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							153 lines
						
					
					
						
							6.2 KiB
						
					
					
				
								Build systems
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								#############
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								Building with setuptools
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								========================
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								For projects on PyPI, building with setuptools is the way to go. Sylvain Corlay
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								has kindly provided an example project which shows how to set up everything,
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								including automatic generation of documentation using Sphinx. Please refer to
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								the [pbtest]_ repository.
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								.. [pbtest] https://github.com/pybind/pbtest
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								.. _cmake:
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								Building with CMake
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								===================
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								For C++ codebases that already have an existing CMake-based build system, the
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								following snippet should be a good starting point to create bindings across
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								platforms. It assumes that the code is located in a file named
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								:file:`example.cpp`, and that the pybind11 repository is located in a
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								subdirectory named :file:`pybind11`.
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								.. code-block:: cmake
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								    cmake_minimum_required(VERSION 2.8)
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								    project(example)
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								    # Add a CMake parameter for choosing a desired Python version
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								    set(EXAMPLE_PYTHON_VERSION "" CACHE STRING "Python version to use for compiling the example library")
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								    include(CheckCXXCompilerFlag)
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								    # Set a default build configuration if none is specified. 'MinSizeRel' produces the smallest binaries
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								    if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
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								      message(STATUS "Setting build type to 'MinSizeRel' as none was specified.")
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								      set(CMAKE_BUILD_TYPE MinSizeRel CACHE STRING "Choose the type of build." FORCE)
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								      set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release"
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								        "MinSizeRel" "RelWithDebInfo")
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								    endif()
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								    string(TOUPPER "${CMAKE_BUILD_TYPE}" U_CMAKE_BUILD_TYPE)
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								    # Try to autodetect Python (can be overridden manually if needed)
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								    set(Python_ADDITIONAL_VERSIONS 3.4 3.5 3.6 3.7)
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								    if (NOT ${EXAMPLE_PYTHON_VERSION} STREQUAL "")
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								      find_package(PythonLibs ${EXAMPLE_PYTHON_VERSION} EXACT)
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								      if (NOT PythonLibs_FOUND)
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								        find_package(PythonLibs ${EXAMPLE_PYTHON_VERSION} REQUIRED)
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								      endif()
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								    else()
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								      find_package(PythonLibs REQUIRED)
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								    endif()
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								    # The above sometimes returns version numbers like "3.4.3+"; the "+" must be removed for the next lines to work
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								    string(REPLACE "+" "" PYTHONLIBS_VERSION_STRING "+${PYTHONLIBS_VERSION_STRING}")
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								    # Uncomment the following line if you will also require a matching Python interpreter
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								    # find_package(PythonInterp ${PYTHONLIBS_VERSION_STRING} EXACT REQUIRED)
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								    if (CMAKE_CXX_COMPILER_ID MATCHES "Clang" OR CMAKE_CXX_COMPILER_ID MATCHES "GNU")
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								      CHECK_CXX_COMPILER_FLAG("-std=c++14" HAS_CPP14_FLAG)
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								      CHECK_CXX_COMPILER_FLAG("-std=c++11" HAS_CPP11_FLAG)
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								      if (HAS_CPP14_FLAG)
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								        set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14")
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								      elseif (HAS_CPP11_FLAG)
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								        set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
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								      else()
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								        message(FATAL_ERROR "Unsupported compiler -- at least C++11 support is needed!")
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								      endif()
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								      # Enable link time optimization and set the default symbol
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								      # visibility to hidden (very important to obtain small binaries)
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								      if (NOT ${U_CMAKE_BUILD_TYPE} MATCHES DEBUG)
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								        # Default symbol visibility
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								        set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden")
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								        # Check for Link Time Optimization support
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								        CHECK_CXX_COMPILER_FLAG("-flto" HAS_LTO_FLAG)
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								        if (HAS_LTO_FLAG)
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								          set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -flto")
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								        endif()
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								      endif()
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								    endif()
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								    # Include path for Python header files
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								    include_directories(${PYTHON_INCLUDE_DIR})
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								    # Include path for pybind11 header files -- this may need to be changed depending on your setup
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								    include_directories(${PROJECT_SOURCE_DIR}/pybind11/include)
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								    # Create the binding library
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								    add_library(example SHARED
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								      example.cpp
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								      # ... extra files go here ...
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								    )
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								    # Don't add a 'lib' prefix to the shared library
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								    set_target_properties(example PROPERTIES PREFIX "")
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								    if (WIN32)
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								      if (MSVC)
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								        # /bigobj is needed for bigger binding projects due to the limit to 64k
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								        # addressable sections. /MP enables multithreaded builds (relevant when
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								        # there are many files).
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								        set_target_properties(example PROPERTIES COMPILE_FLAGS "/MP /bigobj ")
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								        if (NOT ${U_CMAKE_BUILD_TYPE} MATCHES DEBUG)
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								          # Enforce size-based optimization and link time code generation on MSVC
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								          # (~30% smaller binaries in experiments).
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								          set_target_properties(example APPEND_STRING PROPERTY COMPILE_FLAGS "/Os /GL ")
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								          set_target_properties(example APPEND_STRING PROPERTY LINK_FLAGS "/LTCG ")
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								        endif()
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								      endif()
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								      # .PYD file extension on Windows
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								      set_target_properties(example PROPERTIES SUFFIX ".pyd")
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								      # Link against the Python shared library
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								      target_link_libraries(example ${PYTHON_LIBRARY})
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								    elseif (UNIX)
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								      # It's quite common to have multiple copies of the same Python version
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								      # installed on one's system. E.g.: one copy from the OS and another copy
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								      # that's statically linked into an application like Blender or Maya.
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								      # If we link our plugin library against the OS Python here and import it
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								      # into Blender or Maya later on, this will cause segfaults when multiple
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								      # conflicting Python instances are active at the same time (even when they
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								      # are of the same version).
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								      # Windows is not affected by this issue since it handles DLL imports
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								      # differently. The solution for Linux and Mac OS is simple: we just don't
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								      # link against the Python library. The resulting shared library will have
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								      # missing symbols, but that's perfectly fine -- they will be resolved at
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								      # import time.
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								      # .SO file extension on Linux/Mac OS
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								      set_target_properties(example PROPERTIES SUFFIX ".so")
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								      # Strip unnecessary sections of the binary on Linux/Mac OS
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								      if(APPLE)
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								        set_target_properties(example PROPERTIES MACOSX_RPATH ".")
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								        set_target_properties(example PROPERTIES LINK_FLAGS "-undefined dynamic_lookup ")
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								        if (NOT ${U_CMAKE_BUILD_TYPE} MATCHES DEBUG)
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								          add_custom_command(TARGET example POST_BUILD COMMAND strip -u -r ${PROJECT_BINARY_DIR}/example.so)
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								        endif()
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								      else()
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								        if (NOT ${U_CMAKE_BUILD_TYPE} MATCHES DEBUG)
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								          add_custom_command(TARGET example POST_BUILD COMMAND strip ${PROJECT_BINARY_DIR}/example.so)
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								        endif()
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								      endif()
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								    endif()
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