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#include "storm/abstraction/jani/AutomatonAbstractor.h"
#include "storm/abstraction/AbstractionInformation.h"
#include "storm/abstraction/BottomStateResult.h"
#include "storm/abstraction/GameBddResult.h"
#include "storm/storage/dd/DdManager.h"
#include "storm/storage/dd/Add.h"
#include "storm/storage/jani/Automaton.h"
#include "storm/settings/SettingsManager.h"
#include "storm-config.h"
#include "storm/adapters/CarlAdapter.h"
#include "storm/utility/macros.h"
namespace storm {
namespace abstraction {
namespace jani {
using storm::settings::modules::AbstractionSettings;
template <storm::dd::DdType DdType, typename ValueType>
AutomatonAbstractor<DdType, ValueType>::AutomatonAbstractor(storm::jani::Automaton const& automaton, AbstractionInformation<DdType>& abstractionInformation, std::shared_ptr<storm::utility::solver::SmtSolverFactory> const& smtSolverFactory, bool useDecomposition) : smtSolverFactory(smtSolverFactory), abstractionInformation(abstractionInformation), edges(), automaton(automaton) {
// For each concrete command, we create an abstract counterpart.
uint64_t edgeId = 0;
for (auto const& edge : automaton.getEdges()) {
edges.emplace_back(edgeId, edge, abstractionInformation, smtSolverFactory, useDecomposition);
++edgeId;
}
}
template <storm::dd::DdType DdType, typename ValueType>
void AutomatonAbstractor<DdType, ValueType>::refine(std::vector<uint_fast64_t> const& predicates) {
for (uint_fast64_t index = 0; index < edges.size(); ++index) {
STORM_LOG_TRACE("Refining edge with index " << index << ".");
edges[index].refine(predicates);
}
}
template <storm::dd::DdType DdType, typename ValueType>
storm::expressions::Expression const& AutomatonAbstractor<DdType, ValueType>::getGuard(uint64_t player1Choice) const {
return edges[player1Choice].getGuard();
}
template <storm::dd::DdType DdType, typename ValueType>
std::map<storm::expressions::Variable, storm::expressions::Expression> AutomatonAbstractor<DdType, ValueType>::getVariableUpdates(uint64_t player1Choice, uint64_t auxiliaryChoice) const {
return edges[player1Choice].getVariableUpdates(auxiliaryChoice);
}
template <storm::dd::DdType DdType, typename ValueType>
GameBddResult<DdType> AutomatonAbstractor<DdType, ValueType>::abstract() {
// First, we retrieve the abstractions of all commands.
std::vector<GameBddResult<DdType>> edgeDdsAndUsedOptionVariableCounts;
uint_fast64_t maximalNumberOfUsedOptionVariables = 0;
for (auto& edge : edges) {
edgeDdsAndUsedOptionVariableCounts.push_back(edge.abstract());
maximalNumberOfUsedOptionVariables = std::max(maximalNumberOfUsedOptionVariables, edgeDdsAndUsedOptionVariableCounts.back().numberOfPlayer2Variables);
}
// Then, we build the module BDD by adding the single command DDs. We need to make sure that all command
// DDs use the same amount DD variable encoding the choices of player 2.
storm::dd::Bdd<DdType> result = this->getAbstractionInformation().getDdManager().getBddZero();
for (auto const& edgeDd : edgeDdsAndUsedOptionVariableCounts) {
result |= edgeDd.bdd && this->getAbstractionInformation().getPlayer2ZeroCube(edgeDd.numberOfPlayer2Variables, maximalNumberOfUsedOptionVariables);
}
return GameBddResult<DdType>(result, maximalNumberOfUsedOptionVariables);
}
template <storm::dd::DdType DdType, typename ValueType>
BottomStateResult<DdType> AutomatonAbstractor<DdType, ValueType>::getBottomStateTransitions(storm::dd::Bdd<DdType> const& reachableStates, uint_fast64_t numberOfPlayer2Variables) {
BottomStateResult<DdType> result(this->getAbstractionInformation().getDdManager().getBddZero(), this->getAbstractionInformation().getDdManager().getBddZero());
for (auto& edge : edges) {
BottomStateResult<DdType> commandBottomStateResult = edge.getBottomStateTransitions(reachableStates, numberOfPlayer2Variables);
result.states |= commandBottomStateResult.states;
result.transitions |= commandBottomStateResult.transitions;
}
return result;
}
template <storm::dd::DdType DdType, typename ValueType>
storm::dd::Add<DdType, ValueType> AutomatonAbstractor<DdType, ValueType>::getEdgeUpdateProbabilitiesAdd() const {
storm::dd::Add<DdType, ValueType> result = this->getAbstractionInformation().getDdManager().template getAddZero<ValueType>();
for (auto const& edge : edges) {
result += edge.getEdgeUpdateProbabilitiesAdd();
}
return result;
}
template <storm::dd::DdType DdType, typename ValueType>
std::vector<EdgeAbstractor<DdType, ValueType>> const& AutomatonAbstractor<DdType, ValueType>::getEdges() const {
return edges;
}
template <storm::dd::DdType DdType, typename ValueType>
std::vector<EdgeAbstractor<DdType, ValueType>>& AutomatonAbstractor<DdType, ValueType>::getEdges() {
return edges;
}
template <storm::dd::DdType DdType, typename ValueType>
std::size_t AutomatonAbstractor<DdType, ValueType>::getNumberOfEdges() const {
return edges.size();
}
template <storm::dd::DdType DdType, typename ValueType>
AbstractionInformation<DdType> const& AutomatonAbstractor<DdType, ValueType>::getAbstractionInformation() const {
return abstractionInformation.get();
}
template class AutomatonAbstractor<storm::dd::DdType::CUDD, double>;
template class AutomatonAbstractor<storm::dd::DdType::Sylvan, double>;
#ifdef STORM_HAVE_CARL
template class AutomatonAbstractor<storm::dd::DdType::Sylvan, storm::RationalFunction>;
#endif
}
}
}