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78 lines
4.2 KiB
78 lines
4.2 KiB
#ifndef STORM_PRISM_MENU_GAMES_MENUGAME_H_
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#define STORM_PRISM_MENU_GAMES_MENUGAME_H_
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#include <map>
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#include "src/models/symbolic/StochasticTwoPlayerGame.h"
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#include "src/utility/OsDetection.h"
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namespace storm {
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namespace prism {
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namespace menu_games {
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/*!
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* This class represents a discrete-time stochastic two-player game.
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*/
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template<storm::dd::DdType Type>
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class MenuGame : public storm::models::symbolic::StochasticTwoPlayerGame<Type> {
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public:
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typedef typename storm::models::symbolic::StochasticTwoPlayerGame<Type>::RewardModelType RewardModelType;
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MenuGame(MenuGame<Type> const& other) = default;
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MenuGame& operator=(MenuGame<Type> const& other) = default;
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#ifndef WINDOWS
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MenuGame(MenuGame<Type>&& other) = default;
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MenuGame& operator=(MenuGame<Type>&& other) = default;
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#endif
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/*!
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* Constructs a model from the given data.
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*
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* @param manager The manager responsible for the decision diagrams.
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* @param reachableStates A DD representing the reachable states.
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* @param initialStates A DD representing the initial states of the model.
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* @param transitionMatrix The matrix representing the transitions in the model.
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* @param rowVariables The set of row meta variables used in the DDs.
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* @param columVariables The set of column meta variables used in the DDs.
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* @param rowColumnMetaVariablePairs All pairs of row/column meta variables.
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* @param player1Variables The meta variables used to encode the nondeterministic choices of player 1.
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* @param player2Variables The meta variables used to encode the nondeterministic choices of player 2.
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* @param allNondeterminismVariables The meta variables used to encode the nondeterminism in the model.
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* @param updateVariable The variable used to encode the different updates of the probabilistic program.
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* @param expressionToBddMap A mapping from expressions (used) in the abstraction to the BDDs encoding
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* them.
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*/
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MenuGame(std::shared_ptr<storm::dd::DdManager<Type>> manager,
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storm::dd::Bdd<Type> reachableStates,
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storm::dd::Bdd<Type> initialStates,
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storm::dd::Add<Type> transitionMatrix,
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std::set<storm::expressions::Variable> const& rowVariables,
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std::set<storm::expressions::Variable> const& columnVariables,
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std::vector<std::pair<storm::expressions::Variable, storm::expressions::Variable>> const& rowColumnMetaVariablePairs,
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std::set<storm::expressions::Variable> const& player1Variables,
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std::set<storm::expressions::Variable> const& player2Variables,
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std::set<storm::expressions::Variable> const& allNondeterminismVariables,
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storm::expressions::Variable const& updateVariable,
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std::map<storm::expressions::Expression, storm::dd::Bdd<Type>> const& expressionToBddMap);
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virtual storm::dd::Bdd<Type> getStates(std::string const& label) const override;
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virtual storm::dd::Bdd<Type> getStates(storm::expressions::Expression const& expression) const override;
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virtual bool hasLabel(std::string const& label) const override;
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private:
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// The meta variable used to encode the updates.
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storm::expressions::Variable updateVariable;
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// A mapping from expressions that were used in the abstraction process to the the BDDs representing them.
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std::map<storm::expressions::Expression, storm::dd::Bdd<Type>> expressionToBddMap;
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};
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} // namespace menu_games
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} // namespace prism
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} // namespace storm
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#endif /* STORM_PRISM_MENU_GAMES_MENUGAME_H_ */
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