() const = 0;
virtual bool isPartiallyObservable() const = 0;
virtual std::vector<StateType> getInitialStates(StateToIdCallback const& stateToIdCallback) = 0;
void load(CompressedState const& state);
virtual StateBehavior<ValueType, StateType> expand(StateToIdCallback const& stateToIdCallback) = 0;
bool satisfies(storm::expressions::Expression const& expression) const;
virtual std::size_t getNumberOfRewardModels() const = 0;
virtual storm::builder::RewardModelInformation getRewardModelInformation(uint64_t const& index) const = 0;
storm::expressions::SimpleValuation toValuation(CompressedState const& state) const;
uint32_t observabilityClass(CompressedState const& state) const;
virtual storm::models::sparse::StateLabeling label(storm::storage::sparse::StateStorage<StateType> const& stateStorage, std::vector<StateType> const& initialStateIndices = {}, std::vector<StateType> const& deadlockStateIndices = {}) = 0;
NextStateGeneratorOptions const& getOptions() const;
virtual std::shared_ptr<storm::storage::sparse::ChoiceOrigins> generateChoiceOrigins(std::vector<boost::any>& dataForChoiceOrigins) const;
/*!
* Performs a remapping of all values stored by applying the given remapping.
*
* @param remapping The remapping to apply.
*/
void remapStateIds(std::function<StateType(StateType const&)> const& remapping);
protected:
/*!
* Creates the state labeling for the given states using the provided labels and expressions.
*/
storm::models::sparse::StateLabeling label(storm::storage::sparse::StateStorage<StateType> const& stateStorage, std::vector<StateType> const& initialStateIndices, std::vector<StateType> const& deadlockStateIndices, std::vector<std::pair<std::string, storm::expressions::Expression>> labelsAndExpressions);
void postprocess(StateBehavior<ValueType, StateType>& result);
/// The options to be used for next-state generation.
NextStateGeneratorOptions options;
/// The expression manager used for evaluating expressions.
std::shared_ptr<storm::expressions::ExpressionManager const> expressionManager;
/// The expressions that define terminal states.
std::vector<std::pair<storm::expressions::Expression, bool>> terminalStates;
/// Information about how the variables are packed.
VariableInformation variableInformation;
/// An evaluator used to evaluate expressions.
std::unique_ptr<storm::expressions::ExpressionEvaluator<ValueType>> evaluator;
/// The currently loaded state.
CompressedState const* state;
/// A comparator used to compare constants.
storm::utility::ConstantsComparator<ValueType> comparator;
/// The mask to compute the observability class (Constructed upon first use)
mutable storm::storage::BitVector mask;
/// The observability classes handed out so far.
// TODO consider using a BitVectorHashMap for this?
mutable std::unordered_map<storm::storage::BitVector, uint32_t> observabilityMap;
/// A state that encodes the outOfBoundsState
CompressedState outOfBoundsState;
/// A map that stores the indices of states with overlapping guards.
boost::optional<std::vector<uint64_t>> overlappingGuardStates;
};
}
}
#endif /* STORM_GENERATOR_NEXTSTATEGENERATOR_H_ */