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163 lines
4.1 KiB
163 lines
4.1 KiB
/*
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* This file is part of the program ltl2dstar (http://www.ltl2dstar.de/).
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* Copyright (C) 2005-2007 Joachim Klein <j.klein@ltl2dstar.de>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef NBABUILDER_H
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#define NBABUILDER_H
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/** @file
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* Provides class NBABuilder, a helper class for the NBA parsers.
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*/
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#include <map>
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#include "APSet.hpp"
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#include "NBA_I.hpp"
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#include "LTLPrefixParser.hpp"
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#include "common/Exceptions.hpp"
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/**
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* A helper class used by the NBA parsers for building the NBA.
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*/
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template <class name_t>
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class NBABuilder {
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public:
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/**
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* Constructor
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* @param nba the interface to the NBA
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*/
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NBABuilder(NBA_I *nba) :
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_nba(nba),
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_all_states_are_final(false) {}
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/**
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* Find or add a state with a certain name.
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* @param name the name of the state
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* @return the index of the state
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*/
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unsigned int findOrAddState(name_t name) {
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typename name2state_map_t::iterator it=name2state.find(name);
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if (it==name2state.end()) {
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unsigned int new_state=_nba->nba_i_newState();
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if (_all_states_are_final) {
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_nba->nba_i_setFinal(new_state, true);
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}
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name2state[name]=new_state;
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return new_state;
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} else {
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return (*it).second;
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}
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}
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/**
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* Add an additional name to an already existing state.
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* @param name the name
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* @param state the index of the state
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*/
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void addAdditionalNameToState(name_t name,
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unsigned int state) {
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name2state[name]=state;
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}
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/**
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* Add an edge from a state to a state with labeling specified
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* by a formula in propositional logic in prefix form.
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* @param from the 'from' state index
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* @param to the 'to' state index
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* @param guard the formula
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*/
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void addEdge(unsigned int from,
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unsigned int to,
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const std::string& guard) {
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EdgeCreator ec(from, to, *_nba);
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LTLFormula_ptr ltl_guard=
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LTLPrefixParser::parse(guard, _nba->nba_i_getAPSet());
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// std::cerr << ltl_guard->toStringPrefix() << std::endl;
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LTLFormula_ptr guard_dnf=ltl_guard->toDNF();
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// std::cerr << guard_dnf->toStringPrefix() << std::endl;
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guard_dnf->forEachMonom(ec);
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}
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/**
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* Set the start state
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* @param state the state index
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*/
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void setStartState(unsigned int state) {
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// TODO: Check if start state was already set..
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_nba->nba_i_setStartState(state);
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}
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/**
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* Set the final flag of a state
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* @param state the state index
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* @param value the value of the flag
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*/
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void setFinal(unsigned int state, bool value=true) {
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_nba->nba_i_setFinal(state, value);
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}
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/**
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* Mark that the NBA has only accepting (final) states,
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* all states newly created will be automatically final.
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*/
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void setAllStatesAreFinal() {
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_all_states_are_final=true;
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}
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/** Check if an atomic proposition is valid */
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bool isAP(std::string& ap) {
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return (_nba->nba_i_getAPSet()->find(ap) != -1);
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}
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private:
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/** The type of a map from names to state indizes */
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typedef std::map<name_t, unsigned int> name2state_map_t;
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/** A map from names to state indizes */
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name2state_map_t name2state;
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/** The interface to the NBA */
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NBA_I *_nba;
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/** Should all states be final?*/
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bool _all_states_are_final;
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/** Functor to create the edges. */
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struct EdgeCreator {
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int _from, _to;
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NBA_I& _nba;
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explicit EdgeCreator(unsigned int from,
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unsigned int to,
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NBA_I& nba) :
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_from(from), _to(to), _nba(nba) {}
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void operator()(APMonom& m) {
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_nba.nba_i_addEdge(_from, m, _to);
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}
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};
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};
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#endif
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