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dehnert a45e9423b8 Sparse matrix can now also be used without knowing the number of rows/columns/nonzeros upfront. Adapted ExplicitModelAdapter to use that capability to not explore the state space twice. Added support for Z3 to CMakeLists.txt. Added correct submatrix checks for transition rewards in MDPs. Extended a test for the ExplicitModelAdapter a bit. 12 years ago
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CMakeLists.txt Moved/merged 3rdParty into 3rdparty 13 years ago
README Added Eigen3 library 13 years ago
camera.cpp Added Eigen3 library 13 years ago
camera.h Added Eigen3 library 13 years ago
gpuhelper.cpp Added Eigen3 library 13 years ago
gpuhelper.h Added Eigen3 library 13 years ago
icosphere.cpp Added Eigen3 library 13 years ago
icosphere.h Added Eigen3 library 13 years ago
quaternion_demo.cpp Added Eigen3 library 13 years ago
quaternion_demo.h Added Eigen3 library 13 years ago
trackball.cpp Added Eigen3 library 13 years ago
trackball.h Added Eigen3 library 13 years ago

README


Navigation:
left button: rotate around the target
middle button: zoom
left button + ctrl quake rotate (rotate around camera position)
middle button + ctrl walk (progress along camera's z direction)
left button: pan (translate in the XY camera's plane)

R : move the camera to initial position
A : start/stop animation
C : clear the animation
G : add a key frame