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164 lines
4.3 KiB
164 lines
4.3 KiB
// This file is part of Eigen, a lightweight C++ template library
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// for linear algebra.
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//
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// Copyright (C) 2009-2010 Gael Guennebaud <gael.guennebaud@inria.fr>
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//
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// This Source Code Form is subject to the terms of the Mozilla
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// Public License v. 2.0. If a copy of the MPL was not distributed
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// with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
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#include "common.h"
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int EIGEN_BLAS_FUNC(axpy)(int *n, RealScalar *palpha, RealScalar *px, int *incx, RealScalar *py, int *incy)
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{
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Scalar* x = reinterpret_cast<Scalar*>(px);
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Scalar* y = reinterpret_cast<Scalar*>(py);
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Scalar alpha = *reinterpret_cast<Scalar*>(palpha);
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if(*n<=0) return 0;
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if(*incx==1 && *incy==1) vector(y,*n) += alpha * vector(x,*n);
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else if(*incx>0 && *incy>0) vector(y,*n,*incy) += alpha * vector(x,*n,*incx);
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else if(*incx>0 && *incy<0) vector(y,*n,-*incy).reverse() += alpha * vector(x,*n,*incx);
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else if(*incx<0 && *incy>0) vector(y,*n,*incy) += alpha * vector(x,*n,-*incx).reverse();
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else if(*incx<0 && *incy<0) vector(y,*n,-*incy).reverse() += alpha * vector(x,*n,-*incx).reverse();
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return 0;
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}
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int EIGEN_BLAS_FUNC(copy)(int *n, RealScalar *px, int *incx, RealScalar *py, int *incy)
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{
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if(*n<=0) return 0;
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Scalar* x = reinterpret_cast<Scalar*>(px);
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Scalar* y = reinterpret_cast<Scalar*>(py);
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// be carefull, *incx==0 is allowed !!
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if(*incx==1 && *incy==1)
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vector(y,*n) = vector(x,*n);
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else
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{
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if(*incx<0) x = x - (*n-1)*(*incx);
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if(*incy<0) y = y - (*n-1)*(*incy);
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for(int i=0;i<*n;++i)
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{
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*y = *x;
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x += *incx;
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y += *incy;
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}
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}
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return 0;
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}
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int EIGEN_CAT(EIGEN_CAT(i,SCALAR_SUFFIX),amax_)(int *n, RealScalar *px, int *incx)
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{
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if(*n<=0) return 0;
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Scalar* x = reinterpret_cast<Scalar*>(px);
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DenseIndex ret;
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if(*incx==1) vector(x,*n).cwiseAbs().maxCoeff(&ret);
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else vector(x,*n,std::abs(*incx)).cwiseAbs().maxCoeff(&ret);
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return ret+1;
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}
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int EIGEN_CAT(EIGEN_CAT(i,SCALAR_SUFFIX),amin_)(int *n, RealScalar *px, int *incx)
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{
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if(*n<=0) return 0;
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Scalar* x = reinterpret_cast<Scalar*>(px);
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DenseIndex ret;
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if(*incx==1) vector(x,*n).cwiseAbs().minCoeff(&ret);
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else vector(x,*n,std::abs(*incx)).cwiseAbs().minCoeff(&ret);
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return ret+1;
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}
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int EIGEN_BLAS_FUNC(rotg)(RealScalar *pa, RealScalar *pb, RealScalar *pc, RealScalar *ps)
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{
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Scalar& a = *reinterpret_cast<Scalar*>(pa);
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Scalar& b = *reinterpret_cast<Scalar*>(pb);
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RealScalar* c = pc;
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Scalar* s = reinterpret_cast<Scalar*>(ps);
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#if !ISCOMPLEX
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Scalar r,z;
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Scalar aa = internal::abs(a);
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Scalar ab = internal::abs(b);
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if((aa+ab)==Scalar(0))
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{
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*c = 1;
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*s = 0;
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r = 0;
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z = 0;
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}
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else
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{
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r = internal::sqrt(a*a + b*b);
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Scalar amax = aa>ab ? a : b;
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r = amax>0 ? r : -r;
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*c = a/r;
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*s = b/r;
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z = 1;
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if (aa > ab) z = *s;
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if (ab > aa && *c!=RealScalar(0))
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z = Scalar(1)/ *c;
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}
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*pa = r;
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*pb = z;
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#else
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Scalar alpha;
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RealScalar norm,scale;
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if(internal::abs(a)==RealScalar(0))
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{
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*c = RealScalar(0);
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*s = Scalar(1);
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a = b;
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}
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else
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{
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scale = internal::abs(a) + internal::abs(b);
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norm = scale*internal::sqrt((internal::abs2(a/scale))+ (internal::abs2(b/scale)));
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alpha = a/internal::abs(a);
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*c = internal::abs(a)/norm;
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*s = alpha*internal::conj(b)/norm;
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a = alpha*norm;
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}
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#endif
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// JacobiRotation<Scalar> r;
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// r.makeGivens(a,b);
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// *c = r.c();
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// *s = r.s();
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return 0;
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}
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int EIGEN_BLAS_FUNC(scal)(int *n, RealScalar *palpha, RealScalar *px, int *incx)
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{
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if(*n<=0) return 0;
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Scalar* x = reinterpret_cast<Scalar*>(px);
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Scalar alpha = *reinterpret_cast<Scalar*>(palpha);
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if(*incx==1) vector(x,*n) *= alpha;
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else vector(x,*n,std::abs(*incx)) *= alpha;
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return 0;
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}
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int EIGEN_BLAS_FUNC(swap)(int *n, RealScalar *px, int *incx, RealScalar *py, int *incy)
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{
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if(*n<=0) return 0;
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Scalar* x = reinterpret_cast<Scalar*>(px);
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Scalar* y = reinterpret_cast<Scalar*>(py);
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if(*incx==1 && *incy==1) vector(y,*n).swap(vector(x,*n));
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else if(*incx>0 && *incy>0) vector(y,*n,*incy).swap(vector(x,*n,*incx));
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else if(*incx>0 && *incy<0) vector(y,*n,-*incy).reverse().swap(vector(x,*n,*incx));
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else if(*incx<0 && *incy>0) vector(y,*n,*incy).swap(vector(x,*n,-*incx).reverse());
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else if(*incx<0 && *incy<0) vector(y,*n,-*incy).reverse().swap(vector(x,*n,-*incx).reverse());
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return 1;
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}
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