#include "storm/modelchecker/prctl/helper/SparseMdpPrctlHelper.h" #include <boost/container/flat_map.hpp> #include "storm/modelchecker/results/ExplicitQuantitativeCheckResult.h" #include "storm/modelchecker/hints/ExplicitModelCheckerHint.h" #include "storm/models/sparse/StandardRewardModel.h" #include "storm/storage/MaximalEndComponentDecomposition.h" #include "storm/utility/macros.h" #include "storm/utility/vector.h" #include "storm/utility/graph.h" #include "storm/storage/expressions/Variable.h" #include "storm/storage/expressions/Expression.h" #include "storm/storage/Scheduler.h" #include "storm/solver/MinMaxLinearEquationSolver.h" #include "storm/solver/LpSolver.h" #include "storm/settings/SettingsManager.h" #include "storm/settings/modules/MinMaxEquationSolverSettings.h" #include "storm/exceptions/InvalidStateException.h" #include "storm/exceptions/InvalidPropertyException.h" #include "storm/exceptions/InvalidSettingsException.h" #include "storm/exceptions/IllegalFunctionCallException.h" #include "storm/exceptions/IllegalArgumentException.h" #include "storm/exceptions/UncheckedRequirementException.h" #include "storm/exceptions/NotSupportedException.h" namespace storm { namespace modelchecker { namespace helper { template<typename ValueType> std::vector<ValueType> SparseMdpPrctlHelper<ValueType>::computeBoundedUntilProbabilities(OptimizationDirection dir, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, uint_fast64_t stepBound, storm::solver::MinMaxLinearEquationSolverFactory<ValueType> const& minMaxLinearEquationSolverFactory, ModelCheckerHint const& hint) { std::vector<ValueType> result(transitionMatrix.getRowGroupCount(), storm::utility::zero<ValueType>()); // Determine the states that have 0 probability of reaching the target states. storm::storage::BitVector maybeStates; if (hint.isExplicitModelCheckerHint() && hint.template asExplicitModelCheckerHint<ValueType>().getComputeOnlyMaybeStates()) { maybeStates = hint.template asExplicitModelCheckerHint<ValueType>().getMaybeStates(); } else { if (dir == OptimizationDirection::Minimize) { maybeStates = storm::utility::graph::performProbGreater0A(transitionMatrix, transitionMatrix.getRowGroupIndices(), backwardTransitions, phiStates, psiStates, true, stepBound); } else { maybeStates = storm::utility::graph::performProbGreater0E(backwardTransitions, phiStates, psiStates, true, stepBound); } maybeStates &= ~psiStates; STORM_LOG_INFO("Found " << maybeStates.getNumberOfSetBits() << " 'maybe' states."); } if (!maybeStates.empty()) { // We can eliminate the rows and columns from the original transition probability matrix that have probability 0. storm::storage::SparseMatrix<ValueType> submatrix = transitionMatrix.getSubmatrix(true, maybeStates, maybeStates, false); std::vector<ValueType> b = transitionMatrix.getConstrainedRowGroupSumVector(maybeStates, psiStates); // Create the vector with which to multiply. std::vector<ValueType> subresult(maybeStates.getNumberOfSetBits()); std::unique_ptr<storm::solver::MinMaxLinearEquationSolver<ValueType>> solver = minMaxLinearEquationSolverFactory.create(std::move(submatrix)); solver->repeatedMultiply(dir, subresult, &b, stepBound); // Set the values of the resulting vector accordingly. storm::utility::vector::setVectorValues(result, maybeStates, subresult); } storm::utility::vector::setVectorValues(result, psiStates, storm::utility::one<ValueType>()); return result; } template<typename ValueType> std::vector<ValueType> SparseMdpPrctlHelper<ValueType>::computeNextProbabilities(OptimizationDirection dir, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::BitVector const& nextStates, storm::solver::MinMaxLinearEquationSolverFactory<ValueType> const& minMaxLinearEquationSolverFactory) { // Create the vector with which to multiply and initialize it correctly. std::vector<ValueType> result(transitionMatrix.getRowGroupCount()); storm::utility::vector::setVectorValues(result, nextStates, storm::utility::one<ValueType>()); std::unique_ptr<storm::solver::MinMaxLinearEquationSolver<ValueType>> solver = minMaxLinearEquationSolverFactory.create(transitionMatrix); solver->repeatedMultiply(dir, result, nullptr, 1); return result; } template<typename ValueType> std::vector<uint_fast64_t> computeValidSchedulerHint(storm::solver::EquationSystemType const& type, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, storm::storage::BitVector const& maybeStates, storm::storage::BitVector const& filterStates, storm::storage::BitVector const& targetStates) { storm::storage::Scheduler<ValueType> validScheduler(maybeStates.size()); if (type == storm::solver::EquationSystemType::UntilProbabilities) { storm::utility::graph::computeSchedulerProbGreater0E(transitionMatrix, backwardTransitions, filterStates, targetStates, validScheduler, boost::none); } else if (type == storm::solver::EquationSystemType::ReachabilityRewards) { storm::utility::graph::computeSchedulerProb1E(maybeStates | targetStates, transitionMatrix, backwardTransitions, filterStates, targetStates, validScheduler); } else { STORM_LOG_ASSERT(false, "Unexpected equation system type."); } // Extract the relevant parts of the scheduler for the solver. std::vector<uint_fast64_t> schedulerHint(maybeStates.getNumberOfSetBits()); auto maybeIt = maybeStates.begin(); for (auto& choice : schedulerHint) { choice = validScheduler.getChoice(*maybeIt).getDeterministicChoice(); ++maybeIt; } return schedulerHint; } template<typename ValueType> struct SparseMdpHintType { SparseMdpHintType() : eliminateEndComponents(false) { // Intentionally left empty. } bool hasSchedulerHint() const { return static_cast<bool>(schedulerHint); } bool hasValueHint() const { return static_cast<bool>(valueHint); } bool hasLowerResultBound() const { return static_cast<bool>(lowerResultBound); } ValueType const& getLowerResultBound() const { return lowerResultBound.get(); } bool hasUpperResultBound() const { return static_cast<bool>(upperResultBound); } ValueType const& getUpperResultBound() const { return upperResultBound.get(); } std::vector<uint64_t>& getSchedulerHint() { return schedulerHint.get(); } std::vector<ValueType>& getValueHint() { return valueHint.get(); } bool getEliminateEndComponents() const { return eliminateEndComponents; } boost::optional<std::vector<uint64_t>> schedulerHint; boost::optional<std::vector<ValueType>> valueHint; boost::optional<ValueType> lowerResultBound; boost::optional<ValueType> upperResultBound; bool eliminateEndComponents; }; template<typename ValueType> void extractValueAndSchedulerHint(SparseMdpHintType<ValueType>& hintStorage, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, storm::storage::BitVector const& maybeStates, boost::optional<storm::storage::BitVector> const& selectedChoices, ModelCheckerHint const& hint, bool skipECWithinMaybeStatesCheck) { // Deal with scheduler hint. if (hint.isExplicitModelCheckerHint() && hint.template asExplicitModelCheckerHint<ValueType>().hasSchedulerHint()) { if (hintStorage.hasSchedulerHint()) { STORM_LOG_WARN("A scheduler hint was provided, but the solver requires a specific one. The provided scheduler hint will be ignored."); } else { auto const& schedulerHint = hint.template asExplicitModelCheckerHint<ValueType>().getSchedulerHint(); std::vector<uint64_t> hintChoices; // The scheduler hint is only applicable if it induces no BSCC consisting of maybe states. bool hintApplicable; if (!skipECWithinMaybeStatesCheck) { hintChoices.reserve(maybeStates.size()); for (uint_fast64_t state = 0; state < maybeStates.size(); ++state) { hintChoices.push_back(schedulerHint.getChoice(state).getDeterministicChoice()); } hintApplicable = storm::utility::graph::performProb1(transitionMatrix.transposeSelectedRowsFromRowGroups(hintChoices), maybeStates, ~maybeStates).full(); } else { hintApplicable = true; } if (hintApplicable) { // Compute the hint w.r.t. the given subsystem. hintChoices.clear(); hintChoices.reserve(maybeStates.getNumberOfSetBits()); for (auto const& state : maybeStates) { uint_fast64_t hintChoice = schedulerHint.getChoice(state).getDeterministicChoice(); if (selectedChoices) { uint_fast64_t firstChoice = transitionMatrix.getRowGroupIndices()[state]; uint_fast64_t lastChoice = firstChoice + hintChoice; hintChoice = 0; for (uint_fast64_t choice = selectedChoices->getNextSetIndex(firstChoice); choice < lastChoice; choice = selectedChoices->getNextSetIndex(choice + 1)) { ++hintChoice; } } hintChoices.push_back(hintChoice); } hintStorage.schedulerHint = std::move(hintChoices); } } } // Deal with solution value hint. Only applicable if there are no End Components consisting of maybe states. if (hint.isExplicitModelCheckerHint() && hint.template asExplicitModelCheckerHint<ValueType>().hasResultHint() && (skipECWithinMaybeStatesCheck || hintStorage.hasSchedulerHint() || storm::utility::graph::performProb1A(transitionMatrix, transitionMatrix.getRowGroupIndices(), backwardTransitions, maybeStates, ~maybeStates).full())) { hintStorage.valueHint = storm::utility::vector::filterVector(hint.template asExplicitModelCheckerHint<ValueType>().getResultHint(), maybeStates); } } template<typename ValueType> SparseMdpHintType<ValueType> computeHints(storm::solver::EquationSystemType const& type, ModelCheckerHint const& hint, storm::OptimizationDirection const& dir, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, storm::storage::BitVector const& maybeStates, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& targetStates, storm::solver::MinMaxLinearEquationSolverFactory<ValueType> const& minMaxLinearEquationSolverFactory, boost::optional<storm::storage::BitVector> const& selectedChoices = boost::none) { SparseMdpHintType<ValueType> result; // Check for requirements of the solver. storm::solver::MinMaxLinearEquationSolverRequirements requirements = minMaxLinearEquationSolverFactory.getRequirements(type, dir); if (!requirements.empty()) { // If the hint tells us that there are no end-components, we can clear that requirement. if (hint.isExplicitModelCheckerHint() && hint.asExplicitModelCheckerHint<ValueType>().getNoEndComponentsInMaybeStates()) { requirements.clearNoEndComponents(); } // If the solver still requires no end-components, we have to eliminate them later. if (requirements.requiresNoEndComponents()) { STORM_LOG_DEBUG("Scheduling EC elimination, because the solver requires it."); result.eliminateEndComponents = true; requirements.clearNoEndComponents(); } // If the solver requires an initial scheduler, compute one now. if (requirements.requires(storm::solver::MinMaxLinearEquationSolverRequirements::Element::ValidInitialScheduler)) { STORM_LOG_DEBUG("Computing valid scheduler, because the solver requires it."); result.schedulerHint = computeValidSchedulerHint(type, transitionMatrix, backwardTransitions, maybeStates, phiStates, targetStates); requirements.clearValidInitialScheduler(); } // Finally, we have information on the bounds depending on the problem type. if (type == storm::solver::EquationSystemType::UntilProbabilities) { requirements.clearBounds(); } else if (type == storm::solver::EquationSystemType::ReachabilityRewards) { requirements.clearLowerBounds(); } STORM_LOG_THROW(requirements.empty(), storm::exceptions::UncheckedRequirementException, "There are unchecked requirements of the solver."); } else { STORM_LOG_DEBUG("Solver has no requirements."); } // Only if there is no end component decomposition that we will need to do later, we use value and scheduler // hints from the provided hint. if (!result.eliminateEndComponents) { bool skipEcWithinMaybeStatesCheck = dir == storm::OptimizationDirection::Minimize || (hint.isExplicitModelCheckerHint() && hint.asExplicitModelCheckerHint<ValueType>().getNoEndComponentsInMaybeStates()); extractValueAndSchedulerHint(result, transitionMatrix, backwardTransitions, maybeStates, selectedChoices, hint, skipEcWithinMaybeStatesCheck); } else { STORM_LOG_WARN_COND(hint.isEmpty(), "A non-empty hint was provided, but its information will be disregarded."); } // Only set bounds if we did not obtain them from the hint. if (!result.hasLowerResultBound()) { result.lowerResultBound = storm::utility::zero<ValueType>(); } if (!result.hasUpperResultBound() && type == storm::solver::EquationSystemType::UntilProbabilities) { result.upperResultBound = storm::utility::one<ValueType>(); } return result; } template<typename ValueType> struct MaybeStateResult { MaybeStateResult(std::vector<ValueType>&& values) : values(std::move(values)) { // Intentionally left empty. } bool hasScheduler() const { return static_cast<bool>(scheduler); } std::vector<uint64_t> const& getScheduler() const { return scheduler.get(); } std::vector<ValueType> const& getValues() const { return values; } std::vector<ValueType> values; boost::optional<std::vector<uint64_t>> scheduler; }; template<typename ValueType> MaybeStateResult<ValueType> computeValuesForMaybeStates(storm::solver::SolveGoal const& goal, storm::storage::SparseMatrix<ValueType> const& submatrix, std::vector<ValueType> const& b, bool produceScheduler, storm::solver::MinMaxLinearEquationSolverFactory<ValueType> const& minMaxLinearEquationSolverFactory, SparseMdpHintType<ValueType>& hint) { // Set up the solver. std::unique_ptr<storm::solver::MinMaxLinearEquationSolver<ValueType>> solver = storm::solver::configureMinMaxLinearEquationSolver(goal, minMaxLinearEquationSolverFactory, submatrix); solver->setRequirementsChecked(); if (hint.hasLowerResultBound()) { solver->setLowerBound(hint.getLowerResultBound()); } if (hint.hasUpperResultBound()) { solver->setUpperBound(hint.getUpperResultBound()); } if (hint.hasSchedulerHint()) { solver->setInitialScheduler(std::move(hint.getSchedulerHint())); } solver->setTrackScheduler(produceScheduler); // Initialize the solution vector. std::vector<ValueType> x = hint.hasValueHint() ? std::move(hint.getValueHint()) : std::vector<ValueType>(submatrix.getRowGroupCount(), hint.hasLowerResultBound() ? hint.getLowerResultBound() : storm::utility::zero<ValueType>()); // Solve the corresponding system of equations. solver->solveEquations(x, b); // Create result. MaybeStateResult<ValueType> result(std::move(x)); // If requested, return the requested scheduler. if (produceScheduler) { result.scheduler = std::move(solver->getSchedulerChoices()); } return result; } struct QualitativeStateSetsUntilProbabilities { storm::storage::BitVector maybeStates; storm::storage::BitVector statesWithProbability0; storm::storage::BitVector statesWithProbability1; }; template<typename ValueType> QualitativeStateSetsUntilProbabilities getQualitativeStateSetsUntilProbabilitiesFromHint(ModelCheckerHint const& hint) { QualitativeStateSetsUntilProbabilities result; result.maybeStates = hint.template asExplicitModelCheckerHint<ValueType>().getMaybeStates(); // Treat the states with probability zero/one. std::vector<ValueType> const& resultsForNonMaybeStates = hint.template asExplicitModelCheckerHint<ValueType>().getResultHint(); result.statesWithProbability1 = storm::storage::BitVector(result.maybeStates.size()); result.statesWithProbability0 = storm::storage::BitVector(result.maybeStates.size()); storm::storage::BitVector nonMaybeStates = ~result.maybeStates; for (auto const& state : nonMaybeStates) { if (storm::utility::isOne(resultsForNonMaybeStates[state])) { result.statesWithProbability1.set(state, true); } else { STORM_LOG_THROW(storm::utility::isZero(resultsForNonMaybeStates[state]), storm::exceptions::IllegalArgumentException, "Expected that the result hint specifies probabilities in {0,1} for non-maybe states"); result.statesWithProbability0.set(state, true); } } return result; } template<typename ValueType> QualitativeStateSetsUntilProbabilities computeQualitativeStateSetsUntilProbabilities(storm::solver::SolveGoal const& goal, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates) { QualitativeStateSetsUntilProbabilities result; // Get all states that have probability 0 and 1 of satisfying the until-formula. std::pair<storm::storage::BitVector, storm::storage::BitVector> statesWithProbability01; if (goal.minimize()) { statesWithProbability01 = storm::utility::graph::performProb01Min(transitionMatrix, transitionMatrix.getRowGroupIndices(), backwardTransitions, phiStates, psiStates); } else { statesWithProbability01 = storm::utility::graph::performProb01Max(transitionMatrix, transitionMatrix.getRowGroupIndices(), backwardTransitions, phiStates, psiStates); } result.statesWithProbability0 = std::move(statesWithProbability01.first); result.statesWithProbability1 = std::move(statesWithProbability01.second); result.maybeStates = ~(result.statesWithProbability0 | result.statesWithProbability1); STORM_LOG_INFO("Found " << result.statesWithProbability0.getNumberOfSetBits() << " 'no' states."); STORM_LOG_INFO("Found " << result.statesWithProbability1.getNumberOfSetBits() << " 'yes' states."); STORM_LOG_INFO("Found " << result.maybeStates.getNumberOfSetBits() << " 'maybe' states."); return result; } template<typename ValueType> QualitativeStateSetsUntilProbabilities getQualitativeStateSetsUntilProbabilities(storm::solver::SolveGoal const& goal, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, ModelCheckerHint const& hint) { if (hint.isExplicitModelCheckerHint() && hint.template asExplicitModelCheckerHint<ValueType>().getComputeOnlyMaybeStates()) { return getQualitativeStateSetsUntilProbabilitiesFromHint<ValueType>(hint); } else { return computeQualitativeStateSetsUntilProbabilities(goal, transitionMatrix, backwardTransitions, phiStates, psiStates); } } template<typename ValueType> void extractSchedulerChoices(storm::storage::Scheduler<ValueType>& scheduler, std::vector<uint_fast64_t> const& subChoices, storm::storage::BitVector const& maybeStates) { auto subChoiceIt = subChoices.begin(); for (auto maybeState : maybeStates) { scheduler.setChoice(*subChoiceIt, maybeState); ++subChoiceIt; } assert(subChoiceIt == subChoices.end()); } template<typename ValueType> void extendScheduler(storm::storage::Scheduler<ValueType>& scheduler, storm::solver::SolveGoal const& goal, QualitativeStateSetsUntilProbabilities const& qualitativeStateSets, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates) { // Finally, if we need to produce a scheduler, we also need to figure out the parts of the scheduler for // the states with probability 1 or 0 (depending on whether we maximize or minimize). // We also need to define some arbitrary choice for the remaining states to obtain a fully defined scheduler. if (goal.minimize()) { storm::utility::graph::computeSchedulerProb0E(qualitativeStateSets.statesWithProbability0, transitionMatrix, scheduler); for (auto const& prob1State : qualitativeStateSets.statesWithProbability1) { scheduler.setChoice(0, prob1State); } } else { storm::utility::graph::computeSchedulerProb1E(qualitativeStateSets.statesWithProbability1, transitionMatrix, backwardTransitions, phiStates, psiStates, scheduler); for (auto const& prob0State : qualitativeStateSets.statesWithProbability0) { scheduler.setChoice(0, prob0State); } } } template<typename ValueType> void computeFixedPointSystemUntilProbabilities(storm::storage::SparseMatrix<ValueType> const& transitionMatrix, QualitativeStateSetsUntilProbabilities const& qualitativeStateSets, storm::storage::SparseMatrix<ValueType>& submatrix, std::vector<ValueType>& b) { // First, we can eliminate the rows and columns from the original transition probability matrix for states // whose probabilities are already known. submatrix = transitionMatrix.getSubmatrix(true, qualitativeStateSets.maybeStates, qualitativeStateSets.maybeStates, false); // Prepare the right-hand side of the equation system. For entry i this corresponds to // the accumulated probability of going from state i to some state that has probability 1. b = transitionMatrix.getConstrainedRowGroupSumVector(qualitativeStateSets.maybeStates, qualitativeStateSets.statesWithProbability1); } static const uint64_t NOT_IN_EC = std::numeric_limits<uint64_t>::max(); template<typename ValueType> struct SparseMdpEndComponentInformation { SparseMdpEndComponentInformation(storm::storage::MaximalEndComponentDecomposition<ValueType> const& endComponentDecomposition, storm::storage::BitVector const& maybeStates) : eliminatedEndComponents(false), numberOfMaybeStatesInEc(0), numberOfMaybeStatesNotInEc(0), numberOfEc(endComponentDecomposition.size()) { // (1) Compute how many maybe states there are before each other maybe state. maybeStatesBefore = maybeStates.getNumberOfSetBitsBeforeIndices(); // (2) Create mapping from maybe states to their MEC. If they are not contained in an MEC, their value // is set to a special constant. maybeStateToEc.resize(maybeStates.getNumberOfSetBits(), NOT_IN_EC); uint64_t mecIndex = 0; for (auto const& mec : endComponentDecomposition) { for (auto const& stateActions : mec) { maybeStateToEc[maybeStatesBefore[stateActions.first]] = mecIndex; ++numberOfMaybeStatesInEc; } ++mecIndex; } // (3) Compute number of states not in MECs. numberOfMaybeStatesNotInEc = maybeStateToEc.size() - numberOfMaybeStatesInEc; } bool isMaybeStateInEc(uint64_t maybeState) const { return maybeStateToEc[maybeState] != NOT_IN_EC; } bool isStateInEc(uint64_t state) const { return maybeStateToEc[maybeStatesBefore[state]] != NOT_IN_EC; } std::vector<uint64_t> getNumberOfMaybeStatesNotInEcBeforeIndices() const { std::vector<uint64_t> result(maybeStateToEc.size()); uint64_t count = 0; auto resultIt = result.begin(); for (auto const& e : maybeStateToEc) { *resultIt = count; if (e != NOT_IN_EC) { ++count; } ++resultIt; } return result; } uint64_t getEc(uint64_t state) const { return maybeStateToEc[maybeStatesBefore[state]]; } uint64_t getSubmatrixRowGroupOfStateInEc(uint64_t state) const { return numberOfMaybeStatesNotInEc + getEc(state); } bool eliminatedEndComponents; std::vector<uint64_t> maybeStatesBefore; uint64_t numberOfMaybeStatesInEc; uint64_t numberOfMaybeStatesNotInEc; uint64_t numberOfEc; std::vector<uint64_t> maybeStateToEc; }; template<typename ValueType> SparseMdpEndComponentInformation<ValueType> eliminateEndComponents(storm::storage::MaximalEndComponentDecomposition<ValueType> const& endComponentDecomposition, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::BitVector const& maybeStates, storm::storage::BitVector const* sumColumns, storm::storage::BitVector const* selectedChoices, std::vector<ValueType> const* summand, storm::storage::SparseMatrix<ValueType>& submatrix, std::vector<ValueType>& b) { SparseMdpEndComponentInformation<ValueType> result(endComponentDecomposition, maybeStates); // (1) Compute the number of maybe states not in ECs before any other maybe state. std::vector<uint64_t> maybeStatesNotInEcBefore = result.getNumberOfMaybeStatesNotInEcBeforeIndices(); // Create temporary vector storing possible transitions to ECs. std::vector<std::pair<uint64_t, ValueType>> ecValuePairs; // (2) Create the parts of the submatrix and vector b that belong to states not contained in ECs. uint64_t numberOfStates = result.numberOfMaybeStatesNotInEc + result.numberOfEc; STORM_LOG_TRACE("Found " << numberOfStates << " states, " << result.numberOfMaybeStatesNotInEc << " not in ECs, " << result.numberOfMaybeStatesInEc << " in ECs and " << result.numberOfEc << " ECs."); storm::storage::SparseMatrixBuilder<ValueType> builder(0, numberOfStates, 0, true, true, numberOfStates); b.resize(numberOfStates); uint64_t currentRow = 0; for (auto state : maybeStates) { if (!result.isStateInEc(state)) { builder.newRowGroup(currentRow); for (uint64_t row = transitionMatrix.getRowGroupIndices()[state], endRow = transitionMatrix.getRowGroupIndices()[state + 1]; row < endRow; ++row) { // If the choices is not in the selected ones, drop it. if (selectedChoices && !selectedChoices->get(row)) { continue; } ecValuePairs.clear(); if (summand) { b[currentRow] += (*summand)[row]; } for (auto const& e : transitionMatrix.getRow(row)) { if (sumColumns && sumColumns->get(e.getColumn())) { b[currentRow] += e.getValue(); } else if (maybeStates.get(e.getColumn())) { // If the target state of the transition is not contained in an EC, we can just add the entry. if (result.isStateInEc(e.getColumn())) { builder.addNextValue(currentRow, maybeStatesNotInEcBefore[result.maybeStatesBefore[e.getColumn()]], e.getValue()); } else { // Otherwise, we store the information that the state can go to a certain EC. ecValuePairs.emplace_back(result.getEc(e.getColumn()), e.getValue()); } } } if (!ecValuePairs.empty()) { std::sort(ecValuePairs.begin(), ecValuePairs.end()); for (auto const& e : ecValuePairs) { builder.addNextValue(currentRow, result.numberOfMaybeStatesNotInEc + e.first, e.second); } } ++currentRow; } } } // (3) Create the parts of the submatrix and vector b that belong to states contained in ECs. for (auto const& mec : endComponentDecomposition) { builder.newRowGroup(currentRow); for (auto const& stateActions : mec) { uint64_t const& state = stateActions.first; for (uint64_t row = transitionMatrix.getRowGroupIndices()[state], endRow = transitionMatrix.getRowGroupIndices()[state + 1]; row < endRow; ++row) { // If the choice is contained in the MEC, drop it. if (stateActions.second.find(row) != stateActions.second.end()) { continue; } // If the choices is not in the selected ones, drop it. if (selectedChoices && !selectedChoices->get(row)) { continue; } ecValuePairs.clear(); if (summand) { b[currentRow] += (*summand)[row]; } for (auto const& e : transitionMatrix.getRow(row)) { if (sumColumns && sumColumns->get(e.getColumn())) { b[currentRow] += e.getValue(); } else if (maybeStates.get(e.getColumn())) { // If the target state of the transition is not contained in an EC, we can just add the entry. if (result.isStateInEc(e.getColumn())) { builder.addNextValue(currentRow, maybeStatesNotInEcBefore[result.maybeStatesBefore[e.getColumn()]], e.getValue()); } else { // Otherwise, we store the information that the state can go to a certain EC. ecValuePairs.emplace_back(result.getEc(e.getColumn()), e.getValue()); } } } if (!ecValuePairs.empty()) { std::sort(ecValuePairs.begin(), ecValuePairs.end()); for (auto const& e : ecValuePairs) { builder.addNextValue(currentRow, result.numberOfMaybeStatesNotInEc + e.first, e.second); } } ++currentRow; } } } submatrix = builder.build(); return result; } template<typename ValueType> boost::optional<SparseMdpEndComponentInformation<ValueType>> computeFixedPointSystemUntilProbabilitiesEliminateEndComponents(storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, QualitativeStateSetsUntilProbabilities const& qualitativeStateSets, storm::storage::SparseMatrix<ValueType>& submatrix, std::vector<ValueType>& b) { // Start by computing the states that are in MECs. storm::storage::MaximalEndComponentDecomposition<ValueType> endComponentDecomposition(transitionMatrix, backwardTransitions, qualitativeStateSets.maybeStates); // Only do more work if there are actually end-components. if (!endComponentDecomposition.empty()) { STORM_LOG_DEBUG("Eliminating " << endComponentDecomposition.size() << " ECs."); return eliminateEndComponents<ValueType>(endComponentDecomposition, transitionMatrix, qualitativeStateSets.maybeStates, &qualitativeStateSets.statesWithProbability1, nullptr, nullptr, submatrix, b); } else { STORM_LOG_DEBUG("Not eliminating ECs as there are none."); computeFixedPointSystemUntilProbabilities(transitionMatrix, qualitativeStateSets, submatrix, b); return boost::none; } } template<typename ValueType> void setResultValuesWrtEndComponents(SparseMdpEndComponentInformation<ValueType> const& ecInformation, std::vector<ValueType>& result, storm::storage::BitVector const& maybeStates, std::vector<ValueType> const& fromResult) { auto notInEcResultIt = result.begin(); for (auto state : maybeStates) { if (ecInformation.isStateInEc(state)) { result[state] = result[ecInformation.getSubmatrixRowGroupOfStateInEc(state)]; } else { result[state] = *notInEcResultIt; ++notInEcResultIt; } } STORM_LOG_ASSERT(notInEcResultIt == result.begin() + ecInformation.numberOfMaybeStatesNotInEc, "Mismatching iterators."); } template<typename ValueType> MDPSparseModelCheckingHelperReturnType<ValueType> SparseMdpPrctlHelper<ValueType>::computeUntilProbabilities(storm::solver::SolveGoal const& goal, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, bool qualitative, bool produceScheduler, storm::solver::MinMaxLinearEquationSolverFactory<ValueType> const& minMaxLinearEquationSolverFactory, ModelCheckerHint const& hint) { STORM_LOG_THROW(!qualitative || !produceScheduler, storm::exceptions::InvalidSettingsException, "Cannot produce scheduler when performing qualitative model checking only."); // Prepare resulting vector. std::vector<ValueType> result(transitionMatrix.getRowGroupCount(), storm::utility::zero<ValueType>()); // We need to identify the maybe states (states which have a probability for satisfying the until formula // that is strictly between 0 and 1) and the states that satisfy the formula with probablity 1 and 0, respectively. QualitativeStateSetsUntilProbabilities qualitativeStateSets = getQualitativeStateSetsUntilProbabilities(goal, transitionMatrix, backwardTransitions, phiStates, psiStates, hint); // Set values of resulting vector that are known exactly. storm::utility::vector::setVectorValues<ValueType>(result, qualitativeStateSets.statesWithProbability1, storm::utility::one<ValueType>()); // If requested, we will produce a scheduler. std::unique_ptr<storm::storage::Scheduler<ValueType>> scheduler; if (produceScheduler) { scheduler = std::make_unique<storm::storage::Scheduler<ValueType>>(transitionMatrix.getRowGroupCount()); } // Check whether we need to compute exact probabilities for some states. if (qualitative) { // Set the values for all maybe-states to 0.5 to indicate that their probability values are neither 0 nor 1. storm::utility::vector::setVectorValues<ValueType>(result, qualitativeStateSets.maybeStates, storm::utility::convertNumber<ValueType>(0.5)); } else { if (!qualitativeStateSets.maybeStates.empty()) { // In this case we have have to compute the remaining probabilities. // Obtain proper hint information either from the provided hint or from requirements of the solver. SparseMdpHintType<ValueType> hintInformation = computeHints(storm::solver::EquationSystemType::UntilProbabilities, hint, goal.direction(), transitionMatrix, backwardTransitions, qualitativeStateSets.maybeStates, phiStates, qualitativeStateSets.statesWithProbability1, minMaxLinearEquationSolverFactory); // Declare the components of the equation system we will solve. storm::storage::SparseMatrix<ValueType> submatrix; std::vector<ValueType> b; // If the hint information tells us that we have to eliminate MECs, we do so now. boost::optional<SparseMdpEndComponentInformation<ValueType>> ecInformation; if (hintInformation.getEliminateEndComponents()) { ecInformation = computeFixedPointSystemUntilProbabilitiesEliminateEndComponents(transitionMatrix, backwardTransitions, qualitativeStateSets, submatrix, b); // Make sure we are not supposed to produce a scheduler if we actually eliminate end components. STORM_LOG_THROW(!ecInformation || !ecInformation.get().eliminatedEndComponents || !produceScheduler, storm::exceptions::NotSupportedException, "Producing schedulers is not supported if end-components need to be eliminated for the solver."); } else { // Otherwise, we compute the standard equations. computeFixedPointSystemUntilProbabilities(transitionMatrix, qualitativeStateSets, submatrix, b); } // Now compute the results for the maybe states. MaybeStateResult<ValueType> resultForMaybeStates = computeValuesForMaybeStates(goal, submatrix, b, produceScheduler, minMaxLinearEquationSolverFactory, hintInformation); // If we eliminated end components, we need to extract the result differently. if (ecInformation && ecInformation.get().eliminatedEndComponents) { setResultValuesWrtEndComponents(ecInformation.get(), result, qualitativeStateSets.maybeStates, resultForMaybeStates.getValues()); } else { // Set values of resulting vector according to result. storm::utility::vector::setVectorValues<ValueType>(result, qualitativeStateSets.maybeStates, resultForMaybeStates.getValues()); } if (produceScheduler) { extractSchedulerChoices(*scheduler, resultForMaybeStates.getScheduler(), qualitativeStateSets.maybeStates); } } } // Extend scheduler with choices for the states in the qualitative state sets. if (produceScheduler) { extendScheduler(*scheduler, goal, qualitativeStateSets, transitionMatrix, backwardTransitions, phiStates, psiStates); } // Sanity check for created scheduler. STORM_LOG_ASSERT((!produceScheduler && !scheduler) || (!scheduler->isPartialScheduler() && scheduler->isDeterministicScheduler() && scheduler->isMemorylessScheduler()), "Unexpected format of obtained scheduler."); // Return result. return MDPSparseModelCheckingHelperReturnType<ValueType>(std::move(result), std::move(scheduler)); } template<typename ValueType> MDPSparseModelCheckingHelperReturnType<ValueType> SparseMdpPrctlHelper<ValueType>::computeUntilProbabilities(OptimizationDirection dir, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, bool qualitative, bool produceScheduler, storm::solver::MinMaxLinearEquationSolverFactory<ValueType> const& minMaxLinearEquationSolverFactory, ModelCheckerHint const& hint) { storm::solver::SolveGoal goal(dir); return std::move(computeUntilProbabilities(goal, transitionMatrix, backwardTransitions, phiStates, psiStates, qualitative, produceScheduler, minMaxLinearEquationSolverFactory, hint)); } template<typename ValueType> std::vector<ValueType> SparseMdpPrctlHelper<ValueType>::computeGloballyProbabilities(OptimizationDirection dir, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, storm::storage::BitVector const& psiStates, bool qualitative, storm::solver::MinMaxLinearEquationSolverFactory<ValueType> const& minMaxLinearEquationSolverFactory, bool useMecBasedTechnique) { if (useMecBasedTechnique) { storm::storage::MaximalEndComponentDecomposition<ValueType> mecDecomposition(transitionMatrix, backwardTransitions, psiStates); storm::storage::BitVector statesInPsiMecs(transitionMatrix.getRowGroupCount()); for (auto const& mec : mecDecomposition) { for (auto const& stateActionsPair : mec) { statesInPsiMecs.set(stateActionsPair.first, true); } } return std::move(computeUntilProbabilities(dir, transitionMatrix, backwardTransitions, psiStates, statesInPsiMecs, qualitative, false, minMaxLinearEquationSolverFactory).values); } else { std::vector<ValueType> result = computeUntilProbabilities(dir == OptimizationDirection::Minimize ? OptimizationDirection::Maximize : OptimizationDirection::Minimize, transitionMatrix, backwardTransitions, storm::storage::BitVector(transitionMatrix.getRowGroupCount(), true), ~psiStates, qualitative, false, minMaxLinearEquationSolverFactory).values; for (auto& element : result) { element = storm::utility::one<ValueType>() - element; } return std::move(result); } } template<typename ValueType> template<typename RewardModelType> std::vector<ValueType> SparseMdpPrctlHelper<ValueType>::computeInstantaneousRewards(OptimizationDirection dir, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, RewardModelType const& rewardModel, uint_fast64_t stepCount, storm::solver::MinMaxLinearEquationSolverFactory<ValueType> const& minMaxLinearEquationSolverFactory) { // Only compute the result if the model has a state-based reward this->getModel(). STORM_LOG_THROW(rewardModel.hasStateRewards(), storm::exceptions::InvalidPropertyException, "Missing reward model for formula. Skipping formula."); // Initialize result to state rewards of the this->getModel(). std::vector<ValueType> result(rewardModel.getStateRewardVector()); std::unique_ptr<storm::solver::MinMaxLinearEquationSolver<ValueType>> solver = minMaxLinearEquationSolverFactory.create(transitionMatrix); solver->repeatedMultiply(dir, result, nullptr, stepCount); return result; } template<typename ValueType> template<typename RewardModelType> std::vector<ValueType> SparseMdpPrctlHelper<ValueType>::computeCumulativeRewards(OptimizationDirection dir, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, RewardModelType const& rewardModel, uint_fast64_t stepBound, storm::solver::MinMaxLinearEquationSolverFactory<ValueType> const& minMaxLinearEquationSolverFactory) { // Only compute the result if the model has at least one reward this->getModel(). STORM_LOG_THROW(!rewardModel.empty(), storm::exceptions::InvalidPropertyException, "Missing reward model for formula. Skipping formula."); // Compute the reward vector to add in each step based on the available reward models. std::vector<ValueType> totalRewardVector = rewardModel.getTotalRewardVector(transitionMatrix); // Initialize result to the zero vector. std::vector<ValueType> result(transitionMatrix.getRowGroupCount(), storm::utility::zero<ValueType>()); std::unique_ptr<storm::solver::MinMaxLinearEquationSolver<ValueType>> solver = minMaxLinearEquationSolverFactory.create(transitionMatrix); solver->repeatedMultiply(dir, result, &totalRewardVector, stepBound); return result; } template<typename ValueType> template<typename RewardModelType> MDPSparseModelCheckingHelperReturnType<ValueType> SparseMdpPrctlHelper<ValueType>::computeReachabilityRewards(OptimizationDirection dir, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, RewardModelType const& rewardModel, storm::storage::BitVector const& targetStates, bool qualitative, bool produceScheduler, storm::solver::MinMaxLinearEquationSolverFactory<ValueType> const& minMaxLinearEquationSolverFactory, ModelCheckerHint const& hint) { // Only compute the result if the model has at least one reward this->getModel(). STORM_LOG_THROW(!rewardModel.empty(), storm::exceptions::InvalidPropertyException, "Missing reward model for formula. Skipping formula."); return computeReachabilityRewardsHelper(storm::solver::SolveGoal(dir), transitionMatrix, backwardTransitions, [&rewardModel] (uint_fast64_t rowCount, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::BitVector const& maybeStates) { return rewardModel.getTotalRewardVector(rowCount, transitionMatrix, maybeStates); }, targetStates, qualitative, produceScheduler, minMaxLinearEquationSolverFactory, hint); } template<typename ValueType> template<typename RewardModelType> MDPSparseModelCheckingHelperReturnType<ValueType> SparseMdpPrctlHelper<ValueType>::computeReachabilityRewards(storm::solver::SolveGoal const& goal, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, RewardModelType const& rewardModel, storm::storage::BitVector const& targetStates, bool qualitative, bool produceScheduler, storm::solver::MinMaxLinearEquationSolverFactory<ValueType> const& minMaxLinearEquationSolverFactory, ModelCheckerHint const& hint) { // Only compute the result if the model has at least one reward this->getModel(). STORM_LOG_THROW(!rewardModel.empty(), storm::exceptions::InvalidPropertyException, "Missing reward model for formula. Skipping formula."); return computeReachabilityRewardsHelper(goal, transitionMatrix, backwardTransitions, [&rewardModel] (uint_fast64_t rowCount, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::BitVector const& maybeStates) { return rewardModel.getTotalRewardVector(rowCount, transitionMatrix, maybeStates); }, targetStates, qualitative, produceScheduler, minMaxLinearEquationSolverFactory, hint); } #ifdef STORM_HAVE_CARL template<typename ValueType> std::vector<ValueType> SparseMdpPrctlHelper<ValueType>::computeReachabilityRewards(OptimizationDirection dir, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, storm::models::sparse::StandardRewardModel<storm::Interval> const& intervalRewardModel, bool lowerBoundOfIntervals, storm::storage::BitVector const& targetStates, bool qualitative, storm::solver::MinMaxLinearEquationSolverFactory<ValueType> const& minMaxLinearEquationSolverFactory) { // Only compute the result if the reward model is not empty. STORM_LOG_THROW(!intervalRewardModel.empty(), storm::exceptions::InvalidPropertyException, "Missing reward model for formula. Skipping formula."); return computeReachabilityRewardsHelper(storm::solver::SolveGoal(dir), transitionMatrix, backwardTransitions, \ [&] (uint_fast64_t rowCount, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::BitVector const& maybeStates) { std::vector<ValueType> result; result.reserve(rowCount); std::vector<storm::Interval> subIntervalVector = intervalRewardModel.getTotalRewardVector(rowCount, transitionMatrix, maybeStates); for (auto const& interval : subIntervalVector) { result.push_back(lowerBoundOfIntervals ? interval.lower() : interval.upper()); } return result; }, \ targetStates, qualitative, false, minMaxLinearEquationSolverFactory).values; } template<> std::vector<storm::RationalNumber> SparseMdpPrctlHelper<storm::RationalNumber>::computeReachabilityRewards(OptimizationDirection, storm::storage::SparseMatrix<storm::RationalNumber> const&, storm::storage::SparseMatrix<storm::RationalNumber> const&, storm::models::sparse::StandardRewardModel<storm::Interval> const&, bool, storm::storage::BitVector const&, bool, storm::solver::MinMaxLinearEquationSolverFactory<storm::RationalNumber> const&) { STORM_LOG_THROW(false, storm::exceptions::IllegalFunctionCallException, "Computing reachability rewards is unsupported for this data type."); } #endif struct QualitativeStateSetsReachabilityRewards { storm::storage::BitVector maybeStates; storm::storage::BitVector infinityStates; }; template<typename ValueType> QualitativeStateSetsReachabilityRewards getQualitativeStateSetsReachabilityRewardsFromHint(ModelCheckerHint const& hint, storm::storage::BitVector const& targetStates) { QualitativeStateSetsReachabilityRewards result; result.maybeStates = hint.template asExplicitModelCheckerHint<ValueType>().getMaybeStates(); result.infinityStates = ~(result.maybeStates | targetStates); return result; } template<typename ValueType> QualitativeStateSetsReachabilityRewards computeQualitativeStateSetsReachabilityRewards(storm::solver::SolveGoal const& goal, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, storm::storage::BitVector const& targetStates) { QualitativeStateSetsReachabilityRewards result; storm::storage::BitVector trueStates(transitionMatrix.getRowGroupCount(), true); if (goal.minimize()) { result.infinityStates = storm::utility::graph::performProb1E(transitionMatrix, transitionMatrix.getRowGroupIndices(), backwardTransitions, trueStates, targetStates); } else { result.infinityStates = storm::utility::graph::performProb1A(transitionMatrix, transitionMatrix.getRowGroupIndices(), backwardTransitions, trueStates, targetStates); } result.infinityStates.complement(); result.maybeStates = ~(targetStates | result.infinityStates); STORM_LOG_INFO("Found " << result.infinityStates.getNumberOfSetBits() << " 'infinity' states."); STORM_LOG_INFO("Found " << targetStates.getNumberOfSetBits() << " 'target' states."); STORM_LOG_INFO("Found " << result.maybeStates.getNumberOfSetBits() << " 'maybe' states."); return result; } template<typename ValueType> QualitativeStateSetsReachabilityRewards getQualitativeStateSetsReachabilityRewards(storm::solver::SolveGoal const& goal, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, storm::storage::BitVector const& targetStates, ModelCheckerHint const& hint) { if (hint.isExplicitModelCheckerHint() && hint.template asExplicitModelCheckerHint<ValueType>().getComputeOnlyMaybeStates()) { return getQualitativeStateSetsReachabilityRewardsFromHint<ValueType>(hint, targetStates); } else { return computeQualitativeStateSetsReachabilityRewards(goal, transitionMatrix, backwardTransitions, targetStates); } } template<typename ValueType> void extendScheduler(storm::storage::Scheduler<ValueType>& scheduler, storm::solver::SolveGoal const& goal, QualitativeStateSetsReachabilityRewards const& qualitativeStateSets, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::BitVector const& targetStates) { // Finally, if we need to produce a scheduler, we also need to figure out the parts of the scheduler for // the states with reward infinity. Moreover, we have to set some arbitrary choice for the remaining states // to obtain a fully defined scheduler. if (!goal.minimize()) { storm::utility::graph::computeSchedulerProb0E(qualitativeStateSets.infinityStates, transitionMatrix, scheduler); } else { for (auto const& state : qualitativeStateSets.infinityStates) { scheduler.setChoice(0, state); } } for (auto const& state : targetStates) { scheduler.setChoice(0, state); } } template<typename ValueType> void extractSchedulerChoices(storm::storage::Scheduler<ValueType>& scheduler, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, std::vector<uint_fast64_t> const& subChoices, storm::storage::BitVector const& maybeStates, boost::optional<storm::storage::BitVector> const& selectedChoices) { auto subChoiceIt = subChoices.begin(); if (selectedChoices) { for (auto maybeState : maybeStates) { // find the rowindex that corresponds to the selected row of the submodel uint_fast64_t firstRowIndex = transitionMatrix.getRowGroupIndices()[maybeState]; uint_fast64_t selectedRowIndex = selectedChoices->getNextSetIndex(firstRowIndex); for (uint_fast64_t choice = 0; choice < *subChoiceIt; ++choice) { selectedRowIndex = selectedChoices->getNextSetIndex(selectedRowIndex + 1); } scheduler.setChoice(selectedRowIndex - firstRowIndex, maybeState); ++subChoiceIt; } } else { for (auto maybeState : maybeStates) { scheduler.setChoice(*subChoiceIt, maybeState); ++subChoiceIt; } } assert(subChoiceIt == subChoices.end()); } template<typename ValueType> void computeFixedPointSystemReachabilityRewards(storm::storage::SparseMatrix<ValueType> const& transitionMatrix, QualitativeStateSetsReachabilityRewards const& qualitativeStateSets, boost::optional<storm::storage::BitVector> const& selectedChoices, std::function<std::vector<ValueType>(uint_fast64_t, storm::storage::SparseMatrix<ValueType> const&, storm::storage::BitVector const&)> const& totalStateRewardVectorGetter, storm::storage::SparseMatrix<ValueType>& submatrix, std::vector<ValueType>& b) { // Remove rows and columns from the original transition probability matrix for states whose reward values are already known. // If there are infinity states, we additionally have to remove choices of maybeState that lead to infinity. if (qualitativeStateSets.infinityStates.empty()) { submatrix = transitionMatrix.getSubmatrix(true, qualitativeStateSets.maybeStates, qualitativeStateSets.maybeStates, false); b = totalStateRewardVectorGetter(submatrix.getRowCount(), transitionMatrix, qualitativeStateSets.maybeStates); } else { submatrix = transitionMatrix.getSubmatrix(false, *selectedChoices, qualitativeStateSets.maybeStates, false); b = totalStateRewardVectorGetter(transitionMatrix.getRowCount(), transitionMatrix, storm::storage::BitVector(transitionMatrix.getRowGroupCount(), true)); storm::utility::vector::filterVectorInPlace(b, *selectedChoices); } } template<typename ValueType> boost::optional<SparseMdpEndComponentInformation<ValueType>> computeFixedPointSystemReachabilityRewardsEliminateEndComponents(storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, QualitativeStateSetsReachabilityRewards const& qualitativeStateSets, boost::optional<storm::storage::BitVector> const& selectedChoices, std::function<std::vector<ValueType>(uint_fast64_t, storm::storage::SparseMatrix<ValueType> const&, storm::storage::BitVector const&)> const& totalStateRewardVectorGetter, storm::storage::SparseMatrix<ValueType>& submatrix, std::vector<ValueType>& b) { // Start by computing the choices with reward 0, as we only want ECs within this fragment. storm::storage::BitVector zeroRewardChoices(transitionMatrix.getRowCount()); // Get the rewards of all choices. std::vector<ValueType> rewardVector = totalStateRewardVectorGetter(transitionMatrix.getRowCount(), transitionMatrix, storm::storage::BitVector(transitionMatrix.getRowGroupCount(), true)); uint64_t index = 0; for (auto const& e : rewardVector) { if (storm::utility::isZero(e)) { zeroRewardChoices.set(index); } ++index; } // Compute the states that have some zero reward choice. storm::storage::BitVector candidateStates(qualitativeStateSets.maybeStates); for (auto state : qualitativeStateSets.maybeStates) { bool keepState = false; for (auto row = transitionMatrix.getRowGroupIndices()[state], rowEnd = transitionMatrix.getRowGroupIndices()[state + 1]; row < rowEnd; ++row) { if (zeroRewardChoices.get(row)) { keepState = true; break; } } if (!keepState) { candidateStates.set(state, false); } } bool doDecomposition = !candidateStates.empty(); storm::storage::MaximalEndComponentDecomposition<ValueType> endComponentDecomposition; if (doDecomposition) { // Then compute the states that are in MECs with zero reward. endComponentDecomposition = storm::storage::MaximalEndComponentDecomposition<ValueType>(transitionMatrix, backwardTransitions, candidateStates, zeroRewardChoices); } // Only do more work if there are actually end-components. if (doDecomposition && !endComponentDecomposition.empty()) { STORM_LOG_DEBUG("Eliminating " << endComponentDecomposition.size() << " ECs."); return eliminateEndComponents<ValueType>(endComponentDecomposition, transitionMatrix, qualitativeStateSets.maybeStates, nullptr, selectedChoices ? &selectedChoices.get() : nullptr, &rewardVector, submatrix, b); } else { STORM_LOG_DEBUG("Not eliminating ECs as there are none."); computeFixedPointSystemReachabilityRewards(transitionMatrix, qualitativeStateSets, selectedChoices, totalStateRewardVectorGetter, submatrix, b); return boost::none; } } template<typename ValueType> MDPSparseModelCheckingHelperReturnType<ValueType> SparseMdpPrctlHelper<ValueType>::computeReachabilityRewardsHelper(storm::solver::SolveGoal const& goal, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, std::function<std::vector<ValueType>(uint_fast64_t, storm::storage::SparseMatrix<ValueType> const&, storm::storage::BitVector const&)> const& totalStateRewardVectorGetter, storm::storage::BitVector const& targetStates, bool qualitative, bool produceScheduler, storm::solver::MinMaxLinearEquationSolverFactory<ValueType> const& minMaxLinearEquationSolverFactory, ModelCheckerHint const& hint) { // Prepare resulting vector. std::vector<ValueType> result(transitionMatrix.getRowGroupCount(), storm::utility::zero<ValueType>()); // Determine which states have a reward that is infinity or less than infinity. QualitativeStateSetsReachabilityRewards qualitativeStateSets = getQualitativeStateSetsReachabilityRewards(goal, transitionMatrix, backwardTransitions, targetStates, hint); storm::utility::vector::setVectorValues(result, qualitativeStateSets.infinityStates, storm::utility::infinity<ValueType>()); // If requested, we will produce a scheduler. std::unique_ptr<storm::storage::Scheduler<ValueType>> scheduler; if (produceScheduler) { scheduler = std::make_unique<storm::storage::Scheduler<ValueType>>(transitionMatrix.getRowGroupCount()); } // Check whether we need to compute exact rewards for some states. if (qualitative) { STORM_LOG_INFO("The rewards for the initial states were determined in a preprocessing step. No exact rewards were computed."); // Set the values for all maybe-states to 1 to indicate that their reward values // are neither 0 nor infinity. storm::utility::vector::setVectorValues<ValueType>(result, qualitativeStateSets.maybeStates, storm::utility::one<ValueType>()); } else { if (!qualitativeStateSets.maybeStates.empty()) { // In this case we have to compute the reward values for the remaining states. // Store the choices that lead to non-infinity values. If none, all choices im maybe states can be selected. boost::optional<storm::storage::BitVector> selectedChoices; if (!qualitativeStateSets.infinityStates.empty()) { selectedChoices = transitionMatrix.getRowFilter(qualitativeStateSets.maybeStates, ~qualitativeStateSets.infinityStates); } // Obtain proper hint information either from the provided hint or from requirements of the solver. SparseMdpHintType<ValueType> hintInformation = computeHints(storm::solver::EquationSystemType::ReachabilityRewards, hint, goal.direction(), transitionMatrix, backwardTransitions, qualitativeStateSets.maybeStates, ~targetStates, targetStates, minMaxLinearEquationSolverFactory, selectedChoices); // Declare the components of the equation system we will solve. storm::storage::SparseMatrix<ValueType> submatrix; std::vector<ValueType> b; // If the hint information tells us that we have to eliminate MECs, we do so now. boost::optional<SparseMdpEndComponentInformation<ValueType>> ecInformation; if (hintInformation.getEliminateEndComponents()) { ecInformation = computeFixedPointSystemReachabilityRewardsEliminateEndComponents(transitionMatrix, backwardTransitions, qualitativeStateSets, selectedChoices, totalStateRewardVectorGetter, submatrix, b); // Make sure we are not supposed to produce a scheduler if we actually eliminate end components. STORM_LOG_THROW(!ecInformation || !ecInformation.get().eliminatedEndComponents || !produceScheduler, storm::exceptions::NotSupportedException, "Producing schedulers is not supported if end-components need to be eliminated for the solver."); } else { // Otherwise, we compute the standard equations. computeFixedPointSystemReachabilityRewards(transitionMatrix, qualitativeStateSets, selectedChoices, totalStateRewardVectorGetter, submatrix, b); } // Now compute the results for the maybe states. MaybeStateResult<ValueType> resultForMaybeStates = computeValuesForMaybeStates(goal, submatrix, b, produceScheduler, minMaxLinearEquationSolverFactory, hintInformation); // If we eliminated end components, we need to extract the result differently. if (ecInformation && ecInformation.get().eliminatedEndComponents) { setResultValuesWrtEndComponents(ecInformation.get(), result, qualitativeStateSets.maybeStates, resultForMaybeStates.getValues()); } else { // Set values of resulting vector according to result. storm::utility::vector::setVectorValues<ValueType>(result, qualitativeStateSets.maybeStates, resultForMaybeStates.getValues()); } if (produceScheduler) { extractSchedulerChoices(*scheduler, transitionMatrix, resultForMaybeStates.getScheduler(), qualitativeStateSets.maybeStates, selectedChoices); } } } // Extend scheduler with choices for the states in the qualitative state sets. if (produceScheduler) { extendScheduler(*scheduler, goal, qualitativeStateSets, transitionMatrix, targetStates); } // Sanity check for created scheduler. STORM_LOG_ASSERT((!produceScheduler && !scheduler) || (!scheduler->isPartialScheduler() && scheduler->isDeterministicScheduler() && scheduler->isMemorylessScheduler()), "Unexpected format of obtained scheduler."); return MDPSparseModelCheckingHelperReturnType<ValueType>(std::move(result), std::move(scheduler)); } template<typename ValueType> std::vector<ValueType> SparseMdpPrctlHelper<ValueType>::computeLongRunAverageProbabilities(OptimizationDirection dir, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, storm::storage::BitVector const& psiStates, storm::solver::MinMaxLinearEquationSolverFactory<ValueType> const& minMaxLinearEquationSolverFactory) { // If there are no goal states, we avoid the computation and directly return zero. if (psiStates.empty()) { return std::vector<ValueType>(transitionMatrix.getRowGroupCount(), storm::utility::zero<ValueType>()); } // Likewise, if all bits are set, we can avoid the computation and set. if (psiStates.full()) { return std::vector<ValueType>(transitionMatrix.getRowGroupCount(), storm::utility::one<ValueType>()); } // Reduce long run average probabilities to long run average rewards by // building a reward model assigning one reward to every psi state std::vector<ValueType> stateRewards(psiStates.size(), storm::utility::zero<ValueType>()); storm::utility::vector::setVectorValues(stateRewards, psiStates, storm::utility::one<ValueType>()); storm::models::sparse::StandardRewardModel<ValueType> rewardModel(std::move(stateRewards)); return computeLongRunAverageRewards(dir, transitionMatrix, backwardTransitions, rewardModel, minMaxLinearEquationSolverFactory); } template<typename ValueType> template<typename RewardModelType> std::vector<ValueType> SparseMdpPrctlHelper<ValueType>::computeLongRunAverageRewards(OptimizationDirection dir, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, RewardModelType const& rewardModel, storm::solver::MinMaxLinearEquationSolverFactory<ValueType> const& minMaxLinearEquationSolverFactory) { uint64_t numberOfStates = transitionMatrix.getRowGroupCount(); // Start by decomposing the MDP into its MECs. storm::storage::MaximalEndComponentDecomposition<ValueType> mecDecomposition(transitionMatrix, backwardTransitions); // Get some data members for convenience. std::vector<uint_fast64_t> const& nondeterministicChoiceIndices = transitionMatrix.getRowGroupIndices(); ValueType zero = storm::utility::zero<ValueType>(); //first calculate LRA for the Maximal End Components. storm::storage::BitVector statesInMecs(numberOfStates); std::vector<uint_fast64_t> stateToMecIndexMap(transitionMatrix.getColumnCount()); std::vector<ValueType> lraValuesForEndComponents(mecDecomposition.size(), zero); for (uint_fast64_t currentMecIndex = 0; currentMecIndex < mecDecomposition.size(); ++currentMecIndex) { storm::storage::MaximalEndComponent const& mec = mecDecomposition[currentMecIndex]; lraValuesForEndComponents[currentMecIndex] = computeLraForMaximalEndComponent(dir, transitionMatrix, rewardModel, mec, minMaxLinearEquationSolverFactory); // Gather information for later use. for (auto const& stateChoicesPair : mec) { statesInMecs.set(stateChoicesPair.first); stateToMecIndexMap[stateChoicesPair.first] = currentMecIndex; } } // For fast transition rewriting, we build some auxiliary data structures. storm::storage::BitVector statesNotContainedInAnyMec = ~statesInMecs; uint_fast64_t firstAuxiliaryStateIndex = statesNotContainedInAnyMec.getNumberOfSetBits(); uint_fast64_t lastStateNotInMecs = 0; uint_fast64_t numberOfStatesNotInMecs = 0; std::vector<uint_fast64_t> statesNotInMecsBeforeIndex; statesNotInMecsBeforeIndex.reserve(numberOfStates); for (auto state : statesNotContainedInAnyMec) { while (lastStateNotInMecs <= state) { statesNotInMecsBeforeIndex.push_back(numberOfStatesNotInMecs); ++lastStateNotInMecs; } ++numberOfStatesNotInMecs; } // Finally, we are ready to create the SSP matrix and right-hand side of the SSP. std::vector<ValueType> b; uint64_t numberOfSspStates = numberOfStatesNotInMecs + mecDecomposition.size(); typename storm::storage::SparseMatrixBuilder<ValueType> sspMatrixBuilder(0, numberOfSspStates, 0, false, true, numberOfSspStates); // If the source state is not contained in any MEC, we copy its choices (and perform the necessary modifications). uint_fast64_t currentChoice = 0; for (auto state : statesNotContainedInAnyMec) { sspMatrixBuilder.newRowGroup(currentChoice); for (uint_fast64_t choice = nondeterministicChoiceIndices[state]; choice < nondeterministicChoiceIndices[state + 1]; ++choice, ++currentChoice) { std::vector<ValueType> auxiliaryStateToProbabilityMap(mecDecomposition.size()); b.push_back(storm::utility::zero<ValueType>()); for (auto element : transitionMatrix.getRow(choice)) { if (statesNotContainedInAnyMec.get(element.getColumn())) { // If the target state is not contained in an MEC, we can copy over the entry. sspMatrixBuilder.addNextValue(currentChoice, statesNotInMecsBeforeIndex[element.getColumn()], element.getValue()); } else { // If the target state is contained in MEC i, we need to add the probability to the corresponding field in the vector // so that we are able to write the cumulative probability to the MEC into the matrix. auxiliaryStateToProbabilityMap[stateToMecIndexMap[element.getColumn()]] += element.getValue(); } } // Now insert all (cumulative) probability values that target an MEC. for (uint_fast64_t mecIndex = 0; mecIndex < auxiliaryStateToProbabilityMap.size(); ++mecIndex) { if (auxiliaryStateToProbabilityMap[mecIndex] != 0) { sspMatrixBuilder.addNextValue(currentChoice, firstAuxiliaryStateIndex + mecIndex, auxiliaryStateToProbabilityMap[mecIndex]); } } } } // Now we are ready to construct the choices for the auxiliary states. for (uint_fast64_t mecIndex = 0; mecIndex < mecDecomposition.size(); ++mecIndex) { storm::storage::MaximalEndComponent const& mec = mecDecomposition[mecIndex]; sspMatrixBuilder.newRowGroup(currentChoice); for (auto const& stateChoicesPair : mec) { uint_fast64_t state = stateChoicesPair.first; boost::container::flat_set<uint_fast64_t> const& choicesInMec = stateChoicesPair.second; for (uint_fast64_t choice = nondeterministicChoiceIndices[state]; choice < nondeterministicChoiceIndices[state + 1]; ++choice) { // If the choice is not contained in the MEC itself, we have to add a similar distribution to the auxiliary state. if (choicesInMec.find(choice) == choicesInMec.end()) { std::vector<ValueType> auxiliaryStateToProbabilityMap(mecDecomposition.size()); b.push_back(storm::utility::zero<ValueType>()); for (auto element : transitionMatrix.getRow(choice)) { if (statesNotContainedInAnyMec.get(element.getColumn())) { // If the target state is not contained in an MEC, we can copy over the entry. sspMatrixBuilder.addNextValue(currentChoice, statesNotInMecsBeforeIndex[element.getColumn()], element.getValue()); } else { // If the target state is contained in MEC i, we need to add the probability to the corresponding field in the vector // so that we are able to write the cumulative probability to the MEC into the matrix. auxiliaryStateToProbabilityMap[stateToMecIndexMap[element.getColumn()]] += element.getValue(); } } // Now insert all (cumulative) probability values that target an MEC. for (uint_fast64_t targetMecIndex = 0; targetMecIndex < auxiliaryStateToProbabilityMap.size(); ++targetMecIndex) { if (auxiliaryStateToProbabilityMap[targetMecIndex] != 0) { sspMatrixBuilder.addNextValue(currentChoice, firstAuxiliaryStateIndex + targetMecIndex, auxiliaryStateToProbabilityMap[targetMecIndex]); } } ++currentChoice; } } } // For each auxiliary state, there is the option to achieve the reward value of the LRA associated with the MEC. ++currentChoice; b.push_back(lraValuesForEndComponents[mecIndex]); } // Finalize the matrix and solve the corresponding system of equations. storm::storage::SparseMatrix<ValueType> sspMatrix = sspMatrixBuilder.build(currentChoice, numberOfSspStates, numberOfSspStates); // Check for requirements of the solver. storm::solver::MinMaxLinearEquationSolverRequirements requirements = minMaxLinearEquationSolverFactory.getRequirements(storm::solver::EquationSystemType::StochasticShortestPath); STORM_LOG_THROW(requirements.empty(), storm::exceptions::UncheckedRequirementException, "Cannot establish requirements for solver."); std::vector<ValueType> sspResult(numberOfSspStates); std::unique_ptr<storm::solver::MinMaxLinearEquationSolver<ValueType>> solver = minMaxLinearEquationSolverFactory.create(std::move(sspMatrix)); solver->setRequirementsChecked(); solver->solveEquations(dir, sspResult, b); // Prepare result vector. std::vector<ValueType> result(numberOfStates, zero); // Set the values for states not contained in MECs. storm::utility::vector::setVectorValues(result, statesNotContainedInAnyMec, sspResult); // Set the values for all states in MECs. for (auto state : statesInMecs) { result[state] = sspResult[firstAuxiliaryStateIndex + stateToMecIndexMap[state]]; } return result; } template<typename ValueType> template<typename RewardModelType> ValueType SparseMdpPrctlHelper<ValueType>::computeLraForMaximalEndComponent(OptimizationDirection dir, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, RewardModelType const& rewardModel, storm::storage::MaximalEndComponent const& mec, storm::solver::MinMaxLinearEquationSolverFactory<ValueType> const& minMaxLinearEquationSolverFactory) { // If the mec only consists of a single state, we compute the LRA value directly if (++mec.begin() == mec.end()) { uint64_t state = mec.begin()->first; auto choiceIt = mec.begin()->second.begin(); ValueType result = rewardModel.getTotalStateActionReward(state, *choiceIt, transitionMatrix); for (++choiceIt; choiceIt != mec.begin()->second.end(); ++choiceIt) { if (storm::solver::minimize(dir)) { result = std::min(result, rewardModel.getTotalStateActionReward(state, *choiceIt, transitionMatrix)); } else { result = std::max(result, rewardModel.getTotalStateActionReward(state, *choiceIt, transitionMatrix)); } } return result; } // Solve MEC with the method specified in the settings storm::solver::LraMethod method = storm::settings::getModule<storm::settings::modules::MinMaxEquationSolverSettings>().getLraMethod(); if (method == storm::solver::LraMethod::LinearProgramming) { return computeLraForMaximalEndComponentLP(dir, transitionMatrix, rewardModel, mec); } else if (method == storm::solver::LraMethod::ValueIteration) { return computeLraForMaximalEndComponentVI(dir, transitionMatrix, rewardModel, mec, minMaxLinearEquationSolverFactory); } else { STORM_LOG_THROW(false, storm::exceptions::InvalidSettingsException, "Unsupported technique."); } } template<typename ValueType> template<typename RewardModelType> ValueType SparseMdpPrctlHelper<ValueType>::computeLraForMaximalEndComponentVI(OptimizationDirection dir, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, RewardModelType const& rewardModel, storm::storage::MaximalEndComponent const& mec, storm::solver::MinMaxLinearEquationSolverFactory<ValueType> const& minMaxLinearEquationSolverFactory) { // Initialize data about the mec storm::storage::BitVector mecStates(transitionMatrix.getRowGroupCount(), false); storm::storage::BitVector mecChoices(transitionMatrix.getRowCount(), false); for (auto const& stateChoicesPair : mec) { mecStates.set(stateChoicesPair.first); for (auto const& choice : stateChoicesPair.second) { mecChoices.set(choice); } } boost::container::flat_map<uint64_t, uint64_t> toSubModelStateMapping; uint64_t currState = 0; toSubModelStateMapping.reserve(mecStates.getNumberOfSetBits()); for (auto const& mecState : mecStates) { toSubModelStateMapping.insert(std::pair<uint64_t, uint64_t>(mecState, currState)); ++currState; } // Get a transition matrix that only considers the states and choices within the MEC storm::storage::SparseMatrixBuilder<ValueType> mecTransitionBuilder(mecChoices.getNumberOfSetBits(), mecStates.getNumberOfSetBits(), 0, true, true, mecStates.getNumberOfSetBits()); std::vector<ValueType> choiceRewards; choiceRewards.reserve(mecChoices.getNumberOfSetBits()); uint64_t currRow = 0; ValueType selfLoopProb = storm::utility::convertNumber<ValueType>(0.1); // todo try other values ValueType scalingFactor = storm::utility::one<ValueType>() - selfLoopProb; for (auto const& mecState : mecStates) { mecTransitionBuilder.newRowGroup(currRow); uint64_t groupStart = transitionMatrix.getRowGroupIndices()[mecState]; uint64_t groupEnd = transitionMatrix.getRowGroupIndices()[mecState + 1]; for (uint64_t choice = mecChoices.getNextSetIndex(groupStart); choice < groupEnd; choice = mecChoices.getNextSetIndex(choice + 1)) { bool insertedDiagElement = false; for (auto const& entry : transitionMatrix.getRow(choice)) { uint64_t column = toSubModelStateMapping[entry.getColumn()]; if (!insertedDiagElement && entry.getColumn() > mecState) { mecTransitionBuilder.addNextValue(currRow, toSubModelStateMapping[mecState], selfLoopProb); insertedDiagElement = true; } if (!insertedDiagElement && entry.getColumn() == mecState) { mecTransitionBuilder.addNextValue(currRow, column, selfLoopProb + scalingFactor * entry.getValue()); insertedDiagElement = true; } else { mecTransitionBuilder.addNextValue(currRow, column, scalingFactor * entry.getValue()); } } if (!insertedDiagElement) { mecTransitionBuilder.addNextValue(currRow, toSubModelStateMapping[mecState], selfLoopProb); } // Compute the rewards obtained for this choice choiceRewards.push_back(scalingFactor * rewardModel.getTotalStateActionReward(mecState, choice, transitionMatrix)); ++currRow; } } auto mecTransitions = mecTransitionBuilder.build(); STORM_LOG_ASSERT(mecTransitions.isProbabilistic(), "The MEC-Matrix is not probabilistic."); // start the iterations ValueType precision = storm::utility::convertNumber<ValueType>(storm::settings::getModule<storm::settings::modules::MinMaxEquationSolverSettings>().getPrecision()); std::vector<ValueType> x(mecTransitions.getRowGroupCount(), storm::utility::zero<ValueType>()); std::vector<ValueType> xPrime = x; auto solver = minMaxLinearEquationSolverFactory.create(std::move(mecTransitions)); solver->setCachingEnabled(true); ValueType maxDiff, minDiff; while (true) { // Compute the obtained rewards for the next step solver->repeatedMultiply(dir, x, &choiceRewards, 1); // update xPrime and check for convergence // to avoid large (and numerically unstable) x-values, we substract a reference value. auto xIt = x.begin(); auto xPrimeIt = xPrime.begin(); ValueType refVal = *xIt; maxDiff = *xIt - *xPrimeIt; minDiff = maxDiff; *xIt -= refVal; *xPrimeIt = *xIt; for (++xIt, ++xPrimeIt; xIt != x.end(); ++xIt, ++xPrimeIt) { ValueType diff = *xIt - *xPrimeIt; maxDiff = std::max(maxDiff, diff); minDiff = std::min(minDiff, diff); *xIt -= refVal; *xPrimeIt = *xIt; } if ((maxDiff - minDiff) < precision) { break; } } return (maxDiff + minDiff) / (storm::utility::convertNumber<ValueType>(2.0) * scalingFactor); } template<typename ValueType> template<typename RewardModelType> ValueType SparseMdpPrctlHelper<ValueType>::computeLraForMaximalEndComponentLP(OptimizationDirection dir, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, RewardModelType const& rewardModel, storm::storage::MaximalEndComponent const& mec) { std::shared_ptr<storm::solver::LpSolver<ValueType>> solver = storm::utility::solver::getLpSolver<ValueType>("LRA for MEC"); solver->setOptimizationDirection(invert(dir)); // First, we need to create the variables for the problem. std::map<uint_fast64_t, storm::expressions::Variable> stateToVariableMap; for (auto const& stateChoicesPair : mec) { std::string variableName = "h" + std::to_string(stateChoicesPair.first); stateToVariableMap[stateChoicesPair.first] = solver->addUnboundedContinuousVariable(variableName); } storm::expressions::Variable lambda = solver->addUnboundedContinuousVariable("L", 1); solver->update(); // Now we encode the problem as constraints. for (auto const& stateChoicesPair : mec) { uint_fast64_t state = stateChoicesPair.first; // Now, based on the type of the state, create a suitable constraint. for (auto choice : stateChoicesPair.second) { storm::expressions::Expression constraint = -lambda; for (auto element : transitionMatrix.getRow(choice)) { constraint = constraint + stateToVariableMap.at(element.getColumn()) * solver->getConstant(element.getValue()); } typename RewardModelType::ValueType r = rewardModel.getTotalStateActionReward(state, choice, transitionMatrix); constraint = solver->getConstant(r) + constraint; if (dir == OptimizationDirection::Minimize) { constraint = stateToVariableMap.at(state) <= constraint; } else { constraint = stateToVariableMap.at(state) >= constraint; } solver->addConstraint("state" + std::to_string(state) + "," + std::to_string(choice), constraint); } } solver->optimize(); return solver->getContinuousValue(lambda); } template<typename ValueType> std::unique_ptr<CheckResult> SparseMdpPrctlHelper<ValueType>::computeConditionalProbabilities(OptimizationDirection dir, storm::storage::sparse::state_type initialState, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, storm::storage::BitVector const& targetStates, storm::storage::BitVector const& conditionStates, storm::solver::MinMaxLinearEquationSolverFactory<ValueType> const& minMaxLinearEquationSolverFactory) { std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now(); // For the max-case, we can simply take the given target states. For the min-case, however, we need to // find the MECs of non-target states and make them the new target states. storm::storage::BitVector fixedTargetStates; if (dir == OptimizationDirection::Maximize) { fixedTargetStates = targetStates; } else { fixedTargetStates = storm::storage::BitVector(targetStates.size()); storm::storage::MaximalEndComponentDecomposition<ValueType> mecDecomposition(transitionMatrix, backwardTransitions, ~targetStates); for (auto const& mec : mecDecomposition) { for (auto const& stateActionsPair : mec) { fixedTargetStates.set(stateActionsPair.first); } } } storm::storage::BitVector allStates(fixedTargetStates.size(), true); // Extend the target states by computing all states that have probability 1 to go to a target state // under *all* schedulers. fixedTargetStates = storm::utility::graph::performProb1A(transitionMatrix, transitionMatrix.getRowGroupIndices(), backwardTransitions, allStates, fixedTargetStates); // We solve the max-case and later adjust the result if the optimization direction was to minimize. storm::storage::BitVector initialStatesBitVector(transitionMatrix.getRowGroupCount()); initialStatesBitVector.set(initialState); // Extend the condition states by computing all states that have probability 1 to go to a condition state // under *all* schedulers. storm::storage::BitVector extendedConditionStates = storm::utility::graph::performProb1A(transitionMatrix, transitionMatrix.getRowGroupIndices(), backwardTransitions, allStates, conditionStates); STORM_LOG_DEBUG("Computing probabilities to satisfy condition."); std::chrono::high_resolution_clock::time_point conditionStart = std::chrono::high_resolution_clock::now(); std::vector<ValueType> conditionProbabilities = std::move(computeUntilProbabilities(OptimizationDirection::Maximize, transitionMatrix, backwardTransitions, allStates, extendedConditionStates, false, false, minMaxLinearEquationSolverFactory).values); std::chrono::high_resolution_clock::time_point conditionEnd = std::chrono::high_resolution_clock::now(); STORM_LOG_DEBUG("Computed probabilities to satisfy for condition in " << std::chrono::duration_cast<std::chrono::milliseconds>(conditionEnd - conditionStart).count() << "ms."); // If the conditional probability is undefined for the initial state, we return directly. if (storm::utility::isZero(conditionProbabilities[initialState])) { return std::unique_ptr<CheckResult>(new ExplicitQuantitativeCheckResult<ValueType>(initialState, storm::utility::infinity<ValueType>())); } STORM_LOG_DEBUG("Computing probabilities to reach target."); std::chrono::high_resolution_clock::time_point targetStart = std::chrono::high_resolution_clock::now(); std::vector<ValueType> targetProbabilities = std::move(computeUntilProbabilities(OptimizationDirection::Maximize, transitionMatrix, backwardTransitions, allStates, fixedTargetStates, false, false, minMaxLinearEquationSolverFactory).values); std::chrono::high_resolution_clock::time_point targetEnd = std::chrono::high_resolution_clock::now(); STORM_LOG_DEBUG("Computed probabilities to reach target in " << std::chrono::duration_cast<std::chrono::milliseconds>(targetEnd - targetStart).count() << "ms."); storm::storage::BitVector statesWithProbabilityGreater0E(transitionMatrix.getRowGroupCount(), true); storm::storage::sparse::state_type state = 0; for (auto const& element : conditionProbabilities) { if (storm::utility::isZero(element)) { statesWithProbabilityGreater0E.set(state, false); } ++state; } // Determine those states that need to be equipped with a restart mechanism. STORM_LOG_DEBUG("Computing problematic states."); storm::storage::BitVector pureResetStates = storm::utility::graph::performProb0A(backwardTransitions, allStates, extendedConditionStates); storm::storage::BitVector problematicStates = storm::utility::graph::performProb0E(transitionMatrix, transitionMatrix.getRowGroupIndices(), backwardTransitions, allStates, extendedConditionStates | fixedTargetStates); // Otherwise, we build the transformed MDP. storm::storage::BitVector relevantStates = storm::utility::graph::getReachableStates(transitionMatrix, initialStatesBitVector, allStates, extendedConditionStates | fixedTargetStates | pureResetStates); STORM_LOG_TRACE("Found " << relevantStates.getNumberOfSetBits() << " relevant states for conditional probability computation."); std::vector<uint_fast64_t> numberOfStatesBeforeRelevantStates = relevantStates.getNumberOfSetBitsBeforeIndices(); storm::storage::sparse::state_type newGoalState = relevantStates.getNumberOfSetBits(); storm::storage::sparse::state_type newStopState = newGoalState + 1; storm::storage::sparse::state_type newFailState = newStopState + 1; // Build the transitions of the (relevant) states of the original model. storm::storage::SparseMatrixBuilder<ValueType> builder(0, newFailState + 1, 0, true, true); uint_fast64_t currentRow = 0; for (auto state : relevantStates) { builder.newRowGroup(currentRow); if (fixedTargetStates.get(state)) { if (!storm::utility::isZero(conditionProbabilities[state])) { builder.addNextValue(currentRow, newGoalState, conditionProbabilities[state]); } if (!storm::utility::isOne(conditionProbabilities[state])) { builder.addNextValue(currentRow, newFailState, storm::utility::one<ValueType>() - conditionProbabilities[state]); } ++currentRow; } else if (extendedConditionStates.get(state)) { if (!storm::utility::isZero(targetProbabilities[state])) { builder.addNextValue(currentRow, newGoalState, targetProbabilities[state]); } if (!storm::utility::isOne(targetProbabilities[state])) { builder.addNextValue(currentRow, newStopState, storm::utility::one<ValueType>() - targetProbabilities[state]); } ++currentRow; } else if (pureResetStates.get(state)) { builder.addNextValue(currentRow, numberOfStatesBeforeRelevantStates[initialState], storm::utility::one<ValueType>()); ++currentRow; } else { for (uint_fast64_t row = transitionMatrix.getRowGroupIndices()[state]; row < transitionMatrix.getRowGroupIndices()[state + 1]; ++row) { for (auto const& successorEntry : transitionMatrix.getRow(row)) { builder.addNextValue(currentRow, numberOfStatesBeforeRelevantStates[successorEntry.getColumn()], successorEntry.getValue()); } ++currentRow; } if (problematicStates.get(state)) { builder.addNextValue(currentRow, numberOfStatesBeforeRelevantStates[initialState], storm::utility::one<ValueType>()); ++currentRow; } } } // Now build the transitions of the newly introduced states. builder.newRowGroup(currentRow); builder.addNextValue(currentRow, newGoalState, storm::utility::one<ValueType>()); ++currentRow; builder.newRowGroup(currentRow); builder.addNextValue(currentRow, newStopState, storm::utility::one<ValueType>()); ++currentRow; builder.newRowGroup(currentRow); builder.addNextValue(currentRow, numberOfStatesBeforeRelevantStates[initialState], storm::utility::one<ValueType>()); ++currentRow; std::chrono::high_resolution_clock::time_point end = std::chrono::high_resolution_clock::now(); STORM_LOG_DEBUG("Computed transformed model in " << std::chrono::duration_cast<std::chrono::milliseconds>(end - start).count() << "ms."); // Finally, build the matrix and dispatch the query as a reachability query. STORM_LOG_DEBUG("Computing conditional probabilties."); storm::storage::BitVector newGoalStates(newFailState + 1); newGoalStates.set(newGoalState); storm::storage::SparseMatrix<ValueType> newTransitionMatrix = builder.build(); STORM_LOG_DEBUG("Transformed model has " << newTransitionMatrix.getRowGroupCount() << " states and " << newTransitionMatrix.getNonzeroEntryCount() << " transitions."); storm::storage::SparseMatrix<ValueType> newBackwardTransitions = newTransitionMatrix.transpose(true); std::chrono::high_resolution_clock::time_point conditionalStart = std::chrono::high_resolution_clock::now(); std::vector<ValueType> goalProbabilities = std::move(computeUntilProbabilities(OptimizationDirection::Maximize, newTransitionMatrix, newBackwardTransitions, storm::storage::BitVector(newFailState + 1, true), newGoalStates, false, false, minMaxLinearEquationSolverFactory).values); std::chrono::high_resolution_clock::time_point conditionalEnd = std::chrono::high_resolution_clock::now(); STORM_LOG_DEBUG("Computed conditional probabilities in transformed model in " << std::chrono::duration_cast<std::chrono::milliseconds>(conditionalEnd - conditionalStart).count() << "ms."); return std::unique_ptr<CheckResult>(new ExplicitQuantitativeCheckResult<ValueType>(initialState, dir == OptimizationDirection::Maximize ? goalProbabilities[numberOfStatesBeforeRelevantStates[initialState]] : storm::utility::one<ValueType>() - goalProbabilities[numberOfStatesBeforeRelevantStates[initialState]])); } template class SparseMdpPrctlHelper<double>; template std::vector<double> SparseMdpPrctlHelper<double>::computeInstantaneousRewards(OptimizationDirection dir, storm::storage::SparseMatrix<double> const& transitionMatrix, storm::models::sparse::StandardRewardModel<double> const& rewardModel, uint_fast64_t stepCount, storm::solver::MinMaxLinearEquationSolverFactory<double> const& minMaxLinearEquationSolverFactory); template std::vector<double> SparseMdpPrctlHelper<double>::computeCumulativeRewards(OptimizationDirection dir, storm::storage::SparseMatrix<double> const& transitionMatrix, storm::models::sparse::StandardRewardModel<double> const& rewardModel, uint_fast64_t stepBound, storm::solver::MinMaxLinearEquationSolverFactory<double> const& minMaxLinearEquationSolverFactory); template MDPSparseModelCheckingHelperReturnType<double> SparseMdpPrctlHelper<double>::computeReachabilityRewards(OptimizationDirection dir, storm::storage::SparseMatrix<double> const& transitionMatrix, storm::storage::SparseMatrix<double> const& backwardTransitions, storm::models::sparse::StandardRewardModel<double> const& rewardModel, storm::storage::BitVector const& targetStates, bool qualitative, bool produceScheduler, storm::solver::MinMaxLinearEquationSolverFactory<double> const& minMaxLinearEquationSolverFactory, ModelCheckerHint const& hint); template MDPSparseModelCheckingHelperReturnType<double> SparseMdpPrctlHelper<double>::computeReachabilityRewards(storm::solver::SolveGoal const& goal, storm::storage::SparseMatrix<double> const& transitionMatrix, storm::storage::SparseMatrix<double> const& backwardTransitions, storm::models::sparse::StandardRewardModel<double> const& rewardModel, storm::storage::BitVector const& targetStates, bool qualitative, bool produceScheduler, storm::solver::MinMaxLinearEquationSolverFactory<double> const& minMaxLinearEquationSolverFactory, ModelCheckerHint const& hint); template std::vector<double> SparseMdpPrctlHelper<double>::computeLongRunAverageRewards(OptimizationDirection dir, storm::storage::SparseMatrix<double> const& transitionMatrix, storm::storage::SparseMatrix<double> const& backwardTransitions, storm::models::sparse::StandardRewardModel<double> const& rewardModel, storm::solver::MinMaxLinearEquationSolverFactory<double> const& minMaxLinearEquationSolverFactory); template double SparseMdpPrctlHelper<double>::computeLraForMaximalEndComponent(OptimizationDirection dir, storm::storage::SparseMatrix<double> const& transitionMatrix, storm::models::sparse::StandardRewardModel<double> const& rewardModel, storm::storage::MaximalEndComponent const& mec, storm::solver::MinMaxLinearEquationSolverFactory<double> const& minMaxLinearEquationSolverFactory); template double SparseMdpPrctlHelper<double>::computeLraForMaximalEndComponentVI(OptimizationDirection dir, storm::storage::SparseMatrix<double> const& transitionMatrix, storm::models::sparse::StandardRewardModel<double> const& rewardModel, storm::storage::MaximalEndComponent const& mec, storm::solver::MinMaxLinearEquationSolverFactory<double> const& minMaxLinearEquationSolverFactory); template double SparseMdpPrctlHelper<double>::computeLraForMaximalEndComponentLP(OptimizationDirection dir, storm::storage::SparseMatrix<double> const& transitionMatrix, storm::models::sparse::StandardRewardModel<double> const& rewardModel, storm::storage::MaximalEndComponent const& mec); #ifdef STORM_HAVE_CARL template class SparseMdpPrctlHelper<storm::RationalNumber>; template std::vector<storm::RationalNumber> SparseMdpPrctlHelper<storm::RationalNumber>::computeInstantaneousRewards(OptimizationDirection dir, storm::storage::SparseMatrix<storm::RationalNumber> const& transitionMatrix, storm::models::sparse::StandardRewardModel<storm::RationalNumber> const& rewardModel, uint_fast64_t stepCount, storm::solver::MinMaxLinearEquationSolverFactory<storm::RationalNumber> const& minMaxLinearEquationSolverFactory); template std::vector<storm::RationalNumber> SparseMdpPrctlHelper<storm::RationalNumber>::computeCumulativeRewards(OptimizationDirection dir, storm::storage::SparseMatrix<storm::RationalNumber> const& transitionMatrix, storm::models::sparse::StandardRewardModel<storm::RationalNumber> const& rewardModel, uint_fast64_t stepBound, storm::solver::MinMaxLinearEquationSolverFactory<storm::RationalNumber> const& minMaxLinearEquationSolverFactory); template MDPSparseModelCheckingHelperReturnType<storm::RationalNumber> SparseMdpPrctlHelper<storm::RationalNumber>::computeReachabilityRewards(OptimizationDirection dir, storm::storage::SparseMatrix<storm::RationalNumber> const& transitionMatrix, storm::storage::SparseMatrix<storm::RationalNumber> const& backwardTransitions, storm::models::sparse::StandardRewardModel<storm::RationalNumber> const& rewardModel, storm::storage::BitVector const& targetStates, bool qualitative, bool produceScheduler, storm::solver::MinMaxLinearEquationSolverFactory<storm::RationalNumber> const& minMaxLinearEquationSolverFactory, ModelCheckerHint const& hint); template MDPSparseModelCheckingHelperReturnType<storm::RationalNumber> SparseMdpPrctlHelper<storm::RationalNumber>::computeReachabilityRewards(storm::solver::SolveGoal const& goal, storm::storage::SparseMatrix<storm::RationalNumber> const& transitionMatrix, storm::storage::SparseMatrix<storm::RationalNumber> const& backwardTransitions, storm::models::sparse::StandardRewardModel<storm::RationalNumber> const& rewardModel, storm::storage::BitVector const& targetStates, bool qualitative, bool produceScheduler, storm::solver::MinMaxLinearEquationSolverFactory<storm::RationalNumber> const& minMaxLinearEquationSolverFactory, ModelCheckerHint const& hint); template std::vector<storm::RationalNumber> SparseMdpPrctlHelper<storm::RationalNumber>::computeLongRunAverageRewards(OptimizationDirection dir, storm::storage::SparseMatrix<storm::RationalNumber> const& transitionMatrix, storm::storage::SparseMatrix<storm::RationalNumber> const& backwardTransitions, storm::models::sparse::StandardRewardModel<storm::RationalNumber> const& rewardModel, storm::solver::MinMaxLinearEquationSolverFactory<storm::RationalNumber> const& minMaxLinearEquationSolverFactory); template storm::RationalNumber SparseMdpPrctlHelper<storm::RationalNumber>::computeLraForMaximalEndComponent(OptimizationDirection dir, storm::storage::SparseMatrix<storm::RationalNumber> const& transitionMatrix, storm::models::sparse::StandardRewardModel<storm::RationalNumber> const& rewardModel, storm::storage::MaximalEndComponent const& mec, storm::solver::MinMaxLinearEquationSolverFactory<storm::RationalNumber> const& minMaxLinearEquationSolverFactory); template storm::RationalNumber SparseMdpPrctlHelper<storm::RationalNumber>::computeLraForMaximalEndComponentVI(OptimizationDirection dir, storm::storage::SparseMatrix<storm::RationalNumber> const& transitionMatrix, storm::models::sparse::StandardRewardModel<storm::RationalNumber> const& rewardModel, storm::storage::MaximalEndComponent const& mec, storm::solver::MinMaxLinearEquationSolverFactory<storm::RationalNumber> const& minMaxLinearEquationSolverFactory); template storm::RationalNumber SparseMdpPrctlHelper<storm::RationalNumber>::computeLraForMaximalEndComponentLP(OptimizationDirection dir, storm::storage::SparseMatrix<storm::RationalNumber> const& transitionMatrix, storm::models::sparse::StandardRewardModel<storm::RationalNumber> const& rewardModel, storm::storage::MaximalEndComponent const& mec); #endif } } }