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32 lines
533 B
32 lines
533 B
// taken from Julia Eisentraut "Value iteration for simple stochastic games: Stopping criterion
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// and learning algorithm" - Fig. 1
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smg
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const double p = 2/3;
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player maxP
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[q_action1], [q_action2]
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endplayer
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player minP
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[p_action1]
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endplayer
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player sinkstates
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state_space
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endplayer
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module state_space
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s : [0..3];
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[p_action1] s=0 -> (s'=1);
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[q_action1] s=1 -> (s'=0);
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[q_action2] s=1 -> (1-p) : (s'=1) + (p/2) : (s'=2) + (p/2) : (s'=3);
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[] s=2 -> true;
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[] s=3 -> true;
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endmodule
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