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// synchronous leader election protocol (itai & Rodeh)
// dxp/gxn 25/01/01
dtmc
// CONSTANTS
const N = 4; // number of processes
const K = 8; // range of probabilistic choice
// counter module used to count the number of processes that have been read
// and to know when a process has decided
module counter
// counter (c=i means process j reading process (i-1)+j next)
c : [1..N-1];
// reading
[read] c<N-1 -> (c'=c+1);
// finished reading
[read] c=N-1 -> (c'=c);
//decide
[done] u1|u2|u3|u4 -> (c'=c);
// pick again reset counter
[retry] !(u1|u2|u3|u4) -> (c'=1);
// loop (when finished to avoid deadlocks)
[loop] s1=3 -> (c'=c);
endmodule
// processes form a ring and suppose:
// process 1 reads process 2
// process 2 reads process 3
// process 3 reads process 1
module process1
// local state
s1 : [0..3];
// s1=0 make random choice
// s1=1 reading
// s1=2 deciding
// s1=3 finished
// has a unique id so far (initially true)
u1 : bool;
// value to be sent to next process in the ring (initially sets this to its own value)
v1 : [0..K-1];
// random choice
p1 : [0..K-1];
// pick value
[pick] s1=0 -> 1/K : (s1'=1) & (p1'=0) & (v1'=0) & (u1'=true)
+ 1/K : (s1'=1) & (p1'=1) & (v1'=1) & (u1'=true)
+ 1/K : (s1'=1) & (p1'=2) & (v1'=2) & (u1'=true)
+ 1/K : (s1'=1) & (p1'=3) & (v1'=3) & (u1'=true)
+ 1/K : (s1'=1) & (p1'=4) & (v1'=4) & (u1'=true)
+ 1/K : (s1'=1) & (p1'=5) & (v1'=5) & (u1'=true)
+ 1/K : (s1'=1) & (p1'=6) & (v1'=6) & (u1'=true)
+ 1/K : (s1'=1) & (p1'=7) & (v1'=7) & (u1'=true);
// read
[read] s1=1 & u1 & c<N-1 -> (u1'=(p1!=v2)) & (v1'=v2);
[read] s1=1 & !u1 & c<N-1 -> (u1'=false) & (v1'=v2) & (p1'=0);
// read and move to decide
[read] s1=1 & u1 & c=N-1 -> (s1'=2) & (u1'=(p1!=v2)) & (v1'=0) & (p1'=0);
[read] s1=1 & !u1 & c=N-1 -> (s1'=2) & (u1'=false) & (v1'=0);
// deciding
// done
[done] s1=2 -> (s1'=3) & (u1'=false) & (v1'=0) & (p1'=0);
//retry
[retry] s1=2 -> (s1'=0) & (u1'=false) & (v1'=0) & (p1'=0);
// loop (when finished to avoid deadlocks)
[loop] s1=3 -> (s1'=3);
endmodule
// construct remaining processes through renaming
module process2 = process1 [ s1=s2,p1=p2,v1=v2,u1=u2,v2=v3 ] endmodule
module process3 = process1 [ s1=s3,p1=p3,v1=v3,u1=u3,v2=v4 ] endmodule
module process4 = process1 [ s1=s4,p1=p4,v1=v4,u1=u4,v2=v1 ] endmodule
// expected number of rounds
rewards "num_rounds"
[pick] true : 1;
endrewards
// labels
label "elected" = s1=3&s2=3&s3=3&s4=3;