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#include "storm/storage/dd/cudd/InternalCuddDdManager.h"
#include "storm/settings/SettingsManager.h"
#include "storm/settings/modules/CuddSettings.h"
namespace storm {
namespace dd {
InternalDdManager<DdType::CUDD>::InternalDdManager() : cuddManager(), reorderingTechnique(CUDD_REORDER_NONE), numberOfDdVariables(0) {
this->cuddManager.SetMaxMemory(static_cast<unsigned long>(storm::settings::getModule<storm::settings::modules::CuddSettings>().getMaximalMemory() * 1024ul * 1024ul));
this->cuddManager.SetEpsilon(storm::settings::getModule<storm::settings::modules::CuddSettings>().getConstantPrecision());
// Now set the selected reordering technique.
storm::settings::modules::CuddSettings::ReorderingTechnique reorderingTechniqueAsSetting = storm::settings::getModule<storm::settings::modules::CuddSettings>().getReorderingTechnique();
switch (reorderingTechniqueAsSetting) {
case storm::settings::modules::CuddSettings::ReorderingTechnique::None: this->reorderingTechnique = CUDD_REORDER_NONE; break;
case storm::settings::modules::CuddSettings::ReorderingTechnique::Random: this->reorderingTechnique = CUDD_REORDER_RANDOM; break;
case storm::settings::modules::CuddSettings::ReorderingTechnique::RandomPivot: this->reorderingTechnique = CUDD_REORDER_RANDOM_PIVOT; break;
case storm::settings::modules::CuddSettings::ReorderingTechnique::Sift: this->reorderingTechnique = CUDD_REORDER_SIFT; break;
case storm::settings::modules::CuddSettings::ReorderingTechnique::SiftConv: this->reorderingTechnique = CUDD_REORDER_SIFT_CONVERGE; break;
case storm::settings::modules::CuddSettings::ReorderingTechnique::SymmetricSift: this->reorderingTechnique = CUDD_REORDER_SYMM_SIFT; break;
case storm::settings::modules::CuddSettings::ReorderingTechnique::SymmetricSiftConv: this->reorderingTechnique = CUDD_REORDER_SYMM_SIFT_CONV; break;
case storm::settings::modules::CuddSettings::ReorderingTechnique::GroupSift: this->reorderingTechnique = CUDD_REORDER_GROUP_SIFT; break;
case storm::settings::modules::CuddSettings::ReorderingTechnique::GroupSiftConv: this->reorderingTechnique = CUDD_REORDER_GROUP_SIFT_CONV; break;
case storm::settings::modules::CuddSettings::ReorderingTechnique::Win2: this->reorderingTechnique = CUDD_REORDER_WINDOW2; break;
case storm::settings::modules::CuddSettings::ReorderingTechnique::Win2Conv: this->reorderingTechnique = CUDD_REORDER_WINDOW2_CONV; break;
case storm::settings::modules::CuddSettings::ReorderingTechnique::Win3: this->reorderingTechnique = CUDD_REORDER_WINDOW3; break;
case storm::settings::modules::CuddSettings::ReorderingTechnique::Win3Conv: this->reorderingTechnique = CUDD_REORDER_WINDOW3_CONV; break;
case storm::settings::modules::CuddSettings::ReorderingTechnique::Win4: this->reorderingTechnique = CUDD_REORDER_WINDOW4; break;
case storm::settings::modules::CuddSettings::ReorderingTechnique::Win4Conv: this->reorderingTechnique = CUDD_REORDER_WINDOW4_CONV; break;
case storm::settings::modules::CuddSettings::ReorderingTechnique::Annealing: this->reorderingTechnique = CUDD_REORDER_ANNEALING; break;
case storm::settings::modules::CuddSettings::ReorderingTechnique::Genetic: this->reorderingTechnique = CUDD_REORDER_GENETIC; break;
case storm::settings::modules::CuddSettings::ReorderingTechnique::Exact: this->reorderingTechnique = CUDD_REORDER_EXACT; break;
}
}
InternalDdManager<DdType::CUDD>::~InternalDdManager() {
// Intentionally left empty.
}
InternalBdd<DdType::CUDD> InternalDdManager<DdType::CUDD>::getBddOne() const {
return InternalBdd<DdType::CUDD>(this, cuddManager.bddOne());
}
template<typename ValueType>
InternalAdd<DdType::CUDD, ValueType> InternalDdManager<DdType::CUDD>::getAddOne() const {
return InternalAdd<DdType::CUDD, ValueType>(this, cuddManager.addOne());
}
InternalBdd<DdType::CUDD> InternalDdManager<DdType::CUDD>::getBddZero() const {
return InternalBdd<DdType::CUDD>(this, cuddManager.bddZero());
}
template<typename ValueType>
InternalAdd<DdType::CUDD, ValueType> InternalDdManager<DdType::CUDD>::getAddZero() const {
return InternalAdd<DdType::CUDD, ValueType>(this, cuddManager.addZero());
}
template<typename ValueType>
InternalAdd<DdType::CUDD, ValueType> InternalDdManager<DdType::CUDD>::getConstant(ValueType const& value) const {
return InternalAdd<DdType::CUDD, ValueType>(this, cuddManager.constant(value));
}
std::pair<InternalBdd<DdType::CUDD>, InternalBdd<DdType::CUDD>> InternalDdManager<DdType::CUDD>::createNewDdVariablePair(boost::optional<uint_fast64_t> const& position) {
std::pair<InternalBdd<DdType::CUDD>, InternalBdd<DdType::CUDD>> result;
if (position) {
result.first = InternalBdd<DdType::CUDD>(this, cuddManager.bddNewVarAtLevel(position.get()));
result.second = InternalBdd<DdType::CUDD>(this, cuddManager.bddNewVarAtLevel(position.get() + 1));
} else {
result.first = InternalBdd<DdType::CUDD>(this, cuddManager.bddVar());
result.second = InternalBdd<DdType::CUDD>(this, cuddManager.bddVar());
}
// Connect the two variables so they are not 'torn apart' during dynamic reordering.
cuddManager.MakeTreeNode(result.first.getIndex(), 2, MTR_FIXED);
// Keep track of the number of variables.
numberOfDdVariables += 2;
return result;
}
bool InternalDdManager<DdType::CUDD>::supportsOrderedInsertion() const {
return true;
}
void InternalDdManager<DdType::CUDD>::allowDynamicReordering(bool value) {
if (value) {
this->getCuddManager().AutodynEnable(this->reorderingTechnique);
} else {
this->getCuddManager().AutodynDisable();
}
}
bool InternalDdManager<DdType::CUDD>::isDynamicReorderingAllowed() const {
Cudd_ReorderingType type;
return this->getCuddManager().ReorderingStatus(&type);
}
void InternalDdManager<DdType::CUDD>::triggerReordering() {
this->getCuddManager().ReduceHeap(this->reorderingTechnique, 0);
}
cudd::Cudd& InternalDdManager<DdType::CUDD>::getCuddManager() {
return cuddManager;
}
cudd::Cudd const& InternalDdManager<DdType::CUDD>::getCuddManager() const {
return cuddManager;
}
uint_fast64_t InternalDdManager<DdType::CUDD>::getNumberOfDdVariables() const {
return numberOfDdVariables;
}
template InternalAdd<DdType::CUDD, double> InternalDdManager<DdType::CUDD>::getAddOne() const;
template InternalAdd<DdType::CUDD, uint_fast64_t> InternalDdManager<DdType::CUDD>::getAddOne() const;
template InternalAdd<DdType::CUDD, double> InternalDdManager<DdType::CUDD>::getAddZero() const;
template InternalAdd<DdType::CUDD, uint_fast64_t> InternalDdManager<DdType::CUDD>::getAddZero() const;
template InternalAdd<DdType::CUDD, double> InternalDdManager<DdType::CUDD>::getConstant(double const& value) const;
template InternalAdd<DdType::CUDD, uint_fast64_t> InternalDdManager<DdType::CUDD>::getConstant(uint_fast64_t const& value) const;
}
}