#include "src/abstraction/prism/GameBddResult.h" namespace storm { namespace abstraction { namespace prism { template GameBddResult::GameBddResult() : bdd(), numberOfPlayer2Variables(0), nextFreePlayer2Index(0) { // Intentionally left empty. } template GameBddResult::GameBddResult(storm::dd::Bdd const& gameBdd, uint_fast64_t numberOfPlayer2Variables, uint_fast64_t nextFreePlayer2Index) : bdd(gameBdd), numberOfPlayer2Variables(numberOfPlayer2Variables), nextFreePlayer2Index(nextFreePlayer2Index) { // Intentionally left empty. } } } }