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				| // This file is part of Eigen, a lightweight C++ template library | |
| // for linear algebra. | |
| // | |
| // Copyright (C) 2010 Gael Guennebaud <gael.guennebaud@inria.fr> | |
| // | |
| // This Source Code Form is subject to the terms of the Mozilla | |
| // Public License v. 2.0. If a copy of the MPL was not distributed | |
| // with this file, You can obtain one at http://mozilla.org/MPL/2.0/. | |
| 
 | |
| #ifndef EIGEN_OPENGL_MODULE | |
| #define EIGEN_OPENGL_MODULE | |
| 
 | |
| #include <Eigen/Geometry> | |
| 
 | |
| #if defined(__APPLE_CC__) | |
|   #include <OpenGL/gl.h> | |
| #else | |
|   #include <GL/gl.h> | |
| #endif | |
| 
 | |
| namespace Eigen { | |
| 
 | |
| /** | |
|   * \defgroup OpenGLSUpport_Module OpenGL Support module | |
|   * | |
|   * This module provides wrapper functions for a couple of OpenGL functions | |
|   * which simplify the way to pass Eigen's object to openGL. | |
|   * Here is an exmaple: | |
|   *  | |
|   * \code | |
|   * // You need to add path_to_eigen/unsupported to your include path. | |
|   * #include <Eigen/OpenGLSupport> | |
|   * // ... | |
|   * Vector3f x, y; | |
|   * Matrix3f rot; | |
|   *  | |
|   * glVertex(y + x * rot); | |
|   *  | |
|   * Quaternion q; | |
|   * glRotate(q); | |
|   *  | |
|   * // ... | |
|   * \endcode | |
|   * | |
|   */ | |
| //@{ | |
| 
 | |
| #define EIGEN_GL_FUNC_DECLARATION(FUNC)                                                                             \ | |
| namespace internal {                                                                                                \ | |
|   template< typename XprType,                                                                                       \ | |
|             typename Scalar = typename XprType::Scalar,                                                             \ | |
|             int Rows = XprType::RowsAtCompileTime,                                                                  \ | |
|             int Cols = XprType::ColsAtCompileTime,                                                                  \ | |
|             bool IsGLCompatible = bool(XprType::Flags&LinearAccessBit)                                              \ | |
|                               && bool(XprType::Flags&DirectAccessBit)                                               \ | |
|                               && (XprType::IsVectorAtCompileTime || (XprType::Flags&RowMajorBit)==0)>               \ | |
|   struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl);                                                                      \ | |
|                                                                                                                     \ | |
|   template<typename XprType, typename Scalar, int Rows, int Cols>                                                   \ | |
|   struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<XprType,Scalar,Rows,Cols,false> {                                     \ | |
|     inline static void run(const XprType& p) {                                                                      \ | |
|       EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<typename plain_matrix_type_column_major<XprType>::type>::run(p); }       \ | |
|   };                                                                                                                \ | |
| }                                                                                                                   \ | |
|                                                                                                                     \ | |
| template<typename Derived> inline void FUNC(const Eigen::DenseBase<Derived>& p) {                                   \ | |
|   EIGEN_CAT(EIGEN_CAT(internal::gl_,FUNC),_impl)<Derived>::run(p.derived());                                        \ | |
| } | |
| 
 | |
| 
 | |
| #define EIGEN_GL_FUNC_SPECIALIZATION_MAT(FUNC,SCALAR,ROWS,COLS,SUFFIX)                                              \ | |
| namespace internal {                                                                                                \ | |
|   template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<XprType, SCALAR, ROWS, COLS, true> {      \ | |
|     inline static void run(const XprType& p) { FUNC##SUFFIX(p.data()); }                                            \ | |
|   };                                                                                                                \ | |
| } | |
| 
 | |
|    | |
| #define EIGEN_GL_FUNC_SPECIALIZATION_VEC(FUNC,SCALAR,SIZE,SUFFIX)                                                   \ | |
| namespace internal {                                                                                                \ | |
|   template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<XprType, SCALAR, SIZE, 1, true> {         \ | |
|     inline static void run(const XprType& p) { FUNC##SUFFIX(p.data()); }                                            \ | |
|   };                                                                                                                \ | |
|   template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<XprType, SCALAR, 1, SIZE, true> {         \ | |
|     inline static void run(const XprType& p) { FUNC##SUFFIX(p.data()); }                                            \ | |
|   };                                                                                                                \ | |
| } | |
| 
 | |
|    | |
| EIGEN_GL_FUNC_DECLARATION       (glVertex) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,int,    2,2iv) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,short,  2,2sv) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,float,  2,2fv) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,double, 2,2dv) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,int,    3,3iv) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,short,  3,3sv) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,float,  3,3fv) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,double, 3,3dv) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,int,    4,4iv) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,short,  4,4sv) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,float,  4,4fv) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,double, 4,4dv) | |
| 
 | |
| EIGEN_GL_FUNC_DECLARATION       (glTexCoord) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,int,    2,2iv) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,short,  2,2sv) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,float,  2,2fv) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,double, 2,2dv) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,int,    3,3iv) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,short,  3,3sv) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,float,  3,3fv) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,double, 3,3dv) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,int,    4,4iv) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,short,  4,4sv) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,float,  4,4fv) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,double, 4,4dv) | |
| 
 | |
| EIGEN_GL_FUNC_DECLARATION       (glColor) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,int,    2,2iv) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,short,  2,2sv) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,float,  2,2fv) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,double, 2,2dv) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,int,    3,3iv) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,short,  3,3sv) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,float,  3,3fv) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,double, 3,3dv) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,int,    4,4iv) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,short,  4,4sv) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,float,  4,4fv) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,double, 4,4dv) | |
| 
 | |
| EIGEN_GL_FUNC_DECLARATION       (glNormal) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glNormal,int,    3,3iv) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glNormal,short,  3,3sv) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glNormal,float,  3,3fv) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glNormal,double, 3,3dv) | |
| 
 | |
| inline void glScale2fv(const float*  v) { glScalef(v[0], v[1], 1.f);  } | |
| inline void glScale2dv(const double* v) { glScaled(v[0], v[1], 1.0);  } | |
| inline void glScale3fv(const float*  v) { glScalef(v[0], v[1], v[2]); } | |
| inline void glScale3dv(const double* v) { glScaled(v[0], v[1], v[2]); } | |
| 
 | |
| EIGEN_GL_FUNC_DECLARATION       (glScale) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glScale,float,  2,2fv) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glScale,double, 2,2dv) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glScale,float,  3,3fv) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glScale,double, 3,3dv) | |
| 
 | |
| template<typename Scalar> void glScale(const UniformScaling<Scalar>& s)  { glScale(Matrix<Scalar,3,1>::Constant(s.factor())); } | |
| 
 | |
| inline void glTranslate2fv(const float*  v) { glTranslatef(v[0], v[1], 0.f);  } | |
| inline void glTranslate2dv(const double* v) { glTranslated(v[0], v[1], 0.0);  } | |
| inline void glTranslate3fv(const float*  v) { glTranslatef(v[0], v[1], v[2]); } | |
| inline void glTranslate3dv(const double* v) { glTranslated(v[0], v[1], v[2]); } | |
| 
 | |
| EIGEN_GL_FUNC_DECLARATION       (glTranslate) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTranslate,float,  2,2fv) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTranslate,double, 2,2dv) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTranslate,float,  3,3fv) | |
| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTranslate,double, 3,3dv) | |
| 
 | |
| template<typename Scalar> void glTranslate(const Translation<Scalar,2>& t)  { glTranslate(t.vector()); } | |
| template<typename Scalar> void glTranslate(const Translation<Scalar,3>& t)  { glTranslate(t.vector()); } | |
| 
 | |
| EIGEN_GL_FUNC_DECLARATION       (glMultMatrix) | |
| EIGEN_GL_FUNC_SPECIALIZATION_MAT(glMultMatrix,float,  4,4,f) | |
| EIGEN_GL_FUNC_SPECIALIZATION_MAT(glMultMatrix,double, 4,4,d) | |
| 
 | |
| template<typename Scalar> void glMultMatrix(const Transform<Scalar,3,Affine>& t)        { glMultMatrix(t.matrix()); } | |
| template<typename Scalar> void glMultMatrix(const Transform<Scalar,3,Projective>& t)    { glMultMatrix(t.matrix()); } | |
| template<typename Scalar> void glMultMatrix(const Transform<Scalar,3,AffineCompact>& t) { glMultMatrix(Transform<Scalar,3,Affine>(t).matrix()); } | |
| 
 | |
| EIGEN_GL_FUNC_DECLARATION       (glLoadMatrix) | |
| EIGEN_GL_FUNC_SPECIALIZATION_MAT(glLoadMatrix,float,  4,4,f) | |
| EIGEN_GL_FUNC_SPECIALIZATION_MAT(glLoadMatrix,double, 4,4,d) | |
| 
 | |
| template<typename Scalar> void glLoadMatrix(const Transform<Scalar,3,Affine>& t)        { glLoadMatrix(t.matrix()); } | |
| template<typename Scalar> void glLoadMatrix(const Transform<Scalar,3,Projective>& t)    { glLoadMatrix(t.matrix()); } | |
| template<typename Scalar> void glLoadMatrix(const Transform<Scalar,3,AffineCompact>& t) { glLoadMatrix(Transform<Scalar,3,Affine>(t).matrix()); } | |
| 
 | |
| static void glRotate(const Rotation2D<float>& rot) | |
| { | |
|   glRotatef(rot.angle()*180.f/float(M_PI), 0.f, 0.f, 1.f); | |
| } | |
| static void glRotate(const Rotation2D<double>& rot) | |
| { | |
|   glRotated(rot.angle()*180.0/M_PI, 0.0, 0.0, 1.0); | |
| } | |
| 
 | |
| template<typename Derived> void glRotate(const RotationBase<Derived,3>& rot) | |
| {   | |
|   Transform<typename Derived::Scalar,3,Projective> tr(rot); | |
|   glMultMatrix(tr.matrix()); | |
| } | |
| 
 | |
| #define EIGEN_GL_MAKE_CONST_const const | |
| #define EIGEN_GL_MAKE_CONST__  | |
| #define EIGEN_GL_EVAL(X) X | |
| 
 | |
| #define EIGEN_GL_FUNC1_DECLARATION(FUNC,ARG1,CONST)                                                                             \ | |
| namespace internal {                                                                                                            \ | |
|   template< typename XprType,                                                                                                   \ | |
|             typename Scalar = typename XprType::Scalar,                                                                         \ | |
|             int Rows = XprType::RowsAtCompileTime,                                                                              \ | |
|             int Cols = XprType::ColsAtCompileTime,                                                                              \ | |
|             bool IsGLCompatible = bool(XprType::Flags&LinearAccessBit)                                                          \ | |
|                               && bool(XprType::Flags&DirectAccessBit)                                                           \ | |
|                               && (XprType::IsVectorAtCompileTime || (XprType::Flags&RowMajorBit)==0)>                           \ | |
|   struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl);                                                                                  \ | |
|                                                                                                                                 \ | |
|   template<typename XprType, typename Scalar, int Rows, int Cols>                                                               \ | |
|   struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<XprType,Scalar,Rows,Cols,false> {                                                 \ | |
|     inline static void run(ARG1 a,EIGEN_GL_EVAL(EIGEN_GL_MAKE_CONST_##CONST) XprType& p) {                                      \ | |
|       EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<typename plain_matrix_type_column_major<XprType>::type>::run(a,p); }                 \ | |
|   };                                                                                                                            \ | |
| }                                                                                                                               \ | |
|                                                                                                                                 \ | |
| template<typename Derived> inline void FUNC(ARG1 a,EIGEN_GL_EVAL(EIGEN_GL_MAKE_CONST_##CONST) Eigen::DenseBase<Derived>& p) {   \ | |
|   EIGEN_CAT(EIGEN_CAT(internal::gl_,FUNC),_impl)<Derived>::run(a,p.derived());                                                  \ | |
| } | |
| 
 | |
| 
 | |
| #define EIGEN_GL_FUNC1_SPECIALIZATION_MAT(FUNC,ARG1,CONST,SCALAR,ROWS,COLS,SUFFIX)                                              \ | |
| namespace internal {                                                                                                            \ | |
|   template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<XprType, SCALAR, ROWS, COLS, true> {                  \ | |
|     inline static void run(ARG1 a, EIGEN_GL_EVAL(EIGEN_GL_MAKE_CONST_##CONST) XprType& p) { FUNC##SUFFIX(a,p.data()); }         \ | |
|   }; \ | |
| } | |
| 
 | |
|    | |
| #define EIGEN_GL_FUNC1_SPECIALIZATION_VEC(FUNC,ARG1,CONST,SCALAR,SIZE,SUFFIX)                                                   \ | |
| namespace internal {                                                                                                            \ | |
|   template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<XprType, SCALAR, SIZE, 1, true> {                     \ | |
|     inline static void run(ARG1 a, EIGEN_GL_EVAL(EIGEN_GL_MAKE_CONST_##CONST) XprType& p) { FUNC##SUFFIX(a,p.data()); }         \ | |
|   };                                                                                                                            \ | |
|   template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<XprType, SCALAR, 1, SIZE, true> {                     \ | |
|     inline static void run(ARG1 a, EIGEN_GL_EVAL(EIGEN_GL_MAKE_CONST_##CONST) XprType& p) { FUNC##SUFFIX(a,p.data()); }         \ | |
|   };                                                                                                                            \ | |
| } | |
| 
 | |
| EIGEN_GL_FUNC1_DECLARATION       (glGet,GLenum,_) | |
| EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glGet,GLenum,_,float,  4,4,Floatv) | |
| EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glGet,GLenum,_,double, 4,4,Doublev) | |
| 
 | |
| // glUniform API | |
| 
 | |
| #ifdef GL_VERSION_2_0 | |
| 
 | |
| static void glUniform2fv_ei  (GLint loc, const float* v)         { glUniform2fv(loc,1,v); } | |
| static void glUniform2iv_ei  (GLint loc, const int* v)           { glUniform2iv(loc,1,v); } | |
| 
 | |
| static void glUniform3fv_ei  (GLint loc, const float* v)         { glUniform3fv(loc,1,v); } | |
| static void glUniform3iv_ei  (GLint loc, const int* v)           { glUniform3iv(loc,1,v); } | |
| 
 | |
| static void glUniform4fv_ei  (GLint loc, const float* v)         { glUniform4fv(loc,1,v); } | |
| static void glUniform4iv_ei  (GLint loc, const int* v)           { glUniform4iv(loc,1,v); } | |
| 
 | |
| static void glUniformMatrix2fv_ei  (GLint loc, const float* v)         { glUniformMatrix2fv(loc,1,false,v); } | |
| static void glUniformMatrix3fv_ei  (GLint loc, const float* v)         { glUniformMatrix3fv(loc,1,false,v); } | |
| static void glUniformMatrix4fv_ei  (GLint loc, const float* v)         { glUniformMatrix4fv(loc,1,false,v); } | |
| 
 | |
| 
 | |
| EIGEN_GL_FUNC1_DECLARATION       (glUniform,GLint,const) | |
| EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,float,        2,2fv_ei) | |
| EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,int,          2,2iv_ei) | |
| EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,float,        3,3fv_ei) | |
| EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,int,          3,3iv_ei) | |
| EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,float,        4,4fv_ei) | |
| EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,int,          4,4iv_ei) | |
| 
 | |
| EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float,        2,2,Matrix2fv_ei) | |
| EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float,        3,3,Matrix3fv_ei) | |
| EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float,        4,4,Matrix4fv_ei) | |
| 
 | |
| #endif | |
| 
 | |
| #ifdef GL_VERSION_2_1 | |
| 
 | |
| static void glUniformMatrix2x3fv_ei(GLint loc, const float* v)         { glUniformMatrix2x3fv(loc,1,false,v); } | |
| static void glUniformMatrix3x2fv_ei(GLint loc, const float* v)         { glUniformMatrix3x2fv(loc,1,false,v); } | |
| static void glUniformMatrix2x4fv_ei(GLint loc, const float* v)         { glUniformMatrix2x4fv(loc,1,false,v); } | |
| static void glUniformMatrix4x2fv_ei(GLint loc, const float* v)         { glUniformMatrix4x2fv(loc,1,false,v); } | |
| static void glUniformMatrix3x4fv_ei(GLint loc, const float* v)         { glUniformMatrix3x4fv(loc,1,false,v); } | |
| static void glUniformMatrix4x3fv_ei(GLint loc, const float* v)         { glUniformMatrix4x3fv(loc,1,false,v); } | |
| 
 | |
| EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float,        2,3,Matrix2x3fv_ei) | |
| EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float,        3,2,Matrix3x2fv_ei) | |
| EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float,        2,4,Matrix2x4fv_ei) | |
| EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float,        4,2,Matrix4x2fv_ei) | |
| EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float,        3,4,Matrix3x4fv_ei) | |
| EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float,        4,3,Matrix4x3fv_ei) | |
| 
 | |
| #endif | |
| 
 | |
| #ifdef GL_VERSION_3_0 | |
| 
 | |
| static void glUniform2uiv_ei (GLint loc, const unsigned int* v)  { glUniform2uiv(loc,1,v); } | |
| static void glUniform3uiv_ei (GLint loc, const unsigned int* v)  { glUniform3uiv(loc,1,v); } | |
| static void glUniform4uiv_ei (GLint loc, const unsigned int* v)  { glUniform4uiv(loc,1,v); } | |
| 
 | |
| EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,unsigned int, 2,2uiv_ei) | |
| EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,unsigned int, 3,3uiv_ei) | |
| EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,unsigned int, 4,4uiv_ei) | |
| 
 | |
| #endif | |
| 
 | |
| #ifdef GL_ARB_gpu_shader_fp64 | |
| static void glUniform2dv_ei  (GLint loc, const double* v)        { glUniform2dv(loc,1,v); } | |
| static void glUniform3dv_ei  (GLint loc, const double* v)        { glUniform3dv(loc,1,v); } | |
| static void glUniform4dv_ei  (GLint loc, const double* v)        { glUniform4dv(loc,1,v); } | |
| 
 | |
| EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,double,       2,2dv_ei) | |
| EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,double,       3,3dv_ei) | |
| EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,double,       4,4dv_ei) | |
| #endif | |
| 
 | |
| 
 | |
| //@} | |
| 
 | |
| } | |
| 
 | |
| #endif // EIGEN_OPENGL_MODULE
 |