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#pragma once
#include <map>
#include <vector>
#include "storm/storage/dd/DdType.h"
#include "storm/abstraction/MenuGame.h"
#include "storm/abstraction/RefinementCommand.h"
#include "storm/storage/expressions/Expression.h"
namespace storm {
namespace abstraction {
template <storm::dd::DdType DdType>
class AbstractionInformation;
template <storm::dd::DdType DdType, typename ValueType>
class MenuGameAbstractor {
public:
/// Retrieves the abstraction.
virtual MenuGame<DdType, ValueType> abstract() = 0;
/// Retrieves information about the abstraction.
virtual AbstractionInformation<DdType> const& getAbstractionInformation() const = 0;
virtual storm::expressions::Expression const& getGuard(uint64_t player1Choice) const = 0;
virtual std::pair<uint64_t, uint64_t> getPlayer1ChoiceRange() const = 0;
virtual std::map<storm::expressions::Variable, storm::expressions::Expression> getVariableUpdates(uint64_t player1Choice, uint64_t auxiliaryChoice) const = 0;
virtual storm::expressions::Expression getInitialExpression() const = 0;
/// Methods to refine the abstraction.
virtual void refine(RefinementCommand const& command) = 0;
/// Exports a representation of the current abstraction state in the dot format.
virtual void exportToDot(std::string const& filename, storm::dd::Bdd<DdType> const& highlightStates, storm::dd::Bdd<DdType> const& filter) const = 0;
};
}
}