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// Module: Log4CPLUS
// File: socket-win32.cxx
// Created: 4/2003
// Author: Tad E. Smith
//
//
// Copyright 2003-2013 Tad E. Smith
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <log4cplus/config.hxx>
#if defined (LOG4CPLUS_USE_WINSOCK)
#include <cassert>
#include <cerrno>
#include <vector>
#include <cstring>
#include <log4cplus/internal/socket.h>
#include <log4cplus/helpers/loglog.h>
#include <log4cplus/thread/threads.h>
#include <log4cplus/helpers/stringhelper.h>
/////////////////////////////////////////////////////////////////////////////
// file LOCAL Classes
/////////////////////////////////////////////////////////////////////////////
namespace
{
enum WSInitStates
{
WS_UNINITIALIZED,
WS_INITIALIZING,
WS_INITIALIZED
};
static WSADATA wsa;
static LONG volatile winsock_state = WS_UNINITIALIZED;
static
void
init_winsock_worker ()
{
log4cplus::helpers::LogLog * loglog
= log4cplus::helpers::LogLog::getLogLog ();
// Try to change the state to WS_INITIALIZING.
LONG val = ::InterlockedCompareExchange (
const_cast<LPLONG>(&winsock_state), WS_INITIALIZING, WS_UNINITIALIZED);
switch (val)
{
case WS_UNINITIALIZED:
{
int ret = WSAStartup (MAKEWORD (2, 2), &wsa);
if (ret != 0)
{
// Revert the state back to WS_UNINITIALIZED to unblock other
// threads and let them throw exception.
val = ::InterlockedCompareExchange (
const_cast<LPLONG>(&winsock_state), WS_UNINITIALIZED,
WS_INITIALIZING);
assert (val == WS_INITIALIZING);
loglog->error (LOG4CPLUS_TEXT ("Could not initialize WinSock."),
true);
}
// WinSock is initialized, change the state to WS_INITIALIZED.
val = ::InterlockedCompareExchange (
const_cast<LPLONG>(&winsock_state), WS_INITIALIZED,
WS_INITIALIZING);
assert (val == WS_INITIALIZING);
return;
}
case WS_INITIALIZING:
// Wait for state change.
while (true)
{
switch (winsock_state)
{
case WS_INITIALIZED:
return;
case WS_INITIALIZING:
log4cplus::thread::yield ();
continue;
default:
assert (0);
loglog->error (LOG4CPLUS_TEXT ("Unknown WinSock state."), true);
}
}
case WS_INITIALIZED:
// WinSock is already initialized.
return;
default:
assert (0);
loglog->error (LOG4CPLUS_TEXT ("Unknown WinSock state."), true);
}
}
static
void
init_winsock ()
{
// Quick check first to avoid the expensive interlocked compare
// and exchange.
if (winsock_state == WS_INITIALIZED)
return;
else
init_winsock_worker ();
}
struct WinSockInitializer
{
~WinSockInitializer ()
{
if (winsock_state == WS_INITIALIZED)
WSACleanup ();
}
static WinSockInitializer winSockInitializer;
};
WinSockInitializer WinSockInitializer::winSockInitializer;
} // namespace
namespace log4cplus { namespace helpers {
/////////////////////////////////////////////////////////////////////////////
// Global Methods
/////////////////////////////////////////////////////////////////////////////
SOCKET_TYPE
openSocket(unsigned short port, SocketState& state)
{
struct sockaddr_in server;
init_winsock ();
SOCKET sock = WSASocket (AF_INET, SOCK_STREAM, AF_UNSPEC, 0, 0
#if defined (WSA_FLAG_NO_HANDLE_INHERIT)
, WSA_FLAG_NO_HANDLE_INHERIT
#else
, 0
#endif
);
if (sock == INVALID_OS_SOCKET_VALUE)
goto error;
server.sin_family = AF_INET;
server.sin_addr.s_addr = htonl(INADDR_ANY);
server.sin_port = htons(port);
if (bind(sock, reinterpret_cast<struct sockaddr*>(&server), sizeof(server))
!= 0)
goto error;
if (::listen(sock, 10) != 0)
goto error;
state = ok;
return to_log4cplus_socket (sock);
error:
int eno = WSAGetLastError ();
if (sock != INVALID_OS_SOCKET_VALUE)
::closesocket (sock);
set_last_socket_error (eno);
return INVALID_SOCKET_VALUE;
}
SOCKET_TYPE
connectSocket(const tstring& hostn, unsigned short port, bool udp, SocketState& state)
{
struct hostent * hp;
struct sockaddr_in insock;
int retval;
init_winsock ();
SOCKET sock = WSASocket (AF_INET, (udp ? SOCK_DGRAM : SOCK_STREAM),
AF_UNSPEC, 0, 0
#if defined (WSA_FLAG_NO_HANDLE_INHERIT)
, WSA_FLAG_NO_HANDLE_INHERIT
#else
, 0
#endif
);
if (sock == INVALID_OS_SOCKET_VALUE)
goto error;
hp = ::gethostbyname( LOG4CPLUS_TSTRING_TO_STRING(hostn).c_str() );
if (hp == 0 || hp->h_addrtype != AF_INET)
{
insock.sin_family = AF_INET;
INT insock_size = sizeof (insock);
INT ret = WSAStringToAddress (const_cast<LPTSTR>(hostn.c_str ()),
AF_INET, 0, reinterpret_cast<struct sockaddr *>(&insock),
&insock_size);
if (ret == SOCKET_ERROR || insock_size != static_cast<INT>(sizeof (insock)))
{
state = bad_address;
goto error;
}
}
else
std::memcpy (&insock.sin_addr, hp->h_addr_list[0],
sizeof (insock.sin_addr));
insock.sin_port = htons(port);
insock.sin_family = AF_INET;
while( (retval = ::connect(sock, (struct sockaddr*)&insock, sizeof(insock))) == -1
&& (WSAGetLastError() == WSAEINTR))
;
if (retval == SOCKET_ERROR)
goto error;
state = ok;
return to_log4cplus_socket (sock);
error:
int eno = WSAGetLastError ();
if (sock != INVALID_OS_SOCKET_VALUE)
::closesocket (sock);
set_last_socket_error (eno);
return INVALID_SOCKET_VALUE;
}
SOCKET_TYPE
acceptSocket(SOCKET_TYPE sock, SocketState & state)
{
init_winsock ();
SOCKET connected_socket = ::accept (to_os_socket (sock), NULL, NULL);
if (connected_socket != INVALID_OS_SOCKET_VALUE)
state = ok;
else
set_last_socket_error (WSAGetLastError ());
return to_log4cplus_socket (connected_socket);
}
int
closeSocket(SOCKET_TYPE sock)
{
return ::closesocket (to_os_socket (sock));
}
int
shutdownSocket(SOCKET_TYPE sock)
{
return ::shutdown (to_os_socket (sock), SD_BOTH);
}
long
read(SOCKET_TYPE sock, SocketBuffer& buffer)
{
long res, read = 0;
os_socket_type const osSocket = to_os_socket (sock);
do
{
res = ::recv(osSocket,
buffer.getBuffer() + read,
static_cast<int>(buffer.getMaxSize() - read),
0);
if (res == SOCKET_ERROR)
{
set_last_socket_error (WSAGetLastError ());
return res;
}
// A return of 0 indicates the socket is closed,
// return to prevent an infinite loop.
if (res == 0)
return read;
read += res;
}
while (read < static_cast<long>(buffer.getMaxSize()));
return read;
}
long
write(SOCKET_TYPE sock, const SocketBuffer& buffer)
{
long ret = ::send (to_os_socket (sock), buffer.getBuffer(),
static_cast<int>(buffer.getSize()), 0);
if (ret == SOCKET_ERROR)
set_last_socket_error (WSAGetLastError ());
return ret;
}
long
write(SOCKET_TYPE sock, const std::string & buffer)
{
long ret = ::send (to_os_socket (sock), buffer.c_str (),
static_cast<int>(buffer.size ()), 0);
if (ret == SOCKET_ERROR)
set_last_socket_error (WSAGetLastError ());
return ret;
}
tstring
getHostname (bool fqdn)
{
init_winsock ();
char const * hostname = "unknown";
int ret;
std::vector<char> hn (1024, 0);
while (true)
{
ret = ::gethostname (&hn[0], static_cast<int>(hn.size ()) - 1);
if (ret == 0)
{
hostname = &hn[0];
break;
}
else if (ret != 0 && WSAGetLastError () == WSAEFAULT)
// Out buffer was too short. Retry with buffer twice the size.
hn.resize (hn.size () * 2, 0);
else
break;
}
if (ret != 0 || (ret == 0 && ! fqdn))
return LOG4CPLUS_STRING_TO_TSTRING (hostname);
struct ::hostent * hp = ::gethostbyname (hostname);
if (hp)
hostname = hp->h_name;
return LOG4CPLUS_STRING_TO_TSTRING (hostname);
}
int
setTCPNoDelay (SOCKET_TYPE sock, bool val)
{
int result;
int enabled = static_cast<int>(val);
if ((result = setsockopt(sock, IPPROTO_TCP, TCP_NODELAY,
reinterpret_cast<char*>(&enabled),sizeof(enabled))) != 0)
{
int eno = WSAGetLastError ();
set_last_socket_error (eno);
}
return result;
}
//
// ServerSocket OS dependent stuff
//
namespace
{
static
bool
setSocketBlocking (SOCKET_TYPE s)
{
u_long val = 0;
int ret = ioctlsocket (to_os_socket (s), FIONBIO, &val);
if (ret == SOCKET_ERROR)
{
set_last_socket_error (WSAGetLastError ());
return false;
}
else
return true;
}
static
bool
removeSocketEvents (SOCKET_TYPE s, HANDLE ev)
{
// Clean up socket events handling.
int ret = WSAEventSelect (to_os_socket (s), ev, 0);
if (ret == SOCKET_ERROR)
{
set_last_socket_error (WSAGetLastError ());
return false;
}
else
return true;
}
static
bool
socketEventHandlingCleanup (SOCKET_TYPE s, HANDLE ev)
{
bool ret = removeSocketEvents (s, ev);
ret = setSocketBlocking (s) && ret;
ret = WSACloseEvent (ev) && ret;
return ret;
}
} // namespace
ServerSocket::ServerSocket(unsigned short port)
{
sock = openSocket (port, state);
if (sock == INVALID_SOCKET_VALUE)
{
err = get_last_socket_error ();
return;
}
HANDLE ev = WSACreateEvent ();
if (ev == WSA_INVALID_EVENT)
{
err = WSAGetLastError ();
closeSocket (sock);
sock = INVALID_SOCKET_VALUE;
}
else
{
assert (sizeof (std::ptrdiff_t) >= sizeof (HANDLE));
interruptHandles[0] = reinterpret_cast<std::ptrdiff_t>(ev);
}
}
Socket
ServerSocket::accept ()
{
int const N_EVENTS = 2;
HANDLE events[N_EVENTS] = {
reinterpret_cast<HANDLE>(interruptHandles[0]) };
HANDLE & accept_ev = events[1];
int ret;
// Create event and prime socket to set the event on FD_ACCEPT.
accept_ev = WSACreateEvent ();
if (accept_ev == WSA_INVALID_EVENT)
{
set_last_socket_error (WSAGetLastError ());
goto error;
}
ret = WSAEventSelect (to_os_socket (sock), accept_ev, FD_ACCEPT);
if (ret == SOCKET_ERROR)
{
set_last_socket_error (WSAGetLastError ());
goto error;
}
do
{
// Wait either for interrupt event or actual connection coming in.
DWORD wsawfme = WSAWaitForMultipleEvents (N_EVENTS, events, FALSE,
WSA_INFINITE, TRUE);
switch (wsawfme)
{
case WSA_WAIT_TIMEOUT:
case WSA_WAIT_IO_COMPLETION:
// Retry after timeout or APC.
continue;
// This is interrupt signal/event.
case WSA_WAIT_EVENT_0:
{
// Reset the interrupt event back to non-signalled state.
ret = WSAResetEvent (reinterpret_cast<HANDLE>(interruptHandles[0]));
// Clean up socket events handling.
ret = socketEventHandlingCleanup (sock, accept_ev);
// Return Socket with state set to accept_interrupted.
return Socket (INVALID_SOCKET_VALUE, accept_interrupted, 0);
}
// This is accept_ev.
case WSA_WAIT_EVENT_0 + 1:
{
// Clean up socket events handling.
ret = socketEventHandlingCleanup (sock, accept_ev);
// Finally, call accept().
SocketState st = not_opened;
SOCKET_TYPE clientSock = acceptSocket (sock, st);
int eno = 0;
if (clientSock == INVALID_SOCKET_VALUE)
eno = get_last_socket_error ();
return Socket (clientSock, st, eno);
}
case WSA_WAIT_FAILED:
default:
set_last_socket_error (WSAGetLastError ());
goto error;
}
}
while (true);
error:;
DWORD eno = get_last_socket_error ();
// Clean up socket events handling.
if (sock != INVALID_SOCKET_VALUE)
{
(void) removeSocketEvents (sock, accept_ev);
(void) setSocketBlocking (sock);
}
if (accept_ev != WSA_INVALID_EVENT)
WSACloseEvent (accept_ev);
set_last_socket_error (eno);
return Socket (INVALID_SOCKET_VALUE, not_opened, eno);
}
void
ServerSocket::interruptAccept ()
{
(void) WSASetEvent (reinterpret_cast<HANDLE>(interruptHandles[0]));
}
ServerSocket::~ServerSocket()
{
(void) WSACloseEvent (reinterpret_cast<HANDLE>(interruptHandles[0]));
}
} } // namespace log4cplus { namespace helpers {
#endif // LOG4CPLUS_USE_WINSOCK