TimQu
|
3a309caafc
|
epochs are now uints instead of vector<int>s
|
8 years ago |
TimQu
|
27ee299f63
|
more efficient comparison of epoch classes
|
8 years ago |
TimQu
|
cf91a34970
|
use cached memory for the epoch results
|
8 years ago |
TimQu
|
9735ff98d0
|
SolutionType is now a single vector instead of a struct
|
8 years ago |
TimQu
|
d6099a91a7
|
Further optimizations for setEpoch + started to work on single objective mode
|
8 years ago |
TimQu
|
57e604a815
|
optimized setCurrentEpoch a little
|
8 years ago |
TimQu
|
e4ac32a6fc
|
fixed selection of considered state in reduced model and optimized setting the stepsolutions
|
8 years ago |
TimQu
|
11fc1d29eb
|
more output for statistics
|
8 years ago |
TimQu
|
1bb8b3b497
|
only store the results that will be needed eventually
|
8 years ago |
TimQu
|
62e4558af1
|
reduced number of states considered in the epoch model
|
8 years ago |
TimQu
|
11a4f8d016
|
restructured initialization of modelmemory product
|
8 years ago |
TimQu
|
90a7ea4907
|
printing timing information
|
8 years ago |
TimQu
|
61a6b178b7
|
restricted the number of reachable product states
|
8 years ago |
TimQu
|
529526593b
|
improved structure in rewardunfolding
|
8 years ago |
TimQu
|
354b3103f0
|
improved multi-dimensional reward unfolding
|
8 years ago |
TimQu
|
cf4ee1eb5f
|
also store the initial states within an epoch model
|
8 years ago |
TimQu
|
6334168fbe
|
also store the reward choices in the epoch model
|
8 years ago |
TimQu
|
3c5a270482
|
Further improvements for the multi dimensional reward unfolding
|
8 years ago |
TimQu
|
22e375bd79
|
Implemented more functionality of the reward unfolding
|
8 years ago |
TimQu
|
fb6aa69750
|
started building the model for a given epoch
|
8 years ago |
TimQu
|
fffb9207d7
|
implemented basic functionality of the multi-dimensional reward unfolding
|
8 years ago |
TimQu
|
7c23aab43c
|
code skeleton for multi-dimensional reward unfolding
|
8 years ago |