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							86 lines
						
					
					
						
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				| namespace Eigen { | |
| 
 | |
| /** \eigenManualPage TutorialMapClass Interfacing with raw buffers: the Map class | |
| 
 | |
| This page explains how to work with "raw" C/C++ arrays. | |
| This can be useful in a variety of contexts, particularly when "importing" vectors and matrices from other libraries into %Eigen. | |
| 
 | |
| \eigenAutoToc | |
| 
 | |
| \section TutorialMapIntroduction Introduction | |
| 
 | |
| Occasionally you may have a pre-defined array of numbers that you want to use within %Eigen as a vector or matrix. While one option is to make a copy of the data, most commonly you probably want to re-use this memory as an %Eigen type. Fortunately, this is very easy with the Map class. | |
| 
 | |
| \section TutorialMapTypes Map types and declaring Map variables | |
| 
 | |
| A Map object has a type defined by its %Eigen equivalent: | |
| \code | |
| Map<Matrix<typename Scalar, int RowsAtCompileTime, int ColsAtCompileTime> > | |
| \endcode | |
| Note that, in this default case, a Map requires just a single template parameter.   | |
| 
 | |
| To construct a Map variable, you need two other pieces of information: a pointer to the region of memory defining the array of coefficients, and the desired shape of the matrix or vector.  For example, to define a matrix of \c float with sizes determined at compile time, you might do the following: | |
| \code | |
| Map<MatrixXf> mf(pf,rows,columns); | |
| \endcode | |
| where \c pf is a \c float \c * pointing to the array of memory.  A fixed-size read-only vector of integers might be declared as | |
| \code | |
| Map<const Vector4i> mi(pi); | |
| \endcode | |
| where \c pi is an \c int \c *. In this case the size does not have to be passed to the constructor, because it is already specified by the Matrix/Array type. | |
| 
 | |
| Note that Map does not have a default constructor; you \em must pass a pointer to intialize the object. However, you can work around this requirement (see \ref TutorialMapPlacementNew). | |
| 
 | |
| Map is flexible enough to accomodate a variety of different data representations.  There are two other (optional) template parameters: | |
| \code | |
| Map<typename MatrixType, | |
|     int MapOptions, | |
|     typename StrideType> | |
| \endcode | |
| \li \c MapOptions specifies whether the pointer is \c #Aligned, or \c #Unaligned.  The default is \c #Unaligned. | |
| \li \c StrideType allows you to specify a custom layout for the memory array, using the Stride class.  One example would be to specify that the data array is organized in row-major format: | |
| <table class="example"> | |
| <tr><th>Example:</th><th>Output:</th></tr> | |
| <tr> | |
| <td>\include Tutorial_Map_rowmajor.cpp </td> | |
| <td>\verbinclude Tutorial_Map_rowmajor.out </td> | |
| </table> | |
| However, Stride is even more flexible than this; for details, see the documentation for the Map and Stride classes. | |
| 
 | |
| \section TutorialMapUsing Using Map variables | |
| 
 | |
| You can use a Map object just like any other %Eigen type: | |
| <table class="example"> | |
| <tr><th>Example:</th><th>Output:</th></tr> | |
| <tr> | |
| <td>\include Tutorial_Map_using.cpp </td> | |
| <td>\verbinclude Tutorial_Map_using.out </td> | |
| </table> | |
| 
 | |
| All %Eigen functions are written to accept Map objects just like other %Eigen types. However, when writing your own functions taking %Eigen types, this does \em not happen automatically: a Map type is not identical to its Dense equivalent.  See \ref TopicFunctionTakingEigenTypes for details. | |
| 
 | |
| \section TutorialMapPlacementNew Changing the mapped array | |
| 
 | |
| It is possible to change the array of a Map object after declaration, using the C++ "placement new" syntax: | |
| <table class="example"> | |
| <tr><th>Example:</th><th>Output:</th></tr> | |
| <tr> | |
| <td>\include Map_placement_new.cpp </td> | |
| <td>\verbinclude Map_placement_new.out </td> | |
| </table> | |
| Despite appearances, this does not invoke the memory allocator, because the syntax specifies the location for storing the result. | |
| 
 | |
| This syntax makes it possible to declare a Map object without first knowing the mapped array's location in memory: | |
| \code | |
| Map<Matrix3f> A(NULL);  // don't try to use this matrix yet! | |
| VectorXf b(n_matrices); | |
| for (int i = 0; i < n_matrices; i++) | |
| { | |
|   new (&A) Map<Matrix3f>(get_matrix_pointer(i)); | |
|   b(i) = A.trace(); | |
| } | |
| \endcode | |
| 
 | |
| */ | |
| 
 | |
| }
 |