#include "src/solver/GameSolver.h" namespace storm { namespace solver { GameSolver::GameSolver(storm::storage::SparseMatrix const& player1Matrix, storm::storage::SparseMatrix const& player2Matrix) : AbstractGameSolver(), player1Matrix(player1Matrix), player2Matrix(player2Matrix) { // Intentionally left empty. } GameSolver::GameSolver(storm::storage::SparseMatrix const& player1Matrix, storm::storage::SparseMatrix const& player2Matrix, double precision, uint_fast64_t maximalNumberOfIterations, bool relative) : AbstractGameSolver(precision, maximalNumberOfIterations, relative), player1Matrix(player1Matrix), player2Matrix(player2Matrix) { // Intentionally left empty. } void GameSolver::solveGame(OptimizationDirection player1Goal, OptimizationDirection player2Goal, std::vector& x, storm::dd::Add const& b) const { // TODO } } }