#include "gtest/gtest.h" #include "storm-config.h" #include "src/parser/PrismParser.h" #include "src/models/symbolic/Dtmc.h" #include "src/models/symbolic/Mdp.h" #include "src/models/symbolic/StandardRewardModel.h" #include "src/models/sparse/Dtmc.h" #include "src/models/sparse/Mdp.h" #include "src/models/sparse/StandardRewardModel.h" #include "src/builder/DdPrismModelBuilder.h" #include "src/builder/ExplicitModelBuilder.h" #include "src/utility/graph.h" #include "src/storage/dd/Add.h" #include "src/storage/dd/Bdd.h" #include "src/storage/dd/DdManager.h" TEST(GraphTest, SymbolicProb01_Cudd) { storm::prism::Program program = storm::parser::PrismParser::parse(STORM_CPP_TESTS_BASE_PATH "/functional/builder/crowds-5-5.pm"); std::shared_ptr> model = storm::builder::DdPrismModelBuilder().build(program); ASSERT_TRUE(model->getType() == storm::models::ModelType::Dtmc); { // This block is necessary, so the BDDs get disposed before the manager (contained in the model). std::pair, storm::dd::Bdd> statesWithProbability01; ASSERT_NO_THROW(statesWithProbability01 = storm::utility::graph::performProb01(*model->as>(), model->getReachableStates(), model->getStates("observe0Greater1"))); EXPECT_EQ(4409ul, statesWithProbability01.first.getNonZeroCount()); EXPECT_EQ(1316ul, statesWithProbability01.second.getNonZeroCount()); ASSERT_NO_THROW(statesWithProbability01 = storm::utility::graph::performProb01(*model->as>(), model->getReachableStates(), model->getStates("observeIGreater1"))); EXPECT_EQ(1091ul, statesWithProbability01.first.getNonZeroCount()); EXPECT_EQ(4802ul, statesWithProbability01.second.getNonZeroCount()); ASSERT_NO_THROW(statesWithProbability01 = storm::utility::graph::performProb01(*model->as>(), model->getReachableStates(), model->getStates("observeOnlyTrueSender"))); EXPECT_EQ(5829ul, statesWithProbability01.first.getNonZeroCount()); EXPECT_EQ(1032ul, statesWithProbability01.second.getNonZeroCount()); } } TEST(GraphTest, SymbolicProb01_Sylvan) { storm::prism::Program program = storm::parser::PrismParser::parse(STORM_CPP_TESTS_BASE_PATH "/functional/builder/crowds-5-5.pm"); std::shared_ptr> model = storm::builder::DdPrismModelBuilder().build(program); ASSERT_TRUE(model->getType() == storm::models::ModelType::Dtmc); { // This block is necessary, so the BDDs get disposed before the manager (contained in the model). std::pair, storm::dd::Bdd> statesWithProbability01; ASSERT_NO_THROW(statesWithProbability01 = storm::utility::graph::performProb01(*model->as>(), model->getReachableStates(), model->getStates("observe0Greater1"))); EXPECT_EQ(4409ul, statesWithProbability01.first.getNonZeroCount()); EXPECT_EQ(1316ul, statesWithProbability01.second.getNonZeroCount()); ASSERT_NO_THROW(statesWithProbability01 = storm::utility::graph::performProb01(*model->as>(), model->getReachableStates(), model->getStates("observeIGreater1"))); EXPECT_EQ(1091ul, statesWithProbability01.first.getNonZeroCount()); EXPECT_EQ(4802ul, statesWithProbability01.second.getNonZeroCount()); ASSERT_NO_THROW(statesWithProbability01 = storm::utility::graph::performProb01(*model->as>(), model->getReachableStates(), model->getStates("observeOnlyTrueSender"))); EXPECT_EQ(5829ul, statesWithProbability01.first.getNonZeroCount()); EXPECT_EQ(1032ul, statesWithProbability01.second.getNonZeroCount()); } } TEST(GraphTest, SymbolicProb01MinMax_Cudd) { storm::prism::Program program = storm::parser::PrismParser::parse(STORM_CPP_TESTS_BASE_PATH "/functional/builder/leader3.nm"); std::shared_ptr> model = storm::builder::DdPrismModelBuilder().build(program); ASSERT_TRUE(model->getType() == storm::models::ModelType::Mdp); { // This block is necessary, so the BDDs get disposed before the manager (contained in the model). std::pair, storm::dd::Bdd> statesWithProbability01; ASSERT_NO_THROW(statesWithProbability01 = storm::utility::graph::performProb01Min(*model->as>(), model->getReachableStates(), model->getStates("elected"))); EXPECT_EQ(0ul, statesWithProbability01.first.getNonZeroCount()); EXPECT_EQ(364ul, statesWithProbability01.second.getNonZeroCount()); ASSERT_NO_THROW(statesWithProbability01 = storm::utility::graph::performProb01Max(*model->as>(), model->getReachableStates(), model->getStates("elected"))); EXPECT_EQ(0ul, statesWithProbability01.first.getNonZeroCount()); EXPECT_EQ(364ul, statesWithProbability01.second.getNonZeroCount()); } program = storm::parser::PrismParser::parse(STORM_CPP_TESTS_BASE_PATH "/functional/builder/coin2-2.nm"); model = storm::builder::DdPrismModelBuilder().build(program); ASSERT_TRUE(model->getType() == storm::models::ModelType::Mdp); { // This block is necessary, so the BDDs get disposed before the manager (contained in the model). std::pair, storm::dd::Bdd> statesWithProbability01; ASSERT_NO_THROW(statesWithProbability01 = storm::utility::graph::performProb01Min(*model->as>(), model->getReachableStates(), model->getStates("all_coins_equal_0"))); EXPECT_EQ(77ul, statesWithProbability01.first.getNonZeroCount()); EXPECT_EQ(149ul, statesWithProbability01.second.getNonZeroCount()); ASSERT_NO_THROW(statesWithProbability01 = storm::utility::graph::performProb01Max(*model->as>(), model->getReachableStates(), model->getStates("all_coins_equal_0"))); EXPECT_EQ(74ul, statesWithProbability01.first.getNonZeroCount()); EXPECT_EQ(198ul, statesWithProbability01.second.getNonZeroCount()); ASSERT_NO_THROW(statesWithProbability01 = storm::utility::graph::performProb01Min(*model->as>(), model->getReachableStates(), model->getStates("all_coins_equal_1"))); EXPECT_EQ(94ul, statesWithProbability01.first.getNonZeroCount()); EXPECT_EQ(33ul, statesWithProbability01.second.getNonZeroCount()); ASSERT_NO_THROW(statesWithProbability01 = storm::utility::graph::performProb01Max(*model->as>(), model->getReachableStates(), model->getStates("all_coins_equal_1"))); EXPECT_EQ(83ul, statesWithProbability01.first.getNonZeroCount()); EXPECT_EQ(35ul, statesWithProbability01.second.getNonZeroCount()); } program = storm::parser::PrismParser::parse(STORM_CPP_TESTS_BASE_PATH "/functional/builder/csma2-2.nm"); model = storm::builder::DdPrismModelBuilder().build(program); ASSERT_TRUE(model->getType() == storm::models::ModelType::Mdp); { // This block is necessary, so the BDDs get disposed before the manager (contained in the model). std::pair, storm::dd::Bdd> statesWithProbability01; ASSERT_NO_THROW(statesWithProbability01 = storm::utility::graph::performProb01Min(*model->as>(), model->getReachableStates(), model->getStates("collision_max_backoff"))); EXPECT_EQ(993ul, statesWithProbability01.first.getNonZeroCount()); EXPECT_EQ(16ul, statesWithProbability01.second.getNonZeroCount()); ASSERT_NO_THROW(statesWithProbability01 = storm::utility::graph::performProb01Max(*model->as>(), model->getReachableStates(), model->getStates("collision_max_backoff"))); EXPECT_EQ(993ul, statesWithProbability01.first.getNonZeroCount()); EXPECT_EQ(16ul, statesWithProbability01.second.getNonZeroCount()); } } TEST(GraphTest, SymbolicProb01MinMax_Sylvan) { storm::prism::Program program = storm::parser::PrismParser::parse(STORM_CPP_TESTS_BASE_PATH "/functional/builder/leader3.nm"); std::shared_ptr> model = storm::builder::DdPrismModelBuilder().build(program); ASSERT_TRUE(model->getType() == storm::models::ModelType::Mdp); { // This block is necessary, so the BDDs get disposed before the manager (contained in the model). std::pair, storm::dd::Bdd> statesWithProbability01; ASSERT_NO_THROW(statesWithProbability01 = storm::utility::graph::performProb01Min(*model->as>(), model->getReachableStates(), model->getStates("elected"))); EXPECT_EQ(0ul, statesWithProbability01.first.getNonZeroCount()); EXPECT_EQ(364ul, statesWithProbability01.second.getNonZeroCount()); ASSERT_NO_THROW(statesWithProbability01 = storm::utility::graph::performProb01Max(*model->as>(), model->getReachableStates(), model->getStates("elected"))); EXPECT_EQ(0ul, statesWithProbability01.first.getNonZeroCount()); EXPECT_EQ(364ul, statesWithProbability01.second.getNonZeroCount()); } program = storm::parser::PrismParser::parse(STORM_CPP_TESTS_BASE_PATH "/functional/builder/coin2-2.nm"); model = storm::builder::DdPrismModelBuilder().build(program); ASSERT_TRUE(model->getType() == storm::models::ModelType::Mdp); { // This block is necessary, so the BDDs get disposed before the manager (contained in the model). std::pair, storm::dd::Bdd> statesWithProbability01; ASSERT_NO_THROW(statesWithProbability01 = storm::utility::graph::performProb01Min(*model->as>(), model->getReachableStates(), model->getStates("all_coins_equal_0"))); EXPECT_EQ(77ul, statesWithProbability01.first.getNonZeroCount()); EXPECT_EQ(149ul, statesWithProbability01.second.getNonZeroCount()); ASSERT_NO_THROW(statesWithProbability01 = storm::utility::graph::performProb01Max(*model->as>(), model->getReachableStates(), model->getStates("all_coins_equal_0"))); EXPECT_EQ(74ul, statesWithProbability01.first.getNonZeroCount()); EXPECT_EQ(198ul, statesWithProbability01.second.getNonZeroCount()); ASSERT_NO_THROW(statesWithProbability01 = storm::utility::graph::performProb01Min(*model->as>(), model->getReachableStates(), model->getStates("all_coins_equal_1"))); EXPECT_EQ(94ul, statesWithProbability01.first.getNonZeroCount()); EXPECT_EQ(33ul, statesWithProbability01.second.getNonZeroCount()); ASSERT_NO_THROW(statesWithProbability01 = storm::utility::graph::performProb01Max(*model->as>(), model->getReachableStates(), model->getStates("all_coins_equal_1"))); EXPECT_EQ(83ul, statesWithProbability01.first.getNonZeroCount()); EXPECT_EQ(35ul, statesWithProbability01.second.getNonZeroCount()); } program = storm::parser::PrismParser::parse(STORM_CPP_TESTS_BASE_PATH "/functional/builder/csma2-2.nm"); model = storm::builder::DdPrismModelBuilder().build(program); ASSERT_TRUE(model->getType() == storm::models::ModelType::Mdp); { // This block is necessary, so the BDDs get disposed before the manager (contained in the model). std::pair, storm::dd::Bdd> statesWithProbability01; ASSERT_NO_THROW(statesWithProbability01 = storm::utility::graph::performProb01Min(*model->as>(), model->getReachableStates(), model->getStates("collision_max_backoff"))); EXPECT_EQ(993ul, statesWithProbability01.first.getNonZeroCount()); EXPECT_EQ(16ul, statesWithProbability01.second.getNonZeroCount()); ASSERT_NO_THROW(statesWithProbability01 = storm::utility::graph::performProb01Max(*model->as>(), model->getReachableStates(), model->getStates("collision_max_backoff"))); EXPECT_EQ(993ul, statesWithProbability01.first.getNonZeroCount()); EXPECT_EQ(16ul, statesWithProbability01.second.getNonZeroCount()); } } #ifdef STORM_HAVE_MSAT #include "src/abstraction/prism/AbstractProgram.h" #include "src/storage/expressions/Expression.h" #include "src/utility/solver.h" TEST(GraphTest, SymbolicProb01StochasticGameDieSmall) { storm::prism::Program program = storm::parser::PrismParser::parse(STORM_CPP_TESTS_BASE_PATH "/functional/builder/die.pm"); std::vector initialPredicates; storm::expressions::ExpressionManager& manager = program.getManager(); initialPredicates.push_back(manager.getVariableExpression("s") < manager.integer(3)); storm::abstraction::prism::AbstractProgram abstractProgram(program.getManager(), program, initialPredicates, std::make_unique(), false); storm::abstraction::MenuGame game = abstractProgram.getAbstractGame(); // The target states are those states where !(s < 3). storm::dd::Bdd targetStates = game.getStates(initialPredicates[0], true); storm::utility::graph::GameProb01Result result = storm::utility::graph::performProb0(game, game.getQualitativeTransitionMatrix(), game.getReachableStates(), targetStates, storm::OptimizationDirection::Minimize, storm::OptimizationDirection::Minimize, true); EXPECT_EQ(1, result.states.getNonZeroCount()); EXPECT_TRUE(static_cast(result.player1Strategy)); EXPECT_TRUE(static_cast(result.player2Strategy)); result = storm::utility::graph::performProb1(game, game.getQualitativeTransitionMatrix(), game.getReachableStates(), targetStates, storm::OptimizationDirection::Minimize, storm::OptimizationDirection::Minimize, true); EXPECT_EQ(1, result.states.getNonZeroCount()); result = storm::utility::graph::performProb0(game, game.getQualitativeTransitionMatrix(), game.getReachableStates(), targetStates, storm::OptimizationDirection::Minimize, storm::OptimizationDirection::Maximize, true); EXPECT_EQ(1, result.states.getNonZeroCount()); result = storm::utility::graph::performProb0(game, game.getQualitativeTransitionMatrix(), game.getReachableStates(), targetStates, storm::OptimizationDirection::Minimize, storm::OptimizationDirection::Maximize, true); EXPECT_EQ(1, result.states.getNonZeroCount()); result = storm::utility::graph::performProb0(game, game.getQualitativeTransitionMatrix(), game.getReachableStates(), targetStates, storm::OptimizationDirection::Maximize, storm::OptimizationDirection::Minimize, true); EXPECT_EQ(0, result.states.getNonZeroCount()); result = storm::utility::graph::performProb1(game, game.getQualitativeTransitionMatrix(), game.getReachableStates(), targetStates, storm::OptimizationDirection::Maximize, storm::OptimizationDirection::Minimize, true); EXPECT_EQ(2, result.states.getNonZeroCount()); result = storm::utility::graph::performProb0(game, game.getQualitativeTransitionMatrix(), game.getReachableStates(), targetStates, storm::OptimizationDirection::Maximize, storm::OptimizationDirection::Maximize, true); EXPECT_EQ(0, result.states.getNonZeroCount()); result = storm::utility::graph::performProb1(game, game.getQualitativeTransitionMatrix(), game.getReachableStates(), targetStates, storm::OptimizationDirection::Maximize, storm::OptimizationDirection::Maximize, true); EXPECT_EQ(2, result.states.getNonZeroCount()); EXPECT_TRUE(static_cast(result.player1Strategy)); EXPECT_TRUE(static_cast(result.player2Strategy)); abstractProgram.refine({manager.getVariableExpression("s") < manager.integer(2)}); game = abstractProgram.getAbstractGame(); // We need to create a new BDD for the target states since the reachable states might have changed. targetStates = game.getStates(initialPredicates[0], true); result = storm::utility::graph::performProb0(game, game.getQualitativeTransitionMatrix(), game.getReachableStates(), targetStates, storm::OptimizationDirection::Minimize, storm::OptimizationDirection::Minimize, true); EXPECT_EQ(0, result.states.getNonZeroCount()); EXPECT_TRUE(static_cast(result.player1Strategy)); EXPECT_TRUE(static_cast(result.player2Strategy)); // Check the validity of the strategies. Start by checking whether only prob0 states have a strategy. storm::dd::Bdd nonProb0StatesWithStrategy = !result.states && result.player1Strategy.get(); EXPECT_TRUE(nonProb0StatesWithStrategy.isZero()); // Proceed by checking whether they select exactly one action in each state. storm::dd::Add stateDistributionsUnderStrategies = (game.getTransitionMatrix() * result.player1Strategy.get().template toAdd() * result.player2Strategy.get().template toAdd()).sumAbstract(game.getColumnVariables());; EXPECT_EQ(0, stateDistributionsUnderStrategies.getNonZeroCount()); // Check that the number of distributions per state is one (or zero in the case where there are no prob0 states). storm::dd::Add stateDistributionCount = stateDistributionsUnderStrategies.sumAbstract(game.getNondeterminismVariables()); EXPECT_EQ(0, stateDistributionCount.getMax()); result = storm::utility::graph::performProb1(game, game.getQualitativeTransitionMatrix(), game.getReachableStates(), targetStates, storm::OptimizationDirection::Minimize, storm::OptimizationDirection::Minimize, true); EXPECT_EQ(3, result.states.getNonZeroCount()); result = storm::utility::graph::performProb0(game, game.getQualitativeTransitionMatrix(), game.getReachableStates(), targetStates, storm::OptimizationDirection::Minimize, storm::OptimizationDirection::Maximize, true); EXPECT_EQ(0, result.states.getNonZeroCount()); result = storm::utility::graph::performProb1(game, game.getQualitativeTransitionMatrix(), game.getReachableStates(), targetStates, storm::OptimizationDirection::Minimize, storm::OptimizationDirection::Maximize, true); EXPECT_EQ(3, result.states.getNonZeroCount()); result = storm::utility::graph::performProb0(game, game.getQualitativeTransitionMatrix(), game.getReachableStates(), targetStates, storm::OptimizationDirection::Maximize, storm::OptimizationDirection::Minimize, true); EXPECT_EQ(0, result.states.getNonZeroCount()); result = storm::utility::graph::performProb1(game, game.getQualitativeTransitionMatrix(), game.getReachableStates(), targetStates, storm::OptimizationDirection::Maximize, storm::OptimizationDirection::Minimize, true); EXPECT_EQ(3, result.states.getNonZeroCount()); result = storm::utility::graph::performProb0(game, game.getQualitativeTransitionMatrix(), game.getReachableStates(), targetStates, storm::OptimizationDirection::Maximize, storm::OptimizationDirection::Maximize, true); EXPECT_EQ(0, result.states.getNonZeroCount()); result = storm::utility::graph::performProb1(game, game.getQualitativeTransitionMatrix(), game.getReachableStates(), targetStates, storm::OptimizationDirection::Maximize, storm::OptimizationDirection::Maximize, true); EXPECT_EQ(3, result.states.getNonZeroCount()); EXPECT_TRUE(static_cast(result.player1Strategy)); EXPECT_TRUE(static_cast(result.player2Strategy)); // Check the validity of the strategies. Start by checking whether only prob1 states have a strategy. storm::dd::Bdd nonProb1StatesWithStrategy = !result.states && result.player1Strategy.get(); EXPECT_TRUE(nonProb1StatesWithStrategy.isZero()); // Proceed by checking whether they select exactly one action in each state. stateDistributionsUnderStrategies = (game.getTransitionMatrix() * result.player1Strategy.get().template toAdd() * result.player2Strategy.get().template toAdd()).sumAbstract(game.getColumnVariables()); EXPECT_EQ(3, stateDistributionsUnderStrategies.getNonZeroCount()); // Check that the number of distributions per state is one (or zero in the case where there are no prob1 states). stateDistributionCount = stateDistributionsUnderStrategies.sumAbstract(game.getNondeterminismVariables()); EXPECT_EQ(1, stateDistributionCount.getMax()); } TEST(GraphTest, SymbolicProb01StochasticGameTwoDice) { storm::prism::Program program = storm::parser::PrismParser::parse(STORM_CPP_TESTS_BASE_PATH "/functional/builder/two_dice.nm"); program = program.substituteConstants(); program = program.flattenModules(std::make_unique()); std::vector initialPredicates; storm::expressions::ExpressionManager& manager = program.getManager(); initialPredicates.push_back(manager.getVariableExpression("s1") == manager.integer(0)); initialPredicates.push_back(manager.getVariableExpression("s1") == manager.integer(1)); initialPredicates.push_back(manager.getVariableExpression("s1") == manager.integer(2)); initialPredicates.push_back(manager.getVariableExpression("s1") == manager.integer(3)); initialPredicates.push_back(manager.getVariableExpression("s1") == manager.integer(4)); initialPredicates.push_back(manager.getVariableExpression("s1") == manager.integer(5)); initialPredicates.push_back(manager.getVariableExpression("s1") == manager.integer(6)); initialPredicates.push_back(manager.getVariableExpression("s1") == manager.integer(7)); initialPredicates.push_back(manager.getVariableExpression("d1") == manager.integer(0)); initialPredicates.push_back(manager.getVariableExpression("d1") == manager.integer(1)); initialPredicates.push_back(manager.getVariableExpression("d1") == manager.integer(2)); initialPredicates.push_back(manager.getVariableExpression("d1") == manager.integer(3)); initialPredicates.push_back(manager.getVariableExpression("d1") == manager.integer(4)); initialPredicates.push_back(manager.getVariableExpression("d1") == manager.integer(5)); initialPredicates.push_back(manager.getVariableExpression("d1") == manager.integer(6)); initialPredicates.push_back(manager.getVariableExpression("s2") == manager.integer(0)); initialPredicates.push_back(manager.getVariableExpression("s2") == manager.integer(1)); initialPredicates.push_back(manager.getVariableExpression("s2") == manager.integer(2)); initialPredicates.push_back(manager.getVariableExpression("s2") == manager.integer(3)); initialPredicates.push_back(manager.getVariableExpression("s2") == manager.integer(4)); initialPredicates.push_back(manager.getVariableExpression("s2") == manager.integer(5)); initialPredicates.push_back(manager.getVariableExpression("s2") == manager.integer(6)); initialPredicates.push_back(manager.getVariableExpression("s2") == manager.integer(7)); initialPredicates.push_back(manager.getVariableExpression("d2") == manager.integer(0)); initialPredicates.push_back(manager.getVariableExpression("d2") == manager.integer(1)); initialPredicates.push_back(manager.getVariableExpression("d2") == manager.integer(2)); initialPredicates.push_back(manager.getVariableExpression("d2") == manager.integer(3)); initialPredicates.push_back(manager.getVariableExpression("d2") == manager.integer(4)); initialPredicates.push_back(manager.getVariableExpression("d2") == manager.integer(5)); initialPredicates.push_back(manager.getVariableExpression("d2") == manager.integer(6)); storm::abstraction::prism::AbstractProgram abstractProgram(program.getManager(), program, initialPredicates, std::make_unique(), false); storm::abstraction::MenuGame game = abstractProgram.getAbstractGame(); // The target states are those states where s1 == 7 & s2 == 7 & d1 + d2 == 1. storm::dd::Bdd targetStates = game.getStates(initialPredicates[7], false) && game.getStates(initialPredicates[22], false) && game.getStates(initialPredicates[9], false) && game.getStates(initialPredicates[24], false); storm::utility::graph::GameProb01Result result = storm::utility::graph::performProb0(game, game.getQualitativeTransitionMatrix(), game.getReachableStates(), targetStates, storm::OptimizationDirection::Minimize, storm::OptimizationDirection::Minimize, true); EXPECT_EQ(153, result.states.getNonZeroCount()); EXPECT_TRUE(static_cast(result.player1Strategy)); EXPECT_TRUE(static_cast(result.player2Strategy)); // Check the validity of the strategies. Start by checking whether only prob0 states have a strategy. storm::dd::Bdd nonProb0StatesWithStrategy = !result.states && result.player1Strategy.get(); EXPECT_TRUE(nonProb0StatesWithStrategy.isZero()); // Proceed by checking whether they select exactly one exaction in each state. storm::dd::Add stateDistributionsUnderStrategies = (game.getTransitionMatrix() * result.player1Strategy.get().template toAdd() * result.player2Strategy.get().template toAdd()).sumAbstract(game.getColumnVariables()); EXPECT_EQ(153, stateDistributionsUnderStrategies.getNonZeroCount()); storm::dd::Add stateDistributionCount = stateDistributionsUnderStrategies.sumAbstract(game.getNondeterminismVariables()); EXPECT_EQ(1, stateDistributionCount.getMax()); result = storm::utility::graph::performProb1(game, game.getQualitativeTransitionMatrix(), game.getReachableStates(), targetStates, storm::OptimizationDirection::Minimize, storm::OptimizationDirection::Minimize, true); EXPECT_EQ(1, result.states.getNonZeroCount()); result = storm::utility::graph::performProb0(game, game.getQualitativeTransitionMatrix(), game.getReachableStates(), targetStates, storm::OptimizationDirection::Minimize, storm::OptimizationDirection::Maximize, true); EXPECT_EQ(153, result.states.getNonZeroCount()); result = storm::utility::graph::performProb1(game, game.getQualitativeTransitionMatrix(), game.getReachableStates(), targetStates, storm::OptimizationDirection::Minimize, storm::OptimizationDirection::Maximize, true); EXPECT_EQ(1, result.states.getNonZeroCount()); result = storm::utility::graph::performProb0(game, game.getQualitativeTransitionMatrix(), game.getReachableStates(), targetStates, storm::OptimizationDirection::Maximize, storm::OptimizationDirection::Minimize, true); EXPECT_EQ(153, result.states.getNonZeroCount()); result = storm::utility::graph::performProb1(game, game.getQualitativeTransitionMatrix(), game.getReachableStates(), targetStates, storm::OptimizationDirection::Maximize, storm::OptimizationDirection::Minimize, true); EXPECT_EQ(1, result.states.getNonZeroCount()); result = storm::utility::graph::performProb0(game, game.getQualitativeTransitionMatrix(), game.getReachableStates(), targetStates, storm::OptimizationDirection::Maximize, storm::OptimizationDirection::Maximize, true); EXPECT_EQ(153, result.states.getNonZeroCount()); result = storm::utility::graph::performProb1(game, game.getQualitativeTransitionMatrix(), game.getReachableStates(), targetStates, storm::OptimizationDirection::Maximize, storm::OptimizationDirection::Maximize, true); EXPECT_EQ(1, result.states.getNonZeroCount()); EXPECT_TRUE(static_cast(result.player1Strategy)); EXPECT_TRUE(static_cast(result.player2Strategy)); // Check the validity of the strategies. Start by checking whether only prob1 states have a strategy. storm::dd::Bdd nonProb1StatesWithStrategy = !result.states && result.player1Strategy.get(); EXPECT_TRUE(nonProb1StatesWithStrategy.isZero()); // Proceed by checking whether they select exactly one action in each state. stateDistributionsUnderStrategies = (game.getTransitionMatrix() * result.player1Strategy.get().template toAdd() * result.player2Strategy.get().template toAdd()).sumAbstract(game.getColumnVariables()); EXPECT_EQ(1, stateDistributionsUnderStrategies.getNonZeroCount()); // Check that the number of distributions per state is one (or zero in the case where there are no prob1 states). stateDistributionCount = stateDistributionsUnderStrategies.sumAbstract(game.getNondeterminismVariables()); EXPECT_EQ(1, stateDistributionCount.getMax()); } TEST(GraphTest, SymbolicProb01StochasticGameWlan) { storm::prism::Program program = storm::parser::PrismParser::parse(STORM_CPP_TESTS_BASE_PATH "/functional/builder/wlan0-2-4.nm"); program = program.substituteConstants(); program = program.flattenModules(std::make_unique()); std::vector initialPredicates; storm::expressions::ExpressionManager& manager = program.getManager(); initialPredicates.push_back(manager.getVariableExpression("col") == manager.integer(0)); initialPredicates.push_back(manager.getVariableExpression("col") == manager.integer(1)); initialPredicates.push_back(manager.getVariableExpression("col") == manager.integer(2)); initialPredicates.push_back(manager.getVariableExpression("c1") == manager.integer(0)); initialPredicates.push_back(manager.getVariableExpression("c1") == manager.integer(1)); initialPredicates.push_back(manager.getVariableExpression("c1") == manager.integer(2)); initialPredicates.push_back(manager.getVariableExpression("c2") == manager.integer(0)); initialPredicates.push_back(manager.getVariableExpression("c2") == manager.integer(1)); initialPredicates.push_back(manager.getVariableExpression("c2") == manager.integer(2)); initialPredicates.push_back(manager.getVariableExpression("x1") == manager.integer(0)); initialPredicates.push_back(manager.getVariableExpression("x1") == manager.integer(1)); initialPredicates.push_back(manager.getVariableExpression("x1") == manager.integer(2)); initialPredicates.push_back(manager.getVariableExpression("x1") == manager.integer(3)); initialPredicates.push_back(manager.getVariableExpression("x1") == manager.integer(4)); initialPredicates.push_back(manager.getVariableExpression("x1") == manager.integer(5)); initialPredicates.push_back(manager.getVariableExpression("x1") == manager.integer(6)); initialPredicates.push_back(manager.getVariableExpression("x1") == manager.integer(7)); initialPredicates.push_back(manager.getVariableExpression("s1") == manager.integer(1)); initialPredicates.push_back(manager.getVariableExpression("s1") == manager.integer(2)); initialPredicates.push_back(manager.getVariableExpression("s1") == manager.integer(3)); initialPredicates.push_back(manager.getVariableExpression("s1") == manager.integer(4)); initialPredicates.push_back(manager.getVariableExpression("s1") == manager.integer(5)); initialPredicates.push_back(manager.getVariableExpression("s1") == manager.integer(6)); initialPredicates.push_back(manager.getVariableExpression("s1") == manager.integer(7)); initialPredicates.push_back(manager.getVariableExpression("s1") == manager.integer(8)); initialPredicates.push_back(manager.getVariableExpression("s1") == manager.integer(9)); initialPredicates.push_back(manager.getVariableExpression("s1") == manager.integer(10)); initialPredicates.push_back(manager.getVariableExpression("s1") == manager.integer(11)); initialPredicates.push_back(manager.getVariableExpression("s1") == manager.integer(12)); initialPredicates.push_back(manager.getVariableExpression("slot1") == manager.integer(0)); initialPredicates.push_back(manager.getVariableExpression("slot1") == manager.integer(1)); initialPredicates.push_back(manager.getVariableExpression("backoff1") == manager.integer(0)); initialPredicates.push_back(manager.getVariableExpression("backoff1") == manager.integer(1)); initialPredicates.push_back(manager.getVariableExpression("backoff1") == manager.integer(2)); initialPredicates.push_back(manager.getVariableExpression("backoff1") == manager.integer(3)); initialPredicates.push_back(manager.getVariableExpression("backoff1") == manager.integer(4)); initialPredicates.push_back(manager.getVariableExpression("backoff1") == manager.integer(5)); initialPredicates.push_back(manager.getVariableExpression("backoff1") == manager.integer(6)); initialPredicates.push_back(manager.getVariableExpression("backoff1") == manager.integer(7)); initialPredicates.push_back(manager.getVariableExpression("backoff1") == manager.integer(8)); initialPredicates.push_back(manager.getVariableExpression("backoff1") == manager.integer(9)); initialPredicates.push_back(manager.getVariableExpression("backoff1") == manager.integer(10)); initialPredicates.push_back(manager.getVariableExpression("backoff1") == manager.integer(11)); initialPredicates.push_back(manager.getVariableExpression("backoff1") == manager.integer(12)); initialPredicates.push_back(manager.getVariableExpression("backoff1") == manager.integer(13)); initialPredicates.push_back(manager.getVariableExpression("backoff1") == manager.integer(14)); initialPredicates.push_back(manager.getVariableExpression("backoff1") == manager.integer(15)); initialPredicates.push_back(manager.getVariableExpression("bc1") == manager.integer(0)); initialPredicates.push_back(manager.getVariableExpression("bc1") == manager.integer(1)); initialPredicates.push_back(manager.getVariableExpression("x2") == manager.integer(0)); initialPredicates.push_back(manager.getVariableExpression("x2") == manager.integer(1)); initialPredicates.push_back(manager.getVariableExpression("x2") == manager.integer(2)); initialPredicates.push_back(manager.getVariableExpression("x2") == manager.integer(3)); initialPredicates.push_back(manager.getVariableExpression("x2") == manager.integer(4)); initialPredicates.push_back(manager.getVariableExpression("x2") == manager.integer(5)); initialPredicates.push_back(manager.getVariableExpression("x2") == manager.integer(6)); initialPredicates.push_back(manager.getVariableExpression("x2") == manager.integer(7)); initialPredicates.push_back(manager.getVariableExpression("s2") == manager.integer(1)); initialPredicates.push_back(manager.getVariableExpression("s2") == manager.integer(2)); initialPredicates.push_back(manager.getVariableExpression("s2") == manager.integer(3)); initialPredicates.push_back(manager.getVariableExpression("s2") == manager.integer(4)); initialPredicates.push_back(manager.getVariableExpression("s2") == manager.integer(5)); initialPredicates.push_back(manager.getVariableExpression("s2") == manager.integer(6)); initialPredicates.push_back(manager.getVariableExpression("s2") == manager.integer(7)); initialPredicates.push_back(manager.getVariableExpression("s2") == manager.integer(8)); initialPredicates.push_back(manager.getVariableExpression("s2") == manager.integer(9)); initialPredicates.push_back(manager.getVariableExpression("s2") == manager.integer(10)); initialPredicates.push_back(manager.getVariableExpression("s2") == manager.integer(11)); initialPredicates.push_back(manager.getVariableExpression("s2") == manager.integer(12)); initialPredicates.push_back(manager.getVariableExpression("slot2") == manager.integer(0)); initialPredicates.push_back(manager.getVariableExpression("slot2") == manager.integer(1)); initialPredicates.push_back(manager.getVariableExpression("backoff2") == manager.integer(0)); initialPredicates.push_back(manager.getVariableExpression("backoff2") == manager.integer(1)); initialPredicates.push_back(manager.getVariableExpression("backoff2") == manager.integer(2)); initialPredicates.push_back(manager.getVariableExpression("backoff2") == manager.integer(3)); initialPredicates.push_back(manager.getVariableExpression("backoff2") == manager.integer(4)); initialPredicates.push_back(manager.getVariableExpression("backoff2") == manager.integer(5)); initialPredicates.push_back(manager.getVariableExpression("backoff2") == manager.integer(6)); initialPredicates.push_back(manager.getVariableExpression("backoff2") == manager.integer(7)); initialPredicates.push_back(manager.getVariableExpression("backoff2") == manager.integer(8)); initialPredicates.push_back(manager.getVariableExpression("backoff2") == manager.integer(9)); initialPredicates.push_back(manager.getVariableExpression("backoff2") == manager.integer(10)); initialPredicates.push_back(manager.getVariableExpression("backoff2") == manager.integer(11)); initialPredicates.push_back(manager.getVariableExpression("backoff2") == manager.integer(12)); initialPredicates.push_back(manager.getVariableExpression("backoff2") == manager.integer(13)); initialPredicates.push_back(manager.getVariableExpression("backoff2") == manager.integer(14)); initialPredicates.push_back(manager.getVariableExpression("backoff2") == manager.integer(15)); initialPredicates.push_back(manager.getVariableExpression("bc2") == manager.integer(0)); initialPredicates.push_back(manager.getVariableExpression("bc2") == manager.integer(1)); storm::abstraction::prism::AbstractProgram abstractProgram(program.getManager(), program, initialPredicates, std::make_unique(), false); storm::abstraction::MenuGame game = abstractProgram.getAbstractGame(); // The target states are those states where col == 2. storm::dd::Bdd targetStates = game.getStates(initialPredicates[2], false); storm::utility::graph::GameProb01Result result = storm::utility::graph::performProb0(game, game.getQualitativeTransitionMatrix(), game.getReachableStates(), targetStates, storm::OptimizationDirection::Minimize, storm::OptimizationDirection::Minimize, true); EXPECT_EQ(2831, result.states.getNonZeroCount()); ASSERT_TRUE(static_cast(result.player1Strategy)); ASSERT_TRUE(static_cast(result.player2Strategy)); // Check the validity of the strategies. Start by checking whether only prob0 states have a strategy. storm::dd::Bdd nonProb0StatesWithStrategy = !result.states && result.player1Strategy.get(); EXPECT_TRUE(nonProb0StatesWithStrategy.isZero()); // Proceed by checking whether they select exactly one action in each state. storm::dd::Add stateDistributionsUnderStrategies = (game.getTransitionMatrix() * result.player1Strategy.get().template toAdd() * result.player2Strategy.get().template toAdd()).sumAbstract(game.getColumnVariables());; EXPECT_EQ(2831, stateDistributionsUnderStrategies.getNonZeroCount()); // Check that the number of distributions per state is one (or zero in the case where there are no prob0 states). storm::dd::Add stateDistributionCount = stateDistributionsUnderStrategies.sumAbstract(game.getNondeterminismVariables()); EXPECT_EQ(1, stateDistributionCount.getMax()); result = storm::utility::graph::performProb1(game, game.getQualitativeTransitionMatrix(), game.getReachableStates(), targetStates, storm::OptimizationDirection::Minimize, storm::OptimizationDirection::Minimize, true); EXPECT_EQ(2692, result.states.getNonZeroCount()); result = storm::utility::graph::performProb0(game, game.getQualitativeTransitionMatrix(), game.getReachableStates(), targetStates, storm::OptimizationDirection::Minimize, storm::OptimizationDirection::Maximize, true); EXPECT_EQ(2831, result.states.getNonZeroCount()); result = storm::utility::graph::performProb1(game, game.getQualitativeTransitionMatrix(), game.getReachableStates(), targetStates, storm::OptimizationDirection::Minimize, storm::OptimizationDirection::Maximize, true); EXPECT_EQ(2692, result.states.getNonZeroCount()); result = storm::utility::graph::performProb0(game, game.getQualitativeTransitionMatrix(), game.getReachableStates(), targetStates, storm::OptimizationDirection::Maximize, storm::OptimizationDirection::Minimize, true); EXPECT_EQ(2064, result.states.getNonZeroCount()); result = storm::utility::graph::performProb1(game, game.getQualitativeTransitionMatrix(), game.getReachableStates(), targetStates, storm::OptimizationDirection::Maximize, storm::OptimizationDirection::Minimize, true); EXPECT_EQ(2884, result.states.getNonZeroCount()); result = storm::utility::graph::performProb0(game, game.getQualitativeTransitionMatrix(), game.getReachableStates(), targetStates, storm::OptimizationDirection::Maximize, storm::OptimizationDirection::Maximize, true); EXPECT_EQ(2064, result.states.getNonZeroCount()); result = storm::utility::graph::performProb1(game, game.getQualitativeTransitionMatrix(), game.getReachableStates(), targetStates, storm::OptimizationDirection::Maximize, storm::OptimizationDirection::Maximize, true); EXPECT_EQ(2884, result.states.getNonZeroCount()); EXPECT_TRUE(static_cast(result.player1Strategy)); EXPECT_TRUE(static_cast(result.player2Strategy)); // Check the validity of the strategies. Start by checking whether only prob1 states have a strategy. storm::dd::Bdd nonProb1StatesWithStrategy = !result.states && result.player1Strategy.get(); EXPECT_TRUE(nonProb1StatesWithStrategy.isZero()); // Proceed by checking whether they select exactly one action in each state. stateDistributionsUnderStrategies = (game.getTransitionMatrix() * result.player1Strategy.get().template toAdd() * result.player2Strategy.get().template toAdd()).sumAbstract(game.getColumnVariables()); EXPECT_EQ(2884, stateDistributionsUnderStrategies.getNonZeroCount()); // Check that the number of distributions per state is one (or zero in the case where there are no prob1 states). stateDistributionCount = stateDistributionsUnderStrategies.sumAbstract(game.getNondeterminismVariables()); EXPECT_EQ(1, stateDistributionCount.getMax()); } #endif TEST(GraphTest, ExplicitProb01) { storm::prism::Program program = storm::parser::PrismParser::parse(STORM_CPP_TESTS_BASE_PATH "/functional/builder/crowds-5-5.pm"); std::shared_ptr> model = storm::builder::ExplicitModelBuilder(program, storm::generator::NextStateGeneratorOptions(false, true)).build(); ASSERT_TRUE(model->getType() == storm::models::ModelType::Dtmc); std::pair statesWithProbability01; ASSERT_NO_THROW(statesWithProbability01 = storm::utility::graph::performProb01(*model->as>(), storm::storage::BitVector(model->getNumberOfStates(), true), model->getStates("observe0Greater1"))); EXPECT_EQ(4409ul, statesWithProbability01.first.getNumberOfSetBits()); EXPECT_EQ(1316ul, statesWithProbability01.second.getNumberOfSetBits()); ASSERT_NO_THROW(statesWithProbability01 = storm::utility::graph::performProb01(*model->as>(), storm::storage::BitVector(model->getNumberOfStates(), true), model->getStates("observeIGreater1"))); EXPECT_EQ(1091ul, statesWithProbability01.first.getNumberOfSetBits()); EXPECT_EQ(4802ul, statesWithProbability01.second.getNumberOfSetBits()); ASSERT_NO_THROW(statesWithProbability01 = storm::utility::graph::performProb01(*model->as>(), storm::storage::BitVector(model->getNumberOfStates(), true), model->getStates("observeOnlyTrueSender"))); EXPECT_EQ(5829ul, statesWithProbability01.first.getNumberOfSetBits()); EXPECT_EQ(1032ul, statesWithProbability01.second.getNumberOfSetBits()); } TEST(GraphTest, ExplicitProb01MinMax) { storm::prism::Program program = storm::parser::PrismParser::parse(STORM_CPP_TESTS_BASE_PATH "/functional/builder/leader3.nm"); std::shared_ptr> model = storm::builder::ExplicitModelBuilder(program, storm::generator::NextStateGeneratorOptions(false, true)).build(); ASSERT_TRUE(model->getType() == storm::models::ModelType::Mdp); std::pair statesWithProbability01; ASSERT_NO_THROW(statesWithProbability01 = storm::utility::graph::performProb01Min(*model->as>(), storm::storage::BitVector(model->getNumberOfStates(), true), model->getStates("elected"))); EXPECT_EQ(0ul, statesWithProbability01.first.getNumberOfSetBits()); EXPECT_EQ(364ul, statesWithProbability01.second.getNumberOfSetBits()); ASSERT_NO_THROW(statesWithProbability01 = storm::utility::graph::performProb01Max(*model->as>(), storm::storage::BitVector(model->getNumberOfStates(), true), model->getStates("elected"))); EXPECT_EQ(0ul, statesWithProbability01.first.getNumberOfSetBits()); EXPECT_EQ(364ul, statesWithProbability01.second.getNumberOfSetBits()); program = storm::parser::PrismParser::parse(STORM_CPP_TESTS_BASE_PATH "/functional/builder/coin2-2.nm"); model = storm::builder::ExplicitModelBuilder(program, storm::generator::NextStateGeneratorOptions(false, true)).build(); ASSERT_TRUE(model->getType() == storm::models::ModelType::Mdp); ASSERT_NO_THROW(statesWithProbability01 = storm::utility::graph::performProb01Min(*model->as>(), storm::storage::BitVector(model->getNumberOfStates(), true), model->getStates("all_coins_equal_0"))); EXPECT_EQ(77ul, statesWithProbability01.first.getNumberOfSetBits()); EXPECT_EQ(149ul, statesWithProbability01.second.getNumberOfSetBits()); ASSERT_NO_THROW(statesWithProbability01 = storm::utility::graph::performProb01Max(*model->as>(), storm::storage::BitVector(model->getNumberOfStates(), true), model->getStates("all_coins_equal_0"))); EXPECT_EQ(74ul, statesWithProbability01.first.getNumberOfSetBits()); EXPECT_EQ(198ul, statesWithProbability01.second.getNumberOfSetBits()); ASSERT_NO_THROW(statesWithProbability01 = storm::utility::graph::performProb01Min(*model->as>(), storm::storage::BitVector(model->getNumberOfStates(), true), model->getStates("all_coins_equal_1"))); EXPECT_EQ(94ul, statesWithProbability01.first.getNumberOfSetBits()); EXPECT_EQ(33ul, statesWithProbability01.second.getNumberOfSetBits()); ASSERT_NO_THROW(statesWithProbability01 = storm::utility::graph::performProb01Max(*model->as>(), storm::storage::BitVector(model->getNumberOfStates(), true), model->getStates("all_coins_equal_1"))); EXPECT_EQ(83ul, statesWithProbability01.first.getNumberOfSetBits()); EXPECT_EQ(35ul, statesWithProbability01.second.getNumberOfSetBits()); program = storm::parser::PrismParser::parse(STORM_CPP_TESTS_BASE_PATH "/functional/builder/csma2-2.nm"); model = storm::builder::ExplicitModelBuilder(program, storm::generator::NextStateGeneratorOptions(false, true)).build(); ASSERT_TRUE(model->getType() == storm::models::ModelType::Mdp); ASSERT_NO_THROW(statesWithProbability01 = storm::utility::graph::performProb01Min(*model->as>(), storm::storage::BitVector(model->getNumberOfStates(), true), model->getStates("collision_max_backoff"))); EXPECT_EQ(993ul, statesWithProbability01.first.getNumberOfSetBits()); EXPECT_EQ(16ul, statesWithProbability01.second.getNumberOfSetBits()); ASSERT_NO_THROW(statesWithProbability01 = storm::utility::graph::performProb01Max(*model->as>(), storm::storage::BitVector(model->getNumberOfStates(), true), model->getStates("collision_max_backoff"))); EXPECT_EQ(993ul, statesWithProbability01.first.getNumberOfSetBits()); EXPECT_EQ(16ul, statesWithProbability01.second.getNumberOfSetBits()); }