#include "storm/settings/modules/GameSolverSettings.h" #include "storm/settings/Option.h" #include "storm/settings/ArgumentBuilder.h" #include "storm/settings/OptionBuilder.h" #include "storm/utility/macros.h" #include "storm/exceptions/IllegalArgumentValueException.h" namespace storm { namespace settings { namespace modules { const std::string GameSolverSettings::moduleName = "game"; const std::string GameSolverSettings::solvingMethodOptionName = "method"; const std::string GameSolverSettings::maximalIterationsOptionName = "maxiter"; const std::string GameSolverSettings::maximalIterationsOptionShortName = "i"; const std::string GameSolverSettings::precisionOptionName = "precision"; const std::string GameSolverSettings::absoluteOptionName = "absolute"; GameSolverSettings::GameSolverSettings() : ModuleSettings(moduleName) { std::vector gameSolvingTechniques = {"vi", "value-iteration", "pi", "policy-iteration"}; this->addOption(storm::settings::OptionBuilder(moduleName, solvingMethodOptionName, false, "Sets which game solving technique is preferred.") .addArgument(storm::settings::ArgumentBuilder::createStringArgument("name", "The name of a game solving technique.").addValidatorString(ArgumentValidatorFactory::createMultipleChoiceValidator(gameSolvingTechniques)).setDefaultValueString("vi").build()).build()); this->addOption(storm::settings::OptionBuilder(moduleName, maximalIterationsOptionName, false, "The maximal number of iterations to perform before iterative solving is aborted.").setShortName(maximalIterationsOptionShortName).addArgument(storm::settings::ArgumentBuilder::createUnsignedIntegerArgument("count", "The maximal iteration count.").build()).build()); this->addOption(storm::settings::OptionBuilder(moduleName, precisionOptionName, false, "The precision used for detecting convergence of iterative methods.").addArgument(storm::settings::ArgumentBuilder::createDoubleArgument("value", "The precision to achieve.").setDefaultValueDouble(1e-06).addValidatorDouble(ArgumentValidatorFactory::createDoubleRangeValidatorExcluding(0.0, 1.0)).build()).build()); this->addOption(storm::settings::OptionBuilder(moduleName, absoluteOptionName, false, "Sets whether the relative or the absolute error is considered for detecting convergence.").build()); } storm::solver::GameMethod GameSolverSettings::getGameSolvingMethod() const { std::string gameSolvingTechnique = this->getOption(solvingMethodOptionName).getArgumentByName("name").getValueAsString(); if (gameSolvingTechnique == "value-iteration" || gameSolvingTechnique == "vi") { return storm::solver::GameMethod::ValueIteration; } else if (gameSolvingTechnique == "policy-iteration" || gameSolvingTechnique == "pi") { return storm::solver::GameMethod::PolicyIteration; } STORM_LOG_THROW(false, storm::exceptions::IllegalArgumentValueException, "Unknown game solving technique '" << gameSolvingTechnique << "'."); } bool GameSolverSettings::isGameSolvingMethodSet() const { return this->getOption(solvingMethodOptionName).getHasOptionBeenSet(); } bool GameSolverSettings::isGameSolvingMethodSetFromDefaultValue() const { return !this->getOption(solvingMethodOptionName).getArgumentByName("name").getHasBeenSet() || this->getOption(solvingMethodOptionName).getArgumentByName("name").wasSetFromDefaultValue(); } bool GameSolverSettings::isMaximalIterationCountSet() const { return this->getOption(maximalIterationsOptionName).getHasOptionBeenSet(); } uint_fast64_t GameSolverSettings::getMaximalIterationCount() const { return this->getOption(maximalIterationsOptionName).getArgumentByName("count").getValueAsUnsignedInteger(); } bool GameSolverSettings::isPrecisionSet() const { return this->getOption(precisionOptionName).getHasOptionBeenSet(); } double GameSolverSettings::getPrecision() const { return this->getOption(precisionOptionName).getArgumentByName("value").getValueAsDouble(); } bool GameSolverSettings::isConvergenceCriterionSet() const { return this->getOption(absoluteOptionName).getHasOptionBeenSet(); } GameSolverSettings::ConvergenceCriterion GameSolverSettings::getConvergenceCriterion() const { return this->getOption(absoluteOptionName).getHasOptionBeenSet() ? GameSolverSettings::ConvergenceCriterion::Absolute : GameSolverSettings::ConvergenceCriterion::Relative; } } } }