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				| // This file is part of Eigen, a lightweight C++ template library | |
| // for linear algebra. | |
| // | |
| // Copyright (C) 2009 Ilya Baran <ibaran@mit.edu> | |
| // | |
| // This Source Code Form is subject to the terms of the Mozilla | |
| // Public License v. 2.0. If a copy of the MPL was not distributed | |
| // with this file, You can obtain one at http://mozilla.org/MPL/2.0/. | |
| 
 | |
| #ifndef EIGEN_BVH_MODULE_H | |
| #define EIGEN_BVH_MODULE_H | |
| 
 | |
| #include <Eigen/Core> | |
| #include <Eigen/Geometry> | |
| #include <Eigen/StdVector> | |
| #include <algorithm> | |
| #include <queue> | |
| 
 | |
| namespace Eigen { | |
| 
 | |
| /** \ingroup Unsupported_modules | |
|   * \defgroup BVH_Module BVH module | |
|   * \brief This module provides generic bounding volume hierarchy algorithms | |
|   * and reference tree implementations. | |
|   * | |
|   * | |
|   * \code | |
|   * #include <unsupported/Eigen/BVH> | |
|   * \endcode | |
|   * | |
|   * A bounding volume hierarchy (BVH) can accelerate many geometric queries.  This module provides a generic implementation | |
|   * of the two basic algorithms over a BVH: intersection of a query object against all objects in the hierarchy and minimization | |
|   * of a function over the objects in the hierarchy.  It also provides intersection and minimization over a cartesian product of | |
|   * two BVH's.  A BVH accelerates intersection by using the fact that if a query object does not intersect a volume, then it cannot | |
|   * intersect any object contained in that volume.  Similarly, a BVH accelerates minimization because the minimum of a function | |
|   * over a volume is no greater than the minimum of a function over any object contained in it. | |
|   * | |
|   * Some sample queries that can be written in terms of intersection are: | |
|   *   - Determine all points where a ray intersects a triangle mesh | |
|   *   - Given a set of points, determine which are contained in a query sphere | |
|   *   - Given a set of spheres, determine which contain the query point | |
|   *   - Given a set of disks, determine if any is completely contained in a query rectangle (represent each 2D disk as a point \f$(x,y,r)\f$ | |
|   *     in 3D and represent the rectangle as a pyramid based on the original rectangle and shrinking in the \f$r\f$ direction) | |
|   *   - Given a set of points, count how many pairs are \f$d\pm\epsilon\f$ apart (done by looking at the cartesian product of the set | |
|   *     of points with itself) | |
|   * | |
|   * Some sample queries that can be written in terms of function minimization over a set of objects are: | |
|   *   - Find the intersection between a ray and a triangle mesh closest to the ray origin (function is infinite off the ray) | |
|   *   - Given a polyline and a query point, determine the closest point on the polyline to the query | |
|   *   - Find the diameter of a point cloud (done by looking at the cartesian product and using negative distance as the function) | |
|   *   - Determine how far two meshes are from colliding (this is also a cartesian product query) | |
|   * | |
|   * This implementation decouples the basic algorithms both from the type of hierarchy (and the types of the bounding volumes) and | |
|   * from the particulars of the query.  To enable abstraction from the BVH, the BVH is required to implement a generic mechanism | |
|   * for traversal.  To abstract from the query, the query is responsible for keeping track of results. | |
|   * | |
|   * To be used in the algorithms, a hierarchy must implement the following traversal mechanism (see KdBVH for a sample implementation): \code | |
|       typedef Volume  //the type of bounding volume | |
|       typedef Object  //the type of object in the hierarchy | |
|       typedef Index   //a reference to a node in the hierarchy--typically an int or a pointer | |
|       typedef VolumeIterator //an iterator type over node children--returns Index | |
|       typedef ObjectIterator //an iterator over object (leaf) children--returns const Object & | |
|       Index getRootIndex() const //returns the index of the hierarchy root | |
|       const Volume &getVolume(Index index) const //returns the bounding volume of the node at given index | |
|       void getChildren(Index index, VolumeIterator &outVBegin, VolumeIterator &outVEnd, | |
|                       ObjectIterator &outOBegin, ObjectIterator &outOEnd) const | |
|       //getChildren takes a node index and makes [outVBegin, outVEnd) range over its node children | |
|       //and [outOBegin, outOEnd) range over its object children | |
|     \endcode | |
|   * | |
|   * To use the hierarchy, call BVIntersect or BVMinimize, passing it a BVH (or two, for cartesian product) and a minimizer or intersector. | |
|   * For an intersection query on a single BVH, the intersector encapsulates the query and must provide two functions: | |
|   * \code | |
|       bool intersectVolume(const Volume &volume) //returns true if the query intersects the volume | |
|       bool intersectObject(const Object &object) //returns true if the intersection search should terminate immediately | |
|     \endcode | |
|   * The guarantee that BVIntersect provides is that intersectObject will be called on every object whose bounding volume | |
|   * intersects the query (but possibly on other objects too) unless the search is terminated prematurely.  It is the | |
|   * responsibility of the intersectObject function to keep track of the results in whatever manner is appropriate. | |
|   * The cartesian product intersection and the BVMinimize queries are similar--see their individual documentation. | |
|   * | |
|   * The following is a simple but complete example for how to use the BVH to accelerate the search for a closest red-blue point pair: | |
|   * \include BVH_Example.cpp | |
|   * Output: \verbinclude BVH_Example.out | |
|   */ | |
| } | |
| 
 | |
| //@{ | |
| 
 | |
| #include "src/BVH/BVAlgorithms.h" | |
| #include "src/BVH/KdBVH.h" | |
| 
 | |
| //@} | |
| 
 | |
| #endif // EIGEN_BVH_MODULE_H
 |