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							207 lines
						
					
					
						
							7.1 KiB
						
					
					
				| // This file is part of Eigen, a lightweight C++ template library | |
| // for linear algebra. | |
| // | |
| // Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr> | |
| // | |
| // This Source Code Form is subject to the terms of the Mozilla | |
| // Public License v. 2.0. If a copy of the MPL was not distributed | |
| // with this file, You can obtain one at http://mozilla.org/MPL/2.0/. | |
|  | |
| #ifndef EIGEN_GPUHELPER_H | |
| #define EIGEN_GPUHELPER_H | |
|  | |
| #include <Eigen/Geometry> | |
| #include <GL/gl.h> | |
| #include <vector> | |
|  | |
| using namespace StormEigen; | |
| 
 | |
| typedef Vector4f Color; | |
| 
 | |
| class GpuHelper | |
| { | |
|   public: | |
| 
 | |
|     GpuHelper(); | |
| 
 | |
|     ~GpuHelper(); | |
| 
 | |
|     enum ProjectionMode2D { PM_Normalized = 1, PM_Viewport = 2 }; | |
|     void pushProjectionMode2D(ProjectionMode2D pm); | |
|     void popProjectionMode2D(); | |
| 
 | |
|     /** Multiply the OpenGL matrix \a matrixTarget by the matrix \a mat. | |
|         Essentially, this helper function automatically calls glMatrixMode(matrixTarget) if required | |
|         and does a proper call to the right glMultMatrix*() function according to the scalar type | |
|         and storage order. | |
|         \warning glMatrixMode() must never be called directly. If your're unsure, use forceMatrixMode(). | |
|         \sa Matrix, loadMatrix(), forceMatrixMode() | |
|     */ | |
|     template<typename Scalar, int _Flags> | |
|     void multMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget); | |
| 
 | |
|     /** Load the matrix \a mat to the OpenGL matrix \a matrixTarget. | |
|         Essentially, this helper function automatically calls glMatrixMode(matrixTarget) if required | |
|         and does a proper call to the right glLoadMatrix*() or glLoadIdentity() function according to the scalar type | |
|         and storage order. | |
|         \warning glMatrixMode() must never be called directly. If your're unsure, use forceMatrixMode(). | |
|         \sa Matrix, multMatrix(), forceMatrixMode() | |
|     */ | |
|     template<typename Scalar, int _Flags> | |
|     void loadMatrix(const StormEigen::Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget); | |
| 
 | |
|     template<typename Scalar, typename Derived> | |
|     void loadMatrix( | |
|         const StormEigen::CwiseNullaryOp<StormEigen::internal::scalar_identity_op<Scalar>,Derived>&, | |
|         GLenum matrixTarget); | |
| 
 | |
|     /** Make the matrix \a matrixTarget the current OpenGL matrix target. | |
|         Call this function before loadMatrix() or multMatrix() if you cannot guarantee that glMatrixMode() | |
|         has never been called after the last loadMatrix() or multMatrix() calls. | |
|         \todo provides a debug mode checking the sanity of the cached matrix mode. | |
|     */ | |
|     inline void forceMatrixTarget(GLenum matrixTarget) {glMatrixMode(mCurrentMatrixTarget=matrixTarget);} | |
| 
 | |
|     inline void setMatrixTarget(GLenum matrixTarget); | |
| 
 | |
|     /** Push the OpenGL matrix \a matrixTarget and load \a mat. | |
|     */ | |
|     template<typename Scalar, int _Flags> | |
|     inline void pushMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget); | |
| 
 | |
|     template<typename Scalar, typename Derived> | |
|     void pushMatrix( | |
|         const StormEigen::CwiseNullaryOp<StormEigen::internal::scalar_identity_op<Scalar>,Derived>&, | |
|         GLenum matrixTarget); | |
| 
 | |
|     /** Push and clone the OpenGL matrix \a matrixTarget | |
|     */ | |
|     inline void pushMatrix(GLenum matrixTarget); | |
| 
 | |
|     /** Pop the OpenGL matrix \a matrixTarget | |
|     */ | |
|     inline void popMatrix(GLenum matrixTarget); | |
| 
 | |
|     void drawVector(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect = 50.); | |
|     void drawVectorBox(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect = 50.); | |
|     void drawUnitCube(void); | |
|     void drawUnitSphere(int level=0); | |
| 
 | |
|     /// draw the \a nofElement first elements | |
|     inline void draw(GLenum mode, uint nofElement); | |
| 
 | |
|     /// draw a range of elements | |
|     inline void draw(GLenum mode, uint start, uint end); | |
| 
 | |
|     /// draw an indexed subset | |
|     inline void draw(GLenum mode, const std::vector<uint>* pIndexes); | |
| 
 | |
| protected: | |
| 
 | |
|     void update(void); | |
| 
 | |
|     GLuint mColorBufferId; | |
|     int mVpWidth, mVpHeight; | |
|     GLenum mCurrentMatrixTarget; | |
|     bool mInitialized; | |
| }; | |
| 
 | |
| /** Singleton shortcut | |
| */ | |
| extern GpuHelper gpu; | |
| 
 | |
| 
 | |
| /** \internal | |
| */ | |
| template<bool RowMajor, int _Flags> struct GlMatrixHelper; | |
| 
 | |
| template<int _Flags> struct GlMatrixHelper<false,_Flags> | |
| { | |
|     static void loadMatrix(const Matrix<float, 4,4, _Flags, 4,4>&  mat) { glLoadMatrixf(mat.data()); } | |
|     static void loadMatrix(const Matrix<double,4,4, _Flags, 4,4>& mat) { glLoadMatrixd(mat.data()); } | |
|     static void multMatrix(const Matrix<float, 4,4, _Flags, 4,4>&  mat) { glMultMatrixf(mat.data()); } | |
|     static void multMatrix(const Matrix<double,4,4, _Flags, 4,4>& mat) { glMultMatrixd(mat.data()); } | |
| }; | |
| 
 | |
| template<int _Flags> struct GlMatrixHelper<true,_Flags> | |
| { | |
|     static void loadMatrix(const Matrix<float, 4,4, _Flags, 4,4>&  mat) { glLoadMatrixf(mat.transpose().eval().data()); } | |
|     static void loadMatrix(const Matrix<double,4,4, _Flags, 4,4>& mat) { glLoadMatrixd(mat.transpose().eval().data()); } | |
|     static void multMatrix(const Matrix<float, 4,4, _Flags, 4,4>&  mat) { glMultMatrixf(mat.transpose().eval().data()); } | |
|     static void multMatrix(const Matrix<double,4,4, _Flags, 4,4>& mat) { glMultMatrixd(mat.transpose().eval().data()); } | |
| }; | |
| 
 | |
| inline void GpuHelper::setMatrixTarget(GLenum matrixTarget) | |
| { | |
|     if (matrixTarget != mCurrentMatrixTarget) | |
|         glMatrixMode(mCurrentMatrixTarget=matrixTarget); | |
| } | |
| 
 | |
| template<typename Scalar, int _Flags> | |
| void GpuHelper::multMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget) | |
| { | |
|     setMatrixTarget(matrixTarget); | |
|     GlMatrixHelper<_Flags&StormEigen::RowMajorBit, _Flags>::multMatrix(mat); | |
| } | |
| 
 | |
| template<typename Scalar, typename Derived> | |
| void GpuHelper::loadMatrix( | |
|     const StormEigen::CwiseNullaryOp<StormEigen::internal::scalar_identity_op<Scalar>,Derived>&, | |
|     GLenum matrixTarget) | |
| { | |
|     setMatrixTarget(matrixTarget); | |
|     glLoadIdentity(); | |
| } | |
| 
 | |
| template<typename Scalar, int _Flags> | |
| void GpuHelper::loadMatrix(const StormEigen::Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget) | |
| { | |
|     setMatrixTarget(matrixTarget); | |
|     GlMatrixHelper<(_Flags&StormEigen::RowMajorBit)!=0, _Flags>::loadMatrix(mat); | |
| } | |
| 
 | |
| inline void GpuHelper::pushMatrix(GLenum matrixTarget) | |
| { | |
|     setMatrixTarget(matrixTarget); | |
|     glPushMatrix(); | |
| } | |
| 
 | |
| template<typename Scalar, int _Flags> | |
| inline void GpuHelper::pushMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget) | |
| { | |
|     pushMatrix(matrixTarget); | |
|     GlMatrixHelper<_Flags&StormEigen::RowMajorBit,_Flags>::loadMatrix(mat); | |
| } | |
| 
 | |
| template<typename Scalar, typename Derived> | |
| void GpuHelper::pushMatrix( | |
|     const StormEigen::CwiseNullaryOp<StormEigen::internal::scalar_identity_op<Scalar>,Derived>&, | |
|     GLenum matrixTarget) | |
| { | |
|     pushMatrix(matrixTarget); | |
|     glLoadIdentity(); | |
| } | |
| 
 | |
| inline void GpuHelper::popMatrix(GLenum matrixTarget) | |
| { | |
|     setMatrixTarget(matrixTarget); | |
|     glPopMatrix(); | |
| } | |
| 
 | |
| inline void GpuHelper::draw(GLenum mode, uint nofElement) | |
| { | |
|     glDrawArrays(mode, 0, nofElement); | |
| } | |
| 
 | |
| 
 | |
| inline void GpuHelper::draw(GLenum mode, const std::vector<uint>* pIndexes) | |
| { | |
|     glDrawElements(mode, pIndexes->size(), GL_UNSIGNED_INT, &(pIndexes->front())); | |
| } | |
| 
 | |
| inline void GpuHelper::draw(GLenum mode, uint start, uint end) | |
| { | |
|     glDrawArrays(mode, start, end-start); | |
| } | |
| 
 | |
| #endif // EIGEN_GPUHELPER_H
 |