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507 lines
19 KiB
507 lines
19 KiB
/*
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* IntermediateRepresentationAdapter.h
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*
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* Created on: 13.01.2013
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* Author: Christian Dehnert
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*/
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#ifndef STORM_IR_EXPLICITMODELADAPTER_H_
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#define STORM_IR_EXPLICITMODELADAPTER_H_
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#include "src/storage/SparseMatrix.h"
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#include "src/utility/Settings.h"
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#include <tuple>
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#include <unordered_map>
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#include <boost/functional/hash.hpp>
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#include <map>
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#include <queue>
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#include <set>
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#include <iostream>
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#include <memory>
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#include <list>
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typedef std::pair<std::vector<bool>, std::vector<int_fast64_t>> StateType;
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#include "log4cplus/logger.h"
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#include "log4cplus/loggingmacros.h"
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extern log4cplus::Logger logger;
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namespace storm {
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namespace adapters {
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class StateHash {
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public:
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std::size_t operator()(StateType* state) const {
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size_t seed = 0;
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for (auto it = state->first.begin(); it != state->first.end(); ++it) {
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boost::hash_combine<bool>(seed, *it);
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}
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for (auto it = state->second.begin(); it != state->second.end(); ++it) {
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boost::hash_combine<int_fast64_t>(seed, *it);
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}
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return seed;
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}
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};
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class StateCompare {
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public:
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bool operator()(StateType* state1, StateType* state2) const {
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return *state1 == *state2;
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}
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};
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class ExplicitModelAdapter {
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public:
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ExplicitModelAdapter(std::shared_ptr<storm::ir::Program> program) : program(program), allStates(),
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stateToIndexMap(), booleanVariables(), integerVariables(), booleanVariableToIndexMap(),
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integerVariableToIndexMap(), numberOfTransitions(0) {
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}
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template<class T>
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std::shared_ptr<storm::storage::SparseMatrix<T>> toSparseMatrix() {
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LOG4CPLUS_INFO(logger, "Creating sparse matrix for probabilistic program.");
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std::shared_ptr<storm::storage::SparseMatrix<T>> resultMatrix = this->buildMatrix<T>();
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LOG4CPLUS_INFO(logger, "Created sparse matrix with " << resultMatrix->getRowCount() << " reachable states and " << resultMatrix->getNonZeroEntryCount() << " transitions.");
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this->clearReachableStateSpace();
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return resultMatrix;
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}
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private:
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static void setValue(StateType* state, uint_fast64_t index, bool value) {
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std::get<0>(*state)[index] = value;
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}
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static void setValue(StateType* state, uint_fast64_t index, int_fast64_t value) {
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std::get<1>(*state)[index] = value;
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}
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/*!
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* Initializes all internal variables.
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*/
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void prepareAuxiliaryDatastructures() {
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uint_fast64_t numberOfIntegerVariables = 0;
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uint_fast64_t numberOfBooleanVariables = 0;
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for (uint_fast64_t i = 0; i < program->getNumberOfModules(); ++i) {
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numberOfIntegerVariables += program->getModule(i).getNumberOfIntegerVariables();
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numberOfBooleanVariables += program->getModule(i).getNumberOfBooleanVariables();
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}
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this->booleanVariables.resize(numberOfBooleanVariables);
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this->integerVariables.resize(numberOfIntegerVariables);
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uint_fast64_t nextBooleanVariableIndex = 0;
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uint_fast64_t nextIntegerVariableIndex = 0;
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for (uint_fast64_t i = 0; i < program->getNumberOfModules(); ++i) {
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storm::ir::Module const& module = program->getModule(i);
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for (uint_fast64_t j = 0; j < module.getNumberOfBooleanVariables(); ++j) {
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this->booleanVariables[nextBooleanVariableIndex] = module.getBooleanVariable(j);
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this->booleanVariableToIndexMap[module.getBooleanVariable(j).getName()] = nextBooleanVariableIndex;
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++nextBooleanVariableIndex;
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}
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for (uint_fast64_t j = 0; j < module.getNumberOfIntegerVariables(); ++j) {
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this->integerVariables[nextIntegerVariableIndex] = module.getIntegerVariable(j);
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this->integerVariableToIndexMap[module.getIntegerVariable(j).getName()] = nextIntegerVariableIndex;
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++nextIntegerVariableIndex;
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}
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}
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}
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/*!
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* Retrieves all active command labeled by some label, ordered by modules.
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*
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* This function will iterate over all modules and retrieve all commands that are labeled with the given action and active for the current state.
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* The result will be a list of lists of commands.
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*
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* For each module that has appropriately labeled commands, there will be a list.
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* If none of these commands is active, this list is empty.
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* Note the difference between *no list* and *empty list*: Modules that produce no list are not relevant for this action while an empty list means, that it is not possible to do anything with this label.
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* @param state Current state.
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* @param action Action label.
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* @return Active commands.
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*/
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std::unique_ptr<std::list<std::list<storm::ir::Command>>> getActiveCommandsByAction(StateType const * state, std::string& action) {
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std::unique_ptr<std::list<std::list<storm::ir::Command>>> res = std::unique_ptr<std::list<std::list<storm::ir::Command>>>(new std::list<std::list<storm::ir::Command>>());
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// Iterate over all modules.
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for (uint_fast64_t i = 0; i < this->program->getNumberOfModules(); ++i) {
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storm::ir::Module const& module = this->program->getModule(i);
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std::shared_ptr<std::set<uint_fast64_t>> ids = module.getCommandsByAction(action);
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std::list<storm::ir::Command> commands;
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// Look up commands by their id. Add, if guard holds.
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for (uint_fast64_t id : *ids) {
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storm::ir::Command cmd = module.getCommand(id);
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if (cmd.getGuard()->getValueAsBool(state)) {
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commands.push_back(module.getCommand(id));
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}
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}
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res->push_back(commands);
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}
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// Sort the result in the vague hope that having small lists at the beginning will speed up the expanding.
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// This is how lambdas may look like in C++...
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res->sort([](const std::list<storm::ir::Command>& a, const std::list<storm::ir::Command>& b){ return a.size() < b.size(); });
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return res;
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}
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/*!
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* Apply an update to the given state and return resulting state.
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* @params state Current state.
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* @params update Update to be applied.
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* @return Resulting state.
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*/
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StateType* applyUpdate(StateType const * const state, storm::ir::Update const & update) {
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StateType* newState = new StateType(*state);
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for (auto assignedVariable : update.getBooleanAssignments()) {
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setValue(newState, this->booleanVariableToIndexMap[assignedVariable.first], assignedVariable.second.getExpression()->getValueAsBool(state));
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}
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for (auto assignedVariable : update.getIntegerAssignments()) {
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setValue(newState, this->integerVariableToIndexMap[assignedVariable.first], assignedVariable.second.getExpression()->getValueAsInt(state));
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}
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return newState;
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}
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/*!
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* Generates all initial states and adds them to allStates.
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*/
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void generateInitialStates() {
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// Create a fresh state which can hold as many boolean and integer variables as there are.
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this->allStates.clear();
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this->allStates.push_back(new StateType());
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this->allStates[0]->first.resize(this->booleanVariables.size());
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this->allStates[0]->second.resize(this->integerVariables.size());
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// Start with boolean variables.
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for (uint_fast64_t i = 0; i < this->booleanVariables.size(); ++i) {
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// Check if an initial value is given
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if (this->booleanVariables[i].getInitialValue().get() == nullptr) {
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// No initial value was given.
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uint_fast64_t size = this->allStates.size();
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for (uint_fast64_t pos = 0; pos < size; pos++) {
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// Duplicate each state, one with true and one with false.
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this->allStates.push_back(new StateType(*this->allStates[pos]));
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std::get<0>(*this->allStates[pos])[i] = false;
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std::get<0>(*this->allStates[size + pos])[i] = true;
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}
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} else {
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// Initial value was given.
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bool initialValue = this->booleanVariables[i].getInitialValue()->getValueAsBool(this->allStates[0]);
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for (auto it : this->allStates) {
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std::get<0>(*it)[i] = initialValue;
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}
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}
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}
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// Now process integer variables.
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for (uint_fast64_t i = 0; i < this->integerVariables.size(); ++i) {
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// Check if an initial value was given.
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if (this->integerVariables[i].getInitialValue().get() == nullptr) {
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// No initial value was given.
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uint_fast64_t size = this->allStates.size();
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int_fast64_t lower = this->integerVariables[i].getLowerBound()->getValueAsInt(this->allStates[0]);
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int_fast64_t upper = this->integerVariables[i].getUpperBound()->getValueAsInt(this->allStates[0]);
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// Duplicate all states for all values in variable interval.
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for (int_fast64_t value = lower; value <= upper; value++) {
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for (uint_fast64_t pos = 0; pos < size; pos++) {
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// If value is lower bound, we reuse the existing state, otherwise we create a new one.
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if (value > lower) this->allStates.push_back(new StateType(*this->allStates[pos]));
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// Set value to current state.
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std::get<1>(*this->allStates[(value - lower) * size + pos])[i] = value;
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}
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}
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} else {
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// Initial value was given.
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int_fast64_t initialValue = this->integerVariables[i].getInitialValue()->getValueAsInt(this->allStates[0]);
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for (auto it : this->allStates) {
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std::get<1>(*it)[i] = initialValue;
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}
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}
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}
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}
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/*!
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* Retrieves the state id of the given state.
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* If the state has not been hit yet, it will be added to allStates and given a new id.
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* In this case, the pointer must not be deleted, as it is used within allStates.
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* If the state is already known, the pointer is deleted and the old state id is returned.
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* Hence, the given state pointer should not be used afterwards.
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* @param state Pointer to state, shall not be used afterwards.
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* @returns State id of given state.
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*/
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uint_fast64_t getOrAddStateId(StateType * state) {
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// Check, if we already know this state at all.
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auto indexIt = this->stateToIndexMap.find(state);
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if (indexIt == this->stateToIndexMap.end()) {
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// No, add to allStates, initialize index.
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allStates.push_back(state);
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stateToIndexMap[state] = allStates.size()-1;
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return allStates.size()-1;
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} else {
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// Yes, obtain index and delete state object.
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delete state;
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return indexIt->second;
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}
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}
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/*!
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* Expands all unlabeled transitions for a given state and adds them to the given list of results.
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* @params state State to be explored.
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* @params res Intermediate transition map.
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*/
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void addUnlabeledTransitions(const uint_fast64_t stateID, std::list<std::map<uint_fast64_t, double>>& res) {
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const StateType* state = this->allStates[stateID];
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// Iterate over all modules.
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for (uint_fast64_t i = 0; i < program->getNumberOfModules(); ++i) {
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storm::ir::Module const& module = program->getModule(i);
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// Iterate over all commands.
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for (uint_fast64_t j = 0; j < module.getNumberOfCommands(); ++j) {
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storm::ir::Command const& command = module.getCommand(j);
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// Only consider unlabeled commands.
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if (command.getActionName() != "") continue;
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// Omit, if command is not active.
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if (!command.getGuard()->getValueAsBool(state)) continue;
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// Add a new map and get pointer.
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res.emplace_back();
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std::map<uint_fast64_t, double>* states = &res.back();
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// Iterate over all updates.
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for (uint_fast64_t k = 0; k < command.getNumberOfUpdates(); ++k) {
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// Obtain new state id.
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storm::ir::Update const& update = command.getUpdate(k);
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uint_fast64_t newStateId = this->getOrAddStateId(this->applyUpdate(state, update));
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// Check, if we already know this state, add up probabilities for every state.
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auto stateIt = states->find(newStateId);
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if (stateIt == states->end()) {
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(*states)[newStateId] = update.getLikelihoodExpression()->getValueAsDouble(state);
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this->numberOfTransitions++;
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} else {
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(*states)[newStateId] += update.getLikelihoodExpression()->getValueAsDouble(state);
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}
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}
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}
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}
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}
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/*!
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* Explores reachable state from given state by using labeled transitions.
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* Found transitions are stored in given map.
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* @param stateID State to be explored.
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* @param res Intermediate transition map.
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*/
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void addLabeledTransitions(const uint_fast64_t stateID, std::list<std::map<uint_fast64_t, double>>& res) {
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// Create a copy of the current state, as we will free intermediate states...
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for (std::string action : this->program->getActions()) {
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StateType* state = new StateType(*this->allStates[stateID]);
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std::unique_ptr<std::list<std::list<storm::ir::Command>>> cmds = this->getActiveCommandsByAction(state, action);
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// Start with current state
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std::unordered_map<StateType*, double, StateHash, StateCompare> resultStates;
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resultStates[state] = 1.0;
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for (std::list<storm::ir::Command> module : *cmds) {
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if (resultStates.size() == 0) break;
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std::unordered_map<StateType*, double, StateHash, StateCompare> newStates;
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// Iterate over all commands within this module.
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for (storm::ir::Command command : module) {
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// Iterate over all updates of this command.
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for (uint_fast64_t k = 0; k < command.getNumberOfUpdates(); ++k) {
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storm::ir::Update const& update = command.getUpdate(k);
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// Iterate over all resultStates.
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for (auto it : resultStates) {
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// Apply the new update and get resulting state.
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StateType* newState = this->applyUpdate(it.first, update);
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// Insert the new state into newStates array.
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// Take care of calculation of likelihood, combine identical states.
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auto s = newStates.find(newState);
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if (s == newStates.end()) {
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newStates[newState] = it.second * update.getLikelihoodExpression()->getValueAsDouble(it.first);
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} else {
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newStates[newState] += it.second * update.getLikelihoodExpression()->getValueAsDouble(it.first);
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}
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}
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}
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}
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for (auto it: resultStates) {
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delete it.first;
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}
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// Move new states to resultStates.
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resultStates.clear();
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resultStates.insert(newStates.begin(), newStates.end());
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}
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if (resultStates.size() > 0) {
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res.emplace_back();
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std::map<uint_fast64_t, double>* states = &res.back();
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// Now add our final result states to our global result.
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for (auto it : resultStates) {
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uint_fast64_t newStateID = this->getOrAddStateId(it.first);
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(*states)[newStateID] = it.second;
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}
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this->numberOfTransitions += states->size();
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}
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}
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}
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/*!
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* Create matrix from intermediate mapping, assuming it is a dtmc model.
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* @param intermediate Intermediate representation of transition mapping.
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* @return result matrix.
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*/
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template<class T>
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std::shared_ptr<storm::storage::SparseMatrix<T>> buildDTMCMatrix(std::map<uint_fast64_t, std::list<std::map<uint_fast64_t, double>>> intermediate) {
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std::shared_ptr<storm::storage::SparseMatrix<T>> result(new storm::storage::SparseMatrix<T>(allStates.size()));
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// this->numberOfTransitions is meaningless, as we combine all choices into one for each state.
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// Hence, we compute the correct number of transitions now.
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uint_fast64_t numberOfTransitions = 0;
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for (uint_fast64_t state = 0; state < this->allStates.size(); state++) {
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// Collect all target nodes in a set to get number of distinct nodes.
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std::set<uint_fast64_t> set;
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for (auto choice : intermediate[state]) {
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for (auto elem : choice) {
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set.insert(elem.first);
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}
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}
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numberOfTransitions += set.size();
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}
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std::cout << "Building DTMC matrix with " << numberOfTransitions << " transitions." << std::endl;
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// Now build matrix.
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result->initialize(numberOfTransitions);
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for (uint_fast64_t state = 0; state < this->allStates.size(); state++) {
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if (intermediate[state].size() > 1) {
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std::cout << "Warning: state " << state << " has " << intermediate[state].size() << " overlapping guards in dtmc" << std::endl;
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}
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// Combine choices to one map.
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std::map<uint_fast64_t, double> map;
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for (auto choice : intermediate[state]) {
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for (auto elem : choice) {
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map[elem.first] += elem.second;
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}
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}
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// Scale probabilities by number of choices.
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double factor = 1.0 / intermediate[state].size();
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for (auto it : map) {
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result->addNextValue(state, it.first, it.second * factor);
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}
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}
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result->finalize();
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return result;
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}
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/*!
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* Create matrix from intermediate mapping, assuming it is a mdp model.
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* @param intermediate Intermediate representation of transition mapping.
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* @param choices Overall number of choices for all nodes.
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* @return result matrix.
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*/
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template<class T>
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std::shared_ptr<storm::storage::SparseMatrix<T>> buildMDPMatrix(std::map<uint_fast64_t, std::list<std::map<uint_fast64_t, double>>> intermediate, uint_fast64_t choices) {
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std::cout << "Building MDP matrix with " << this->numberOfTransitions << " transitions." << std::endl;
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std::shared_ptr<storm::storage::SparseMatrix<T>> result(new storm::storage::SparseMatrix<T>(allStates.size(), choices));
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// Build matrix.
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result->initialize(this->numberOfTransitions);
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uint_fast64_t nextRow = 0;
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for (uint_fast64_t state = 0; state < this->allStates.size(); state++) {
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for (auto choice : intermediate[state]) {
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for (auto it : choice) {
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result->addNextValue(nextRow, it.first, it.second);
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}
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nextRow++;
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}
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}
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result->finalize();
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return result;
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}
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/*!
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* Build matrix from model. Starts with all initial states and explores the reachable state space.
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* While exploring, the transitions are stored in a temporary map.
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* Afterwards, we transform this map into the actual matrix.
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* @return result matrix.
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*/
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template<class T>
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std::shared_ptr<storm::storage::SparseMatrix<T>> buildMatrix() {
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this->prepareAuxiliaryDatastructures();
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this->allStates.clear();
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this->stateToIndexMap.clear();
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this->numberOfTransitions = 0;
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uint_fast64_t choices;
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std::map<uint_fast64_t, std::list<std::map<uint_fast64_t, double>>> intermediate;
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this->generateInitialStates();
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for (uint_fast64_t curIndex = 0; curIndex < this->allStates.size(); curIndex++)
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{
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this->addUnlabeledTransitions(curIndex, intermediate[curIndex]);
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this->addLabeledTransitions(curIndex, intermediate[curIndex]);
|
|
|
|
choices += intermediate[curIndex].size();
|
|
if (intermediate[curIndex].size() == 0) {
|
|
// This is a deadlock state.
|
|
if (storm::settings::instance()->isSet("fix-deadlocks")) {
|
|
this->numberOfTransitions++;
|
|
intermediate[curIndex].emplace_back();
|
|
intermediate[curIndex].back()[curIndex] = 1;
|
|
} else {
|
|
LOG4CPLUS_ERROR(logger, "Error while creating sparse matrix from probabilistic program: found deadlock state.");
|
|
throw storm::exceptions::WrongFileFormatException() << "Error while creating sparse matrix from probabilistic program: found deadlock state.";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
switch (this->program->getModelType()) {
|
|
case storm::ir::Program::DTMC:
|
|
case storm::ir::Program::CTMC:
|
|
return this->buildDTMCMatrix<T>(intermediate);
|
|
case storm::ir::Program::MDP:
|
|
case storm::ir::Program::CTMDP:
|
|
return this->buildMDPMatrix<T>(intermediate, choices);
|
|
default:
|
|
LOG4CPLUS_ERROR(logger, "Error while creating sparse matrix from probabilistic program: We can't handle this model type.");
|
|
throw storm::exceptions::WrongFileFormatException() << "Error while creating sparse matrix from probabilistic program: We can't handle this model type.";
|
|
break;
|
|
}
|
|
return std::shared_ptr<storm::storage::SparseMatrix<T>>(nullptr);
|
|
}
|
|
|
|
/*!
|
|
* Free all StateType objects and clear maps.
|
|
*/
|
|
void clearReachableStateSpace() {
|
|
for (auto it : allStates) {
|
|
delete it;
|
|
}
|
|
allStates.clear();
|
|
stateToIndexMap.clear();
|
|
}
|
|
|
|
std::shared_ptr<storm::ir::Program> program;
|
|
std::vector<StateType*> allStates;
|
|
std::unordered_map<StateType*, uint_fast64_t, StateHash, StateCompare> stateToIndexMap;
|
|
std::vector<storm::ir::BooleanVariable> booleanVariables;
|
|
std::vector<storm::ir::IntegerVariable> integerVariables;
|
|
std::unordered_map<std::string, uint_fast64_t> booleanVariableToIndexMap;
|
|
std::unordered_map<std::string, uint_fast64_t> integerVariableToIndexMap;
|
|
uint_fast64_t numberOfTransitions;
|
|
};
|
|
|
|
} // namespace adapters
|
|
|
|
} // namespace storm
|
|
|
|
#endif /* STORM_IR_EXPLICITMODELADAPTER_H_ */
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