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77 lines
5.0 KiB
77 lines
5.0 KiB
#include "storm/settings/modules/GameSolverSettings.h"
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#include "storm/settings/Option.h"
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#include "storm/settings/ArgumentBuilder.h"
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#include "storm/settings/OptionBuilder.h"
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#include "storm/utility/macros.h"
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#include "storm/exceptions/IllegalArgumentValueException.h"
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namespace storm {
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namespace settings {
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namespace modules {
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const std::string GameSolverSettings::moduleName = "game";
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const std::string GameSolverSettings::solvingMethodOptionName = "method";
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const std::string GameSolverSettings::maximalIterationsOptionName = "maxiter";
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const std::string GameSolverSettings::maximalIterationsOptionShortName = "i";
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const std::string GameSolverSettings::precisionOptionName = "precision";
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const std::string GameSolverSettings::absoluteOptionName = "absolute";
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GameSolverSettings::GameSolverSettings() : ModuleSettings(moduleName) {
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std::vector<std::string> gameSolvingTechniques = {"vi", "value-iteration", "pi", "policy-iteration"};
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this->addOption(storm::settings::OptionBuilder(moduleName, solvingMethodOptionName, false, "Sets which game solving technique is preferred.")
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.addArgument(storm::settings::ArgumentBuilder::createStringArgument("name", "The name of a game solving technique.").addValidatorString(ArgumentValidatorFactory::createMultipleChoiceValidator(gameSolvingTechniques)).setDefaultValueString("vi").build()).build());
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this->addOption(storm::settings::OptionBuilder(moduleName, maximalIterationsOptionName, false, "The maximal number of iterations to perform before iterative solving is aborted.").setShortName(maximalIterationsOptionShortName).addArgument(storm::settings::ArgumentBuilder::createUnsignedIntegerArgument("count", "The maximal iteration count.").build()).build());
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this->addOption(storm::settings::OptionBuilder(moduleName, precisionOptionName, false, "The precision used for detecting convergence of iterative methods.").addArgument(storm::settings::ArgumentBuilder::createDoubleArgument("value", "The precision to achieve.").setDefaultValueDouble(1e-06).addValidatorDouble(ArgumentValidatorFactory::createDoubleRangeValidatorExcluding(0.0, 1.0)).build()).build());
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this->addOption(storm::settings::OptionBuilder(moduleName, absoluteOptionName, false, "Sets whether the relative or the absolute error is considered for detecting convergence.").build());
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}
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storm::solver::GameMethod GameSolverSettings::getGameSolvingMethod() const {
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std::string gameSolvingTechnique = this->getOption(solvingMethodOptionName).getArgumentByName("name").getValueAsString();
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if (gameSolvingTechnique == "value-iteration" || gameSolvingTechnique == "vi") {
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return storm::solver::GameMethod::ValueIteration;
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} else if (gameSolvingTechnique == "policy-iteration" || gameSolvingTechnique == "pi") {
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return storm::solver::GameMethod::PolicyIteration;
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}
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STORM_LOG_THROW(false, storm::exceptions::IllegalArgumentValueException, "Unknown game solving technique '" << gameSolvingTechnique << "'.");
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}
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bool GameSolverSettings::isGameSolvingMethodSet() const {
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return this->getOption(solvingMethodOptionName).getHasOptionBeenSet();
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}
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bool GameSolverSettings::isGameSolvingMethodSetFromDefaultValue() const {
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return !this->getOption(solvingMethodOptionName).getArgumentByName("name").getHasBeenSet() || this->getOption(solvingMethodOptionName).getArgumentByName("name").wasSetFromDefaultValue();
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}
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bool GameSolverSettings::isMaximalIterationCountSet() const {
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return this->getOption(maximalIterationsOptionName).getHasOptionBeenSet();
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}
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uint_fast64_t GameSolverSettings::getMaximalIterationCount() const {
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return this->getOption(maximalIterationsOptionName).getArgumentByName("count").getValueAsUnsignedInteger();
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}
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bool GameSolverSettings::isPrecisionSet() const {
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return this->getOption(precisionOptionName).getHasOptionBeenSet();
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}
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double GameSolverSettings::getPrecision() const {
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return this->getOption(precisionOptionName).getArgumentByName("value").getValueAsDouble();
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}
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bool GameSolverSettings::isConvergenceCriterionSet() const {
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return this->getOption(absoluteOptionName).getHasOptionBeenSet();
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}
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GameSolverSettings::ConvergenceCriterion GameSolverSettings::getConvergenceCriterion() const {
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return this->getOption(absoluteOptionName).getHasOptionBeenSet() ? GameSolverSettings::ConvergenceCriterion::Absolute : GameSolverSettings::ConvergenceCriterion::Relative;
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}
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}
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}
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}
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