#include "storm/abstraction/ExplicitGameStrategyPair.h" namespace storm { namespace abstraction { ExplicitGameStrategyPair::ExplicitGameStrategyPair(uint64_t numberOfPlayer1States, uint64_t numberOfPlayer2States) : player1Strategy(numberOfPlayer1States), player2Strategy(numberOfPlayer2States) { // Intentionally left empty. } ExplicitGameStrategyPair::ExplicitGameStrategyPair(ExplicitGameStrategy&& player1Strategy, ExplicitGameStrategy&& player2Strategy) : player1Strategy(std::move(player1Strategy)), player2Strategy(std::move(player2Strategy)) { // Intentionally left empty. } ExplicitGameStrategy& ExplicitGameStrategyPair::getPlayer1Strategy() { return player1Strategy; } ExplicitGameStrategy const& ExplicitGameStrategyPair::getPlayer1Strategy() const { return player1Strategy; } ExplicitGameStrategy& ExplicitGameStrategyPair::getPlayer2Strategy() { return player2Strategy; } ExplicitGameStrategy const& ExplicitGameStrategyPair::getPlayer2Strategy() const { return player2Strategy; } uint64_t ExplicitGameStrategyPair::getNumberOfUndefinedPlayer1States() const { return player1Strategy.getNumberOfUndefinedStates(); } uint64_t ExplicitGameStrategyPair::getNumberOfUndefinedPlayer2States() const { return player2Strategy.getNumberOfUndefinedStates(); } std::ostream& operator<<(std::ostream& out, ExplicitGameStrategyPair const& strategyPair) { out << "player 1 strategy: " << std::endl << strategyPair.getPlayer1Strategy() << std::endl; out << "player 2 strategy: " << std::endl << strategyPair.getPlayer2Strategy() << std::endl; return out; } } }