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							42 lines
						
					
					
						
							1.5 KiB
						
					
					
				
			
		
		
		
			
			
			
				
					
				
				
					
				
			
		
		
	
	
							42 lines
						
					
					
						
							1.5 KiB
						
					
					
				
								// PRISM Model of a decision for a shortcut
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								// - A hiker has to make a decision of taking a shortcut.
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								// - On the shortcut a native can be asked for getting to the target waypoint.
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								// - The native can lead the hiker to the goal or can give a proposal for getting to 0.9 to the target.
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								smg
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								player hiker
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								  [startShortcut], [startWay], [waypoint1], [waypoint2target], [waypoint2start], [target], [lost]
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								endplayer
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								player native
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								  [wait], [shortcutBad], [shortcutGood]
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								endplayer
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								// 0 bob, 1 native,
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								global move : [0..1] init 0;
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								global shortcut : [0..1] init 0;
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								global target : [0..1] init 0;
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								global lost : [0..1] init 0;
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								label "target" = target=1;
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								module hikerModule
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								  startpoint : [0..1] init 1;
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								  waypoints  : [0..2] init 0;
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								  [startShortcut]    move=0 & startpoint=1 -> (shortcut'=1) & (startpoint'=0) & (move'=1);
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								  [startWay]    move=0 & startpoint=1 -> (waypoints'=1) & (startpoint'=0) & (move'=1);
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								  [waypoint1] move=0 & waypoints=1  -> (waypoints'=2) & (move'=1);
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								  [waypoint2target] move=0 & waypoints=2 -> (waypoints'=0) & (target'=1) & (move'=1);
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								  [waypoint2start] move=0 & waypoints=2 -> (waypoints'=0) & (startpoint'=1) & (move'=1);
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								  [target] move=0 & target=1 -> (move'=1);
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								  [lost]   move=0 & lost=1 -> (move'=1);
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								endmodule
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								module nativeModule
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								  [wait]      move=1 & !(shortcut=1) -> (move'=0);
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								  [shortcutBad] move=1 & shortcut=1 -> 0.9: (shortcut'=0) & (target'=1) & (move'=0) + 0.1: (shortcut'=0) & (lost'=1) & (move'=0);
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								  [shortcutGood] move=1 & shortcut=1 -> (shortcut'=0) & (target'=1) & (move'=0);
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								endmodule
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