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#ifndef STORM_LOGIC_CUMULATIVEREWARDFORMULA_H_
#define STORM_LOGIC_CUMULATIVEREWARDFORMULA_H_
#include "storm/logic/PathFormula.h"
#include "storm/logic/TimeBound.h"
#include "storm/logic/TimeBoundType.h"
namespace storm {
namespace logic {
class CumulativeRewardFormula : public PathFormula {
public:
CumulativeRewardFormula(TimeBound const& bound, TimeBoundType const& timeBoundType = TimeBoundType::Time);
virtual ~CumulativeRewardFormula() {
// Intentionally left empty.
}
virtual bool isCumulativeRewardFormula() const override;
virtual bool isRewardPathFormula() const override;
virtual boost::any accept(FormulaVisitor const& visitor, boost::any const& data) const override;
virtual std::ostream& writeToStream(std::ostream& out) const override;
TimeBoundType const& getTimeBoundType() const;
bool isStepBounded() const;
bool isTimeBounded() const;
bool isBoundStrict() const;
bool hasIntegerBound() const;
storm::expressions::Expression const& getBound() const;
template <typename ValueType>
ValueType getBound() const;
template <typename ValueType>
ValueType getNonStrictBound() const;
private:
static void checkNoVariablesInBound(storm::expressions::Expression const& bound);
TimeBoundType timeBoundType;
TimeBound bound;
};
}
}
#endif /* STORM_LOGIC_CUMULATIVEREWARDFORMULA_H_ */