You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 

86 lines
3.9 KiB

namespace StormEigen {
/** \eigenManualPage TutorialMapClass Interfacing with raw buffers: the Map class
This page explains how to work with "raw" C/C++ arrays.
This can be useful in a variety of contexts, particularly when "importing" vectors and matrices from other libraries into %Eigen.
\eigenAutoToc
\section TutorialMapIntroduction Introduction
Occasionally you may have a pre-defined array of numbers that you want to use within %Eigen as a vector or matrix. While one option is to make a copy of the data, most commonly you probably want to re-use this memory as an %Eigen type. Fortunately, this is very easy with the Map class.
\section TutorialMapTypes Map types and declaring Map variables
A Map object has a type defined by its %Eigen equivalent:
\code
Map<Matrix<typename Scalar, int RowsAtCompileTime, int ColsAtCompileTime> >
\endcode
Note that, in this default case, a Map requires just a single template parameter.
To construct a Map variable, you need two other pieces of information: a pointer to the region of memory defining the array of coefficients, and the desired shape of the matrix or vector. For example, to define a matrix of \c float with sizes determined at compile time, you might do the following:
\code
Map<MatrixXf> mf(pf,rows,columns);
\endcode
where \c pf is a \c float \c * pointing to the array of memory. A fixed-size read-only vector of integers might be declared as
\code
Map<const Vector4i> mi(pi);
\endcode
where \c pi is an \c int \c *. In this case the size does not have to be passed to the constructor, because it is already specified by the Matrix/Array type.
Note that Map does not have a default constructor; you \em must pass a pointer to intialize the object. However, you can work around this requirement (see \ref TutorialMapPlacementNew).
Map is flexible enough to accomodate a variety of different data representations. There are two other (optional) template parameters:
\code
Map<typename MatrixType,
int MapOptions,
typename StrideType>
\endcode
\li \c MapOptions specifies whether the pointer is \c #Aligned, or \c #Unaligned. The default is \c #Unaligned.
\li \c StrideType allows you to specify a custom layout for the memory array, using the Stride class. One example would be to specify that the data array is organized in row-major format:
<table class="example">
<tr><th>Example:</th><th>Output:</th></tr>
<tr>
<td>\include Tutorial_Map_rowmajor.cpp </td>
<td>\verbinclude Tutorial_Map_rowmajor.out </td>
</table>
However, Stride is even more flexible than this; for details, see the documentation for the Map and Stride classes.
\section TutorialMapUsing Using Map variables
You can use a Map object just like any other %Eigen type:
<table class="example">
<tr><th>Example:</th><th>Output:</th></tr>
<tr>
<td>\include Tutorial_Map_using.cpp </td>
<td>\verbinclude Tutorial_Map_using.out </td>
</table>
All %Eigen functions are written to accept Map objects just like other %Eigen types. However, when writing your own functions taking %Eigen types, this does \em not happen automatically: a Map type is not identical to its Dense equivalent. See \ref TopicFunctionTakingEigenTypes for details.
\section TutorialMapPlacementNew Changing the mapped array
It is possible to change the array of a Map object after declaration, using the C++ "placement new" syntax:
<table class="example">
<tr><th>Example:</th><th>Output:</th></tr>
<tr>
<td>\include Map_placement_new.cpp </td>
<td>\verbinclude Map_placement_new.out </td>
</table>
Despite appearances, this does not invoke the memory allocator, because the syntax specifies the location for storing the result.
This syntax makes it possible to declare a Map object without first knowing the mapped array's location in memory:
\code
Map<Matrix3f> A(NULL); // don't try to use this matrix yet!
VectorXf b(n_matrices);
for (int i = 0; i < n_matrices; i++)
{
new (&A) Map<Matrix3f>(get_matrix_pointer(i));
b(i) = A.trace();
}
\endcode
*/
}