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#pragma once
#include "storm/storage/dd/Bdd.h"
namespace storm {
namespace abstraction {
namespace prism {
template <storm::dd::DdType DdType>
struct GameBddResult {
GameBddResult();
GameBddResult(storm::dd::Bdd<DdType> const& gameBdd, uint_fast64_t numberOfPlayer2Variables);
storm::dd::Bdd<DdType> bdd;
uint_fast64_t numberOfPlayer2Variables;
};
}
}
}