#ifndef STORM_MODELS_SPARSE_MODEL_H_ #define STORM_MODELS_SPARSE_MODEL_H_ #include <vector> #include <unordered_map> #include <boost/container/flat_set.hpp> #include <boost/optional.hpp> #include "src/models/ModelBase.h" #include "src/models/sparse/StateLabeling.h" #include "src/storage/sparse/StateType.h" #include "src/storage/SparseMatrix.h" #include "src/utility/OsDetection.h" namespace storm { namespace storage { class BitVector; } namespace models { namespace sparse { // The type used for storing a set of labels. typedef boost::container::flat_set<uint_fast64_t> LabelSet; template<typename ValueType> class StandardRewardModel; /*! * Base class for all sparse models. */ template<class CValueType, class CRewardModelType = StandardRewardModel<CValueType>> class Model : public storm::models::ModelBase { public: typedef CValueType ValueType; typedef CRewardModelType RewardModelType; Model(Model<ValueType, RewardModelType> const& other) = default; Model& operator=(Model<ValueType, RewardModelType> const& other) = default; #ifndef WINDOWS Model(Model<ValueType, RewardModelType>&& other) = default; Model& operator=(Model<ValueType, RewardModelType>&& other) = default; #endif /*! * Constructs a model from the given data. * * @param modelType The type of the model. * @param transitionMatrix The matrix representing the transitions in the model. * @param stateLabeling The labeling of the states. * @param rewardModels A mapping of reward model names to reward models. * @param optionalChoiceLabeling A vector that represents the labels associated with the choices of each state. */ Model(storm::models::ModelType const& modelType, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::models::sparse::StateLabeling const& stateLabeling, std::unordered_map<std::string, RewardModelType> const& rewardModels = std::unordered_map<std::string, RewardModelType>(), boost::optional<std::vector<LabelSet>> const& optionalChoiceLabeling = boost::optional<std::vector<LabelSet>>()); /*! * Constructs a model by moving the given data. * * @param modelType The type of the model. * @param transitionMatrix The matrix representing the transitions in the model. * @param stateLabeling The labeling of the states. * @param rewardModels A mapping of reward model names to reward models. * @param optionalChoiceLabeling A vector that represents the labels associated with the choices of each state. */ Model(storm::models::ModelType const& modelType, storm::storage::SparseMatrix<ValueType>&& transitionMatrix, storm::models::sparse::StateLabeling&& stateLabeling, std::unordered_map<std::string, RewardModelType>&& rewardModels = std::unordered_map<std::string, RewardModelType>(), boost::optional<std::vector<LabelSet>>&& optionalChoiceLabeling = boost::optional<std::vector<LabelSet>>()); /*! * Retrieves the backward transition relation of the model, i.e. a set of transitions between states * that correspond to the reversed transition relation of this model. * * @return A sparse matrix that represents the backward transitions of this model. */ storm::storage::SparseMatrix<ValueType> getBackwardTransitions() const; /*! * Returns an object representing the matrix rows associated with the given state. * * @param state The state for which to retrieve the rows. * @return An object representing the matrix rows associated with the given state. */ virtual typename storm::storage::SparseMatrix<ValueType>::const_rows getRows(storm::storage::sparse::state_type state) const; /*! * Returns the number of states of the model. * * @return The number of states of the model. */ virtual uint_fast64_t getNumberOfStates() const override; /*! * Returns the number of (non-zero) transitions of the model. * * @return The number of (non-zero) transitions of the model. */ virtual uint_fast64_t getNumberOfTransitions() const override; /*! * Retrieves the initial states of the model. * * @return The initial states of the model represented by a bit vector. */ storm::storage::BitVector const& getInitialStates() const; /*! * Returns the sets of states labeled with the given label. * * @param label The label for which to get the labeled states. * @return The set of states labeled with the requested label in the form of a bit vector. */ storm::storage::BitVector const& getStates(std::string const& label) const; /*! * Retrieves whether the given label is a valid label in this model. * * @param label The label to be checked for validity. * @return True if the given label is valid in this model. */ bool hasLabel(std::string const& label) const; /*! * Retrieves the matrix representing the transitions of the model. * * @return A matrix representing the transitions of the model. */ storm::storage::SparseMatrix<ValueType> const& getTransitionMatrix() const; /*! * Retrieves the matrix representing the transitions of the model. * * @return A matrix representing the transitions of the model. */ storm::storage::SparseMatrix<ValueType>& getTransitionMatrix(); /*! * Retrieves the reward models. * * @return A mapping from reward model names to the reward models. */ std::unordered_map<std::string, RewardModelType> const& getRewardModels() const; /*! * Retrieves the reward models. * * @return A mapping from reward model names to the reward models. */ std::unordered_map<std::string, RewardModelType>& getRewardModels(); /*! * Retrieves whether the model has a reward model with the given name. * * @return True iff the model has a reward model with the given name. */ bool hasRewardModel(std::string const& rewardModelName) const; /*! * Retrieves the reward model with the given name, if one exists. Otherwise, an exception is thrown. * * @return The reward model with the given name, if it exists. */ RewardModelType const& getRewardModel(std::string const& rewardModelName) const; /*! * Retrieves the unique reward model, if there exists exactly one. Otherwise, an exception is thrown. * * @return An iterator to the name and the reward model. */ typename std::unordered_map<std::string, RewardModelType>::const_iterator getUniqueRewardModel() const; /*! * Retrieves whether the model has a unique reward model. * * @return True iff the model has a unique reward model. */ bool hasUniqueRewardModel() const; /*! * Retrieves whether the model has at least one reward model. * * @return True iff the model has a reward model. */ bool hasRewardModel() const; /*! * Retrieves the number of reward models associated with this model. * * @return The number of reward models associated with this model. */ uint_fast64_t getNumberOfRewardModels() const; /*! * Adds a reward model to the model. Notice that this operation is only valid if the reward model matches the number of * states and/or choices of the model. * Moreover, it is required that no reward model with the same name exists in the model. */ void addRewardModel(std::string const& rewardModelName, RewardModelType const& rewModel); /*! * Removes the reward model with the given name from the model. * @return true, iff such a reward model existed */ bool removeRewardModel(std::string const& rewardModelName); /*! * Retrieves the labels for the choices of the model. Note that calling this method is only valid if the * model has a choice labeling. * * @return The labels for the choices of the model. */ std::vector<LabelSet> const& getChoiceLabeling() const; /*! * Retrieves an optional value that contains the choice labeling if there is one. * * @return The labels for the choices, if they're saved. */ boost::optional<std::vector<LabelSet>> const& getOptionalChoiceLabeling() const; /*! * Returns the state labeling associated with this model. * * @return The state labeling associated with this model. */ storm::models::sparse::StateLabeling const& getStateLabeling() const; /*! * Returns the state labeling associated with this model. * * @return The state labeling associated with this model. */ storm::models::sparse::StateLabeling& getStateLabeling(); /*! * Retrieves whether this model has a labeling of the choices. * * @return True iff this model has a labeling of the choices. */ bool hasChoiceLabeling() const; /*! * Converts the transition rewards of all reward models to state-based rewards. For deterministic models, * this reduces the rewards to state rewards only. For nondeterminstic models, the reward models will * contain state rewards and state-action rewards. Note that this transformation does not preserve all * properties, but it preserves expected rewards. */ virtual void reduceToStateBasedRewards() = 0; /*! * Retrieves (an approximation of) the size of the model in bytes. * * @return The size of the internal representation of the model measured in bytes. */ virtual std::size_t getSizeInBytes() const override; /*! * Prints information about the model to the specified stream. * * @param out The stream the information is to be printed to. */ virtual void printModelInformationToStream(std::ostream& out) const override; /*! * Exports the model to the dot-format and prints the result to the given stream. * * @param outStream The stream to which the model is to be written. * @param includeLabling If set to true, the states will be exported with their labels. * @param subsystem If not null, this represents the subsystem that is to be exported. * @param firstValue If not null, the values in this vector are attached to the states. * @param secondValue If not null, the values in this vector are attached to the states. * @param stateColoring If not null, this is a mapping from states to color codes. * @param colors A mapping of color codes to color names. * @param finalizeOutput A flag that sets whether or not the dot stream is closed with a curly brace. * @return A string containing the exported model in dot-format. */ virtual void writeDotToStream(std::ostream& outStream, bool includeLabeling = true, storm::storage::BitVector const* subsystem = nullptr, std::vector<ValueType> const* firstValue = nullptr, std::vector<ValueType> const* secondValue = nullptr, std::vector<uint_fast64_t> const* stateColoring = nullptr, std::vector<std::string> const* colors = nullptr, std::vector<uint_fast64_t>* scheduler = nullptr, bool finalizeOutput = true) const; /*! * Retrieves the set of labels attached to the given state. * * @param state The state whose labels to retrieve. * @return The set of labels attach to the given state. */ std::set<std::string> getLabelsOfState(storm::storage::sparse::state_type state) const; virtual bool isSparseModel() const override; virtual bool isParametric() const override; protected: RewardModelType & rewardModel(std::string const& rewardModelName); /*! * Sets the transition matrix of the model. * * @param transitionMatrix The new transition matrix of the model. */ void setTransitionMatrix(storm::storage::SparseMatrix<ValueType> const& transitionMatrix); /*! * Sets the transition matrix of the model. * * @param transitionMatrix The new transition matrix of the model. */ void setTransitionMatrix(storm::storage::SparseMatrix<ValueType>&& transitionMatrix); /*! * Prints the information header (number of states and transitions) of the model to the specified stream. * * @param out The stream the information is to be printed to. */ void printModelInformationHeaderToStream(std::ostream& out) const; /*! * Prints the information footer (reward models, labels and size in memory) of the model to the * specified stream. * * @param out The stream the information is to be printed to. */ void printModelInformationFooterToStream(std::ostream& out) const; /*! * Prints information about the reward models to the specified stream. * * @param out The stream the information is to be printed to. */ void printRewardModelsInformationToStream(std::ostream& out) const; private: // A matrix representing transition relation. storm::storage::SparseMatrix<ValueType> transitionMatrix; // The labeling of the states. storm::models::sparse::StateLabeling stateLabeling; // The reward models of the model. std::unordered_map<std::string, RewardModelType> rewardModels; // If set, a vector representing the labels of choices. boost::optional<std::vector<LabelSet>> choiceLabeling; }; std::set<storm::Variable> getProbabilityParameters(Model<storm::RationalFunction> const& model); } // namespace sparse } // namespace models } // namespace storm #endif /* STORM_MODELS_SPARSE_MODEL_H_ */