You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 

198 lines
7.3 KiB

#ifndef STORM_GENERATOR_CHOICE_H_
#define STORM_GENERATOR_CHOICE_H_
#include <cstdint>
#include <functional>
#include <set>
#include <boost/optional.hpp>
#include <boost/any.hpp>
#include "storm/storage/Distribution.h"
namespace storm {
namespace generator {
// A structure holding information about a particular choice.
template<typename ValueType, typename StateType=uint32_t>
struct Choice {
public:
Choice(uint_fast64_t actionIndex = 0, bool markovian = false);
Choice(Choice const& other) = default;
Choice& operator=(Choice const& other) = default;
Choice(Choice&& other) = default;
Choice& operator=(Choice&& other) = default;
/*!
* Adds the given choice to the current one.
*/
void add(Choice const& other);
/**
* Given a value q, find the event in the ordered distribution that corresponds to this prob.
* Example: Given a (sub)distribution { x -> 0.4, y -> 0.3, z -> 0.2 },
* A value q in [0,0.4] yields x, q in [0.4, 0.7] yields y, and q in [0.7, 0.9] yields z.
* Any other value for q yields undefined behavior.
*
* @param quantile q, a value in the CDF.
* @return A state
*/
StateType sampleFromDistribution(ValueType const& quantile) const;
/*!
* Returns an iterator to the distribution associated with this choice.
*
* @return An iterator to the first element of the distribution.
*/
typename storm::storage::Distribution<ValueType, StateType>::iterator begin();
/*!
* Returns an iterator to the distribution associated with this choice.
*
* @return An iterator to the first element of the distribution.
*/
typename storm::storage::Distribution<ValueType, StateType>::const_iterator begin() const;
/*!
* Returns an iterator past the end of the distribution associated with this choice.
*
* @return An iterator past the end of the distribution.
*/
typename storm::storage::Distribution<ValueType, StateType>::iterator end();
/*!
* Returns an iterator past the end of the distribution associated with this choice.
*
* @return An iterator past the end of the distribution.
*/
typename storm::storage::Distribution<ValueType, StateType>::const_iterator end() const;
/*!
* Inserts the contents of this object to the given output stream.
*
* @param out The stream in which to insert the contents.
*/
template<typename ValueTypePrime, typename StateTypePrime>
friend std::ostream& operator<<(std::ostream& out, Choice<ValueTypePrime, StateTypePrime> const& choice);
/*!
* Adds the given label to the labels associated with this choice.
*
* @param label The label to associate with this choice.
*/
void addLabel(std::string const& label);
/*!
* Adds the given label set to the labels associated with this choice.
*
* @param labelSet The label set to associate with this choice.
*/
void addLabels(std::set<std::string> const& labels);
/*!
* Returns whether there are labels defined for this choice
*/
bool hasLabels() const;
/*!
* Retrieves the set of labels associated with this choice.
*
* @return The set of labels associated with this choice.
*/
std::set<std::string> const& getLabels() const;
/*!
* Adds the given data that specifies the origin of this choice w.r.t. the model specification
*/
void addOriginData(boost::any const& data);
/*!
* Returns whether there is origin data defined for this choice
*/
bool hasOriginData() const;
/*!
* Returns the origin data associated with this choice.
*/
boost::any const& getOriginData() const;
/*!
* Retrieves the index of the action of this choice.
*
* @return The index of the action of this choice.
*/
uint_fast64_t getActionIndex() const;
/*!
* Retrieves the total mass of this choice.
*
* @return The total mass.
*/
ValueType getTotalMass() const;
/*!
* Adds the given probability value to the given state in the underlying distribution.
*/
void addProbability(StateType const& state, ValueType const& value);
/*!
* Adds the given value to the reward associated with this choice.
*/
void addReward(ValueType const& value);
/*!
* Adds the given choices rewards to this choice.
*/
void addRewards(std::vector<ValueType>&& values);
/*!
* Retrieves the rewards for this choice under selected reward models.
*/
std::vector<ValueType> const& getRewards() const;
/*!
* Retrieves whether the choice is Markovian.
*/
bool isMarkovian() const;
/*!
* Retrieves the size of the distribution associated with this choice.
*/
std::size_t size() const;
/*!
* If the size is already known, reserves space in the underlying distribution.
*/
void reserve(std::size_t const& size);
private:
// A flag indicating whether this choice is Markovian or not.
bool markovian;
// The action index associated with this choice.
uint_fast64_t actionIndex;
// The distribution that is associated with the choice.
storm::storage::Distribution<ValueType, StateType> distribution;
// The total probability mass (or rates) of this choice.
ValueType totalMass;
// The reward values associated with this choice.
std::vector<ValueType> rewards;
// The data that stores what part of the model specification induced this choice
boost::optional<boost::any> originData;
// The labels of this choice
boost::optional<std::set<std::string>> labels;
};
template<typename ValueType, typename StateType>
std::ostream& operator<<(std::ostream& out, Choice<ValueType, StateType> const& choice);
}
}
#endif /* STORM_GENERATOR_CHOICE_H_ */