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40 lines
1.6 KiB
40 lines
1.6 KiB
#pragma once
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#include <map>
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#include <vector>
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#include "storm/storage/dd/DdType.h"
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#include "storm/abstraction/MenuGame.h"
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#include "storm/abstraction/RefinementCommand.h"
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#include "storm/storage/expressions/Expression.h"
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namespace storm {
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namespace abstraction {
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template <storm::dd::DdType DdType>
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class AbstractionInformation;
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template <storm::dd::DdType DdType, typename ValueType>
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class MenuGameAbstractor {
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public:
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/// Retrieves the abstraction.
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virtual MenuGame<DdType, ValueType> abstract() = 0;
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/// Retrieves information about the abstraction.
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virtual AbstractionInformation<DdType> const& getAbstractionInformation() const = 0;
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virtual storm::expressions::Expression const& getGuard(uint64_t player1Choice) const = 0;
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virtual std::pair<uint64_t, uint64_t> getPlayer1ChoiceRange() const = 0;
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virtual std::map<storm::expressions::Variable, storm::expressions::Expression> getVariableUpdates(uint64_t player1Choice, uint64_t auxiliaryChoice) const = 0;
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virtual storm::expressions::Expression getInitialExpression() const = 0;
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/// Methods to refine the abstraction.
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virtual void refine(RefinementCommand const& command) = 0;
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/// Exports a representation of the current abstraction state in the dot format.
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virtual void exportToDot(std::string const& filename, storm::dd::Bdd<DdType> const& highlightStates, storm::dd::Bdd<DdType> const& filter) const = 0;
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};
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}
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}
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