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/* keller.c (cover edges by cliques, Kellerman's heuristic) */
/***********************************************************************
* This code is part of GLPK (GNU Linear Programming Kit).
*
* Copyright (C) 2009-2013 Andrew Makhorin, Department for Applied
* Informatics, Moscow Aviation Institute, Moscow, Russia. All rights
* reserved. E-mail: <mao@gnu.org>.
*
* GLPK is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* GLPK is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
* License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GLPK. If not, see <http://www.gnu.org/licenses/>.
***********************************************************************/
#include "glpk.h"
#include "env.h"
#include "keller.h"
/***********************************************************************
* NAME
*
* kellerman - cover edges by cliques with Kellerman's heuristic
*
* SYNOPSIS
*
* #include "keller.h"
* int kellerman(int n, int (*func)(void *info, int i, int ind[]),
* void *info, glp_graph *H);
*
* DESCRIPTION
*
* The routine kellerman implements Kellerman's heuristic algorithm
* to find a minimal set of cliques which cover all edges of specified
* graph G = (V, E).
*
* The parameter n specifies the number of vertices |V|, n >= 0.
*
* Formal routine func specifies the set of edges E in the following
* way. Running the routine kellerman calls the routine func and passes
* to it parameter i, which is the number of some vertex, 1 <= i <= n.
* In response the routine func should store numbers of all vertices
* adjacent to vertex i to locations ind[1], ind[2], ..., ind[len] and
* return the value of len, which is the number of adjacent vertices,
* 0 <= len <= n. Self-loops are allowed, but ignored. Multiple edges
* are not allowed.
*
* The parameter info is a transit pointer (magic cookie) passed to the
* formal routine func as its first parameter.
*
* The result provided by the routine kellerman is the bipartite graph
* H = (V union C, F), which defines the covering found. (The program
* object of type glp_graph specified by the parameter H should be
* previously created with the routine glp_create_graph. On entry the
* routine kellerman erases the content of this object with the routine
* glp_erase_graph.) Vertices of first part V correspond to vertices of
* the graph G and have the same ordinal numbers 1, 2, ..., n. Vertices
* of second part C correspond to cliques and have ordinal numbers
* n+1, n+2, ..., n+k, where k is the total number of cliques in the
* edge covering found. Every edge f in F in the program object H is
* represented as arc f = (i->j), where i in V and j in C, which means
* that vertex i of the graph G is in clique C[j], 1 <= j <= k. (Thus,
* if two vertices of the graph G are in the same clique, these vertices
* are adjacent in G, and corresponding edge is covered by that clique.)
*
* RETURNS
*
* The routine Kellerman returns k, the total number of cliques in the
* edge covering found.
*
* REFERENCE
*
* For more details see: glpk/doc/notes/keller.pdf (in Russian). */
struct set
{ /* set of vertices */
int size;
/* size (cardinality) of the set, 0 <= card <= n */
int *list; /* int list[1+n]; */
/* the set contains vertices list[1,...,size] */
int *pos; /* int pos[1+n]; */
/* pos[i] > 0 means that vertex i is in the set and
* list[pos[i]] = i; pos[i] = 0 means that vertex i is not in
* the set */
};
int kellerman(int n, int (*func)(void *info, int i, int ind[]),
void *info, void /* glp_graph */ *H_)
{ glp_graph *H = H_;
struct set W_, *W = &W_, V_, *V = &V_;
glp_arc *a;
int i, j, k, m, t, len, card, best;
xassert(n >= 0);
/* H := (V, 0; 0), where V is the set of vertices of graph G */
glp_erase_graph(H, H->v_size, H->a_size);
glp_add_vertices(H, n);
/* W := 0 */
W->size = 0;
W->list = xcalloc(1+n, sizeof(int));
W->pos = xcalloc(1+n, sizeof(int));
memset(&W->pos[1], 0, sizeof(int) * n);
/* V := 0 */
V->size = 0;
V->list = xcalloc(1+n, sizeof(int));
V->pos = xcalloc(1+n, sizeof(int));
memset(&V->pos[1], 0, sizeof(int) * n);
/* main loop */
for (i = 1; i <= n; i++)
{ /* W must be empty */
xassert(W->size == 0);
/* W := { j : i > j and (i,j) in E } */
len = func(info, i, W->list);
xassert(0 <= len && len <= n);
for (t = 1; t <= len; t++)
{ j = W->list[t];
xassert(1 <= j && j <= n);
if (j >= i) continue;
xassert(W->pos[j] == 0);
W->list[++W->size] = j, W->pos[j] = W->size;
}
/* on i-th iteration we need to cover edges (i,j) for all
* j in W */
/* if W is empty, it is a special case */
if (W->size == 0)
{ /* set k := k + 1 and create new clique C[k] = { i } */
k = glp_add_vertices(H, 1) - n;
glp_add_arc(H, i, n + k);
continue;
}
/* try to include vertex i into existing cliques */
/* V must be empty */
xassert(V->size == 0);
/* k is the number of cliques found so far */
k = H->nv - n;
for (m = 1; m <= k; m++)
{ /* do while V != W; since here V is within W, we can use
* equivalent condition: do while |V| < |W| */
if (V->size == W->size) break;
/* check if C[m] is within W */
for (a = H->v[n + m]->in; a != NULL; a = a->h_next)
{ j = a->tail->i;
if (W->pos[j] == 0) break;
}
if (a != NULL) continue;
/* C[m] is within W, expand clique C[m] with vertex i */
/* C[m] := C[m] union {i} */
glp_add_arc(H, i, n + m);
/* V is a set of vertices whose incident edges are already
* covered by existing cliques */
/* V := V union C[m] */
for (a = H->v[n + m]->in; a != NULL; a = a->h_next)
{ j = a->tail->i;
if (V->pos[j] == 0)
V->list[++V->size] = j, V->pos[j] = V->size;
}
}
/* remove from set W the vertices whose incident edges are
* already covered by existing cliques */
/* W := W \ V, V := 0 */
for (t = 1; t <= V->size; t++)
{ j = V->list[t], V->pos[j] = 0;
if (W->pos[j] != 0)
{ /* remove vertex j from W */
if (W->pos[j] != W->size)
{ int jj = W->list[W->size];
W->list[W->pos[j]] = jj;
W->pos[jj] = W->pos[j];
}
W->size--, W->pos[j] = 0;
}
}
V->size = 0;
/* now set W contains only vertices whose incident edges are
* still not covered by existing cliques; create new cliques
* to cover remaining edges until set W becomes empty */
while (W->size > 0)
{ /* find clique C[m], 1 <= m <= k, which shares maximal
* number of vertices with W; to break ties choose clique
* having smallest number m */
m = 0, best = -1;
k = H->nv - n;
for (t = 1; t <= k; t++)
{ /* compute cardinality of intersection of W and C[t] */
card = 0;
for (a = H->v[n + t]->in; a != NULL; a = a->h_next)
{ j = a->tail->i;
if (W->pos[j] != 0) card++;
}
if (best < card)
m = t, best = card;
}
xassert(m > 0);
/* set k := k + 1 and create new clique:
* C[k] := (W intersect C[m]) union { i }, which covers all
* edges incident to vertices from (W intersect C[m]) */
k = glp_add_vertices(H, 1) - n;
for (a = H->v[n + m]->in; a != NULL; a = a->h_next)
{ j = a->tail->i;
if (W->pos[j] != 0)
{ /* vertex j is in both W and C[m]; include it in new
* clique C[k] */
glp_add_arc(H, j, n + k);
/* remove vertex j from W, since edge (i,j) will be
* covered by new clique C[k] */
if (W->pos[j] != W->size)
{ int jj = W->list[W->size];
W->list[W->pos[j]] = jj;
W->pos[jj] = W->pos[j];
}
W->size--, W->pos[j] = 0;
}
}
/* include vertex i to new clique C[k] to cover edges (i,j)
* incident to all vertices j just removed from W */
glp_add_arc(H, i, n + k);
}
}
/* free working arrays */
xfree(W->list);
xfree(W->pos);
xfree(V->list);
xfree(V->pos);
/* return the number of cliques in the edge covering found */
return H->nv - n;
}
/* eof */