You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 

90 lines
3.9 KiB

#include "storm/solver/AbstractGameSolver.h"
#include "storm/settings/SettingsManager.h"
#include "storm/settings/modules/NativeEquationSolverSettings.h"
#include "storm/adapters/CarlAdapter.h"
#include "storm/exceptions/InvalidSettingsException.h"
namespace storm {
namespace solver {
template <typename ValueType>
AbstractGameSolver<ValueType>::AbstractGameSolver() {
// Get the settings object to customize solving.
storm::settings::modules::NativeEquationSolverSettings const& settings = storm::settings::getModule<storm::settings::modules::NativeEquationSolverSettings>();
// Get appropriate settings.
maximalNumberOfIterations = settings.getMaximalIterationCount();
precision = storm::utility::convertNumber<ValueType>(settings.getPrecision());
relative = settings.getConvergenceCriterion() == storm::settings::modules::NativeEquationSolverSettings::ConvergenceCriterion::Relative;
}
template <typename ValueType>
AbstractGameSolver<ValueType>::AbstractGameSolver(ValueType precision, uint_fast64_t maximalNumberOfIterations, bool relative) : precision(precision), maximalNumberOfIterations(maximalNumberOfIterations), relative(relative) {
// Intentionally left empty.
}
template <typename ValueType>
void AbstractGameSolver<ValueType>::setTrackScheduler(bool trackScheduler){
this->trackScheduler = trackScheduler;
}
template<typename ValueType>
bool AbstractGameSolver<ValueType>::hasScheduler() const {
return (static_cast<bool>(player1Scheduler) && static_cast<bool>(player2Scheduler));
}
template<typename ValueType>
bool AbstractGameSolver<ValueType>::isTrackSchedulerSet() const {
return this->trackScheduler;
}
template<typename ValueType>
storm::storage::TotalScheduler const& AbstractGameSolver<ValueType>::getPlayer1Scheduler() const {
STORM_LOG_THROW(player1Scheduler, storm::exceptions::InvalidSettingsException, "Cannot retrieve scheduler, because none was generated.");
return *player1Scheduler.get();
}
template<typename ValueType>
storm::storage::TotalScheduler const& AbstractGameSolver<ValueType>::getPlayer2Scheduler() const {
STORM_LOG_THROW(player2Scheduler, storm::exceptions::InvalidSettingsException, "Cannot retrieve scheduler, because none was generated.");
return *player2Scheduler.get();
}
template <typename ValueType>
ValueType AbstractGameSolver<ValueType>::getPrecision() const {
return precision;
}
template <typename ValueType>
bool AbstractGameSolver<ValueType>::getRelative() const {
return relative;
}
template <typename ValueType>
void AbstractGameSolver<ValueType>::setSchedulerHint(storm::storage::TotalScheduler&& player1Scheduler, storm::storage::TotalScheduler&& player2Scheduler) {
player1SchedulerHint = player1Scheduler;
player2SchedulerHint = player2Scheduler;
}
template <typename ValueType>
bool AbstractGameSolver<ValueType>::hasSchedulerHints() const {
return player1SchedulerHint.is_initialized() && player2SchedulerHint.is_initialized();
}
template <typename ValueType>
void AbstractGameSolver<ValueType>::setLowerBound(ValueType const& value) {
this->lowerBound = value;
}
template <typename ValueType>
void AbstractGameSolver<ValueType>::setUpperBound(ValueType const& value) {
this->upperBound = value;
}
template class AbstractGameSolver<double>;
template class AbstractGameSolver<storm::RationalNumber>;
}
}