#include "storm/storage/dd/cudd/InternalCuddDdManager.h" #include "storm/settings/SettingsManager.h" #include "storm/settings/modules/CuddSettings.h" namespace storm { namespace dd { InternalDdManager::InternalDdManager() : cuddManager(), reorderingTechnique(CUDD_REORDER_NONE), numberOfDdVariables(0) { this->cuddManager.SetMaxMemory(static_cast(storm::settings::getModule().getMaximalMemory() * 1024ul * 1024ul)); this->cuddManager.SetEpsilon(storm::settings::getModule().getConstantPrecision()); // Now set the selected reordering technique. storm::settings::modules::CuddSettings::ReorderingTechnique reorderingTechniqueAsSetting = storm::settings::getModule().getReorderingTechnique(); switch (reorderingTechniqueAsSetting) { case storm::settings::modules::CuddSettings::ReorderingTechnique::None: this->reorderingTechnique = CUDD_REORDER_NONE; break; case storm::settings::modules::CuddSettings::ReorderingTechnique::Random: this->reorderingTechnique = CUDD_REORDER_RANDOM; break; case storm::settings::modules::CuddSettings::ReorderingTechnique::RandomPivot: this->reorderingTechnique = CUDD_REORDER_RANDOM_PIVOT; break; case storm::settings::modules::CuddSettings::ReorderingTechnique::Sift: this->reorderingTechnique = CUDD_REORDER_SIFT; break; case storm::settings::modules::CuddSettings::ReorderingTechnique::SiftConv: this->reorderingTechnique = CUDD_REORDER_SIFT_CONVERGE; break; case storm::settings::modules::CuddSettings::ReorderingTechnique::SymmetricSift: this->reorderingTechnique = CUDD_REORDER_SYMM_SIFT; break; case storm::settings::modules::CuddSettings::ReorderingTechnique::SymmetricSiftConv: this->reorderingTechnique = CUDD_REORDER_SYMM_SIFT_CONV; break; case storm::settings::modules::CuddSettings::ReorderingTechnique::GroupSift: this->reorderingTechnique = CUDD_REORDER_GROUP_SIFT; break; case storm::settings::modules::CuddSettings::ReorderingTechnique::GroupSiftConv: this->reorderingTechnique = CUDD_REORDER_GROUP_SIFT_CONV; break; case storm::settings::modules::CuddSettings::ReorderingTechnique::Win2: this->reorderingTechnique = CUDD_REORDER_WINDOW2; break; case storm::settings::modules::CuddSettings::ReorderingTechnique::Win2Conv: this->reorderingTechnique = CUDD_REORDER_WINDOW2_CONV; break; case storm::settings::modules::CuddSettings::ReorderingTechnique::Win3: this->reorderingTechnique = CUDD_REORDER_WINDOW3; break; case storm::settings::modules::CuddSettings::ReorderingTechnique::Win3Conv: this->reorderingTechnique = CUDD_REORDER_WINDOW3_CONV; break; case storm::settings::modules::CuddSettings::ReorderingTechnique::Win4: this->reorderingTechnique = CUDD_REORDER_WINDOW4; break; case storm::settings::modules::CuddSettings::ReorderingTechnique::Win4Conv: this->reorderingTechnique = CUDD_REORDER_WINDOW4_CONV; break; case storm::settings::modules::CuddSettings::ReorderingTechnique::Annealing: this->reorderingTechnique = CUDD_REORDER_ANNEALING; break; case storm::settings::modules::CuddSettings::ReorderingTechnique::Genetic: this->reorderingTechnique = CUDD_REORDER_GENETIC; break; case storm::settings::modules::CuddSettings::ReorderingTechnique::Exact: this->reorderingTechnique = CUDD_REORDER_EXACT; break; } } InternalDdManager::~InternalDdManager() { // Intentionally left empty. } InternalBdd InternalDdManager::getBddOne() const { return InternalBdd(this, cuddManager.bddOne()); } template InternalAdd InternalDdManager::getAddOne() const { return InternalAdd(this, cuddManager.addOne()); } InternalBdd InternalDdManager::getBddZero() const { return InternalBdd(this, cuddManager.bddZero()); } template InternalAdd InternalDdManager::getAddZero() const { return InternalAdd(this, cuddManager.addZero()); } template InternalAdd InternalDdManager::getConstant(ValueType const& value) const { return InternalAdd(this, cuddManager.constant(value)); } std::pair, InternalBdd> InternalDdManager::createNewDdVariablePair(boost::optional const& position) { std::pair, InternalBdd> result; if (position) { result.first = InternalBdd(this, cuddManager.bddNewVarAtLevel(position.get())); result.second = InternalBdd(this, cuddManager.bddNewVarAtLevel(position.get() + 1)); } else { result.first = InternalBdd(this, cuddManager.bddVar()); result.second = InternalBdd(this, cuddManager.bddVar()); } // Connect the two variables so they are not 'torn apart' during dynamic reordering. cuddManager.MakeTreeNode(result.first.getIndex(), 2, MTR_FIXED); // Keep track of the number of variables. numberOfDdVariables += 2; return result; } bool InternalDdManager::supportsOrderedInsertion() const { return true; } void InternalDdManager::allowDynamicReordering(bool value) { if (value) { this->getCuddManager().AutodynEnable(this->reorderingTechnique); } else { this->getCuddManager().AutodynDisable(); } } bool InternalDdManager::isDynamicReorderingAllowed() const { Cudd_ReorderingType type; return this->getCuddManager().ReorderingStatus(&type); } void InternalDdManager::triggerReordering() { this->getCuddManager().ReduceHeap(this->reorderingTechnique, 0); } cudd::Cudd& InternalDdManager::getCuddManager() { return cuddManager; } cudd::Cudd const& InternalDdManager::getCuddManager() const { return cuddManager; } uint_fast64_t InternalDdManager::getNumberOfDdVariables() const { return numberOfDdVariables; } template InternalAdd InternalDdManager::getAddOne() const; template InternalAdd InternalDdManager::getAddOne() const; template InternalAdd InternalDdManager::getAddZero() const; template InternalAdd InternalDdManager::getAddZero() const; template InternalAdd InternalDdManager::getConstant(double const& value) const; template InternalAdd InternalDdManager::getConstant(uint_fast64_t const& value) const; } }