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66 lines
3.1 KiB
66 lines
3.1 KiB
#ifndef STORM_STORAGE_PRISM_MENU_GAMES_ABSTRACTPROGRAM_H_
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#define STORM_STORAGE_PRISM_MENU_GAMES_ABSTRACTPROGRAM_H_
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#include "src/storage/dd/DdType.h"
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#include "src/storage/prism/menu_games/AbstractionDdInformation.h"
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#include "src/storage/prism/menu_games/AbstractionExpressionInformation.h"
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#include "src/storage/prism/menu_games/AbstractModule.h"
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#include "src/storage/expressions/Expression.h"
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namespace storm {
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namespace utility {
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namespace solver {
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class SmtSolverFactory;
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}
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}
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namespace prism {
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// Forward-declare concrete Program class.
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class Program;
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namespace menu_games {
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template <storm::dd::DdType DdType, typename ValueType>
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class AbstractProgram {
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public:
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/*!
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* Constructs an abstract program from the given program and the initial predicates.
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*
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* @param expressionManager The manager responsible for the expressions of the program.
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* @param program The concrete program for which to build the abstraction.
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* @param initialPredicates The initial set of predicates.
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* @param smtSolverFactory A factory that is to be used for creating new SMT solvers.
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* @param addAllGuards A flag that indicates whether all guards of the program should be added to the initial set of predicates.
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*/
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AbstractProgram(storm::expressions::ExpressionManager& expressionManager, storm::prism::Program const& program, std::vector<storm::expressions::Expression> const& initialPredicates, std::unique_ptr<storm::utility::solver::SmtSolverFactory>&& smtSolverFactory = std::unique_ptr<storm::utility::solver::SmtSolverFactory>(new storm::utility::solver::SmtSolverFactory()), bool addAllGuards = false);
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/*!
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* Uses the current set of predicates to derive the abstract menu game in the form of an ADD.
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*
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* @return The ADD representing the game.
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*/
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storm::dd::Add<DdType> getAbstractAdd();
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private:
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// A factory that can be used to create new SMT solvers.
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std::unique_ptr<storm::utility::solver::SmtSolverFactory> smtSolverFactory;
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// A struct containing all DD-related information like variables and managers.
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AbstractionDdInformation<DdType, ValueType> ddInformation;
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// A struct containing all expression-related information like variables, managers and the predicates.
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AbstractionExpressionInformation expressionInformation;
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// The abstract modules of the abstract program.
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std::vector<AbstractModule<DdType, ValueType>> modules;
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// The concrete program this abstract program refers to.
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std::reference_wrapper<Program const> program;
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};
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}
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}
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}
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#endif /* STORM_STORAGE_PRISM_MENU_GAMES_ABSTRACTPROGRAM_H_ */
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