// taken from Julia Eisentraut "Value iteration for simple stochastic games: Stopping criterion // and learning algorithm" - Fig. 1 smg const double p = 2/3; player maxP [q_action1], [q_action2] endplayer player minP [p_action1] endplayer player sinkstates state_space endplayer module state_space s : [0..3]; [p_action1] s=0 -> (s'=1); [q_action1] s=1 -> (s'=0); [q_action2] s=1 -> (1-p) : (s'=1) + (p/2) : (s'=2) + (p/2) : (s'=3); [] s=2 -> true; [] s=3 -> true; endmodule