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2039 lines
170 KiB
2039 lines
170 KiB
#include "graph.h"
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#include "utility/OsDetection.h"
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#include "storm-config.h"
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#include "storm/adapters/RationalFunctionAdapter.h"
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#include "storm/storage/sparse/StateType.h"
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#include "storm/storage/dd/Bdd.h"
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#include "storm/storage/dd/Add.h"
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#include "storm/storage/dd/DdManager.h"
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#include "storm/abstraction/ExplicitGameStrategyPair.h"
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#include "storm/storage/StronglyConnectedComponentDecomposition.h"
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#include "storm/models/symbolic/DeterministicModel.h"
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#include "storm/models/symbolic/NondeterministicModel.h"
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#include "storm/models/symbolic/StandardRewardModel.h"
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#include "storm/models/symbolic/StochasticTwoPlayerGame.h"
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#include "storm/models/sparse/DeterministicModel.h"
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#include "storm/models/sparse/NondeterministicModel.h"
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#include "storm/models/sparse/StandardRewardModel.h"
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#include "storm/utility/constants.h"
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#include "storm/utility/macros.h"
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#include "storm/exceptions/InvalidArgumentException.h"
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#include <queue>
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namespace storm {
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namespace utility {
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namespace graph {
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template<typename T>
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storm::storage::BitVector getReachableStates(storm::storage::SparseMatrix<T> const& transitionMatrix, storm::storage::BitVector const& initialStates, storm::storage::BitVector const& constraintStates, storm::storage::BitVector const& targetStates, bool useStepBound, uint_fast64_t maximalSteps, boost::optional<storm::storage::BitVector> const& choiceFilter) {
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storm::storage::BitVector reachableStates(initialStates);
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uint_fast64_t numberOfStates = transitionMatrix.getRowGroupCount();
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// Initialize the stack used for the DFS with the states.
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std::vector<uint_fast64_t> stack(initialStates.begin(), initialStates.end());
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// Initialize the stack for the step bound, if the number of steps is bounded.
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std::vector<uint_fast64_t> stepStack;
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std::vector<uint_fast64_t> remainingSteps;
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if (useStepBound) {
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stepStack.reserve(numberOfStates);
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stepStack.insert(stepStack.begin(), initialStates.getNumberOfSetBits(), maximalSteps);
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remainingSteps.resize(numberOfStates);
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for (auto state : initialStates) {
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remainingSteps[state] = maximalSteps;
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}
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}
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// Perform the actual DFS.
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uint_fast64_t currentState = 0, currentStepBound = 0;
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while (!stack.empty()) {
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currentState = stack.back();
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stack.pop_back();
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if (useStepBound) {
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currentStepBound = stepStack.back();
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stepStack.pop_back();
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if (currentStepBound == 0) {
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continue;
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}
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}
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uint64_t row = transitionMatrix.getRowGroupIndices()[currentState];
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if (choiceFilter) {
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row = choiceFilter->getNextSetIndex(row);
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}
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uint64_t const rowGroupEnd = transitionMatrix.getRowGroupIndices()[currentState + 1];
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while (row < rowGroupEnd) {
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for (auto const& successor : transitionMatrix.getRow(row)) {
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// Only explore the state if the transition was actually there and the successor has not yet
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// been visited.
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if (!storm::utility::isZero(successor.getValue()) && (!reachableStates.get(successor.getColumn()) || (useStepBound && remainingSteps[successor.getColumn()] < currentStepBound - 1))) {
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// If the successor is one of the target states, we need to include it, but must not explore
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// it further.
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if (targetStates.get(successor.getColumn())) {
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reachableStates.set(successor.getColumn());
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} else if (constraintStates.get(successor.getColumn())) {
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// However, if the state is in the constrained set of states, we potentially need to follow it.
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if (useStepBound) {
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// As there is at least one more step to go, we need to push the state and the new number of steps.
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remainingSteps[successor.getColumn()] = currentStepBound - 1;
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stepStack.push_back(currentStepBound - 1);
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}
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reachableStates.set(successor.getColumn());
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stack.push_back(successor.getColumn());
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}
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}
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}
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++row;
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if (choiceFilter) {
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row = choiceFilter->getNextSetIndex(row);
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}
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}
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}
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return reachableStates;
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}
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template<typename T>
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storm::storage::BitVector getBsccCover(storm::storage::SparseMatrix<T> const& transitionMatrix) {
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storm::storage::BitVector result(transitionMatrix.getRowGroupCount());
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storm::storage::StronglyConnectedComponentDecomposition<T> decomposition(transitionMatrix, false, true);
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// Take the first state out of each BSCC.
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for (auto const& scc : decomposition) {
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result.set(*scc.begin());
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}
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return result;
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}
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template <typename T>
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bool hasCycle(storm::storage::SparseMatrix<T> const& transitionMatrix, boost::optional<storm::storage::BitVector> const& subsystem) {
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storm::storage::BitVector unexploredStates; // States that have not been visited yet
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storm::storage::BitVector acyclicStates; // States that are known to not lie on a cycle consisting of subsystem states
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if (subsystem) {
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unexploredStates = subsystem.get();
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acyclicStates = ~subsystem.get();
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} else {
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unexploredStates.resize(transitionMatrix.getRowGroupCount(), true);
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acyclicStates.resize(transitionMatrix.getRowGroupCount(), false);
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}
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std::vector<uint64_t> dfsStack;
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for (uint64_t start = unexploredStates.getNextSetIndex(0); start < unexploredStates.size(); start = unexploredStates.getNextSetIndex(start + 1)) {
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dfsStack.push_back(start);
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while (!dfsStack.empty()) {
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uint64_t state = dfsStack.back();
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if (unexploredStates.get(state)) {
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unexploredStates.set(state, false);
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for (auto const& entry : transitionMatrix.getRowGroup(start)) {
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if (unexploredStates.get(entry.getColumn())) {
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dfsStack.push_back(entry.getColumn());
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} else {
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if (!acyclicStates.get(entry.getColumn())) {
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// The state has been visited before but is not known to be acyclic.
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return true;
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}
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}
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}
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} else {
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acyclicStates.set(state, true);
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dfsStack.pop_back();
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}
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}
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}
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return false;
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}
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template <typename T>
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bool checkIfECWithChoiceExists(storm::storage::SparseMatrix<T> const& transitionMatrix, storm::storage::SparseMatrix<T> const& backwardTransitions, storm::storage::BitVector const& subsystem, storm::storage::BitVector const& choices) {
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STORM_LOG_THROW(subsystem.size() == transitionMatrix.getRowGroupCount(), storm::exceptions::InvalidArgumentException, "Invalid size of subsystem");
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STORM_LOG_THROW(choices.size() == transitionMatrix.getRowCount(), storm::exceptions::InvalidArgumentException, "Invalid size of choice vector");
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if (subsystem.empty() || choices.empty()) {
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return false;
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}
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storm::storage::BitVector statesWithChoice(transitionMatrix.getRowGroupCount(), false);
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uint_fast64_t state = 0;
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for (auto const& choice : choices) {
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// Get the correct state
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while (choice >= transitionMatrix.getRowGroupIndices()[state + 1]) {
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++state;
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}
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assert(choice >= transitionMatrix.getRowGroupIndices()[state]);
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// make sure that the choice originates from the subsystem and also stays within the subsystem
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if (subsystem.get(state)) {
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bool choiceStaysInSubsys = true;
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for (auto const& entry : transitionMatrix.getRow(choice)) {
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if (!subsystem.get(entry.getColumn())) {
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choiceStaysInSubsys = false;
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break;
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}
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}
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if (choiceStaysInSubsys) {
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statesWithChoice.set(state, true);
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}
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}
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}
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// Initialize candidate states that satisfy some necessary conditions for being part of an EC with a specified choice:
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// Get the states for which a policy can enforce that a choice is reached while staying inside the subsystem
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storm::storage::BitVector candidateStates = storm::utility::graph::performProb1E(transitionMatrix, transitionMatrix.getRowGroupIndices(), backwardTransitions, subsystem, statesWithChoice);
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// Only keep the states that can stay in the set of candidates forever
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candidateStates = storm::utility::graph::performProb0E(transitionMatrix, transitionMatrix.getRowGroupIndices(), backwardTransitions, candidateStates, ~candidateStates);
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// Only keep the states that can be reached after performing one of the specified choices
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statesWithChoice &= candidateStates;
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storm::storage::BitVector choiceTargets(transitionMatrix.getRowGroupCount(), false);
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for (auto const& state : statesWithChoice) {
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for (uint_fast64_t choice = choices.getNextSetIndex(transitionMatrix.getRowGroupIndices()[state]); choice < transitionMatrix.getRowGroupIndices()[state + 1]; choice = choices.getNextSetIndex(choice + 1)) {
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bool choiceStaysInCandidateSet = true;
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for (auto const& entry : transitionMatrix.getRow(choice)) {
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if (!candidateStates.get(entry.getColumn())) {
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choiceStaysInCandidateSet = false;
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break;
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}
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}
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if (choiceStaysInCandidateSet) {
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for (auto const& entry : transitionMatrix.getRow(choice)) {
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choiceTargets.set(entry.getColumn(), true);
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}
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}
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}
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}
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candidateStates = storm::utility::graph::getReachableStates(transitionMatrix, choiceTargets, candidateStates, storm::storage::BitVector(candidateStates.size(), false));
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// At this point we know that every candidate state can reach a state with a choice without leaving the set of candidate states.
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// We now compute the states that can reach a choice at least twice, three times, four times, ... until a fixpoint is reached.
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while (!candidateStates.empty()) {
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// Update the states with a choice that stays within the set of candidates
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statesWithChoice &= candidateStates;
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for (auto const& state : statesWithChoice) {
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bool stateHasChoice = false;
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for (uint_fast64_t choice = choices.getNextSetIndex(transitionMatrix.getRowGroupIndices()[state]); choice < transitionMatrix.getRowGroupIndices()[state + 1]; choice = choices.getNextSetIndex(choice + 1)) {
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bool choiceStaysInCandidateSet = true;
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for (auto const& entry : transitionMatrix.getRow(choice)) {
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if (!candidateStates.get(entry.getColumn())) {
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choiceStaysInCandidateSet = false;
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break;
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}
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}
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if (choiceStaysInCandidateSet) {
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stateHasChoice = true;
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break;
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}
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}
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if (!stateHasChoice) {
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statesWithChoice.set(state, false);
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}
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}
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// Update the candidates
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storm::storage::BitVector newCandidates = storm::utility::graph::performProb1E(transitionMatrix, transitionMatrix.getRowGroupIndices(), backwardTransitions, candidateStates, statesWithChoice);
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// Check if converged
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if (newCandidates == candidateStates) {
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assert(!candidateStates.empty());
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return true;
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}
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candidateStates = std::move(newCandidates);
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}
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return false;
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}
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template<typename T>
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std::vector<uint_fast64_t> getDistances(storm::storage::SparseMatrix<T> const& transitionMatrix, storm::storage::BitVector const& initialStates, boost::optional<storm::storage::BitVector> const& subsystem) {
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std::vector<uint_fast64_t> distances(transitionMatrix.getRowGroupCount());
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std::vector<std::pair<storm::storage::sparse::state_type, uint_fast64_t>> stateQueue;
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stateQueue.reserve(transitionMatrix.getRowGroupCount());
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storm::storage::BitVector statesInQueue(transitionMatrix.getRowGroupCount());
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storm::storage::sparse::state_type currentPosition = 0;
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for (auto const& initialState : initialStates) {
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stateQueue.emplace_back(initialState, 0);
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statesInQueue.set(initialState);
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}
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// Perform a BFS.
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while (currentPosition < stateQueue.size()) {
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std::pair<storm::storage::sparse::state_type, std::size_t> const& stateDistancePair = stateQueue[currentPosition];
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distances[stateDistancePair.first] = stateDistancePair.second;
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for (auto const& successorEntry : transitionMatrix.getRowGroup(stateDistancePair.first)) {
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if (!statesInQueue.get(successorEntry.getColumn())) {
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if (!subsystem || subsystem.get()[successorEntry.getColumn()]) {
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stateQueue.emplace_back(successorEntry.getColumn(), stateDistancePair.second + 1);
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statesInQueue.set(successorEntry.getColumn());
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}
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}
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}
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++currentPosition;
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}
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return distances;
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}
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template <typename T>
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storm::storage::BitVector performProbGreater0(storm::storage::SparseMatrix<T> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, bool useStepBound, uint_fast64_t maximalSteps) {
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// Prepare the resulting bit vector.
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uint_fast64_t numberOfStates = phiStates.size();
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storm::storage::BitVector statesWithProbabilityGreater0(numberOfStates);
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// Add all psi states as they already satisfy the condition.
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statesWithProbabilityGreater0 |= psiStates;
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// Initialize the stack used for the DFS with the states.
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std::vector<uint_fast64_t> stack(psiStates.begin(), psiStates.end());
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// Initialize the stack for the step bound, if the number of steps is bounded.
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std::vector<uint_fast64_t> stepStack;
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std::vector<uint_fast64_t> remainingSteps;
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if (useStepBound) {
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stepStack.reserve(numberOfStates);
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stepStack.insert(stepStack.begin(), psiStates.getNumberOfSetBits(), maximalSteps);
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remainingSteps.resize(numberOfStates);
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for (auto state : psiStates) {
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remainingSteps[state] = maximalSteps;
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}
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}
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// Perform the actual DFS.
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uint_fast64_t currentState, currentStepBound;
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while (!stack.empty()) {
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currentState = stack.back();
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stack.pop_back();
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if (useStepBound) {
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currentStepBound = stepStack.back();
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stepStack.pop_back();
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if(currentStepBound == 0) {
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continue;
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}
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}
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for (typename storm::storage::SparseMatrix<T>::const_iterator entryIt = backwardTransitions.begin(currentState), entryIte = backwardTransitions.end(currentState); entryIt != entryIte; ++entryIt) {
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if (phiStates[entryIt->getColumn()] && (!statesWithProbabilityGreater0.get(entryIt->getColumn()) || (useStepBound && remainingSteps[entryIt->getColumn()] < currentStepBound - 1))) {
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statesWithProbabilityGreater0.set(entryIt->getColumn(), true);
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// If we don't have a bound on the number of steps to take, just add the state to the stack.
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if (useStepBound) {
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// As there is at least one more step to go, we need to push the state and the new number of steps.
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remainingSteps[entryIt->getColumn()] = currentStepBound - 1;
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stepStack.push_back(currentStepBound - 1);
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}
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stack.push_back(entryIt->getColumn());
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}
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}
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}
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// Return result.
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return statesWithProbabilityGreater0;
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}
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template <typename T>
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storm::storage::BitVector performProb1(storm::storage::SparseMatrix<T> const& backwardTransitions, storm::storage::BitVector const&, storm::storage::BitVector const& psiStates, storm::storage::BitVector const& statesWithProbabilityGreater0) {
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storm::storage::BitVector statesWithProbability1 = performProbGreater0(backwardTransitions, ~psiStates, ~statesWithProbabilityGreater0);
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statesWithProbability1.complement();
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return statesWithProbability1;
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}
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template <typename T>
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storm::storage::BitVector performProb1(storm::storage::SparseMatrix<T> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates) {
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storm::storage::BitVector statesWithProbabilityGreater0 = performProbGreater0(backwardTransitions, phiStates, psiStates);
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storm::storage::BitVector statesWithProbability1 = performProbGreater0(backwardTransitions, ~psiStates, ~(statesWithProbabilityGreater0));
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statesWithProbability1.complement();
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return statesWithProbability1;
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}
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template <typename T>
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std::pair<storm::storage::BitVector, storm::storage::BitVector> performProb01(storm::models::sparse::DeterministicModel<T> const& model, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates) {
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std::pair<storm::storage::BitVector, storm::storage::BitVector> result;
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storm::storage::SparseMatrix<T> backwardTransitions = model.getBackwardTransitions();
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result.first = performProbGreater0(backwardTransitions, phiStates, psiStates);
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result.second = performProb1(backwardTransitions, phiStates, psiStates, result.first);
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result.first.complement();
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return result;
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}
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template <typename T>
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std::pair<storm::storage::BitVector, storm::storage::BitVector> performProb01(storm::storage::SparseMatrix<T> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates) {
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std::pair<storm::storage::BitVector, storm::storage::BitVector> result;
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result.first = performProbGreater0(backwardTransitions, phiStates, psiStates);
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result.second = performProb1(backwardTransitions, phiStates, psiStates, result.first);
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result.first.complement();
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return result;
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}
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template <storm::dd::DdType Type, typename ValueType>
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storm::dd::Bdd<Type> performProbGreater0(storm::models::symbolic::Model<Type, ValueType> const& model, storm::dd::Bdd<Type> const& transitionMatrix, storm::dd::Bdd<Type> const& phiStates, storm::dd::Bdd<Type> const& psiStates, boost::optional<uint_fast64_t> const& stepBound) {
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// Initialize environment for backward search.
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storm::dd::DdManager<Type> const& manager = model.getManager();
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storm::dd::Bdd<Type> lastIterationStates = manager.getBddZero();
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storm::dd::Bdd<Type> statesWithProbabilityGreater0 = psiStates;
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uint_fast64_t iterations = 0;
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while (lastIterationStates != statesWithProbabilityGreater0) {
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if (stepBound && iterations >= stepBound.get()) {
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break;
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}
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lastIterationStates = statesWithProbabilityGreater0;
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statesWithProbabilityGreater0 = statesWithProbabilityGreater0.inverseRelationalProduct(transitionMatrix, model.getRowVariables(), model.getColumnVariables());
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statesWithProbabilityGreater0 &= phiStates;
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statesWithProbabilityGreater0 |= lastIterationStates;
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++iterations;
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}
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return statesWithProbabilityGreater0;
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}
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template <storm::dd::DdType Type, typename ValueType>
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storm::dd::Bdd<Type> performProb1(storm::models::symbolic::Model<Type, ValueType> const& model, storm::dd::Bdd<Type> const& transitionMatrix, storm::dd::Bdd<Type> const&, storm::dd::Bdd<Type> const& psiStates, storm::dd::Bdd<Type> const& statesWithProbabilityGreater0) {
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storm::dd::Bdd<Type> statesWithProbability1 = performProbGreater0(model, transitionMatrix, !psiStates && model.getReachableStates(), !statesWithProbabilityGreater0 && model.getReachableStates());
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statesWithProbability1 = !statesWithProbability1 && model.getReachableStates();
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return statesWithProbability1;
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}
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template <storm::dd::DdType Type, typename ValueType>
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storm::dd::Bdd<Type> performProb1(storm::models::symbolic::Model<Type, ValueType> const& model, storm::dd::Bdd<Type> const& transitionMatrix, storm::dd::Bdd<Type> const& phiStates, storm::dd::Bdd<Type> const& psiStates) {
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storm::dd::Bdd<Type> statesWithProbabilityGreater0 = performProbGreater0(model, transitionMatrix, phiStates, psiStates);
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return performProb1(model, transitionMatrix, phiStates, psiStates, statesWithProbabilityGreater0);
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}
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template <storm::dd::DdType Type, typename ValueType>
|
|
std::pair<storm::dd::Bdd<Type>, storm::dd::Bdd<Type>> performProb01(storm::models::symbolic::DeterministicModel<Type, ValueType> const& model, storm::dd::Bdd<Type> const& phiStates, storm::dd::Bdd<Type> const& psiStates) {
|
|
std::pair<storm::dd::Bdd<Type>, storm::dd::Bdd<Type>> result;
|
|
storm::dd::Bdd<Type> transitionMatrix = model.getTransitionMatrix().notZero();
|
|
result.first = performProbGreater0(model, transitionMatrix, phiStates, psiStates);
|
|
result.second = !performProbGreater0(model, transitionMatrix, !psiStates && model.getReachableStates(), !result.first && model.getReachableStates()) && model.getReachableStates();
|
|
result.first = !result.first && model.getReachableStates();
|
|
return result;
|
|
}
|
|
|
|
template <storm::dd::DdType Type, typename ValueType>
|
|
std::pair<storm::dd::Bdd<Type>, storm::dd::Bdd<Type>> performProb01(storm::models::symbolic::Model<Type, ValueType> const& model, storm::dd::Bdd<Type> const& transitionMatrix, storm::dd::Bdd<Type> const& phiStates, storm::dd::Bdd<Type> const& psiStates) {
|
|
std::pair<storm::dd::Bdd<Type>, storm::dd::Bdd<Type>> result;
|
|
result.first = performProbGreater0(model, transitionMatrix, phiStates, psiStates);
|
|
result.second = !performProbGreater0(model, transitionMatrix, !psiStates && model.getReachableStates(), !result.first && model.getReachableStates()) && model.getReachableStates();
|
|
result.first = !result.first && model.getReachableStates();
|
|
return result;
|
|
}
|
|
|
|
template <typename T>
|
|
void computeSchedulerStayingInStates(storm::storage::BitVector const& states, storm::storage::SparseMatrix<T> const& transitionMatrix, storm::storage::Scheduler<T>& scheduler) {
|
|
std::vector<uint_fast64_t> const& nondeterministicChoiceIndices = transitionMatrix.getRowGroupIndices();
|
|
|
|
for (auto const& state : states) {
|
|
bool setValue = false;
|
|
STORM_LOG_ASSERT(nondeterministicChoiceIndices[state+1] - nondeterministicChoiceIndices[state] > 0, "Expected at least one action enabled in state " << state);
|
|
for (uint_fast64_t choice = nondeterministicChoiceIndices[state]; choice < nondeterministicChoiceIndices[state + 1]; ++choice) {
|
|
bool allSuccessorsInStates = true;
|
|
for (auto const& element : transitionMatrix.getRow(choice)) {
|
|
if (!states.get(element.getColumn())) {
|
|
allSuccessorsInStates = false;
|
|
break;
|
|
}
|
|
}
|
|
if (allSuccessorsInStates) {
|
|
for (uint_fast64_t memState = 0; memState < scheduler.getNumberOfMemoryStates(); ++memState) {
|
|
scheduler.setChoice(choice - nondeterministicChoiceIndices[state], state, memState);
|
|
}
|
|
setValue = true;
|
|
break;
|
|
}
|
|
}
|
|
STORM_LOG_ASSERT(setValue, "Expected that at least one action for state " << state << " stays within the selected state");
|
|
}
|
|
}
|
|
|
|
template <typename T>
|
|
void computeSchedulerWithOneSuccessorInStates(storm::storage::BitVector const& states, storm::storage::SparseMatrix<T> const& transitionMatrix, storm::storage::Scheduler<T>& scheduler) {
|
|
std::vector<uint_fast64_t> const& nondeterministicChoiceIndices = transitionMatrix.getRowGroupIndices();
|
|
|
|
for (auto const& state : states) {
|
|
bool setValue = false;
|
|
for (uint_fast64_t choice = nondeterministicChoiceIndices[state]; choice < nondeterministicChoiceIndices[state + 1]; ++choice) {
|
|
bool oneSuccessorInStates = false;
|
|
for (auto const& element : transitionMatrix.getRow(choice)) {
|
|
if (states.get(element.getColumn())) {
|
|
oneSuccessorInStates = true;
|
|
break;
|
|
}
|
|
}
|
|
if (oneSuccessorInStates) {
|
|
for (uint_fast64_t memState = 0; memState < scheduler.getNumberOfMemoryStates(); ++memState) {
|
|
scheduler.setChoice(choice - nondeterministicChoiceIndices[state], state, memState);
|
|
}
|
|
setValue = true;
|
|
break;
|
|
}
|
|
}
|
|
STORM_LOG_ASSERT(setValue, "Expected that at least one action for state " << state << " leads with positive probability to the selected state");
|
|
}
|
|
}
|
|
|
|
template <typename T>
|
|
void computeSchedulerProbGreater0E(storm::storage::SparseMatrix<T> const& transitionMatrix, storm::storage::SparseMatrix<T> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, storm::storage::Scheduler<T>& scheduler, boost::optional<storm::storage::BitVector> const& rowFilter) {
|
|
//Perform backwards DFS from psiStates and find a valid choice for each visited state.
|
|
|
|
std::vector<uint_fast64_t> stack;
|
|
storm::storage::BitVector currentStates(psiStates); //the states that are either psiStates or for which we have found a valid choice.
|
|
stack.insert(stack.end(), currentStates.begin(), currentStates.end());
|
|
uint_fast64_t currentState = 0;
|
|
|
|
while (!stack.empty()) {
|
|
currentState = stack.back();
|
|
stack.pop_back();
|
|
|
|
for (typename storm::storage::SparseMatrix<T>::const_iterator predecessorEntryIt = backwardTransitions.begin(currentState), predecessorEntryIte = backwardTransitions.end(currentState); predecessorEntryIt != predecessorEntryIte; ++predecessorEntryIt) {
|
|
uint_fast64_t const& predecessor = predecessorEntryIt->getColumn();
|
|
if (phiStates.get(predecessor) && !currentStates.get(predecessor)) {
|
|
//The predecessor is a probGreater0E state that has not been considered yet. Let's find the right choice that leads to a state in currentStates.
|
|
bool foundValidChoice = false;
|
|
for (uint_fast64_t row = transitionMatrix.getRowGroupIndices()[predecessor]; row < transitionMatrix.getRowGroupIndices()[predecessor + 1]; ++row) {
|
|
if(rowFilter && !rowFilter->get(row)){
|
|
continue;
|
|
}
|
|
for (typename storm::storage::SparseMatrix<T>::const_iterator successorEntryIt = transitionMatrix.begin(row), successorEntryIte = transitionMatrix.end(row); successorEntryIt != successorEntryIte; ++successorEntryIt) {
|
|
if(currentStates.get(successorEntryIt->getColumn())){
|
|
foundValidChoice = true;
|
|
break;
|
|
}
|
|
}
|
|
if(foundValidChoice){
|
|
for (uint_fast64_t memState = 0; memState < scheduler.getNumberOfMemoryStates(); ++memState) {
|
|
scheduler.setChoice(row - transitionMatrix.getRowGroupIndices()[predecessor], predecessor, memState);
|
|
}
|
|
currentStates.set(predecessor, true);
|
|
stack.push_back(predecessor);
|
|
break;
|
|
}
|
|
}
|
|
STORM_LOG_INFO_COND(foundValidChoice, "Could not find a valid choice for ProbGreater0E state " << predecessor << ".");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
template <typename T>
|
|
void computeSchedulerProb0E(storm::storage::BitVector const& prob0EStates, storm::storage::SparseMatrix<T> const& transitionMatrix, storm::storage::Scheduler<T>& scheduler) {
|
|
computeSchedulerStayingInStates(prob0EStates, transitionMatrix, scheduler);
|
|
}
|
|
|
|
template <typename T>
|
|
void computeSchedulerRewInf(storm::storage::BitVector const& rewInfStates, storm::storage::SparseMatrix<T> const& transitionMatrix, storm::storage::Scheduler<T>& scheduler) {
|
|
computeSchedulerWithOneSuccessorInStates(rewInfStates, transitionMatrix, scheduler);
|
|
}
|
|
|
|
template <typename T>
|
|
void computeSchedulerProb1E(storm::storage::BitVector const& prob1EStates, storm::storage::SparseMatrix<T> const& transitionMatrix, storm::storage::SparseMatrix<T> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, storm::storage::Scheduler<T>& scheduler, boost::optional<storm::storage::BitVector> const& rowFilter) {
|
|
|
|
// set an arbitrary (valid) choice for the psi states.
|
|
for (auto const& psiState : psiStates) {
|
|
for (uint_fast64_t memState = 0; memState < scheduler.getNumberOfMemoryStates(); ++memState) {
|
|
scheduler.setChoice(0, psiState, memState);
|
|
}
|
|
}
|
|
|
|
// Now perform a backwards search from the psi states and store choices with prob. 1
|
|
std::vector<uint_fast64_t> const& nondeterministicChoiceIndices = transitionMatrix.getRowGroupIndices();
|
|
std::vector<uint_fast64_t> stack;
|
|
storm::storage::BitVector currentStates(psiStates);
|
|
stack.insert(stack.end(), currentStates.begin(), currentStates.end());
|
|
uint_fast64_t currentState = 0;
|
|
|
|
while (!stack.empty()) {
|
|
currentState = stack.back();
|
|
stack.pop_back();
|
|
|
|
for (typename storm::storage::SparseMatrix<T>::const_iterator predecessorEntryIt = backwardTransitions.begin(currentState), predecessorEntryIte = backwardTransitions.end(currentState); predecessorEntryIt != predecessorEntryIte; ++predecessorEntryIt) {
|
|
if (phiStates.get(predecessorEntryIt->getColumn()) && !currentStates.get(predecessorEntryIt->getColumn())) {
|
|
// Check whether the predecessor has only successors in the prob1E state set for one of the
|
|
// nondeterminstic choices.
|
|
for (uint_fast64_t row = nondeterministicChoiceIndices[predecessorEntryIt->getColumn()]; row < nondeterministicChoiceIndices[predecessorEntryIt->getColumn() + 1]; ++row) {
|
|
if (!rowFilter || rowFilter.get().get(row)) {
|
|
bool allSuccessorsInProb1EStates = true;
|
|
bool hasSuccessorInCurrentStates = false;
|
|
for (typename storm::storage::SparseMatrix<T>::const_iterator successorEntryIt = transitionMatrix.begin(row), successorEntryIte = transitionMatrix.end(row); successorEntryIt != successorEntryIte; ++successorEntryIt) {
|
|
if (!prob1EStates.get(successorEntryIt->getColumn())) {
|
|
allSuccessorsInProb1EStates = false;
|
|
break;
|
|
} else if (currentStates.get(successorEntryIt->getColumn())) {
|
|
hasSuccessorInCurrentStates = true;
|
|
}
|
|
}
|
|
|
|
// If all successors for a given nondeterministic choice are in the prob1E state set, we
|
|
// perform a backward search from that state.
|
|
if (allSuccessorsInProb1EStates && hasSuccessorInCurrentStates) {
|
|
for (uint_fast64_t memState = 0; memState < scheduler.getNumberOfMemoryStates(); ++memState) {
|
|
scheduler.setChoice(row - nondeterministicChoiceIndices[predecessorEntryIt->getColumn()], predecessorEntryIt->getColumn(), memState);
|
|
}
|
|
currentStates.set(predecessorEntryIt->getColumn(), true);
|
|
stack.push_back(predecessorEntryIt->getColumn());
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
template <typename T>
|
|
storm::storage::BitVector performProbGreater0E(storm::storage::SparseMatrix<T> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, bool useStepBound, uint_fast64_t maximalSteps) {
|
|
size_t numberOfStates = phiStates.size();
|
|
|
|
// Prepare resulting bit vector.
|
|
storm::storage::BitVector statesWithProbabilityGreater0(numberOfStates);
|
|
|
|
// Add all psi states as the already satisfy the condition.
|
|
statesWithProbabilityGreater0 |= psiStates;
|
|
|
|
// Initialize the stack used for the DFS with the states
|
|
std::vector<uint_fast64_t> stack(psiStates.begin(), psiStates.end());
|
|
|
|
// Initialize the stack for the step bound, if the number of steps is bounded.
|
|
std::vector<uint_fast64_t> stepStack;
|
|
std::vector<uint_fast64_t> remainingSteps;
|
|
if (useStepBound) {
|
|
stepStack.reserve(numberOfStates);
|
|
stepStack.insert(stepStack.begin(), psiStates.getNumberOfSetBits(), maximalSteps);
|
|
remainingSteps.resize(numberOfStates);
|
|
for (auto state : psiStates) {
|
|
remainingSteps[state] = maximalSteps;
|
|
}
|
|
}
|
|
|
|
// Perform the actual DFS.
|
|
uint_fast64_t currentState, currentStepBound;
|
|
while (!stack.empty()) {
|
|
currentState = stack.back();
|
|
stack.pop_back();
|
|
|
|
if (useStepBound) {
|
|
currentStepBound = stepStack.back();
|
|
stepStack.pop_back();
|
|
if (currentStepBound == 0) {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
for (typename storm::storage::SparseMatrix<T>::const_iterator entryIt = backwardTransitions.begin(currentState), entryIte = backwardTransitions.end(currentState); entryIt != entryIte; ++entryIt) {
|
|
if (phiStates.get(entryIt->getColumn()) && (!statesWithProbabilityGreater0.get(entryIt->getColumn()) || (useStepBound && remainingSteps[entryIt->getColumn()] < currentStepBound - 1))) {
|
|
// If we don't have a bound on the number of steps to take, just add the state to the stack.
|
|
if (useStepBound) {
|
|
// If there is at least one more step to go, we need to push the state and the new number of steps.
|
|
remainingSteps[entryIt->getColumn()] = currentStepBound - 1;
|
|
stepStack.push_back(currentStepBound - 1);
|
|
}
|
|
statesWithProbabilityGreater0.set(entryIt->getColumn(), true);
|
|
stack.push_back(entryIt->getColumn());
|
|
}
|
|
}
|
|
}
|
|
|
|
return statesWithProbabilityGreater0;
|
|
}
|
|
|
|
template <typename T>
|
|
storm::storage::BitVector performProb0A(storm::storage::SparseMatrix<T> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates) {
|
|
storm::storage::BitVector statesWithProbability0 = performProbGreater0E(backwardTransitions, phiStates, psiStates);
|
|
statesWithProbability0.complement();
|
|
return statesWithProbability0;
|
|
}
|
|
|
|
template <typename T>
|
|
storm::storage::BitVector performProb1E(storm::storage::SparseMatrix<T> const& transitionMatrix, std::vector<uint_fast64_t> const& nondeterministicChoiceIndices, storm::storage::SparseMatrix<T> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, boost::optional<storm::storage::BitVector> const& choiceConstraint) {
|
|
size_t numberOfStates = phiStates.size();
|
|
|
|
// Initialize the environment for the iterative algorithm.
|
|
storm::storage::BitVector currentStates(numberOfStates, true);
|
|
std::vector<uint_fast64_t> stack;
|
|
stack.reserve(numberOfStates);
|
|
|
|
// Perform the loop as long as the set of states gets larger.
|
|
bool done = false;
|
|
uint_fast64_t currentState;
|
|
while (!done) {
|
|
stack.clear();
|
|
storm::storage::BitVector nextStates(psiStates);
|
|
stack.insert(stack.end(), psiStates.begin(), psiStates.end());
|
|
|
|
while (!stack.empty()) {
|
|
currentState = stack.back();
|
|
stack.pop_back();
|
|
|
|
for (typename storm::storage::SparseMatrix<T>::const_iterator predecessorEntryIt = backwardTransitions.begin(currentState), predecessorEntryIte = backwardTransitions.end(currentState); predecessorEntryIt != predecessorEntryIte; ++predecessorEntryIt) {
|
|
if (phiStates.get(predecessorEntryIt->getColumn()) && !nextStates.get(predecessorEntryIt->getColumn())) {
|
|
// Check whether the predecessor has only successors in the current state set for one of the
|
|
// nondeterminstic choices.
|
|
for (uint_fast64_t row = nondeterministicChoiceIndices[predecessorEntryIt->getColumn()]; row < nondeterministicChoiceIndices[predecessorEntryIt->getColumn() + 1]; ++row) {
|
|
if (!choiceConstraint || choiceConstraint.get().get(row)) {
|
|
bool allSuccessorsInCurrentStates = true;
|
|
bool hasNextStateSuccessor = false;
|
|
for (typename storm::storage::SparseMatrix<T>::const_iterator successorEntryIt = transitionMatrix.begin(row), successorEntryIte = transitionMatrix.end(row); successorEntryIt != successorEntryIte; ++successorEntryIt) {
|
|
if (!currentStates.get(successorEntryIt->getColumn())) {
|
|
allSuccessorsInCurrentStates = false;
|
|
break;
|
|
} else if (nextStates.get(successorEntryIt->getColumn())) {
|
|
hasNextStateSuccessor = true;
|
|
}
|
|
}
|
|
|
|
// If all successors for a given nondeterministic choice are in the current state set, we
|
|
// add it to the set of states for the next iteration and perform a backward search from
|
|
// that state.
|
|
if (allSuccessorsInCurrentStates && hasNextStateSuccessor) {
|
|
nextStates.set(predecessorEntryIt->getColumn(), true);
|
|
stack.push_back(predecessorEntryIt->getColumn());
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Check whether we need to perform an additional iteration.
|
|
if (currentStates == nextStates) {
|
|
done = true;
|
|
} else {
|
|
currentStates = std::move(nextStates);
|
|
}
|
|
}
|
|
|
|
return currentStates;
|
|
}
|
|
|
|
template <typename T, typename RM>
|
|
storm::storage::BitVector performProb1E(storm::models::sparse::NondeterministicModel<T, RM> const& model, storm::storage::SparseMatrix<T> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates) {
|
|
return performProb1E(model.getTransitionMatrix(), model.getNondeterministicChoiceIndices(), backwardTransitions, phiStates, psiStates);
|
|
}
|
|
|
|
template <typename T>
|
|
std::pair<storm::storage::BitVector, storm::storage::BitVector> performProb01Max(storm::storage::SparseMatrix<T> const& transitionMatrix, std::vector<uint_fast64_t> const& nondeterministicChoiceIndices, storm::storage::SparseMatrix<T> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates) {
|
|
std::pair<storm::storage::BitVector, storm::storage::BitVector> result;
|
|
|
|
result.first = performProb0A(backwardTransitions, phiStates, psiStates);
|
|
result.second = performProb1E(transitionMatrix, nondeterministicChoiceIndices, backwardTransitions, phiStates, psiStates);
|
|
return result;
|
|
}
|
|
|
|
template <typename T, typename RM>
|
|
std::pair<storm::storage::BitVector, storm::storage::BitVector> performProb01Max(storm::models::sparse::NondeterministicModel<T, RM> const& model, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates) {
|
|
return performProb01Max(model.getTransitionMatrix(), model.getTransitionMatrix().getRowGroupIndices(), model.getBackwardTransitions(), phiStates, psiStates);
|
|
}
|
|
|
|
template <typename T>
|
|
storm::storage::BitVector performProbGreater0A(storm::storage::SparseMatrix<T> const& transitionMatrix, std::vector<uint_fast64_t> const& nondeterministicChoiceIndices, storm::storage::SparseMatrix<T> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, bool useStepBound, uint_fast64_t maximalSteps, boost::optional<storm::storage::BitVector> const& choiceConstraint) {
|
|
size_t numberOfStates = phiStates.size();
|
|
|
|
// Prepare resulting bit vector.
|
|
storm::storage::BitVector statesWithProbabilityGreater0(numberOfStates);
|
|
|
|
// Add all psi states as the already satisfy the condition.
|
|
statesWithProbabilityGreater0 |= psiStates;
|
|
|
|
// Initialize the stack used for the DFS with the states
|
|
std::vector<uint_fast64_t> stack(psiStates.begin(), psiStates.end());
|
|
|
|
// Initialize the stack for the step bound, if the number of steps is bounded.
|
|
std::vector<uint_fast64_t> stepStack;
|
|
std::vector<uint_fast64_t> remainingSteps;
|
|
if (useStepBound) {
|
|
stepStack.reserve(numberOfStates);
|
|
stepStack.insert(stepStack.begin(), psiStates.getNumberOfSetBits(), maximalSteps);
|
|
remainingSteps.resize(numberOfStates);
|
|
for (auto state : psiStates) {
|
|
remainingSteps[state] = maximalSteps;
|
|
}
|
|
}
|
|
|
|
// Perform the actual DFS.
|
|
uint_fast64_t currentState, currentStepBound;
|
|
while(!stack.empty()) {
|
|
currentState = stack.back();
|
|
stack.pop_back();
|
|
|
|
if (useStepBound) {
|
|
currentStepBound = stepStack.back();
|
|
stepStack.pop_back();
|
|
if (currentStepBound == 0) {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
for(typename storm::storage::SparseMatrix<T>::const_iterator predecessorEntryIt = backwardTransitions.begin(currentState), predecessorEntryIte = backwardTransitions.end(currentState); predecessorEntryIt != predecessorEntryIte; ++predecessorEntryIt) {
|
|
if (phiStates.get(predecessorEntryIt->getColumn())) {
|
|
if (!statesWithProbabilityGreater0.get(predecessorEntryIt->getColumn())) {
|
|
|
|
// Check whether the predecessor has at least one successor in the current state set for every
|
|
// nondeterministic choice within the possibly given choiceConstraint.
|
|
|
|
// Note: The backwards edge might be induced by a choice that violates the choiceConstraint.
|
|
// However this is not problematic as long as there is at least one enabled choice for the predecessor.
|
|
uint_fast64_t row = nondeterministicChoiceIndices[predecessorEntryIt->getColumn()];
|
|
uint_fast64_t const& endOfGroup = nondeterministicChoiceIndices[predecessorEntryIt->getColumn() + 1];
|
|
if (!choiceConstraint || choiceConstraint->getNextSetIndex(row) < endOfGroup) {
|
|
bool addToStatesWithProbabilityGreater0 = true;
|
|
for (; row < endOfGroup; ++row) {
|
|
if (!choiceConstraint || choiceConstraint->get(row)) {
|
|
bool hasAtLeastOneSuccessorWithProbabilityGreater0 = false;
|
|
for (typename storm::storage::SparseMatrix<T>::const_iterator successorEntryIt = transitionMatrix.begin(row), successorEntryIte = transitionMatrix.end(row); successorEntryIt != successorEntryIte; ++successorEntryIt) {
|
|
if (statesWithProbabilityGreater0.get(successorEntryIt->getColumn())) {
|
|
hasAtLeastOneSuccessorWithProbabilityGreater0 = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!hasAtLeastOneSuccessorWithProbabilityGreater0) {
|
|
addToStatesWithProbabilityGreater0 = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// If we need to add the state, then actually add it and perform further search from the state.
|
|
if (addToStatesWithProbabilityGreater0) {
|
|
// If we don't have a bound on the number of steps to take, just add the state to the stack.
|
|
if (useStepBound) {
|
|
// If there is at least one more step to go, we need to push the state and the new number of steps.
|
|
remainingSteps[predecessorEntryIt->getColumn()] = currentStepBound - 1;
|
|
stepStack.push_back(currentStepBound - 1);
|
|
}
|
|
statesWithProbabilityGreater0.set(predecessorEntryIt->getColumn(), true);
|
|
stack.push_back(predecessorEntryIt->getColumn());
|
|
}
|
|
}
|
|
|
|
} else if (useStepBound && remainingSteps[predecessorEntryIt->getColumn()] < currentStepBound - 1) {
|
|
// We have found a shorter path to the predecessor. Hence, we need to explore it again.
|
|
// If there is a choiceConstraint, we still need to check whether the backwards edge was induced by a valid action
|
|
bool predecessorIsValid = true;
|
|
if (choiceConstraint) {
|
|
predecessorIsValid = false;
|
|
uint_fast64_t row = choiceConstraint->getNextSetIndex(nondeterministicChoiceIndices[predecessorEntryIt->getColumn()]);
|
|
uint_fast64_t const& endOfGroup = nondeterministicChoiceIndices[predecessorEntryIt->getColumn() + 1];
|
|
for (; row < endOfGroup && !predecessorIsValid; row = choiceConstraint->getNextSetIndex(row + 1)) {
|
|
for (auto const& entry : transitionMatrix.getRow(row)) {
|
|
if (entry.getColumn() == currentState) {
|
|
predecessorIsValid = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (predecessorIsValid) {
|
|
remainingSteps[predecessorEntryIt->getColumn()] = currentStepBound - 1;
|
|
stepStack.push_back(currentStepBound - 1);
|
|
stack.push_back(predecessorEntryIt->getColumn());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return statesWithProbabilityGreater0;
|
|
}
|
|
|
|
template <typename T, typename RM>
|
|
storm::storage::BitVector performProb0E(storm::models::sparse::NondeterministicModel<T, RM> const& model, storm::storage::SparseMatrix<T> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates) {
|
|
storm::storage::BitVector statesWithProbability0 = performProbGreater0A(model.getTransitionMatrix(), model.getNondeterministicChoiceIndices(), backwardTransitions, phiStates, psiStates);
|
|
statesWithProbability0.complement();
|
|
return statesWithProbability0;
|
|
}
|
|
|
|
template <typename T>
|
|
storm::storage::BitVector performProb0E(storm::storage::SparseMatrix<T> const& transitionMatrix, std::vector<uint_fast64_t> const& nondeterministicChoiceIndices, storm::storage::SparseMatrix<T> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates) {
|
|
storm::storage::BitVector statesWithProbability0 = performProbGreater0A(transitionMatrix, nondeterministicChoiceIndices, backwardTransitions, phiStates, psiStates);
|
|
statesWithProbability0.complement();
|
|
return statesWithProbability0;
|
|
}
|
|
|
|
template<typename T, typename RM>
|
|
storm::storage::BitVector performProb1A(storm::models::sparse::NondeterministicModel<T, RM> const& model, storm::storage::SparseMatrix<T> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates) {
|
|
return performProb1A(model.getTransitionMatrix(), model.getNondeterministicChoiceIndices(), backwardTransitions, phiStates, psiStates);
|
|
}
|
|
|
|
template <typename T>
|
|
storm::storage::BitVector performProb1A( storm::storage::SparseMatrix<T> const& transitionMatrix, std::vector<uint_fast64_t> const& nondeterministicChoiceIndices, storm::storage::SparseMatrix<T> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates) {
|
|
size_t numberOfStates = phiStates.size();
|
|
|
|
// Initialize the environment for the iterative algorithm.
|
|
storm::storage::BitVector currentStates(numberOfStates, true);
|
|
std::vector<uint_fast64_t> stack;
|
|
stack.reserve(numberOfStates);
|
|
|
|
// Perform the loop as long as the set of states gets smaller.
|
|
bool done = false;
|
|
uint_fast64_t currentState;
|
|
while (!done) {
|
|
stack.clear();
|
|
storm::storage::BitVector nextStates(psiStates);
|
|
stack.insert(stack.end(), psiStates.begin(), psiStates.end());
|
|
|
|
while (!stack.empty()) {
|
|
currentState = stack.back();
|
|
stack.pop_back();
|
|
|
|
for(typename storm::storage::SparseMatrix<T>::const_iterator predecessorEntryIt = backwardTransitions.begin(currentState), predecessorEntryIte = backwardTransitions.end(currentState); predecessorEntryIt != predecessorEntryIte; ++predecessorEntryIt) {
|
|
if (phiStates.get(predecessorEntryIt->getColumn()) && !nextStates.get(predecessorEntryIt->getColumn())) {
|
|
// Check whether the predecessor has only successors in the current state set for all of the
|
|
// nondeterminstic choices and that for each choice there exists a successor that is already
|
|
// in the next states.
|
|
bool addToStatesWithProbability1 = true;
|
|
for (uint_fast64_t row = nondeterministicChoiceIndices[predecessorEntryIt->getColumn()]; row < nondeterministicChoiceIndices[predecessorEntryIt->getColumn() + 1]; ++row) {
|
|
bool hasAtLeastOneSuccessorWithProbability1 = false;
|
|
for (typename storm::storage::SparseMatrix<T>::const_iterator successorEntryIt = transitionMatrix.begin(row), successorEntryIte = transitionMatrix.end(row); successorEntryIt != successorEntryIte; ++successorEntryIt) {
|
|
if (!currentStates.get(successorEntryIt->getColumn())) {
|
|
addToStatesWithProbability1 = false;
|
|
goto afterCheckLoop;
|
|
}
|
|
if (nextStates.get(successorEntryIt->getColumn())) {
|
|
hasAtLeastOneSuccessorWithProbability1 = true;
|
|
}
|
|
}
|
|
|
|
if (!hasAtLeastOneSuccessorWithProbability1) {
|
|
addToStatesWithProbability1 = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
afterCheckLoop:
|
|
// If all successors for all nondeterministic choices are in the current state set, we
|
|
// add it to the set of states for the next iteration and perform a backward search from
|
|
// that state.
|
|
if (addToStatesWithProbability1) {
|
|
nextStates.set(predecessorEntryIt->getColumn(), true);
|
|
stack.push_back(predecessorEntryIt->getColumn());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Check whether we need to perform an additional iteration.
|
|
if (currentStates == nextStates) {
|
|
done = true;
|
|
} else {
|
|
currentStates = std::move(nextStates);
|
|
}
|
|
}
|
|
return currentStates;
|
|
}
|
|
|
|
template <typename T>
|
|
std::pair<storm::storage::BitVector, storm::storage::BitVector> performProb01Min(storm::storage::SparseMatrix<T> const& transitionMatrix, std::vector<uint_fast64_t> const& nondeterministicChoiceIndices, storm::storage::SparseMatrix<T> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates) {
|
|
std::pair<storm::storage::BitVector, storm::storage::BitVector> result;
|
|
result.first = performProb0E(transitionMatrix, nondeterministicChoiceIndices, backwardTransitions, phiStates, psiStates);
|
|
result.second = performProb1A(transitionMatrix, nondeterministicChoiceIndices, backwardTransitions, phiStates, psiStates);
|
|
return result;
|
|
}
|
|
|
|
template <typename T, typename RM>
|
|
std::pair<storm::storage::BitVector, storm::storage::BitVector> performProb01Min(storm::models::sparse::NondeterministicModel<T, RM> const& model, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates) {
|
|
return performProb01Min(model.getTransitionMatrix(), model.getTransitionMatrix().getRowGroupIndices(), model.getBackwardTransitions(), phiStates, psiStates);
|
|
}
|
|
|
|
template <storm::dd::DdType Type, typename ValueType>
|
|
storm::dd::Bdd<Type> computeSchedulerProbGreater0E(storm::models::symbolic::NondeterministicModel<Type, ValueType> const& model, storm::dd::Bdd<Type> const& transitionMatrix, storm::dd::Bdd<Type> const& phiStates, storm::dd::Bdd<Type> const& psiStates) {
|
|
// Initialize environment for backward search.
|
|
storm::dd::DdManager<Type> const& manager = model.getManager();
|
|
storm::dd::Bdd<Type> statesWithProbabilityGreater0E = manager.getBddZero();
|
|
storm::dd::Bdd<Type> frontier = psiStates;
|
|
storm::dd::Bdd<Type> scheduler = manager.getBddZero();
|
|
|
|
uint_fast64_t iterations = 0;
|
|
while (!frontier.isZero()) {
|
|
storm::dd::Bdd<Type> statesAndChoicesWithProbabilityGreater0E = frontier.inverseRelationalProductWithExtendedRelation(transitionMatrix, model.getRowVariables(), model.getColumnVariables());
|
|
frontier = phiStates && statesAndChoicesWithProbabilityGreater0E.existsAbstract(model.getNondeterminismVariables()) && !statesWithProbabilityGreater0E;
|
|
scheduler = scheduler || (frontier && statesAndChoicesWithProbabilityGreater0E).existsAbstractRepresentative(model.getNondeterminismVariables());
|
|
statesWithProbabilityGreater0E |= frontier;
|
|
++iterations;
|
|
}
|
|
|
|
return scheduler;
|
|
}
|
|
|
|
template <storm::dd::DdType Type, typename ValueType>
|
|
storm::dd::Bdd<Type> performProbGreater0E(storm::models::symbolic::NondeterministicModel<Type, ValueType> const& model, storm::dd::Bdd<Type> const& transitionMatrix, storm::dd::Bdd<Type> const& phiStates, storm::dd::Bdd<Type> const& psiStates) {
|
|
// Initialize environment for backward search.
|
|
storm::dd::DdManager<Type> const& manager = model.getManager();
|
|
storm::dd::Bdd<Type> lastIterationStates = manager.getBddZero();
|
|
storm::dd::Bdd<Type> statesWithProbabilityGreater0E = psiStates;
|
|
|
|
uint_fast64_t iterations = 0;
|
|
storm::dd::Bdd<Type> abstractedTransitionMatrix = transitionMatrix.existsAbstract(model.getNondeterminismVariables());
|
|
while (lastIterationStates != statesWithProbabilityGreater0E) {
|
|
lastIterationStates = statesWithProbabilityGreater0E;
|
|
statesWithProbabilityGreater0E = statesWithProbabilityGreater0E.inverseRelationalProduct(abstractedTransitionMatrix, model.getRowVariables(), model.getColumnVariables());
|
|
statesWithProbabilityGreater0E &= phiStates;
|
|
statesWithProbabilityGreater0E |= lastIterationStates;
|
|
++iterations;
|
|
}
|
|
|
|
return statesWithProbabilityGreater0E;
|
|
}
|
|
|
|
template <storm::dd::DdType Type, typename ValueType>
|
|
storm::dd::Bdd<Type> performProb0A(storm::models::symbolic::NondeterministicModel<Type, ValueType> const& model, storm::dd::Bdd<Type> const& transitionMatrix, storm::dd::Bdd<Type> const& phiStates, storm::dd::Bdd<Type> const& psiStates) {
|
|
return !performProbGreater0E(model, transitionMatrix, phiStates, psiStates) && model.getReachableStates();
|
|
}
|
|
|
|
template <storm::dd::DdType Type, typename ValueType>
|
|
storm::dd::Bdd<Type> performProbGreater0A(storm::models::symbolic::NondeterministicModel<Type, ValueType> const& model, storm::dd::Bdd<Type> const& transitionMatrix, storm::dd::Bdd<Type> const& phiStates, storm::dd::Bdd<Type> const& psiStates) {
|
|
// Initialize environment for backward search.
|
|
storm::dd::DdManager<Type> const& manager = model.getManager();
|
|
storm::dd::Bdd<Type> lastIterationStates = manager.getBddZero();
|
|
storm::dd::Bdd<Type> statesWithProbabilityGreater0A = psiStates;
|
|
|
|
uint_fast64_t iterations = 0;
|
|
while (lastIterationStates != statesWithProbabilityGreater0A) {
|
|
lastIterationStates = statesWithProbabilityGreater0A;
|
|
statesWithProbabilityGreater0A = statesWithProbabilityGreater0A.inverseRelationalProductWithExtendedRelation(transitionMatrix, model.getRowVariables(), model.getColumnVariables());
|
|
statesWithProbabilityGreater0A |= model.getIllegalMask();
|
|
statesWithProbabilityGreater0A = statesWithProbabilityGreater0A.universalAbstract(model.getNondeterminismVariables());
|
|
statesWithProbabilityGreater0A &= phiStates;
|
|
statesWithProbabilityGreater0A |= psiStates;
|
|
++iterations;
|
|
}
|
|
|
|
return statesWithProbabilityGreater0A;
|
|
}
|
|
|
|
template <storm::dd::DdType Type, typename ValueType>
|
|
storm::dd::Bdd<Type> performProb0E(storm::models::symbolic::NondeterministicModel<Type, ValueType> const& model, storm::dd::Bdd<Type> const& transitionMatrix, storm::dd::Bdd<Type> const& phiStates, storm::dd::Bdd<Type> const& psiStates) {
|
|
return !performProbGreater0A(model, transitionMatrix, phiStates, psiStates) && model.getReachableStates();
|
|
}
|
|
|
|
template <storm::dd::DdType Type, typename ValueType>
|
|
storm::dd::Bdd<Type> performProb1A(storm::models::symbolic::NondeterministicModel<Type, ValueType> const& model, storm::dd::Bdd<Type> const& transitionMatrix, storm::dd::Bdd<Type> const& psiStates, storm::dd::Bdd<Type> const& statesWithProbabilityGreater0A) {
|
|
// Initialize environment for backward search.
|
|
storm::dd::DdManager<Type> const& manager = model.getManager();
|
|
storm::dd::Bdd<Type> lastIterationStates = manager.getBddZero();
|
|
storm::dd::Bdd<Type> statesWithProbability1A = psiStates || statesWithProbabilityGreater0A;
|
|
|
|
uint_fast64_t iterations = 0;
|
|
while (lastIterationStates != statesWithProbability1A) {
|
|
lastIterationStates = statesWithProbability1A;
|
|
statesWithProbability1A = statesWithProbability1A.swapVariables(model.getRowColumnMetaVariablePairs());
|
|
statesWithProbability1A = transitionMatrix.implies(statesWithProbability1A).universalAbstract(model.getColumnVariables());
|
|
statesWithProbability1A |= model.getIllegalMask();
|
|
statesWithProbability1A = statesWithProbability1A.universalAbstract(model.getNondeterminismVariables());
|
|
statesWithProbability1A &= statesWithProbabilityGreater0A;
|
|
statesWithProbability1A |= psiStates;
|
|
++iterations;
|
|
}
|
|
|
|
return statesWithProbability1A;
|
|
}
|
|
|
|
template <storm::dd::DdType Type, typename ValueType>
|
|
storm::dd::Bdd<Type> performProb1E(storm::models::symbolic::NondeterministicModel<Type, ValueType> const& model, storm::dd::Bdd<Type> const& transitionMatrix, storm::dd::Bdd<Type> const& phiStates, storm::dd::Bdd<Type> const& psiStates, storm::dd::Bdd<Type> const& statesWithProbabilityGreater0E) {
|
|
// Initialize environment for backward search.
|
|
storm::dd::DdManager<Type> const& manager = model.getManager();
|
|
storm::dd::Bdd<Type> statesWithProbability1E = statesWithProbabilityGreater0E;
|
|
|
|
uint_fast64_t iterations = 0;
|
|
bool outerLoopDone = false;
|
|
while (!outerLoopDone) {
|
|
storm::dd::Bdd<Type> innerStates = manager.getBddZero();
|
|
|
|
bool innerLoopDone = false;
|
|
while (!innerLoopDone) {
|
|
storm::dd::Bdd<Type> temporary = statesWithProbability1E.swapVariables(model.getRowColumnMetaVariablePairs());
|
|
temporary = transitionMatrix.implies(temporary).universalAbstract(model.getColumnVariables());
|
|
|
|
storm::dd::Bdd<Type> temporary2 = innerStates.inverseRelationalProductWithExtendedRelation(transitionMatrix, model.getRowVariables(), model.getColumnVariables());
|
|
|
|
temporary = temporary.andExists(temporary2, model.getNondeterminismVariables());
|
|
temporary &= phiStates;
|
|
temporary |= psiStates;
|
|
|
|
if (innerStates == temporary) {
|
|
innerLoopDone = true;
|
|
} else {
|
|
innerStates = temporary;
|
|
}
|
|
}
|
|
|
|
if (statesWithProbability1E == innerStates) {
|
|
outerLoopDone = true;
|
|
} else {
|
|
statesWithProbability1E = innerStates;
|
|
}
|
|
++iterations;
|
|
}
|
|
|
|
return statesWithProbability1E;
|
|
}
|
|
|
|
template <storm::dd::DdType Type, typename ValueType>
|
|
storm::dd::Bdd<Type> computeSchedulerProb1E(storm::models::symbolic::NondeterministicModel<Type, ValueType> const& model, storm::dd::Bdd<Type> const& transitionMatrix, storm::dd::Bdd<Type> const& phiStates, storm::dd::Bdd<Type> const& psiStates, storm::dd::Bdd<Type> const& statesWithProbability1E) {
|
|
// Initialize environment for backward search.
|
|
storm::dd::DdManager<Type> const& manager = model.getManager();
|
|
storm::dd::Bdd<Type> scheduler = manager.getBddZero();
|
|
|
|
storm::dd::Bdd<Type> innerStates = manager.getBddZero();
|
|
|
|
uint64_t iterations = 0;
|
|
bool innerLoopDone = false;
|
|
while (!innerLoopDone) {
|
|
storm::dd::Bdd<Type> temporary = statesWithProbability1E.swapVariables(model.getRowColumnMetaVariablePairs());
|
|
temporary = transitionMatrix.implies(temporary).universalAbstract(model.getColumnVariables());
|
|
|
|
storm::dd::Bdd<Type> temporary2 = innerStates.inverseRelationalProductWithExtendedRelation(transitionMatrix, model.getRowVariables(), model.getColumnVariables());
|
|
temporary &= temporary2;
|
|
temporary &= phiStates;
|
|
|
|
// Extend the scheduler for those states that have not been seen as inner states before.
|
|
scheduler |= (temporary && !innerStates).existsAbstractRepresentative(model.getNondeterminismVariables());
|
|
|
|
temporary = temporary.existsAbstract(model.getNondeterminismVariables());
|
|
temporary |= psiStates;
|
|
|
|
if (innerStates == temporary) {
|
|
innerLoopDone = true;
|
|
} else {
|
|
innerStates = temporary;
|
|
}
|
|
++iterations;
|
|
}
|
|
|
|
return scheduler;
|
|
}
|
|
|
|
template <storm::dd::DdType Type, typename ValueType>
|
|
std::pair<storm::dd::Bdd<Type>, storm::dd::Bdd<Type>> performProb01Max(storm::models::symbolic::NondeterministicModel<Type, ValueType> const& model, storm::dd::Bdd<Type> const& phiStates, storm::dd::Bdd<Type> const& psiStates) {
|
|
return performProb01Max(model, model.getTransitionMatrix().notZero(), phiStates, psiStates);
|
|
}
|
|
|
|
template <storm::dd::DdType Type, typename ValueType>
|
|
std::pair<storm::dd::Bdd<Type>, storm::dd::Bdd<Type>> performProb01Max(storm::models::symbolic::NondeterministicModel<Type, ValueType> const& model, storm::dd::Bdd<Type> const& transitionMatrix, storm::dd::Bdd<Type> const& phiStates, storm::dd::Bdd<Type> const& psiStates) {
|
|
std::pair<storm::dd::Bdd<Type>, storm::dd::Bdd<Type>> result;
|
|
result.first = performProb0A(model, transitionMatrix, phiStates, psiStates);
|
|
result.second = performProb1E(model, transitionMatrix, phiStates, psiStates, !result.first && model.getReachableStates());
|
|
return result;
|
|
}
|
|
|
|
template <storm::dd::DdType Type, typename ValueType>
|
|
std::pair<storm::dd::Bdd<Type>, storm::dd::Bdd<Type>> performProb01Min(storm::models::symbolic::NondeterministicModel<Type, ValueType> const& model, storm::dd::Bdd<Type> const& phiStates, storm::dd::Bdd<Type> const& psiStates) {
|
|
return performProb01Min(model, model.getTransitionMatrix().notZero(), phiStates, psiStates);
|
|
}
|
|
|
|
template <storm::dd::DdType Type, typename ValueType>
|
|
std::pair<storm::dd::Bdd<Type>, storm::dd::Bdd<Type>> performProb01Min(storm::models::symbolic::NondeterministicModel<Type, ValueType> const& model, storm::dd::Bdd<Type> const& transitionMatrix, storm::dd::Bdd<Type> const& phiStates, storm::dd::Bdd<Type> const& psiStates) {
|
|
std::pair<storm::dd::Bdd<Type>, storm::dd::Bdd<Type>> result;
|
|
result.first = performProb0E(model, transitionMatrix, phiStates, psiStates);
|
|
result.second = performProb1A(model, transitionMatrix, psiStates, !result.first && model.getReachableStates());
|
|
return result;
|
|
}
|
|
|
|
template <typename ValueType>
|
|
ExplicitGameProb01Result performProb0(storm::storage::SparseMatrix<ValueType> const& transitionMatrix, std::vector<uint64_t> const& player1Groups, storm::storage::SparseMatrix<ValueType> const& player1BackwardTransitions, std::vector<uint64_t> const& player2BackwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, storm::OptimizationDirection const& player1Direction, storm::OptimizationDirection const& player2Direction, storm::abstraction::ExplicitGameStrategyPair* strategyPair) {
|
|
|
|
ExplicitGameProb01Result result(psiStates, storm::storage::BitVector(transitionMatrix.getRowGroupCount()));
|
|
|
|
// Initialize the stack used for the DFS with the states
|
|
std::vector<uint_fast64_t> stack(psiStates.begin(), psiStates.end());
|
|
|
|
// Perform the actual DFS.
|
|
uint_fast64_t currentState;
|
|
while (!stack.empty()) {
|
|
currentState = stack.back();
|
|
stack.pop_back();
|
|
|
|
// Check which player 2 predecessors of the current player 1 state to add.
|
|
for (auto const& player2PredecessorEntry : player1BackwardTransitions.getRow(currentState)) {
|
|
uint64_t player2Predecessor = player2PredecessorEntry.getColumn();
|
|
if (!result.player2States.get(player2Predecessor)) {
|
|
bool addPlayer2State = false;
|
|
if (player2Direction == OptimizationDirection::Minimize) {
|
|
bool allChoicesHavePlayer1State = true;
|
|
for (uint64_t row = transitionMatrix.getRowGroupIndices()[player2Predecessor]; row < transitionMatrix.getRowGroupIndices()[player2Predecessor + 1]; ++row) {
|
|
bool choiceHasPlayer1State = false;
|
|
for (auto const& entry : transitionMatrix.getRow(row)) {
|
|
if (result.player1States.get(entry.getColumn())) {
|
|
choiceHasPlayer1State = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!choiceHasPlayer1State) {
|
|
allChoicesHavePlayer1State = false;
|
|
}
|
|
}
|
|
if (allChoicesHavePlayer1State) {
|
|
addPlayer2State = true;
|
|
}
|
|
} else {
|
|
addPlayer2State = true;
|
|
}
|
|
|
|
if (addPlayer2State) {
|
|
result.player2States.set(player2Predecessor);
|
|
|
|
// Now check whether adding the player 2 state changes something with respect to the
|
|
// (single) player 1 predecessor.
|
|
uint64_t player1Predecessor = player2BackwardTransitions[player2Predecessor];
|
|
|
|
if (!result.player1States.get(player1Predecessor)) {
|
|
bool addPlayer1State = false;
|
|
if (player1Direction == OptimizationDirection::Minimize) {
|
|
bool allPlayer2Successors = true;
|
|
for (uint64_t player2State = player1Groups[player1Predecessor]; player2State < player1Groups[player1Predecessor + 1]; ++player2State) {
|
|
if (!result.player2States.get(player2State)) {
|
|
allPlayer2Successors = false;
|
|
break;
|
|
}
|
|
}
|
|
if (allPlayer2Successors) {
|
|
addPlayer1State = true;
|
|
}
|
|
} else {
|
|
addPlayer1State = true;
|
|
}
|
|
|
|
if (addPlayer1State) {
|
|
result.player1States.set(player1Predecessor);
|
|
stack.emplace_back(player1Predecessor);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Since we have determined the complements of the desired sets, we need to complement it now.
|
|
result.player1States.complement();
|
|
result.player2States.complement();
|
|
|
|
// Generate player 1 strategy if required.
|
|
if (strategyPair) {
|
|
for (auto player1State : result.player1States) {
|
|
if (player1Direction == storm::OptimizationDirection::Minimize) {
|
|
// At least one player 2 successor is a state with probability 0, find it.
|
|
bool foundProb0Successor = false;
|
|
uint64_t player2State;
|
|
for (player2State = player1Groups[player1State]; player2State < player1Groups[player1State + 1]; ++player2State) {
|
|
if (result.player2States.get(player2State)) {
|
|
foundProb0Successor = true;
|
|
break;
|
|
}
|
|
}
|
|
STORM_LOG_ASSERT(foundProb0Successor, "Expected at least one state 2 successor with probability 0.");
|
|
strategyPair->getPlayer1Strategy().setChoice(player1State, player2State);
|
|
} else {
|
|
// Since all player 2 successors are states with probability 0, just pick any.
|
|
strategyPair->getPlayer1Strategy().setChoice(player1State, player1Groups[player1State]);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Generate player 2 strategy if required.
|
|
if (strategyPair) {
|
|
for (auto player2State : result.player2States) {
|
|
if (player2Direction == storm::OptimizationDirection::Minimize) {
|
|
// At least one distribution only has successors with probability 0, find it.
|
|
bool foundProb0SuccessorDistribution = false;
|
|
|
|
uint64_t row;
|
|
for (row = transitionMatrix.getRowGroupIndices()[player2State]; row < transitionMatrix.getRowGroupIndices()[player2State + 1]; ++row) {
|
|
bool distributionHasOnlyProb0Successors = true;
|
|
for (auto const& player1SuccessorEntry : transitionMatrix.getRow(row)) {
|
|
if (!result.player1States.get(player1SuccessorEntry.getColumn())) {
|
|
distributionHasOnlyProb0Successors = false;
|
|
break;
|
|
}
|
|
}
|
|
if (distributionHasOnlyProb0Successors) {
|
|
foundProb0SuccessorDistribution = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
STORM_LOG_ASSERT(foundProb0SuccessorDistribution, "Expected at least one distribution with only successors with probability 0.");
|
|
strategyPair->getPlayer2Strategy().setChoice(player2State, row);
|
|
} else {
|
|
// Since all player 1 successors are states with probability 0, just pick any.
|
|
strategyPair->getPlayer2Strategy().setChoice(player2State, transitionMatrix.getRowGroupIndices()[player2State]);
|
|
}
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
template <storm::dd::DdType Type, typename ValueType>
|
|
SymbolicGameProb01Result<Type> performProb0(storm::models::symbolic::StochasticTwoPlayerGame<Type, ValueType> const& model, storm::dd::Bdd<Type> const& transitionMatrix, storm::dd::Bdd<Type> const& phiStates, storm::dd::Bdd<Type> const& psiStates, storm::OptimizationDirection const& player1Strategy, storm::OptimizationDirection const& player2Strategy, bool producePlayer1Strategy, bool producePlayer2Strategy) {
|
|
|
|
// The solution sets.
|
|
storm::dd::Bdd<Type> player1States = psiStates;
|
|
storm::dd::Bdd<Type> player2States = model.getManager().getBddZero();
|
|
|
|
bool done = false;
|
|
uint_fast64_t iterations = 0;
|
|
while (!done) {
|
|
storm::dd::Bdd<Type> tmp = (transitionMatrix && player1States.swapVariables(model.getRowColumnMetaVariablePairs())).existsAbstract(model.getColumnVariables()) && phiStates;
|
|
|
|
if (player2Strategy == OptimizationDirection::Minimize) {
|
|
tmp = (tmp || model.getIllegalPlayer2Mask()).universalAbstract(model.getPlayer2Variables());
|
|
} else {
|
|
tmp = tmp.existsAbstract(model.getPlayer2Variables());
|
|
}
|
|
player2States |= tmp;
|
|
|
|
if (player1Strategy == OptimizationDirection::Minimize) {
|
|
tmp = (tmp || model.getIllegalPlayer1Mask()).universalAbstract(model.getPlayer1Variables());
|
|
} else {
|
|
tmp = tmp.existsAbstract(model.getPlayer1Variables());
|
|
}
|
|
|
|
// Re-add all previous player 1 states.
|
|
tmp |= player1States;
|
|
|
|
if (tmp == player1States) {
|
|
done = true;
|
|
}
|
|
|
|
player1States = tmp;
|
|
++iterations;
|
|
}
|
|
|
|
// Since we have determined the complements of the desired sets, we need to complement it now.
|
|
player1States = !player1States && model.getReachableStates();
|
|
|
|
std::set<storm::expressions::Variable> variablesToAbstract(model.getColumnVariables());
|
|
variablesToAbstract.insert(model.getPlayer2Variables().begin(), model.getPlayer2Variables().end());
|
|
player2States = !player2States && transitionMatrix.existsAbstract(variablesToAbstract);
|
|
|
|
// Determine all transitions between prob0 states.
|
|
storm::dd::Bdd<Type> transitionsBetweenProb0States = player2States && (transitionMatrix && player1States.swapVariables(model.getRowColumnMetaVariablePairs()));
|
|
|
|
// Determine the distributions that have only successors that are prob0 states.
|
|
storm::dd::Bdd<Type> onlyProb0Successors = (transitionsBetweenProb0States || model.getIllegalSuccessorMask()).universalAbstract(model.getColumnVariables());
|
|
|
|
boost::optional<storm::dd::Bdd<Type>> player2StrategyBdd;
|
|
if (producePlayer2Strategy) {
|
|
// Pick a distribution that has only prob0 successors.
|
|
player2StrategyBdd = onlyProb0Successors.existsAbstractRepresentative(model.getPlayer2Variables());
|
|
}
|
|
|
|
boost::optional<storm::dd::Bdd<Type>> player1StrategyBdd;
|
|
if (producePlayer1Strategy) {
|
|
// Move from player 2 choices with only prob0 successors to player 1 choices with only prob 0 successors.
|
|
onlyProb0Successors = (player1States && onlyProb0Successors).existsAbstract(model.getPlayer2Variables());
|
|
|
|
// Pick a prob0 player 2 state.
|
|
player1StrategyBdd = onlyProb0Successors.existsAbstractRepresentative(model.getPlayer1Variables());
|
|
}
|
|
|
|
return SymbolicGameProb01Result<Type>(player1States, player2States, player1StrategyBdd, player2StrategyBdd);
|
|
}
|
|
|
|
template <typename ValueType>
|
|
ExplicitGameProb01Result performProb1(storm::storage::SparseMatrix<ValueType> const& transitionMatrix, std::vector<uint64_t> const& player1Groups, storm::storage::SparseMatrix<ValueType> const& player1BackwardTransitions, std::vector<uint64_t> const& player2BackwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, storm::OptimizationDirection const& player1Direction, storm::OptimizationDirection const& player2Direction, storm::abstraction::ExplicitGameStrategyPair* strategyPair, boost::optional<storm::storage::BitVector> const& player1Candidates) {
|
|
|
|
// During the execution, the two state sets in the result hold the potential player 1/2 states.
|
|
ExplicitGameProb01Result result;
|
|
if (player1Candidates) {
|
|
result = ExplicitGameProb01Result(player1Candidates.get(), storm::storage::BitVector(transitionMatrix.getRowGroupCount()));
|
|
} else {
|
|
result = ExplicitGameProb01Result(storm::storage::BitVector(phiStates.size(), true), storm::storage::BitVector(transitionMatrix.getRowGroupCount()));
|
|
}
|
|
|
|
// A flag that governs whether strategies are produced in the current iteration.
|
|
bool produceStrategiesInIteration = false;
|
|
|
|
// Initialize the stack used for the DFS with the states
|
|
std::vector<uint_fast64_t> stack;
|
|
bool maybeStatesDone = false;
|
|
uint_fast64_t maybeStateIterations = 0;
|
|
while (!maybeStatesDone || produceStrategiesInIteration) {
|
|
storm::storage::BitVector player1Solution = psiStates;
|
|
storm::storage::BitVector player2Solution(result.player2States.size());
|
|
|
|
stack.clear();
|
|
stack.insert(stack.end(), psiStates.begin(), psiStates.end());
|
|
|
|
// Perform the actual DFS.
|
|
uint_fast64_t currentState;
|
|
while (!stack.empty()) {
|
|
currentState = stack.back();
|
|
stack.pop_back();
|
|
|
|
for (auto player2PredecessorEntry : player1BackwardTransitions.getRow(currentState)) {
|
|
uint64_t player2Predecessor = player2PredecessorEntry.getColumn();
|
|
if (!player2Solution.get(player2PredecessorEntry.getColumn())) {
|
|
bool addPlayer2State = player2Direction == storm::OptimizationDirection::Minimize ? true : false;
|
|
|
|
uint64_t validChoice = transitionMatrix.getRowGroupIndices()[player2Predecessor];
|
|
for (uint64_t row = validChoice; row < transitionMatrix.getRowGroupIndices()[player2Predecessor + 1]; ++row) {
|
|
bool choiceHasSolutionSuccessor = false;
|
|
bool choiceStaysInMaybeStates = true;
|
|
for (auto const& entry : transitionMatrix.getRow(row)) {
|
|
if (player1Solution.get(entry.getColumn())) {
|
|
choiceHasSolutionSuccessor = true;
|
|
}
|
|
if (!result.player1States.get(entry.getColumn())) {
|
|
choiceStaysInMaybeStates = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (choiceHasSolutionSuccessor && choiceStaysInMaybeStates) {
|
|
if (player2Direction == storm::OptimizationDirection::Maximize) {
|
|
validChoice = row;
|
|
addPlayer2State = true;
|
|
break;
|
|
}
|
|
} else if (player2Direction == storm::OptimizationDirection::Minimize) {
|
|
addPlayer2State = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (addPlayer2State) {
|
|
player2Solution.set(player2Predecessor);
|
|
if (produceStrategiesInIteration) {
|
|
strategyPair->getPlayer2Strategy().setChoice(player2Predecessor, validChoice);
|
|
}
|
|
|
|
// Check whether the addition of the player 2 state changes the state of the (single)
|
|
// player 1 predecessor.
|
|
uint64_t player1Predecessor = player2BackwardTransitions[player2Predecessor];
|
|
|
|
if (!player1Solution.get(player1Predecessor)) {
|
|
bool addPlayer1State = player1Direction == storm::OptimizationDirection::Minimize ? true : false;
|
|
|
|
validChoice = player1Groups[player1Predecessor];
|
|
for (uint64_t player2Successor = validChoice; player2Successor < player1Groups[player1Predecessor + 1]; ++player2Successor) {
|
|
if (player2Solution.get(player2Successor)) {
|
|
if (player1Direction == storm::OptimizationDirection::Maximize) {
|
|
validChoice = player2Successor;
|
|
addPlayer1State = true;
|
|
break;
|
|
}
|
|
} else if (player1Direction == storm::OptimizationDirection::Minimize) {
|
|
addPlayer1State = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (addPlayer1State) {
|
|
player1Solution.set(player1Predecessor);
|
|
|
|
if (produceStrategiesInIteration) {
|
|
strategyPair->getPlayer1Strategy().setChoice(player1Predecessor, validChoice);
|
|
}
|
|
|
|
stack.emplace_back(player1Predecessor);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (result.player1States == player1Solution) {
|
|
maybeStatesDone = true;
|
|
result.player2States = player2Solution;
|
|
|
|
// If we were asked to produce strategies, we propagate that by triggering another iteration.
|
|
// We only do this if at least one strategy will be produced.
|
|
produceStrategiesInIteration = !produceStrategiesInIteration && strategyPair;
|
|
} else {
|
|
result.player1States = player1Solution;
|
|
result.player2States = player2Solution;
|
|
}
|
|
++maybeStateIterations;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
template <storm::dd::DdType Type, typename ValueType>
|
|
SymbolicGameProb01Result<Type> performProb1(storm::models::symbolic::StochasticTwoPlayerGame<Type, ValueType> const& model, storm::dd::Bdd<Type> const& transitionMatrix, storm::dd::Bdd<Type> const& phiStates, storm::dd::Bdd<Type> const& psiStates, storm::OptimizationDirection const& player1Strategy, storm::OptimizationDirection const& player2Strategy, bool producePlayer1Strategy, bool producePlayer2Strategy, boost::optional<storm::dd::Bdd<Type>> const& player1Candidates) {
|
|
|
|
// Create the potential prob1 states of player 1.
|
|
storm::dd::Bdd<Type> maybePlayer1States = model.getReachableStates();
|
|
if (player1Candidates) {
|
|
maybePlayer1States &= player1Candidates.get();
|
|
}
|
|
|
|
// Initialize potential prob1 states of player 2.
|
|
storm::dd::Bdd<Type> maybePlayer2States = model.getManager().getBddZero();
|
|
|
|
// A flag that governs whether strategies are produced in the current iteration.
|
|
bool produceStrategiesInIteration = false;
|
|
boost::optional<storm::dd::Bdd<Type>> player1StrategyBdd;
|
|
boost::optional<storm::dd::Bdd<Type>> consideredPlayer1States;
|
|
boost::optional<storm::dd::Bdd<Type>> player2StrategyBdd;
|
|
boost::optional<storm::dd::Bdd<Type>> consideredPlayer2States;
|
|
|
|
bool maybeStatesDone = false;
|
|
uint_fast64_t maybeStateIterations = 0;
|
|
while (!maybeStatesDone || produceStrategiesInIteration) {
|
|
bool solutionStatesDone = false;
|
|
uint_fast64_t solutionStateIterations = 0;
|
|
|
|
// If we are to produce strategies in this iteration, we prepare some storage.
|
|
if (produceStrategiesInIteration) {
|
|
if (player1Strategy == storm::OptimizationDirection::Maximize) {
|
|
player1StrategyBdd = model.getManager().getBddZero();
|
|
consideredPlayer1States = model.getManager().getBddZero();
|
|
}
|
|
if (player2Strategy == storm::OptimizationDirection::Maximize) {
|
|
player2StrategyBdd = model.getManager().getBddZero();
|
|
consideredPlayer2States = model.getManager().getBddZero();
|
|
}
|
|
}
|
|
|
|
storm::dd::Bdd<Type> player1Solution = psiStates;
|
|
storm::dd::Bdd<Type> player2Solution = model.getManager().getBddZero();
|
|
while (!solutionStatesDone) {
|
|
// Start by computing the transitions that have only maybe states as successors. Note that at
|
|
// this point, there may be illegal transitions.
|
|
storm::dd::Bdd<Type> distributionsStayingInMaybe = (!transitionMatrix || maybePlayer1States.swapVariables(model.getRowColumnMetaVariablePairs())).universalAbstract(model.getColumnVariables());
|
|
|
|
// Then, determine all distributions that have at least one successor in the states that have
|
|
// probability 1.
|
|
storm::dd::Bdd<Type> distributionsWithProb1Successor = (transitionMatrix && player1Solution.swapVariables(model.getRowColumnMetaVariablePairs())).existsAbstract(model.getColumnVariables());
|
|
|
|
// The valid distributions are then those that emanate from phi states, stay completely in the
|
|
// maybe states and have at least one successor with probability 1.
|
|
storm::dd::Bdd<Type> valid = phiStates && distributionsStayingInMaybe && distributionsWithProb1Successor;
|
|
|
|
// Depending on the strategy of player 2, we need to check whether all choices are valid or
|
|
// there exists a valid choice.
|
|
if (player2Strategy == OptimizationDirection::Minimize) {
|
|
valid = (valid || model.getIllegalPlayer2Mask()).universalAbstract(model.getPlayer2Variables());
|
|
} else {
|
|
if (produceStrategiesInIteration) {
|
|
storm::dd::Bdd<Type> newValidDistributions = valid && !consideredPlayer2States.get();
|
|
player2StrategyBdd.get() = player2StrategyBdd.get() || newValidDistributions.existsAbstractRepresentative(model.getPlayer2Variables());
|
|
}
|
|
|
|
valid = valid.existsAbstract(model.getPlayer2Variables());
|
|
|
|
if (produceStrategiesInIteration) {
|
|
consideredPlayer2States.get() |= valid;
|
|
}
|
|
}
|
|
|
|
player2Solution |= valid;
|
|
|
|
// And do the same for player 1.
|
|
if (player1Strategy == OptimizationDirection::Minimize) {
|
|
valid = (valid || model.getIllegalPlayer1Mask()).universalAbstract(model.getPlayer1Variables());
|
|
} else {
|
|
if (produceStrategiesInIteration) {
|
|
storm::dd::Bdd<Type> newValidDistributions = valid && !consideredPlayer1States.get();
|
|
player1StrategyBdd.get() = player1StrategyBdd.get() || newValidDistributions.existsAbstractRepresentative(model.getPlayer1Variables());
|
|
}
|
|
|
|
valid = valid.existsAbstract(model.getPlayer1Variables());
|
|
|
|
if (produceStrategiesInIteration) {
|
|
consideredPlayer1States.get() |= valid;
|
|
}
|
|
}
|
|
|
|
// Explicitly add psi states to result since they may have transitions going to some state that
|
|
// does not have a reachability probability of 1.
|
|
valid |= psiStates;
|
|
|
|
// If no new states were added, we have found the current hypothesis for the states with
|
|
// probability 1.
|
|
if (valid == player1Solution) {
|
|
solutionStatesDone = true;
|
|
} else {
|
|
player1Solution = valid;
|
|
}
|
|
++solutionStateIterations;
|
|
}
|
|
|
|
// If the states with probability 1 and the potential probability 1 states coincide, we have found
|
|
// the solution.
|
|
if (player1Solution == maybePlayer1States) {
|
|
maybePlayer2States = player2Solution;
|
|
maybeStatesDone = true;
|
|
|
|
// If we were asked to produce strategies, we propagate that by triggering another iteration.
|
|
// We only do this if at least one strategy will be produced.
|
|
produceStrategiesInIteration = !produceStrategiesInIteration && ((producePlayer1Strategy && player1Strategy == OptimizationDirection::Maximize) || (producePlayer2Strategy && player2Strategy == OptimizationDirection::Maximize));
|
|
} else {
|
|
// Otherwise, we use the current hypothesis for the states with probability 1 as the new maybe
|
|
// state set.
|
|
maybePlayer1States = player1Solution;
|
|
}
|
|
++maybeStateIterations;
|
|
}
|
|
|
|
// From now on, the solution is stored in maybeStates (as it coincides with the previous solution).
|
|
|
|
// If we were asked to produce strategies that do not need to pick a certain successor but are
|
|
// 'arbitrary', do so now.
|
|
bool strategiesToCompute = (producePlayer1Strategy && !player1StrategyBdd) || (producePlayer2Strategy && !player2StrategyBdd);
|
|
if (strategiesToCompute) {
|
|
storm::dd::Bdd<Type> relevantStates = (transitionMatrix && maybePlayer2States).existsAbstract(model.getColumnVariables());
|
|
if (producePlayer2Strategy && !player2StrategyBdd) {
|
|
player2StrategyBdd = relevantStates.existsAbstractRepresentative(model.getPlayer2Variables());
|
|
}
|
|
if (producePlayer1Strategy && !player1StrategyBdd) {
|
|
relevantStates = (maybePlayer1States && relevantStates).existsAbstract(model.getPlayer2Variables());
|
|
player1StrategyBdd = relevantStates.existsAbstractRepresentative(model.getPlayer1Variables());
|
|
}
|
|
}
|
|
|
|
return SymbolicGameProb01Result<Type>(maybePlayer1States, maybePlayer2States, player1StrategyBdd, player2StrategyBdd);
|
|
}
|
|
|
|
|
|
template<typename T>
|
|
void topologicalSortHelper(storm::storage::SparseMatrix<T> const& matrix, uint64_t state, std::vector<uint_fast64_t>& topologicalSort, std::vector<uint_fast64_t>& recursionStack, std::vector<typename storm::storage::SparseMatrix<T>::const_iterator>& iteratorRecursionStack, storm::storage::BitVector& visitedStates) {
|
|
if (!visitedStates.get(state)) {
|
|
recursionStack.push_back(state);
|
|
iteratorRecursionStack.push_back(matrix.begin(state));
|
|
|
|
recursionStepForward:
|
|
while (!recursionStack.empty()) {
|
|
uint_fast64_t currentState = recursionStack.back();
|
|
typename storm::storage::SparseMatrix<T>::const_iterator successorIterator = iteratorRecursionStack.back();
|
|
|
|
visitedStates.set(currentState, true);
|
|
|
|
recursionStepBackward:
|
|
for (; successorIterator != matrix.end(currentState); ++successorIterator) {
|
|
if (!visitedStates.get(successorIterator->getColumn())) {
|
|
// Put unvisited successor on top of our recursion stack and remember that.
|
|
recursionStack.push_back(successorIterator->getColumn());
|
|
|
|
// Also, put initial value for iterator on corresponding recursion stack.
|
|
iteratorRecursionStack.push_back(matrix.begin(successorIterator->getColumn()));
|
|
|
|
goto recursionStepForward;
|
|
}
|
|
}
|
|
|
|
topologicalSort.push_back(currentState);
|
|
|
|
// If we reach this point, we have completed the recursive descent for the current state.
|
|
// That is, we need to pop it from the recursion stacks.
|
|
recursionStack.pop_back();
|
|
iteratorRecursionStack.pop_back();
|
|
|
|
// If there is at least one state under the current one in our recursion stack, we need
|
|
// to restore the topmost state as the current state and jump to the part after the
|
|
// original recursive call.
|
|
if (recursionStack.size() > 0) {
|
|
currentState = recursionStack.back();
|
|
successorIterator = iteratorRecursionStack.back();
|
|
|
|
goto recursionStepBackward;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
template <typename T>
|
|
std::vector<uint_fast64_t> getTopologicalSort(storm::storage::SparseMatrix<T> const& matrix, std::vector<uint64_t> const& firstStates) {
|
|
if (matrix.getRowCount() != matrix.getColumnCount()) {
|
|
STORM_LOG_ERROR("Provided matrix is required to be square.");
|
|
throw storm::exceptions::InvalidArgumentException() << "Provided matrix is required to be square.";
|
|
}
|
|
|
|
uint_fast64_t numberOfStates = matrix.getRowCount();
|
|
|
|
// Prepare the result. This relies on the matrix being square.
|
|
std::vector<uint_fast64_t> topologicalSort;
|
|
topologicalSort.reserve(numberOfStates);
|
|
|
|
// Prepare the stacks needed for recursion.
|
|
std::vector<uint_fast64_t> recursionStack;
|
|
recursionStack.reserve(matrix.getRowCount());
|
|
std::vector<typename storm::storage::SparseMatrix<T>::const_iterator> iteratorRecursionStack;
|
|
iteratorRecursionStack.reserve(numberOfStates);
|
|
|
|
// Perform a depth-first search over the given transitions and record states in the reverse order they were visited.
|
|
storm::storage::BitVector visitedStates(numberOfStates);
|
|
for (auto const state : firstStates ) {
|
|
topologicalSortHelper<T>(matrix, state, topologicalSort, recursionStack, iteratorRecursionStack, visitedStates);
|
|
}
|
|
for (uint_fast64_t state = 0; state < numberOfStates; ++state) {
|
|
topologicalSortHelper<T>(matrix, state, topologicalSort, recursionStack, iteratorRecursionStack, visitedStates);
|
|
}
|
|
|
|
return topologicalSort;
|
|
}
|
|
|
|
|
|
template storm::storage::BitVector getReachableStates(storm::storage::SparseMatrix<double> const& transitionMatrix, storm::storage::BitVector const& initialStates, storm::storage::BitVector const& constraintStates, storm::storage::BitVector const& targetStates, bool useStepBound, uint_fast64_t maximalSteps, boost::optional<storm::storage::BitVector> const& choiceFilter);
|
|
|
|
template storm::storage::BitVector getBsccCover(storm::storage::SparseMatrix<double> const& transitionMatrix);
|
|
|
|
template bool hasCycle(storm::storage::SparseMatrix<double> const& transitionMatrix, boost::optional<storm::storage::BitVector> const& subsystem);
|
|
|
|
template bool checkIfECWithChoiceExists(storm::storage::SparseMatrix<double> const& transitionMatrix, storm::storage::SparseMatrix<double> const& backwardTransitions, storm::storage::BitVector const& subsystem, storm::storage::BitVector const& choices);
|
|
|
|
template std::vector<uint_fast64_t> getDistances(storm::storage::SparseMatrix<double> const& transitionMatrix, storm::storage::BitVector const& initialStates, boost::optional<storm::storage::BitVector> const& subsystem);
|
|
|
|
|
|
template storm::storage::BitVector performProbGreater0(storm::storage::SparseMatrix<double> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, bool useStepBound = false, uint_fast64_t maximalSteps = 0);
|
|
|
|
template storm::storage::BitVector performProb1(storm::storage::SparseMatrix<double> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, storm::storage::BitVector const& statesWithProbabilityGreater0);
|
|
|
|
|
|
template storm::storage::BitVector performProb1(storm::storage::SparseMatrix<double> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates);
|
|
|
|
|
|
template std::pair<storm::storage::BitVector, storm::storage::BitVector> performProb01(storm::models::sparse::DeterministicModel<double> const& model, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates);
|
|
|
|
|
|
template std::pair<storm::storage::BitVector, storm::storage::BitVector> performProb01(storm::storage::SparseMatrix<double> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates);
|
|
|
|
|
|
|
|
template void computeSchedulerProbGreater0E(storm::storage::SparseMatrix<double> const& transitionMatrix, storm::storage::SparseMatrix<double> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, storm::storage::Scheduler<double>& scheduler, boost::optional<storm::storage::BitVector> const& rowFilter);
|
|
|
|
template void computeSchedulerProb0E(storm::storage::BitVector const& prob0EStates, storm::storage::SparseMatrix<double> const& transitionMatrix, storm::storage::Scheduler<double>& scheduler);
|
|
|
|
template void computeSchedulerRewInf(storm::storage::BitVector const& rewInfStates, storm::storage::SparseMatrix<double> const& transitionMatrix, storm::storage::Scheduler<double>& scheduler);
|
|
|
|
|
|
template void computeSchedulerProb1E(storm::storage::BitVector const& prob1EStates, storm::storage::SparseMatrix<double> const& transitionMatrix, storm::storage::SparseMatrix<double> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, storm::storage::Scheduler<double>& scheduler, boost::optional<storm::storage::BitVector> const& rowFilter = boost::none);
|
|
|
|
template storm::storage::BitVector performProbGreater0E(storm::storage::SparseMatrix<double> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, bool useStepBound = false, uint_fast64_t maximalSteps = 0) ;
|
|
|
|
template storm::storage::BitVector performProb0A(storm::storage::SparseMatrix<double> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates);
|
|
|
|
template storm::storage::BitVector performProb1E(storm::storage::SparseMatrix<double> const& transitionMatrix, std::vector<uint_fast64_t> const& nondeterministicChoiceIndices, storm::storage::SparseMatrix<double> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, boost::optional<storm::storage::BitVector> const& choiceConstraint = boost::none);
|
|
|
|
|
|
template storm::storage::BitVector performProb1E(storm::models::sparse::NondeterministicModel<double, storm::models::sparse::StandardRewardModel<double>> const& model, storm::storage::SparseMatrix<double> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates);
|
|
|
|
template std::pair<storm::storage::BitVector, storm::storage::BitVector> performProb01Max(storm::storage::SparseMatrix<double> const& transitionMatrix, std::vector<uint_fast64_t> const& nondeterministicChoiceIndices, storm::storage::SparseMatrix<double> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates) ;
|
|
|
|
|
|
template std::pair<storm::storage::BitVector, storm::storage::BitVector> performProb01Max(storm::models::sparse::NondeterministicModel<double, storm::models::sparse::StandardRewardModel<double>> const& model, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates) ;
|
|
|
|
template storm::storage::BitVector performProbGreater0A(storm::storage::SparseMatrix<double> const& transitionMatrix, std::vector<uint_fast64_t> const& nondeterministicChoiceIndices, storm::storage::SparseMatrix<double> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, bool useStepBound = false, uint_fast64_t maximalSteps = 0, boost::optional<storm::storage::BitVector> const& choiceConstraint = boost::none);
|
|
|
|
|
|
template storm::storage::BitVector performProb0E(storm::models::sparse::NondeterministicModel<double, storm::models::sparse::StandardRewardModel<double>> const& model, storm::storage::SparseMatrix<double> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates);
|
|
#ifdef STORM_HAVE_CARL
|
|
template storm::storage::BitVector performProb0E(storm::models::sparse::NondeterministicModel<double, storm::models::sparse::StandardRewardModel<storm::Interval>> const& model, storm::storage::SparseMatrix<double> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates);
|
|
#endif
|
|
template storm::storage::BitVector performProb0E(storm::storage::SparseMatrix<double> const& transitionMatrix, std::vector<uint_fast64_t> const& nondeterministicChoiceIndices, storm::storage::SparseMatrix<double> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates) ;
|
|
|
|
template storm::storage::BitVector performProb1A(storm::models::sparse::NondeterministicModel<double, storm::models::sparse::StandardRewardModel<double>> const& model, storm::storage::SparseMatrix<double> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates);
|
|
#ifdef STORM_HAVE_CARL
|
|
template storm::storage::BitVector performProb1A(storm::models::sparse::NondeterministicModel<double, storm::models::sparse::StandardRewardModel<storm::Interval>> const& model, storm::storage::SparseMatrix<double> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates);
|
|
#endif
|
|
template storm::storage::BitVector performProb1A( storm::storage::SparseMatrix<double> const& transitionMatrix, std::vector<uint_fast64_t> const& nondeterministicChoiceIndices, storm::storage::SparseMatrix<double> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates);
|
|
|
|
template std::pair<storm::storage::BitVector, storm::storage::BitVector> performProb01Min(storm::storage::SparseMatrix<double> const& transitionMatrix, std::vector<uint_fast64_t> const& nondeterministicChoiceIndices, storm::storage::SparseMatrix<double> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates) ;
|
|
|
|
|
|
template std::pair<storm::storage::BitVector, storm::storage::BitVector> performProb01Min(storm::models::sparse::NondeterministicModel<double, storm::models::sparse::StandardRewardModel<double>> const& model, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates);
|
|
#ifdef STORM_HAVE_CARL
|
|
template std::pair<storm::storage::BitVector, storm::storage::BitVector> performProb01Min(storm::models::sparse::NondeterministicModel<double, storm::models::sparse::StandardRewardModel<storm::Interval>> const& model, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates);
|
|
#endif
|
|
|
|
template ExplicitGameProb01Result performProb0(storm::storage::SparseMatrix<double> const& transitionMatrix, std::vector<uint64_t> const& player1RowGrouping, storm::storage::SparseMatrix<double> const& player1BackwardTransitions, std::vector<uint64_t> const& player2BackwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, storm::OptimizationDirection const& player1Direction, storm::OptimizationDirection const& player2Direction, storm::abstraction::ExplicitGameStrategyPair* strategyPair);
|
|
|
|
template ExplicitGameProb01Result performProb1(storm::storage::SparseMatrix<double> const& transitionMatrix, std::vector<uint64_t> const& player1RowGrouping, storm::storage::SparseMatrix<double> const& player1BackwardTransitions, std::vector<uint64_t> const& player2BackwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, storm::OptimizationDirection const& player1Direction, storm::OptimizationDirection const& player2Direction, storm::abstraction::ExplicitGameStrategyPair* strategyPair, boost::optional<storm::storage::BitVector> const& player1Candidates);
|
|
|
|
template std::vector<uint_fast64_t> getTopologicalSort(storm::storage::SparseMatrix<double> const& matrix, std::vector<uint64_t> const& firstStates) ;
|
|
|
|
// Instantiations for storm::RationalNumber.
|
|
#ifdef STORM_HAVE_CARL
|
|
template storm::storage::BitVector getReachableStates(storm::storage::SparseMatrix<storm::RationalNumber> const& transitionMatrix, storm::storage::BitVector const& initialStates, storm::storage::BitVector const& constraintStates, storm::storage::BitVector const& targetStates, bool useStepBound, uint_fast64_t maximalSteps, boost::optional<storm::storage::BitVector> const& choiceFilter);
|
|
|
|
template storm::storage::BitVector getBsccCover(storm::storage::SparseMatrix<storm::RationalNumber> const& transitionMatrix);
|
|
|
|
template bool hasCycle(storm::storage::SparseMatrix<storm::RationalNumber> const& transitionMatrix, boost::optional<storm::storage::BitVector> const& subsystem);
|
|
|
|
template bool checkIfECWithChoiceExists(storm::storage::SparseMatrix<storm::RationalNumber> const& transitionMatrix, storm::storage::SparseMatrix<storm::RationalNumber> const& backwardTransitions, storm::storage::BitVector const& subsystem, storm::storage::BitVector const& choices);
|
|
|
|
template std::vector<uint_fast64_t> getDistances(storm::storage::SparseMatrix<storm::RationalNumber> const& transitionMatrix, storm::storage::BitVector const& initialStates, boost::optional<storm::storage::BitVector> const& subsystem);
|
|
|
|
template storm::storage::BitVector performProbGreater0(storm::storage::SparseMatrix<storm::RationalNumber> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, bool useStepBound = false, uint_fast64_t maximalSteps = 0);
|
|
|
|
template storm::storage::BitVector performProb1(storm::storage::SparseMatrix<storm::RationalNumber> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, storm::storage::BitVector const& statesWithProbabilityGreater0);
|
|
|
|
template storm::storage::BitVector performProb1(storm::storage::SparseMatrix<storm::RationalNumber> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates);
|
|
|
|
template std::pair<storm::storage::BitVector, storm::storage::BitVector> performProb01(storm::models::sparse::DeterministicModel<storm::RationalNumber> const& model, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates);
|
|
|
|
template std::pair<storm::storage::BitVector, storm::storage::BitVector> performProb01(storm::storage::SparseMatrix<storm::RationalNumber> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates);
|
|
|
|
template void computeSchedulerProbGreater0E(storm::storage::SparseMatrix<storm::RationalNumber> const& transitionMatrix, storm::storage::SparseMatrix<storm::RationalNumber> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, storm::storage::Scheduler<storm::RationalNumber>& scheduler, boost::optional<storm::storage::BitVector> const& rowFilter);
|
|
|
|
template void computeSchedulerProb0E(storm::storage::BitVector const& prob0EStates, storm::storage::SparseMatrix<storm::RationalNumber> const& transitionMatrix, storm::storage::Scheduler<storm::RationalNumber>& scheduler);
|
|
|
|
template void computeSchedulerRewInf(storm::storage::BitVector const& rewInfStates, storm::storage::SparseMatrix<storm::RationalNumber> const& transitionMatrix, storm::storage::Scheduler<storm::RationalNumber>& scheduler);
|
|
|
|
template void computeSchedulerProb1E(storm::storage::BitVector const& prob1EStates, storm::storage::SparseMatrix<storm::RationalNumber> const& transitionMatrix, storm::storage::SparseMatrix<storm::RationalNumber> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, storm::storage::Scheduler<storm::RationalNumber>& scheduler, boost::optional<storm::storage::BitVector> const& rowFilter = boost::none);
|
|
|
|
template storm::storage::BitVector performProbGreater0E(storm::storage::SparseMatrix<storm::RationalNumber> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, bool useStepBound = false, uint_fast64_t maximalSteps = 0) ;
|
|
|
|
template storm::storage::BitVector performProb0A(storm::storage::SparseMatrix<storm::RationalNumber> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates);
|
|
|
|
template storm::storage::BitVector performProb1E(storm::storage::SparseMatrix<storm::RationalNumber> const& transitionMatrix, std::vector<uint_fast64_t> const& nondeterministicChoiceIndices, storm::storage::SparseMatrix<storm::RationalNumber> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, boost::optional<storm::storage::BitVector> const& choiceConstraint = boost::none);
|
|
|
|
template storm::storage::BitVector performProb1E(storm::models::sparse::NondeterministicModel<storm::RationalNumber> const& model, storm::storage::SparseMatrix<storm::RationalNumber> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates);
|
|
|
|
template std::pair<storm::storage::BitVector, storm::storage::BitVector> performProb01Max(storm::storage::SparseMatrix<storm::RationalNumber> const& transitionMatrix, std::vector<uint_fast64_t> const& nondeterministicChoiceIndices, storm::storage::SparseMatrix<storm::RationalNumber> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates) ;
|
|
|
|
template std::pair<storm::storage::BitVector, storm::storage::BitVector> performProb01Max(storm::models::sparse::NondeterministicModel<storm::RationalNumber> const& model, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates) ;
|
|
|
|
template storm::storage::BitVector performProbGreater0A(storm::storage::SparseMatrix<storm::RationalNumber> const& transitionMatrix, std::vector<uint_fast64_t> const& nondeterministicChoiceIndices, storm::storage::SparseMatrix<storm::RationalNumber> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, bool useStepBound = false, uint_fast64_t maximalSteps = 0, boost::optional<storm::storage::BitVector> const& choiceConstraint = boost::none);
|
|
|
|
template storm::storage::BitVector performProb0E(storm::models::sparse::NondeterministicModel<storm::RationalNumber> const& model, storm::storage::SparseMatrix<storm::RationalNumber> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates);
|
|
|
|
template storm::storage::BitVector performProb0E(storm::storage::SparseMatrix<storm::RationalNumber> const& transitionMatrix, std::vector<uint_fast64_t> const& nondeterministicChoiceIndices, storm::storage::SparseMatrix<storm::RationalNumber> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates) ;
|
|
|
|
template storm::storage::BitVector performProb1A( storm::storage::SparseMatrix<storm::RationalNumber> const& transitionMatrix, std::vector<uint_fast64_t> const& nondeterministicChoiceIndices, storm::storage::SparseMatrix<storm::RationalNumber> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates);
|
|
|
|
template std::pair<storm::storage::BitVector, storm::storage::BitVector> performProb01Min(storm::storage::SparseMatrix<storm::RationalNumber> const& transitionMatrix, std::vector<uint_fast64_t> const& nondeterministicChoiceIndices, storm::storage::SparseMatrix<storm::RationalNumber> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates) ;
|
|
|
|
template std::pair<storm::storage::BitVector, storm::storage::BitVector> performProb01Min(storm::models::sparse::NondeterministicModel<storm::RationalNumber> const& model, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates);
|
|
|
|
template ExplicitGameProb01Result performProb0(storm::storage::SparseMatrix<storm::RationalNumber> const& transitionMatrix, std::vector<uint64_t> const& player1RowGrouping, storm::storage::SparseMatrix<storm::RationalNumber> const& player1BackwardTransitions, std::vector<uint64_t> const& player2BackwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, storm::OptimizationDirection const& player1Direction, storm::OptimizationDirection const& player2Direction, storm::abstraction::ExplicitGameStrategyPair* strategyPair);
|
|
|
|
template ExplicitGameProb01Result performProb1(storm::storage::SparseMatrix<storm::RationalNumber> const& transitionMatrix, std::vector<uint64_t> const& player1RowGrouping, storm::storage::SparseMatrix<storm::RationalNumber> const& player1BackwardTransitions, std::vector<uint64_t> const& player2BackwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, storm::OptimizationDirection const& player1Direction, storm::OptimizationDirection const& player2Direction, storm::abstraction::ExplicitGameStrategyPair* strategyPair, boost::optional<storm::storage::BitVector> const& player1Candidates);
|
|
|
|
template std::vector<uint_fast64_t> getTopologicalSort(storm::storage::SparseMatrix<storm::RationalNumber> const& matrix, std::vector<uint64_t> const& firstStates);
|
|
// End of instantiations for storm::RationalNumber.
|
|
|
|
template storm::storage::BitVector getReachableStates(storm::storage::SparseMatrix<storm::RationalFunction> const& transitionMatrix, storm::storage::BitVector const& initialStates, storm::storage::BitVector const& constraintStates, storm::storage::BitVector const& targetStates, bool useStepBound, uint_fast64_t maximalSteps, boost::optional<storm::storage::BitVector> const& choiceFilter);
|
|
|
|
template storm::storage::BitVector getBsccCover(storm::storage::SparseMatrix<storm::RationalFunction> const& transitionMatrix);
|
|
|
|
template bool hasCycle(storm::storage::SparseMatrix<storm::RationalFunction> const& transitionMatrix, boost::optional<storm::storage::BitVector> const& subsystem);
|
|
|
|
template bool checkIfECWithChoiceExists(storm::storage::SparseMatrix<storm::RationalFunction> const& transitionMatrix, storm::storage::SparseMatrix<storm::RationalFunction> const& backwardTransitions, storm::storage::BitVector const& subsystem, storm::storage::BitVector const& choices);
|
|
|
|
template std::vector<uint_fast64_t> getDistances(storm::storage::SparseMatrix<storm::RationalFunction> const& transitionMatrix, storm::storage::BitVector const& initialStates, boost::optional<storm::storage::BitVector> const& subsystem);
|
|
|
|
|
|
template storm::storage::BitVector performProbGreater0(storm::storage::SparseMatrix<storm::RationalFunction> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, bool useStepBound = false, uint_fast64_t maximalSteps = 0);
|
|
|
|
template storm::storage::BitVector performProb1(storm::storage::SparseMatrix<storm::RationalFunction> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, storm::storage::BitVector const& statesWithProbabilityGreater0);
|
|
|
|
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template storm::storage::BitVector performProb1(storm::storage::SparseMatrix<storm::RationalFunction> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates);
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template std::pair<storm::storage::BitVector, storm::storage::BitVector> performProb01(storm::models::sparse::DeterministicModel<storm::RationalFunction> const& model, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates);
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template std::pair<storm::storage::BitVector, storm::storage::BitVector> performProb01(storm::storage::SparseMatrix<storm::RationalFunction> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates);
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template storm::storage::BitVector performProbGreater0E(storm::storage::SparseMatrix<storm::RationalFunction> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, bool useStepBound = false, uint_fast64_t maximalSteps = 0) ;
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template storm::storage::BitVector performProb0A(storm::storage::SparseMatrix<storm::RationalFunction> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates);
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template storm::storage::BitVector performProb1E(storm::storage::SparseMatrix<storm::RationalFunction> const& transitionMatrix, std::vector<uint_fast64_t> const& nondeterministicChoiceIndices, storm::storage::SparseMatrix<storm::RationalFunction> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, boost::optional<storm::storage::BitVector> const& choiceConstraint = boost::none);
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template storm::storage::BitVector performProb1E(storm::models::sparse::NondeterministicModel<storm::RationalFunction> const& model, storm::storage::SparseMatrix<storm::RationalFunction> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates);
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template std::pair<storm::storage::BitVector, storm::storage::BitVector> performProb01Max(storm::storage::SparseMatrix<storm::RationalFunction> const& transitionMatrix, std::vector<uint_fast64_t> const& nondeterministicChoiceIndices, storm::storage::SparseMatrix<storm::RationalFunction> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates) ;
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template std::pair<storm::storage::BitVector, storm::storage::BitVector> performProb01Max(storm::models::sparse::NondeterministicModel<storm::RationalFunction> const& model, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates) ;
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template storm::storage::BitVector performProbGreater0A(storm::storage::SparseMatrix<storm::RationalFunction> const& transitionMatrix, std::vector<uint_fast64_t> const& nondeterministicChoiceIndices, storm::storage::SparseMatrix<storm::RationalFunction> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, bool useStepBound = false, uint_fast64_t maximalSteps = 0, boost::optional<storm::storage::BitVector> const& choiceConstraint = boost::none);
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template storm::storage::BitVector performProb0E(storm::models::sparse::NondeterministicModel<storm::RationalFunction> const& model, storm::storage::SparseMatrix<storm::RationalFunction> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates);
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template storm::storage::BitVector performProb0E(storm::storage::SparseMatrix<storm::RationalFunction> const& transitionMatrix, std::vector<uint_fast64_t> const& nondeterministicChoiceIndices, storm::storage::SparseMatrix<storm::RationalFunction> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates) ;
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template storm::storage::BitVector performProb1A(storm::models::sparse::NondeterministicModel<storm::RationalFunction> const& model, storm::storage::SparseMatrix<storm::RationalFunction> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates);
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template storm::storage::BitVector performProb1A( storm::storage::SparseMatrix<storm::RationalFunction> const& transitionMatrix, std::vector<uint_fast64_t> const& nondeterministicChoiceIndices, storm::storage::SparseMatrix<storm::RationalFunction> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates);
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template std::pair<storm::storage::BitVector, storm::storage::BitVector> performProb01Min(storm::storage::SparseMatrix<storm::RationalFunction> const& transitionMatrix, std::vector<uint_fast64_t> const& nondeterministicChoiceIndices, storm::storage::SparseMatrix<storm::RationalFunction> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates) ;
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template std::pair<storm::storage::BitVector, storm::storage::BitVector> performProb01Min(storm::models::sparse::NondeterministicModel<storm::RationalFunction> const& model, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates);
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template std::vector<uint_fast64_t> getTopologicalSort(storm::storage::SparseMatrix<storm::RationalFunction> const& matrix, std::vector<uint64_t> const& firstStates);
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#endif
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// Instantiations for CUDD.
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template storm::dd::Bdd<storm::dd::DdType::CUDD> performProbGreater0(storm::models::symbolic::Model<storm::dd::DdType::CUDD, double> const& model, storm::dd::Bdd<storm::dd::DdType::CUDD> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::CUDD> const& phiStates, storm::dd::Bdd<storm::dd::DdType::CUDD> const& psiStates, boost::optional<uint_fast64_t> const& stepBound = boost::optional<uint_fast64_t>());
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template storm::dd::Bdd<storm::dd::DdType::CUDD> performProb1(storm::models::symbolic::Model<storm::dd::DdType::CUDD, double> const& model, storm::dd::Bdd<storm::dd::DdType::CUDD> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::CUDD> const& phiStates, storm::dd::Bdd<storm::dd::DdType::CUDD> const& psiStates, storm::dd::Bdd<storm::dd::DdType::CUDD> const& statesWithProbabilityGreater0);
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template storm::dd::Bdd<storm::dd::DdType::CUDD> performProb1(storm::models::symbolic::Model<storm::dd::DdType::CUDD, double> const& model, storm::dd::Bdd<storm::dd::DdType::CUDD> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::CUDD> const& phiStates, storm::dd::Bdd<storm::dd::DdType::CUDD> const& psiStates);
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template std::pair<storm::dd::Bdd<storm::dd::DdType::CUDD>, storm::dd::Bdd<storm::dd::DdType::CUDD>> performProb01(storm::models::symbolic::DeterministicModel<storm::dd::DdType::CUDD, double> const& model, storm::dd::Bdd<storm::dd::DdType::CUDD> const& phiStates, storm::dd::Bdd<storm::dd::DdType::CUDD> const& psiStates);
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template std::pair<storm::dd::Bdd<storm::dd::DdType::CUDD>, storm::dd::Bdd<storm::dd::DdType::CUDD>> performProb01(storm::models::symbolic::Model<storm::dd::DdType::CUDD, double> const& model, storm::dd::Bdd<storm::dd::DdType::CUDD> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::CUDD> const& phiStates, storm::dd::Bdd<storm::dd::DdType::CUDD> const& psiStates);
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template storm::dd::Bdd<storm::dd::DdType::CUDD> computeSchedulerProbGreater0E(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::CUDD, double> const& model, storm::dd::Bdd<storm::dd::DdType::CUDD> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::CUDD> const& phiStates, storm::dd::Bdd<storm::dd::DdType::CUDD> const& psiStates);
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template storm::dd::Bdd<storm::dd::DdType::CUDD> performProbGreater0E(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::CUDD, double> const& model, storm::dd::Bdd<storm::dd::DdType::CUDD> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::CUDD> const& phiStates, storm::dd::Bdd<storm::dd::DdType::CUDD> const& psiStates);
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template storm::dd::Bdd<storm::dd::DdType::CUDD> performProb0A(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::CUDD, double> const& model, storm::dd::Bdd<storm::dd::DdType::CUDD> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::CUDD> const& phiStates, storm::dd::Bdd<storm::dd::DdType::CUDD> const& psiStates);
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template storm::dd::Bdd<storm::dd::DdType::CUDD> performProbGreater0A(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::CUDD, double> const& model, storm::dd::Bdd<storm::dd::DdType::CUDD> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::CUDD> const& phiStates, storm::dd::Bdd<storm::dd::DdType::CUDD> const& psiStates);
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template storm::dd::Bdd<storm::dd::DdType::CUDD> performProb0E(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::CUDD, double> const& model, storm::dd::Bdd<storm::dd::DdType::CUDD> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::CUDD> const& phiStates, storm::dd::Bdd<storm::dd::DdType::CUDD> const& psiStates);
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template storm::dd::Bdd<storm::dd::DdType::CUDD> performProb1A(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::CUDD, double> const& model, storm::dd::Bdd<storm::dd::DdType::CUDD> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::CUDD> const& psiStates, storm::dd::Bdd<storm::dd::DdType::CUDD> const& statesWithProbabilityGreater0A);
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template storm::dd::Bdd<storm::dd::DdType::CUDD> performProb1E(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::CUDD, double> const& model, storm::dd::Bdd<storm::dd::DdType::CUDD> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::CUDD> const& phiStates, storm::dd::Bdd<storm::dd::DdType::CUDD> const& psiStates, storm::dd::Bdd<storm::dd::DdType::CUDD> const& statesWithProbabilityGreater0E);
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template storm::dd::Bdd<storm::dd::DdType::CUDD> computeSchedulerProb1E(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::CUDD, double> const& model, storm::dd::Bdd<storm::dd::DdType::CUDD> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::CUDD> const& phiStates, storm::dd::Bdd<storm::dd::DdType::CUDD> const& psiStates, storm::dd::Bdd<storm::dd::DdType::CUDD> const& statesWithProbability1E);
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template std::pair<storm::dd::Bdd<storm::dd::DdType::CUDD>, storm::dd::Bdd<storm::dd::DdType::CUDD>> performProb01Max(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::CUDD, double> const& model, storm::dd::Bdd<storm::dd::DdType::CUDD> const& phiStates, storm::dd::Bdd<storm::dd::DdType::CUDD> const& psiStates);
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template std::pair<storm::dd::Bdd<storm::dd::DdType::CUDD>, storm::dd::Bdd<storm::dd::DdType::CUDD>> performProb01Max(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::CUDD, double> const& model, storm::dd::Bdd<storm::dd::DdType::CUDD> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::CUDD> const& phiStates, storm::dd::Bdd<storm::dd::DdType::CUDD> const& psiStates);
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template std::pair<storm::dd::Bdd<storm::dd::DdType::CUDD>, storm::dd::Bdd<storm::dd::DdType::CUDD>> performProb01Min(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::CUDD, double> const& model, storm::dd::Bdd<storm::dd::DdType::CUDD> const& phiStates, storm::dd::Bdd<storm::dd::DdType::CUDD> const& psiStates);
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template std::pair<storm::dd::Bdd<storm::dd::DdType::CUDD>, storm::dd::Bdd<storm::dd::DdType::CUDD>> performProb01Min(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::CUDD, double> const& model, storm::dd::Bdd<storm::dd::DdType::CUDD> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::CUDD> const& phiStates, storm::dd::Bdd<storm::dd::DdType::CUDD> const& psiStates);
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template SymbolicGameProb01Result<storm::dd::DdType::CUDD> performProb0(storm::models::symbolic::StochasticTwoPlayerGame<storm::dd::DdType::CUDD, double> const& model, storm::dd::Bdd<storm::dd::DdType::CUDD> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::CUDD> const& phiStates, storm::dd::Bdd<storm::dd::DdType::CUDD> const& psiStates, storm::OptimizationDirection const& player1Strategy, storm::OptimizationDirection const& player2Strategy, bool producePlayer1Strategy, bool producePlayer2Strategy);
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template SymbolicGameProb01Result<storm::dd::DdType::CUDD> performProb1(storm::models::symbolic::StochasticTwoPlayerGame<storm::dd::DdType::CUDD, double> const& model, storm::dd::Bdd<storm::dd::DdType::CUDD> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::CUDD> const& phiStates, storm::dd::Bdd<storm::dd::DdType::CUDD> const& psiStates, storm::OptimizationDirection const& player1Strategy, storm::OptimizationDirection const& player2Strategy, bool producePlayer1Strategy, bool producePlayer2Strategy, boost::optional<storm::dd::Bdd<storm::dd::DdType::CUDD>> const& player1Candidates);
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// Instantiations for Sylvan (double).
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template storm::dd::Bdd<storm::dd::DdType::Sylvan> performProbGreater0(storm::models::symbolic::Model<storm::dd::DdType::Sylvan, double> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates, boost::optional<uint_fast64_t> const& stepBound = boost::optional<uint_fast64_t>());
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template storm::dd::Bdd<storm::dd::DdType::Sylvan> performProb1(storm::models::symbolic::Model<storm::dd::DdType::Sylvan, double> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& statesWithProbabilityGreater0);
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template storm::dd::Bdd<storm::dd::DdType::Sylvan> performProb1(storm::models::symbolic::Model<storm::dd::DdType::Sylvan, double> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates);
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template std::pair<storm::dd::Bdd<storm::dd::DdType::Sylvan>, storm::dd::Bdd<storm::dd::DdType::Sylvan>> performProb01(storm::models::symbolic::DeterministicModel<storm::dd::DdType::Sylvan, double> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates);
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template std::pair<storm::dd::Bdd<storm::dd::DdType::Sylvan>, storm::dd::Bdd<storm::dd::DdType::Sylvan>> performProb01(storm::models::symbolic::Model<storm::dd::DdType::Sylvan, double> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates);
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template storm::dd::Bdd<storm::dd::DdType::Sylvan> computeSchedulerProbGreater0E(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::Sylvan, double> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates);
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template storm::dd::Bdd<storm::dd::DdType::Sylvan> performProbGreater0E(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::Sylvan, double> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates);
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template storm::dd::Bdd<storm::dd::DdType::Sylvan> performProb0A(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::Sylvan, double> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates);
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template storm::dd::Bdd<storm::dd::DdType::Sylvan> performProbGreater0A(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::Sylvan, double> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates);
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template storm::dd::Bdd<storm::dd::DdType::Sylvan> performProb0E(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::Sylvan, double> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates);
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template storm::dd::Bdd<storm::dd::DdType::Sylvan> performProb1A(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::Sylvan, double> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& statesWithProbabilityGreater0A);
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template storm::dd::Bdd<storm::dd::DdType::Sylvan> performProb1E(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::Sylvan, double> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& statesWithProbabilityGreater0E);
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template storm::dd::Bdd<storm::dd::DdType::Sylvan> computeSchedulerProb1E(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::Sylvan, double> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& statesWithProbability1E);
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template std::pair<storm::dd::Bdd<storm::dd::DdType::Sylvan>, storm::dd::Bdd<storm::dd::DdType::Sylvan>> performProb01Max(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::Sylvan, double> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates);
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template std::pair<storm::dd::Bdd<storm::dd::DdType::Sylvan>, storm::dd::Bdd<storm::dd::DdType::Sylvan>> performProb01Max(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::Sylvan, double> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates);
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template std::pair<storm::dd::Bdd<storm::dd::DdType::Sylvan>, storm::dd::Bdd<storm::dd::DdType::Sylvan>> performProb01Min(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::Sylvan, double> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates);
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template std::pair<storm::dd::Bdd<storm::dd::DdType::Sylvan>, storm::dd::Bdd<storm::dd::DdType::Sylvan>> performProb01Min(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::Sylvan, double> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates);
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template SymbolicGameProb01Result<storm::dd::DdType::Sylvan> performProb0(storm::models::symbolic::StochasticTwoPlayerGame<storm::dd::DdType::Sylvan> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates, storm::OptimizationDirection const& player1Strategy, storm::OptimizationDirection const& player2Strategy, bool producePlayer1Strategy, bool producePlayer2Strategy);
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template SymbolicGameProb01Result<storm::dd::DdType::Sylvan> performProb1(storm::models::symbolic::StochasticTwoPlayerGame<storm::dd::DdType::Sylvan> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates, storm::OptimizationDirection const& player1Strategy, storm::OptimizationDirection const& player2Strategy, bool producePlayer1Strategy, bool producePlayer2Strategy, boost::optional<storm::dd::Bdd<storm::dd::DdType::Sylvan>> const& player1Candidates);
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// Instantiations for Sylvan (rational number).
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template storm::dd::Bdd<storm::dd::DdType::Sylvan> performProbGreater0(storm::models::symbolic::Model<storm::dd::DdType::Sylvan, storm::RationalNumber> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates, boost::optional<uint_fast64_t> const& stepBound = boost::optional<uint_fast64_t>());
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template storm::dd::Bdd<storm::dd::DdType::Sylvan> performProb1(storm::models::symbolic::Model<storm::dd::DdType::Sylvan, storm::RationalNumber> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& statesWithProbabilityGreater0);
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template storm::dd::Bdd<storm::dd::DdType::Sylvan> performProb1(storm::models::symbolic::Model<storm::dd::DdType::Sylvan, storm::RationalNumber> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates);
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template std::pair<storm::dd::Bdd<storm::dd::DdType::Sylvan>, storm::dd::Bdd<storm::dd::DdType::Sylvan>> performProb01(storm::models::symbolic::DeterministicModel<storm::dd::DdType::Sylvan, storm::RationalNumber> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates);
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template std::pair<storm::dd::Bdd<storm::dd::DdType::Sylvan>, storm::dd::Bdd<storm::dd::DdType::Sylvan>> performProb01(storm::models::symbolic::Model<storm::dd::DdType::Sylvan, storm::RationalNumber> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates);
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template storm::dd::Bdd<storm::dd::DdType::Sylvan> computeSchedulerProbGreater0E(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::Sylvan, storm::RationalNumber> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates);
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template storm::dd::Bdd<storm::dd::DdType::Sylvan> performProbGreater0E(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::Sylvan, storm::RationalNumber> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates);
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template storm::dd::Bdd<storm::dd::DdType::Sylvan> performProb0A(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::Sylvan, storm::RationalNumber> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates);
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template storm::dd::Bdd<storm::dd::DdType::Sylvan> performProbGreater0A(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::Sylvan, storm::RationalNumber> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates);
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template storm::dd::Bdd<storm::dd::DdType::Sylvan> performProb0E(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::Sylvan, storm::RationalNumber> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates);
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template storm::dd::Bdd<storm::dd::DdType::Sylvan> performProb1A(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::Sylvan, storm::RationalNumber> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& statesWithProbabilityGreater0A);
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template storm::dd::Bdd<storm::dd::DdType::Sylvan> performProb1E(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::Sylvan, storm::RationalNumber> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& statesWithProbabilityGreater0E);
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template storm::dd::Bdd<storm::dd::DdType::Sylvan> computeSchedulerProb1E(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::Sylvan, storm::RationalNumber> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& statesWithProbability1E);
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template std::pair<storm::dd::Bdd<storm::dd::DdType::Sylvan>, storm::dd::Bdd<storm::dd::DdType::Sylvan>> performProb01Max(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::Sylvan, storm::RationalNumber> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates);
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template std::pair<storm::dd::Bdd<storm::dd::DdType::Sylvan>, storm::dd::Bdd<storm::dd::DdType::Sylvan>> performProb01Max(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::Sylvan, storm::RationalNumber> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates);
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template std::pair<storm::dd::Bdd<storm::dd::DdType::Sylvan>, storm::dd::Bdd<storm::dd::DdType::Sylvan>> performProb01Min(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::Sylvan, storm::RationalNumber> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates);
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template std::pair<storm::dd::Bdd<storm::dd::DdType::Sylvan>, storm::dd::Bdd<storm::dd::DdType::Sylvan>> performProb01Min(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::Sylvan, storm::RationalNumber> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates);
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template SymbolicGameProb01Result<storm::dd::DdType::Sylvan> performProb0(storm::models::symbolic::StochasticTwoPlayerGame<storm::dd::DdType::Sylvan, storm::RationalNumber> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates, storm::OptimizationDirection const& player1Strategy, storm::OptimizationDirection const& player2Strategy, bool producePlayer1Strategy, bool producePlayer2Strategy);
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template SymbolicGameProb01Result<storm::dd::DdType::Sylvan> performProb1(storm::models::symbolic::StochasticTwoPlayerGame<storm::dd::DdType::Sylvan, storm::RationalNumber> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates, storm::OptimizationDirection const& player1Strategy, storm::OptimizationDirection const& player2Strategy, bool producePlayer1Strategy, bool producePlayer2Strategy, boost::optional<storm::dd::Bdd<storm::dd::DdType::Sylvan>> const& player1Candidates);
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// Instantiations for Sylvan (rational function).
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template storm::dd::Bdd<storm::dd::DdType::Sylvan> performProbGreater0(storm::models::symbolic::Model<storm::dd::DdType::Sylvan, storm::RationalFunction> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates, boost::optional<uint_fast64_t> const& stepBound = boost::optional<uint_fast64_t>());
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template storm::dd::Bdd<storm::dd::DdType::Sylvan> performProb1(storm::models::symbolic::Model<storm::dd::DdType::Sylvan, storm::RationalFunction> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& statesWithProbabilityGreater0);
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template storm::dd::Bdd<storm::dd::DdType::Sylvan> performProb1(storm::models::symbolic::Model<storm::dd::DdType::Sylvan, storm::RationalFunction> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates);
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template std::pair<storm::dd::Bdd<storm::dd::DdType::Sylvan>, storm::dd::Bdd<storm::dd::DdType::Sylvan>> performProb01(storm::models::symbolic::DeterministicModel<storm::dd::DdType::Sylvan, storm::RationalFunction> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates);
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template std::pair<storm::dd::Bdd<storm::dd::DdType::Sylvan>, storm::dd::Bdd<storm::dd::DdType::Sylvan>> performProb01(storm::models::symbolic::Model<storm::dd::DdType::Sylvan, storm::RationalFunction> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates);
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template storm::dd::Bdd<storm::dd::DdType::Sylvan> computeSchedulerProbGreater0E(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::Sylvan, storm::RationalFunction> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates);
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template storm::dd::Bdd<storm::dd::DdType::Sylvan> performProbGreater0E(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::Sylvan, storm::RationalFunction> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates);
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template storm::dd::Bdd<storm::dd::DdType::Sylvan> performProb0A(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::Sylvan, storm::RationalFunction> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates);
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template storm::dd::Bdd<storm::dd::DdType::Sylvan> performProbGreater0A(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::Sylvan, storm::RationalFunction> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates);
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template storm::dd::Bdd<storm::dd::DdType::Sylvan> performProb0E(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::Sylvan, storm::RationalFunction> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates);
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template storm::dd::Bdd<storm::dd::DdType::Sylvan> performProb1A(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::Sylvan, storm::RationalFunction> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& statesWithProbabilityGreater0A);
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template storm::dd::Bdd<storm::dd::DdType::Sylvan> performProb1E(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::Sylvan, storm::RationalFunction> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& statesWithProbabilityGreater0E);
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template storm::dd::Bdd<storm::dd::DdType::Sylvan> computeSchedulerProb1E(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::Sylvan, storm::RationalFunction> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& statesWithProbability1E);
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template std::pair<storm::dd::Bdd<storm::dd::DdType::Sylvan>, storm::dd::Bdd<storm::dd::DdType::Sylvan>> performProb01Max(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::Sylvan, storm::RationalFunction> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates);
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template std::pair<storm::dd::Bdd<storm::dd::DdType::Sylvan>, storm::dd::Bdd<storm::dd::DdType::Sylvan>> performProb01Max(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::Sylvan, storm::RationalFunction> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates);
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template std::pair<storm::dd::Bdd<storm::dd::DdType::Sylvan>, storm::dd::Bdd<storm::dd::DdType::Sylvan>> performProb01Min(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::Sylvan, storm::RationalFunction> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates);
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template std::pair<storm::dd::Bdd<storm::dd::DdType::Sylvan>, storm::dd::Bdd<storm::dd::DdType::Sylvan>> performProb01Min(storm::models::symbolic::NondeterministicModel<storm::dd::DdType::Sylvan, storm::RationalFunction> const& model, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitionMatrix, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& phiStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& psiStates);
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} // namespace graph
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} // namespace utility
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} // namespace storm
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