namespace Eigen { /** \page GettingStarted Getting started \ingroup Tutorial This is a very short guide on how to get started with Eigen. It has a dual purpose. It serves as a minimal introduction to the Eigen library for people who want to start coding as soon as possible. You can also read this page as the first part of the Tutorial, which explains the library in more detail; in this case you will continue with \ref TutorialMatrixClass. \section GettingStartedInstallation How to "install" Eigen? In order to use Eigen, you just need to download and extract Eigen's source code (see the wiki for download instructions). In fact, the header files in the \c Eigen subdirectory are the only files required to compile programs using Eigen. The header files are the same for all platforms. It is not necessary to use CMake or install anything. \section GettingStartedFirstProgram A simple first program Here is a rather simple program to get you started. \include QuickStart_example.cpp We will explain the program after telling you how to compile it. \section GettingStartedCompiling Compiling and running your first program There is no library to link to. The only thing that you need to keep in mind when compiling the above program is that the compiler must be able to find the Eigen header files. The directory in which you placed Eigen's source code must be in the include path. With GCC you use the -I option to achieve this, so you can compile the program with a command like this: \code g++ -I /path/to/eigen/ my_program.cpp -o my_program \endcode On Linux or Mac OS X, another option is to symlink or copy the Eigen folder into /usr/local/include/. This way, you can compile the program with: \code g++ my_program.cpp -o my_program \endcode When you run the program, it produces the following output: \include QuickStart_example.out \section GettingStartedExplanation Explanation of the first program The Eigen header files define many types, but for simple applications it may be enough to use only the \c MatrixXd type. This represents a matrix of arbitrary size (hence the \c X in \c MatrixXd), in which every entry is a \c double (hence the \c d in \c MatrixXd). See the \ref QuickRef_Types "quick reference guide" for an overview of the different types you can use to represent a matrix. The \c Eigen/Dense header file defines all member functions for the MatrixXd type and related types (see also the \ref QuickRef_Headers "table of header files"). All classes and functions defined in this header file (and other Eigen header files) are in the \c Eigen namespace. The first line of the \c main function declares a variable of type \c MatrixXd and specifies that it is a matrix with 2 rows and 2 columns (the entries are not initialized). The statement m(0,0) = 3 sets the entry in the top-left corner to 3. You need to use round parentheses to refer to entries in the matrix. As usual in computer science, the index of the first index is 0, as opposed to the convention in mathematics that the first index is 1. The following three statements sets the other three entries. The final line outputs the matrix \c m to the standard output stream. \section GettingStartedExample2 Example 2: Matrices and vectors Here is another example, which combines matrices with vectors. Concentrate on the left-hand program for now; we will talk about the right-hand program later.
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\include QuickStart_example2_dynamic.cpp | \include QuickStart_example2_fixed.cpp |