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#pragma once
#include "storm/storage/dd/bisimulation/PartitionRefiner.h"
namespace storm {
namespace models {
namespace symbolic {
template <storm::dd::DdType DdType, typename ValueType>
class Mdp;
}
}
namespace dd {
namespace bisimulation {
template <storm::dd::DdType DdType, typename ValueType>
class MdpPartitionRefiner : public PartitionRefiner<DdType, ValueType> {
public:
MdpPartitionRefiner(storm::models::symbolic::Mdp<DdType, ValueType> const& mdp, Partition<DdType, ValueType> const& initialStatePartition);
/*!
* Refines the partition.
*
* @param mode The signature mode to use.
* @return False iff the partition is stable and no refinement was actually performed.
*/
virtual bool refine(bisimulation::SignatureMode const& mode = bisimulation::SignatureMode::Eager) override;
/*!
* Retrieves the current choice partition in the refinement process.
*/
Partition<DdType, ValueType> const& getChoicePartition() const;
private:
virtual bool refineWrtStateActionRewards(storm::models::symbolic::Model<DdType, ValueType> const& model, storm::dd::Add<DdType, ValueType> const& stateActionRewards) override;
// The choice partition in the refinement process.
Partition<DdType, ValueType> choicePartition;
// The object used to compute the state signatures.
SignatureComputer<DdType, ValueType> stateSignatureComputer;
// The object used to refine the state partition based on the signatures.
SignatureRefiner<DdType, ValueType> stateSignatureRefiner;
};
}
}
}