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#include "src/abstraction/prism/GameBddResult.h"
namespace storm {
namespace abstraction {
namespace prism {
template <storm::dd::DdType DdType>
GameBddResult<DdType>::GameBddResult() : bdd(), numberOfPlayer2Variables(0), nextFreePlayer2Index(0) {
// Intentionally left empty.
}
template <storm::dd::DdType DdType>
GameBddResult<DdType>::GameBddResult(storm::dd::Bdd<DdType> const& gameBdd, uint_fast64_t numberOfPlayer2Variables, uint_fast64_t nextFreePlayer2Index) : bdd(gameBdd), numberOfPlayer2Variables(numberOfPlayer2Variables), nextFreePlayer2Index(nextFreePlayer2Index) {
// Intentionally left empty.
}
}
}
}