2295 Commits (679327ee9d70e02a1b68b3742c332e71b07c9966)

Author SHA1 Message Date
dehnert 21c970f8f7 added dd-to-sparse engine that builds the model as a DD and then transforms the whole model to a sparse representation 7 years ago
dehnert 03a94016b3 workaround for bug in clang (bug report filed) 7 years ago
dehnert 1169195be7 some fixes (in particular for warnings) 7 years ago
Matthias Volk 72c1e79ccd Mention -pc flag in error message 7 years ago
dehnert 3ad85ba0e6 fixes and improvements for game-based abstraction 7 years ago
dehnert a13ed96966 first working version of sparse game-based abstraction refinement 7 years ago
dehnert 14bad02bc4 fixes to player 1 choice labeling 7 years ago
Matthias Volk db32a91c7c Changed logging level for some output 7 years ago
Matthias Volk 3e2aba515d Added support for exit rates and Markovian/probabilistic states in DRN Format 7 years ago
Matthias Volk 692ded94cf Typo 7 years ago
Matthias Volk 76d5ddad30 Minor improvements in DRN parser 7 years ago
dehnert 0a68d8afa2 fixed out-of-bounds access in symbolic to explicit conversion of game-based abstraction 7 years ago
dehnert cbc7246885 min/max sparse game solving alpha version in game-based abstraction 7 years ago
dehnert c3e66f2dec more work on solving the abstractions explicitly 7 years ago
dehnert 25853f08f1 fixed newly introduced issues with more restrictive choice updates 7 years ago
Sebastian Junges 0534216a85 preparations for scheduler extraction support 7 years ago
dehnert 5159afc348 further work towards proper scheduler extraction for games 7 years ago
Sebastian Junges e205b1bf6a check task API slightly extended for scheduler extraction 7 years ago
dehnert 0725b5e590 changes to tracking values in mult-and-reduce functions of matrix 7 years ago
dehnert 3952b47d1b fix some compile issues 7 years ago
dehnert d557ef1075 started to make game solver flexible enough to also solve the (explicit) games of game-based abstraction 7 years ago
dehnert d3bbe4df10 explicit interpolation and started on explicit quantitative solution 7 years ago
dehnert c2e646b887 working towards predicate synthesis from explicit (qualitative) result for game-based abstraction 7 years ago
dehnert c6a5d5a74d started on refining menu games based on explicit results 7 years ago
dehnert 3f6a8fed92 fixed some issues in qualitative sparse solution of game-based abstraction 7 years ago
dehnert 9665f4fa30 sparse qualitative solving of menu games 7 years ago
dehnert edbe3b1952 more work on explicit game solving 7 years ago
TimQu 51e08bb1a5 removed old inPlaceMultiplier 7 years ago
dehnert cedae194e3 towards labeling generation in dd to sparse conversion 7 years ago
dehnert 733bec60bd started on hybrid solution of abstraction 7 years ago
dehnert efbd899e46 update to game-based abstraction refinement 7 years ago
dehnert b4d8c209cd optimizations for game-based abstraction refinement 7 years ago
dehnert 31fa43ab27 some fixes to interpolation in game-based abstraction refinement 7 years ago
TimQu 172c5f3657 Making things compile again... 7 years ago
TimQu efcb718851 removed the --forcebounds setting 7 years ago
TimQu 94fb16e654 svi now considers bounds by default 7 years ago
TimQu 3310f51857 allowed for more fine grained solver requirements 7 years ago
TimQu fc43d3f506 Added a return type to some lambda expressions as this apparently caused trouble when using gmp numbers 8 years ago
TimQu 40285bac26 handled early termination in svi more carefully 8 years ago
TimQu 3cd1edb378 added virtual destructors to multipliers 8 years ago
dehnert 316412c5d3 fixed a bug related to closing symbolic Markov automata 8 years ago
dehnert 09866e4577 enabling changing value type in quotient extraction of dd-bisimulation 8 years ago
TimQu ded1040d04 added missing template instantiations 8 years ago
TimQu 12f8685080 Custom Termination Conditions for sound value iteration 8 years ago
TimQu 8b00f8441e Improved caching for svi 8 years ago
TimQu be6d4f9854 renamed 'sound power' to 'sound value iteration' 8 years ago
TimQu a24de86ce1 Avoided duplicated code for sound value iteration 8 years ago
Matthias Volk 3beff87636 Try to fix LTO issue by adding virtual destructor 8 years ago
dehnert b3c2d8bbd8 added option to not include dynamic constraints in maxsat counterexample generation 8 years ago
dehnert de2e94cac7 polished unifplus code a bit and made it the default MA (bounded reachability) solution method 8 years ago