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							172 lines
						
					
					
						
							5.2 KiB
						
					
					
				
								// Copyright 2005, Google Inc.
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								// All rights reserved.
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								//
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								// Redistribution and use in source and binary forms, with or without
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								// modification, are permitted provided that the following conditions are
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								// met:
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								//
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								//     * Redistributions of source code must retain the above copyright
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								// notice, this list of conditions and the following disclaimer.
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								//     * Redistributions in binary form must reproduce the above
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								// copyright notice, this list of conditions and the following disclaimer
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								// in the documentation and/or other materials provided with the
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								// distribution.
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								//     * Neither the name of Google Inc. nor the names of its
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								// contributors may be used to endorse or promote products derived from
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								// this software without specific prior written permission.
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								//
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								// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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								// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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								// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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								// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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								// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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								// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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								// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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								// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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								// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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								// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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								// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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								// A sample program demonstrating using Google C++ testing framework.
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								//
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								// Author: wan@google.com (Zhanyong Wan)
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								#ifndef GTEST_SAMPLES_SAMPLE3_INL_H_
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								#define GTEST_SAMPLES_SAMPLE3_INL_H_
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								#include <stddef.h>
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								// Queue is a simple queue implemented as a singled-linked list.
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								//
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								// The element type must support copy constructor.
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								template <typename E>  // E is the element type
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								class Queue;
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								// QueueNode is a node in a Queue, which consists of an element of
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								// type E and a pointer to the next node.
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								template <typename E>  // E is the element type
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								class QueueNode {
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								  friend class Queue<E>;
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								 public:
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								  // Gets the element in this node.
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								  const E& element() const { return element_; }
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								  // Gets the next node in the queue.
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								  QueueNode* next() { return next_; }
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								  const QueueNode* next() const { return next_; }
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								 private:
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								  // Creates a node with a given element value.  The next pointer is
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								  // set to NULL.
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								  explicit QueueNode(const E& an_element) : element_(an_element), next_(NULL) {}
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								  // We disable the default assignment operator and copy c'tor.
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								  const QueueNode& operator = (const QueueNode&);
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								  QueueNode(const QueueNode&);
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								  E element_;
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								  QueueNode* next_;
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								};
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								template <typename E>  // E is the element type.
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								class Queue {
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								 public:
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								  // Creates an empty queue.
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								  Queue() : head_(NULL), last_(NULL), size_(0) {}
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								  // D'tor.  Clears the queue.
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								  ~Queue() { Clear(); }
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								  // Clears the queue.
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								  void Clear() {
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								    if (size_ > 0) {
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								      // 1. Deletes every node.
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								      QueueNode<E>* node = head_;
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								      QueueNode<E>* next = node->next();
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								      for (; ;) {
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								        delete node;
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								        node = next;
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								        if (node == NULL) break;
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								        next = node->next();
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								      }
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								      // 2. Resets the member variables.
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								      head_ = last_ = NULL;
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								      size_ = 0;
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								    }
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								  }
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								  // Gets the number of elements.
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								  size_t Size() const { return size_; }
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								  // Gets the first element of the queue, or NULL if the queue is empty.
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								  QueueNode<E>* Head() { return head_; }
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								  const QueueNode<E>* Head() const { return head_; }
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								  // Gets the last element of the queue, or NULL if the queue is empty.
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								  QueueNode<E>* Last() { return last_; }
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								  const QueueNode<E>* Last() const { return last_; }
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								  // Adds an element to the end of the queue.  A copy of the element is
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								  // created using the copy constructor, and then stored in the queue.
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								  // Changes made to the element in the queue doesn't affect the source
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								  // object, and vice versa.
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								  void Enqueue(const E& element) {
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								    QueueNode<E>* new_node = new QueueNode<E>(element);
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								    if (size_ == 0) {
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								      head_ = last_ = new_node;
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								      size_ = 1;
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								    } else {
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								      last_->next_ = new_node;
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								      last_ = new_node;
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								      size_++;
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								    }
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								  }
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								  // Removes the head of the queue and returns it.  Returns NULL if
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								  // the queue is empty.
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								  E* Dequeue() {
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								    if (size_ == 0) {
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								      return NULL;
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								    }
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								    const QueueNode<E>* const old_head = head_;
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								    head_ = head_->next_;
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								    size_--;
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								    if (size_ == 0) {
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								      last_ = NULL;
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								    }
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								    E* element = new E(old_head->element());
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								    delete old_head;
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								    return element;
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								  }
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								  // Applies a function/functor on each element of the queue, and
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								  // returns the result in a new queue.  The original queue is not
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								  // affected.
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								  template <typename F>
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								  Queue* Map(F function) const {
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								    Queue* new_queue = new Queue();
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								    for (const QueueNode<E>* node = head_; node != NULL; node = node->next_) {
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								      new_queue->Enqueue(function(node->element()));
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								    }
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								    return new_queue;
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								  }
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								 private:
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								  QueueNode<E>* head_;  // The first node of the queue.
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								  QueueNode<E>* last_;  // The last node of the queue.
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								  size_t size_;  // The number of elements in the queue.
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								  // We disallow copying a queue.
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								  Queue(const Queue&);
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								  const Queue& operator = (const Queue&);
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								};
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								#endif  // GTEST_SAMPLES_SAMPLE3_INL_H_
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