#include #include using namespace StormEigen; using namespace std; // define function to be applied coefficient-wise double ramp(double x) { if (x > 0) return x; else return 0; } int main(int, char**) { Matrix4d m1 = Matrix4d::Random(); cout << m1 << endl << "becomes: " << endl << m1.unaryExpr(ptr_fun(ramp)) << endl; return 0; }