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#include "storm/models/sparse/Model.h"
#include <boost/algorithm/string/join.hpp>
#include "storm/adapters/RationalFunctionAdapter.h"
#include "storm/exceptions/IllegalArgumentException.h"
#include "storm/exceptions/IllegalFunctionCallException.h"
#include "storm/models/sparse/Ctmc.h"
#include "storm/models/sparse/MarkovAutomaton.h"
#include "storm/models/sparse/StandardRewardModel.h"
#include "storm/utility/vector.h"
#include "storm/utility/export.h"
#include "storm/utility/NumberTraits.h"
namespace storm {
namespace models {
namespace sparse {
template <typename ValueType, typename RewardModelType>
Model<ValueType, RewardModelType>::Model(ModelType modelType, storm::storage::sparse::ModelComponents<ValueType, RewardModelType> const& components)
: storm::models::Model<ValueType>(modelType), transitionMatrix(components.transitionMatrix), stateLabeling(components.stateLabeling), rewardModels(components.rewardModels),
choiceLabeling(components.choiceLabeling), stateValuations(components.stateValuations), choiceOrigins(components.choiceOrigins) {
assertValidityOfComponents(components);
}
template <typename ValueType, typename RewardModelType>
Model<ValueType, RewardModelType>::Model(ModelType modelType, storm::storage::sparse::ModelComponents<ValueType, RewardModelType>&& components)
: storm::models::Model<ValueType>(modelType), transitionMatrix(std::move(components.transitionMatrix)), stateLabeling(std::move(components.stateLabeling)), rewardModels(std::move(components.rewardModels)),
choiceLabeling(std::move(components.choiceLabeling)), stateValuations(std::move(components.stateValuations)), choiceOrigins(std::move(components.choiceOrigins)) {
assertValidityOfComponents(components);
}
template <typename ValueType, typename RewardModelType>
void Model<ValueType, RewardModelType>::assertValidityOfComponents(storm::storage::sparse::ModelComponents<ValueType, RewardModelType> const& components) const {
// More costly checks are only asserted to avoid doing them in release mode.
uint_fast64_t stateCount = this->getNumberOfStates();
uint_fast64_t choiceCount = this->getTransitionMatrix().getRowCount();
// general components for all model types.
STORM_LOG_THROW(this->getTransitionMatrix().getColumnCount() == stateCount, storm::exceptions::IllegalArgumentException, "Invalid column count of transition matrix.");
STORM_LOG_ASSERT(components.rateTransitions || this->hasParameters() || this->getTransitionMatrix().isProbabilistic(), "The matrix is not probabilistic.");
STORM_LOG_THROW(this->getStateLabeling().getNumberOfItems() == stateCount, storm::exceptions::IllegalArgumentException, "Invalid item count (" << this->getStateLabeling().getNumberOfItems() << ") of state labeling (states: " << stateCount << ").");
for (auto const& rewardModel : this->getRewardModels()) {
STORM_LOG_THROW(!rewardModel.second.hasStateRewards() || rewardModel.second.getStateRewardVector().size() == stateCount, storm::exceptions::IllegalArgumentException, "Invalid size (" << rewardModel.second.getStateRewardVector().size() << ") of state reward vector (states:" << stateCount << ").");
STORM_LOG_THROW(!rewardModel.second.hasStateActionRewards() || rewardModel.second.getStateActionRewardVector().size() == choiceCount, storm::exceptions::IllegalArgumentException, "Invalid size of state reward vector.");
STORM_LOG_ASSERT(!rewardModel.second.hasTransitionRewards() || rewardModel.second.getTransitionRewardMatrix().isSubmatrixOf(this->getTransitionMatrix()), "The transition reward matrix is not a submatrix of the transition matrix, i.e. there are rewards for transitions that do not exist.");
}
STORM_LOG_THROW(!this->hasChoiceLabeling() || this->getChoiceLabeling().getNumberOfItems() == choiceCount, storm::exceptions::IllegalArgumentException, "Invalid item count of choice labeling.");
STORM_LOG_THROW(!this->hasStateValuations() || this->getStateValuations().getNumberOfStates() == stateCount, storm::exceptions::IllegalArgumentException, "Invalid choice count for choice origins.");
STORM_LOG_THROW(!this->hasChoiceOrigins() || this->getChoiceOrigins()->getNumberOfChoices() == choiceCount, storm::exceptions::IllegalArgumentException, "Invalid choice count for choice origins.");
// Branch on type of nondeterminism
if (this->isOfType(ModelType::Dtmc) || this->isOfType(ModelType::Ctmc)) {
STORM_LOG_THROW(this->getTransitionMatrix().hasTrivialRowGrouping(), storm::exceptions::IllegalArgumentException, "Can not create deterministic model: Transition matrix has non-trivial row grouping.");
STORM_LOG_THROW(stateCount == this->getTransitionMatrix().getRowCount(), storm::exceptions::IllegalArgumentException, "Can not create deterministic model: Number of rows of transition matrix does not match state count.");
STORM_LOG_THROW(stateCount == this->getTransitionMatrix().getColumnCount(), storm::exceptions::IllegalArgumentException, "Can not create deterministic model: Number of columns of transition matrix does not match state count.");
STORM_LOG_ERROR_COND(!components.player1Matrix.is_initialized(), "Player 1 matrix given for a model that is no stochastic game (will be ignored).");
} else if (this->isOfType(ModelType::Mdp) || this->isOfType(ModelType::MarkovAutomaton) || this->isOfType(ModelType::Pomdp)) {
STORM_LOG_THROW(stateCount == this->getTransitionMatrix().getRowGroupCount(), storm::exceptions::IllegalArgumentException, "Can not create nondeterministic model: Number of row groups (" << this->getTransitionMatrix().getRowGroupCount() << ") of transition matrix does not match state count (" << stateCount << ").");
STORM_LOG_THROW(stateCount == this->getTransitionMatrix().getColumnCount(), storm::exceptions::IllegalArgumentException, "Can not create nondeterministic model: Number of columns of transition matrix does not match state count.");
STORM_LOG_ERROR_COND(!components.player1Matrix.is_initialized(), "Player 1 matrix given for a model that is no stochastic game (will be ignored).");
} else {
STORM_LOG_THROW(this->isOfType(ModelType::S2pg), storm::exceptions::IllegalArgumentException, "Invalid model type.");
STORM_LOG_THROW(components.player1Matrix.is_initialized(), storm::exceptions::IllegalArgumentException, "No player 1 matrix given for stochastic game.");
STORM_LOG_ASSERT(components.player1Matrix->isProbabilistic(), "Can not create stochastic game: There is a row in the p1 matrix with not exactly one entry.");
STORM_LOG_THROW(stateCount == components.player1Matrix->getRowGroupCount(), storm::exceptions::IllegalArgumentException, "Can not create stochastic game: Number of row groups of p1 matrix does not match state count.");
STORM_LOG_THROW(this->getTransitionMatrix().getRowGroupCount() == components.player1Matrix->getColumnCount(), storm::exceptions::IllegalArgumentException, "Can not create stochastic game: Number of row groups of p2 matrix does not match column count of p1 matrix.");
}
// Branch on continuous/discrete timing
if (this->isOfType(ModelType::Ctmc) || this->isOfType(ModelType::MarkovAutomaton)) {
STORM_LOG_THROW(components.rateTransitions || components.exitRates.is_initialized(), storm::exceptions::IllegalArgumentException, "Can not create continuous time model: no rates are given.");
STORM_LOG_THROW(!components.exitRates.is_initialized() || components.exitRates->size() == stateCount, storm::exceptions::IllegalArgumentException, "Size of exit rate vector does not match state count.");
STORM_LOG_THROW(this->isOfType(ModelType::Ctmc) || components.markovianStates.is_initialized(), storm::exceptions::IllegalArgumentException, "Can not create Markov Automaton: no Markovian states given.");
} else {
STORM_LOG_WARN_COND(!components.rateTransitions && !components.exitRates.is_initialized(), "Rates specified for discrete-time model. The rates will be ignored.");
}
STORM_LOG_WARN_COND(this->isOfType(ModelType::MarkovAutomaton) || !components.markovianStates.is_initialized(), "Markovian states given for a model that is not a Markov automaton (will be ignored).");
}
template<typename ValueType, typename RewardModelType>
storm::storage::SparseMatrix<ValueType> Model<ValueType, RewardModelType>::getBackwardTransitions() const {
return this->getTransitionMatrix().transpose(true);
}
template<typename ValueType, typename RewardModelType>
typename storm::storage::SparseMatrix<ValueType>::const_rows Model<ValueType, RewardModelType>::getRows(storm::storage::sparse::state_type state) const {
return this->getTransitionMatrix().getRowGroup(state);
}
template<typename ValueType, typename RewardModelType>
uint_fast64_t Model<ValueType, RewardModelType>::getNumberOfStates() const {
return this->getTransitionMatrix().getColumnCount();
}
template<typename ValueType, typename RewardModelType>
uint_fast64_t Model<ValueType, RewardModelType>::getNumberOfTransitions() const {
return this->getTransitionMatrix().getNonzeroEntryCount();
}
template<typename ValueType, typename RewardModelType>
uint_fast64_t Model<ValueType, RewardModelType>::getNumberOfChoices() const {
return this->getTransitionMatrix().getRowCount();
}
template<typename ValueType, typename RewardModelType>
storm::storage::BitVector const& Model<ValueType, RewardModelType>::getInitialStates() const {
return this->getStates("init");
}
template<typename ValueType, typename RewardModelType>
storm::storage::BitVector const& Model<ValueType, RewardModelType>::getStates(std::string const& label) const {
return stateLabeling.getStates(label);
}
template<typename ValueType, typename RewardModelType>
bool Model<ValueType, RewardModelType>::hasLabel(std::string const& label) const {
return stateLabeling.containsLabel(label);
}
template<typename ValueType, typename RewardModelType>
storm::storage::SparseMatrix<ValueType> const& Model<ValueType, RewardModelType>::getTransitionMatrix() const {
return transitionMatrix;
}
template<typename ValueType, typename RewardModelType>
storm::storage::SparseMatrix<ValueType>& Model<ValueType, RewardModelType>::getTransitionMatrix() {
return transitionMatrix;
}
template<typename ValueType, typename RewardModelType>
bool Model<ValueType, RewardModelType>::hasRewardModel(std::string const& rewardModelName) const {
return this->rewardModels.find(rewardModelName) != this->rewardModels.end();
}
template<typename ValueType, typename RewardModelType>
RewardModelType& Model<ValueType, RewardModelType>::rewardModel(std::string const& rewardModelName) {
STORM_LOG_ASSERT(this->hasRewardModel(rewardModelName), "Model has no reward model.");
return this->rewardModels.find(rewardModelName)->second;
}
template<typename ValueType, typename RewardModelType>
RewardModelType const& Model<ValueType, RewardModelType>::getRewardModel(std::string const& rewardModelName) const {
auto it = this->rewardModels.find(rewardModelName);
if (it == this->rewardModels.end()) {
if (rewardModelName.empty()) {
if (this->hasUniqueRewardModel()) {
return this->getUniqueRewardModel();
} else {
STORM_LOG_THROW(false, storm::exceptions::IllegalArgumentException, "Unable to refer to default reward model, because there is no default model or it is not unique.");
}
} else {
STORM_LOG_THROW(false, storm::exceptions::IllegalArgumentException, "The requested reward model '" << rewardModelName << "' does not exist.");
}
}
return it->second;
}
template<typename ValueType, typename RewardModelType>
void Model<ValueType, RewardModelType>::addRewardModel(std::string const& rewardModelName, RewardModelType const& newRewardModel) {
if (this->hasRewardModel(rewardModelName)) {
STORM_LOG_THROW(!(this->hasRewardModel(rewardModelName)), storm::exceptions::IllegalArgumentException, "A reward model with the given name '" << rewardModelName << "' already exists.");
}
STORM_LOG_ASSERT(newRewardModel.isCompatible(this->getNumberOfStates(), this->getTransitionMatrix().getRowCount()), "New reward model is not compatible.");
this->rewardModels.emplace(rewardModelName, newRewardModel);
}
template<typename ValueType, typename RewardModelType>
bool Model<ValueType, RewardModelType>::removeRewardModel(std::string const& rewardModelName) {
auto it = this->rewardModels.find(rewardModelName);
bool res = (it != this->rewardModels.end());
if (res) {
this->rewardModels.erase(it->first);
}
return res;
}
template<typename ValueType, typename RewardModelType>
void Model<ValueType, RewardModelType>::restrictRewardModels(std::set<std::string> const& keptRewardModels) {
std::set<std::string> removedRewardModels;
for (auto const& rewModel : this->getRewardModels()) {
if (keptRewardModels.find(rewModel.first) == keptRewardModels.end()) {
removedRewardModels.insert(rewModel.first);
}
}
for (auto const& rewModelName : removedRewardModels) {
this->removeRewardModel(rewModelName);
}
}
template<typename ValueType, typename RewardModelType>
bool Model<ValueType, RewardModelType>::hasUniqueRewardModel() const {
return this->getNumberOfRewardModels() == 1;
}
template<typename ValueType, typename RewardModelType>
std::string const& Model<ValueType, RewardModelType>::getUniqueRewardModelName() const {
STORM_LOG_THROW(this->getNumberOfRewardModels() == 1, storm::exceptions::IllegalFunctionCallException, "The reward model is not unique.");
return this->rewardModels.begin()->first;
}
template<typename ValueType, typename RewardModelType>
bool Model<ValueType, RewardModelType>::hasRewardModel() const {
return !this->rewardModels.empty();
}
template<typename ValueType, typename RewardModelType>
RewardModelType const& Model<ValueType, RewardModelType>::getUniqueRewardModel() const {
STORM_LOG_THROW(this->getNumberOfRewardModels() == 1, storm::exceptions::IllegalFunctionCallException, "The reward model is not unique.");
return this->rewardModels.cbegin()->second;
}
template<typename ValueType, typename RewardModelType>
RewardModelType& Model<ValueType, RewardModelType>::getUniqueRewardModel() {
STORM_LOG_THROW(this->getNumberOfRewardModels() == 1, storm::exceptions::IllegalFunctionCallException, "The reward model is not unique.");
return this->rewardModels.begin()->second;
}
template<typename ValueType, typename RewardModelType>
uint_fast64_t Model<ValueType, RewardModelType>::getNumberOfRewardModels() const {
return this->rewardModels.size();
}
template<typename ValueType, typename RewardModelType>
storm::models::sparse::StateLabeling const& Model<ValueType, RewardModelType>::getStateLabeling() const {
return stateLabeling;
}
template<typename ValueType, typename RewardModelType>
storm::models::sparse::StateLabeling& Model<ValueType, RewardModelType>::getStateLabeling() {
return stateLabeling;
}
template<typename ValueType, typename RewardModelType>
bool Model<ValueType, RewardModelType>::hasChoiceLabeling() const {
return static_cast<bool>(choiceLabeling);
}
template<typename ValueType, typename RewardModelType>
storm::models::sparse::ChoiceLabeling const& Model<ValueType, RewardModelType>::getChoiceLabeling() const {
return choiceLabeling.get();
}
template<typename ValueType, typename RewardModelType>
boost::optional<storm::models::sparse::ChoiceLabeling> const& Model<ValueType, RewardModelType>::getOptionalChoiceLabeling() const {
return choiceLabeling;
}
template<typename ValueType, typename RewardModelType>
boost::optional<storm::models::sparse::ChoiceLabeling>& Model<ValueType, RewardModelType>::getOptionalChoiceLabeling() {
return choiceLabeling;
}
template<typename ValueType, typename RewardModelType>
bool Model<ValueType, RewardModelType>::hasStateValuations() const {
return static_cast<bool>(stateValuations);
}
template<typename ValueType, typename RewardModelType>
storm::storage::sparse::StateValuations const& Model<ValueType, RewardModelType>::getStateValuations() const {
return stateValuations.get();
}
template<typename ValueType, typename RewardModelType>
boost::optional<storm::storage::sparse::StateValuations> const& Model<ValueType, RewardModelType>::getOptionalStateValuations() const {
return stateValuations;
}
template<typename ValueType, typename RewardModelType>
boost::optional<storm::storage::sparse::StateValuations>& Model<ValueType, RewardModelType>::getOptionalStateValuations() {
return stateValuations;
}
template<typename ValueType, typename RewardModelType>
bool Model<ValueType, RewardModelType>::hasChoiceOrigins() const {
return static_cast<bool>(choiceOrigins);
}
template<typename ValueType, typename RewardModelType>
std::shared_ptr<storm::storage::sparse::ChoiceOrigins> const& Model<ValueType, RewardModelType>::getChoiceOrigins() const {
return choiceOrigins.get();
}
template<typename ValueType, typename RewardModelType>
boost::optional<std::shared_ptr<storm::storage::sparse::ChoiceOrigins>> const& Model<ValueType, RewardModelType>::getOptionalChoiceOrigins() const {
return choiceOrigins;
}
template<typename ValueType, typename RewardModelType>
boost::optional<std::shared_ptr<storm::storage::sparse::ChoiceOrigins>>& Model<ValueType, RewardModelType>::getOptionalChoiceOrigins() {
return choiceOrigins;
}
template<typename ValueType, typename RewardModelType>
void Model<ValueType, RewardModelType>::printModelInformationToStream(std::ostream& out) const {
this->printModelInformationHeaderToStream(out);
this->printModelInformationFooterToStream(out);
}
template<typename ValueType, typename RewardModelType>
void Model<ValueType, RewardModelType>::printModelInformationHeaderToStream(std::ostream& out) const {
out << "-------------------------------------------------------------- " << std::endl;
out << "Model type: \t" << this->getType() << " (sparse)" << std::endl;
out << "States: \t" << this->getNumberOfStates() << std::endl;
out << "Transitions: \t" << this->getNumberOfTransitions() << std::endl;
}
template<typename ValueType, typename RewardModelType>
void Model<ValueType, RewardModelType>::printModelInformationFooterToStream(std::ostream& out) const {
this->printRewardModelsInformationToStream(out);
out << "State Labels: \t";
this->getStateLabeling().printLabelingInformationToStream(out);
out << "Choice Labels: \t";
if (this->hasChoiceLabeling()) {
this->getChoiceLabeling().printLabelingInformationToStream(out);
} else {
out << "none" << std::endl;
}
out << "-------------------------------------------------------------- " << std::endl;
}
template<typename ValueType, typename RewardModelType>
void Model<ValueType, RewardModelType>::printRewardModelsInformationToStream(std::ostream& out) const {
if (this->rewardModels.size()) {
std::vector<std::string> rewardModelNames;
std::for_each(this->rewardModels.cbegin(), this->rewardModels.cend(),
[&rewardModelNames] (typename std::pair<std::string, RewardModelType> const& nameRewardModelPair) {
if (nameRewardModelPair.first.empty()) { rewardModelNames.push_back("(default)"); } else { rewardModelNames.push_back(nameRewardModelPair.first); }
});
out << "Reward Models: " << boost::join(rewardModelNames, ", ") << std::endl;
} else {
out << "Reward Models: none" << std::endl;
}
}
template<typename ValueType, typename RewardModelType>
void Model<ValueType, RewardModelType>::writeDotToStream(std::ostream& outStream, size_t maxWidthLabel, bool includeLabeling, storm::storage::BitVector const* subsystem, std::vector<ValueType> const* firstValue, std::vector<ValueType> const* secondValue, std::vector<uint_fast64_t> const* stateColoring, std::vector<std::string> const* colors, std::vector<uint_fast64_t>*, bool finalizeOutput) const {
outStream << "digraph model {" << std::endl;
// Write all states to the stream.
for (uint_fast64_t state = 0, highestStateIndex = this->getNumberOfStates() - 1; state <= highestStateIndex; ++state) {
if (subsystem == nullptr || subsystem->get(state)) {
outStream << "\t" << state;
if (includeLabeling || firstValue != nullptr || secondValue != nullptr || stateColoring != nullptr || hasStateValuations()) {
outStream << " [ ";
// If we need to print some extra information, do so now.
if (includeLabeling || firstValue != nullptr || secondValue != nullptr || hasStateValuations()) {
outStream << "label = \"" << state;
if (hasStateValuations()) {
std::string stateInfo = getStateValuations().getStateInfo(state);
std::vector<std::string> results;
boost::split(results, stateInfo, [](char c) { return c == ',';});
storm::utility::outputFixedWidth(outStream, results, maxWidthLabel);
}
outStream << ": ";
// Now print the state labeling to the stream if requested.
if (includeLabeling) {
outStream << "{";
storm::utility::outputFixedWidth(outStream, this->getLabelsOfState(state), maxWidthLabel);
outStream << "}";
}
outStream << this->additionalDotStateInfo(state);
// If we are to include some values for the state as well, we do so now.
if (firstValue != nullptr || secondValue != nullptr) {
outStream << " [";
if (firstValue != nullptr) {
outStream << (*firstValue)[state];
if (secondValue != nullptr) {
outStream << ", ";
}
}
if (secondValue != nullptr) {
outStream << (*secondValue)[state];
}
outStream << "]";
}
outStream << "\"";
// Now, we color the states if there were colors given.
if (stateColoring != nullptr && colors != nullptr) {
outStream << ", ";
outStream << " style = filled, fillcolor = " << (*colors)[(*stateColoring)[state]];
}
}
outStream << " ]";
}
outStream << ";" << std::endl;
}
}
// If this methods has not been called from a derived class, we want to close the digraph here.
if (finalizeOutput) {
outStream << "}" << std::endl;
}
}
template<typename ValueType, typename RewardModelType>
std::string Model<ValueType, RewardModelType>::additionalDotStateInfo(uint64_t state) const {
return "";
}
template<typename ValueType, typename RewardModelType>
std::set<std::string> Model<ValueType, RewardModelType>::getLabelsOfState(storm::storage::sparse::state_type state) const {
return this->stateLabeling.getLabelsOfState(state);
}
template<typename ValueType, typename RewardModelType>
void Model<ValueType, RewardModelType>::setTransitionMatrix(storm::storage::SparseMatrix<ValueType> const& transitionMatrix) {
this->transitionMatrix = transitionMatrix;
}
template<typename ValueType, typename RewardModelType>
void Model<ValueType, RewardModelType>::setTransitionMatrix(storm::storage::SparseMatrix<ValueType>&& transitionMatrix) {
this->transitionMatrix = std::move(transitionMatrix);
}
template<typename ValueType, typename RewardModelType>
bool Model<ValueType, RewardModelType>::isSinkState(uint64_t state) const {
for (auto const& entry : this->getTransitionMatrix().getRowGroup(state)) {
if (entry.getColumn() != state) { return false; }
if (storm::utility::isOne(entry.getValue())) { return false; }
}
return true;
}
template<typename ValueType, typename RewardModelType>
bool Model<ValueType, RewardModelType>::isSparseModel() const {
return true;
}
template<typename ValueType, typename RewardModelType>
bool Model<ValueType, RewardModelType>::supportsParameters() const {
return std::is_same<ValueType, storm::RationalFunction>::value;
}
template<typename ValueType, typename RewardModelType>
bool Model<ValueType, RewardModelType>::hasParameters() const {
if (!this->supportsParameters()) {
return false;
}
// Check for parameters
for (auto const& entry : this->getTransitionMatrix()) {
if (!storm::utility::isConstant(entry.getValue())) {
return true;
}
}
// Only constant values present
return false;
}
template<typename ValueType, typename RewardModelType>
bool Model<ValueType, RewardModelType>::isExact() const {
return storm::NumberTraits<ValueType>::IsExact && storm::NumberTraits<typename RewardModelType::ValueType>::IsExact;
}
template<typename ValueType, typename RewardModelType>
std::unordered_map<std::string, RewardModelType>& Model<ValueType, RewardModelType>::getRewardModels() {
return this->rewardModels;
}
template<typename ValueType, typename RewardModelType>
std::unordered_map<std::string, RewardModelType> const& Model<ValueType, RewardModelType>::getRewardModels() const {
return this->rewardModels;
}
#ifdef STORM_HAVE_CARL
std::set<storm::RationalFunctionVariable> getProbabilityParameters(Model<storm::RationalFunction> const& model) {
return storm::storage::getVariables(model.getTransitionMatrix());
}
std::set<storm::RationalFunctionVariable> getRewardParameters(Model<storm::RationalFunction> const& model) {
std::set<storm::RationalFunctionVariable> result;
for(auto rewModel : model.getRewardModels()) {
std::set<storm::RationalFunctionVariable> tmp = getRewardModelParameters(rewModel.second);
result.insert(tmp.begin(), tmp.end());
}
return result;
}
std::set<storm::RationalFunctionVariable> getRateParameters(Model<storm::RationalFunction> const& model) {
if (model.isOfType(storm::models::ModelType::Ctmc)) {
auto const& ctmc = model.template as<storm::models::sparse::Ctmc<storm::RationalFunction>>();
return storm::utility::vector::getVariables(ctmc->getExitRateVector());
} else if (model.isOfType(storm::models::ModelType::MarkovAutomaton)) {
auto const& ma = model.template as<storm::models::sparse::MarkovAutomaton<storm::RationalFunction>>();
return storm::utility::vector::getVariables(ma->getExitRates());
} else {
return {};
}
}
std::set<storm::RationalFunctionVariable> getAllParameters(Model<storm::RationalFunction> const& model) {
std::set<storm::RationalFunctionVariable> parameters = getProbabilityParameters(model);
std::set<storm::RationalFunctionVariable> rewardParameters = getRewardParameters(model);
parameters.insert(rewardParameters.begin(), rewardParameters.end());
std::set<storm::RationalFunctionVariable> rateParameters = getRewardParameters(model);
parameters.insert(rateParameters.begin(), rateParameters.end());
return parameters;
}
#endif
template class Model<double>;
template class Model<float>;
#ifdef STORM_HAVE_CARL
template class Model<storm::RationalNumber>;
template class Model<double, storm::models::sparse::StandardRewardModel<storm::Interval>>;
template class Model<storm::RationalFunction>;
#endif
}
}
}