Browse Source

WIP helper functions in GameViHelper

tempestpy_adaptions
Lukas Posch 3 years ago
committed by Stefan Pranger
parent
commit
fefd6b0951
  1. 85
      src/storm/modelchecker/rpatl/helper/internal/GameViHelper.cpp
  2. 28
      src/storm/modelchecker/rpatl/helper/internal/GameViHelper.h

85
src/storm/modelchecker/rpatl/helper/internal/GameViHelper.cpp

@ -114,9 +114,11 @@ namespace storm {
}
template <typename ValueType>
void GameViHelper<ValueType>::performValueIterationUpperBound(Environment const& env, std::vector<ValueType>& x, storm::solver::OptimizationDirection const dir, uint64_t upperBound, std::vector<ValueType>& constrainedChoiceValues) {
void GameViHelper<ValueType>::performValueIterationUpperBound(Environment const& env, std::vector<ValueType>& x, std::vector<ValueType> b, storm::solver::OptimizationDirection const dir, uint64_t upperBound, std::vector<ValueType>& constrainedChoiceValues) {
prepareSolversAndMultipliers(env);
_x = x;
_b = b;
if (this->isProduceSchedulerSet()) {
if (!this->_producedOptimalChoices.is_initialized()) {
this->_producedOptimalChoices.emplace();
@ -125,10 +127,21 @@ namespace storm {
}
for (uint64_t iter = 0; iter < upperBound; iter++) {
if(iter == upperBound - 1) {
_multiplier->multiply(env, _x, nullptr, constrainedChoiceValues);
STORM_LOG_DEBUG("before multipliing ...");
STORM_LOG_DEBUG("_x = " << _x);
STORM_LOG_DEBUG("_b = " << _b);
STORM_LOG_DEBUG("constrainedChoiceValues = " << constrainedChoiceValues);
_multiplier->multiply(env, _x, &_b, constrainedChoiceValues);
STORM_LOG_DEBUG("before multipliing ...");
STORM_LOG_DEBUG("_x = " << _x);
STORM_LOG_DEBUG("_b = " << _b);
STORM_LOG_DEBUG("constrainedChoiceValues = " << constrainedChoiceValues);
}
performIterationStepUpperBound(env, dir);
}
x = _x;
}
@ -140,57 +153,13 @@ namespace storm {
// multiplyandreducegaussseidel
// Ax = x'
if (choices == nullptr) {
_multiplier->multiplyAndReduce(env, dir, _x, nullptr, _x, nullptr, &_statesOfCoalition);
_multiplier->multiplyAndReduce(env, dir, _x, &_b, _x, nullptr, &_statesOfCoalition);
} else {
// Also keep track of the choices made.
_multiplier->multiplyAndReduce(env, dir, _x, nullptr, _x, choices, &_statesOfCoalition);
_multiplier->multiplyAndReduce(env, dir, _x, &_b, _x, choices, &_statesOfCoalition);
}
}
template <typename ValueType>
void GameViHelper<ValueType>::fillResultVector(std::vector<ValueType>& result, storm::storage::BitVector relevantStates) {
std::vector<ValueType> filledVector = std::vector<ValueType>(relevantStates.size(), storm::utility::zero<ValueType>());
uint bitIndex = 0;
for(uint i = 0; i < filledVector.size(); i++) {
if (relevantStates.get(i)) {
filledVector.at(i) = result.at(bitIndex);
bitIndex++;
}
}
result = filledVector;
}
template <typename ValueType>
void GameViHelper<ValueType>::fillResultVector(std::vector<ValueType>& result, storm::storage::BitVector relevantStates, storm::storage::BitVector psiStates) {
std::vector<ValueType> filledVector = std::vector<ValueType>(relevantStates.size(), storm::utility::zero<ValueType>());
uint bitIndex = 0;
for(uint i = 0; i < filledVector.size(); i++) {
if (relevantStates.get(i)) {
filledVector.at(i) = result.at(bitIndex);
bitIndex++;
}
else if (psiStates.get(i)) {
filledVector.at(i) = 1;
}
}
result = filledVector;
}
template <typename ValueType>
void GameViHelper<ValueType>::fillChoiceValuesVector(std::vector<ValueType>& choiceValues, storm::storage::BitVector psiStates, std::vector<storm::storage::SparseMatrix<double>::index_type> rowGroupIndices) {
std::vector<ValueType> allChoices = std::vector<ValueType>(rowGroupIndices.at(rowGroupIndices.size() - 1), storm::utility::zero<ValueType>());
auto choice_it = choiceValues.begin();
for(uint state = 0; state < rowGroupIndices.size() - 1; state++) {
uint rowGroupSize = rowGroupIndices[state + 1] - rowGroupIndices[state];
if (psiStates.get(state)) {
for(uint choice = 0; choice < rowGroupSize; choice++, choice_it++) {
allChoices.at(rowGroupIndices.at(state) + choice) = *choice_it;
}
}
}
choiceValues = allChoices;
}
template <typename ValueType>
void GameViHelper<ValueType>::setProduceScheduler(bool value) {
_produceScheduler = value;
@ -201,6 +170,11 @@ namespace storm {
return _produceScheduler;
}
template <typename ValueType>
void GameViHelper<ValueType>::updateTransitionMatrix(storm::storage::SparseMatrix<ValueType> newTransitionMatrix) {
_transitionMatrix = newTransitionMatrix;
}
template <typename ValueType>
std::vector<uint64_t> const& GameViHelper<ValueType>::getProducedOptimalChoices() const {
STORM_LOG_ASSERT(this->isProduceSchedulerSet(), "Trying to get the produced optimal choices although no scheduler was requested.");
@ -230,6 +204,21 @@ namespace storm {
_multiplier->multiply(env, x, &_b, choiceValues);
}
template <typename ValueType>
void GameViHelper<ValueType>::fillChoiceValuesVector(std::vector<ValueType>& choiceValues, storm::storage::BitVector psiStates, std::vector<storm::storage::SparseMatrix<double>::index_type> rowGroupIndices) {
std::vector<ValueType> allChoices = std::vector<ValueType>(rowGroupIndices.at(rowGroupIndices.size() - 1), storm::utility::zero<ValueType>());
auto choice_it = choiceValues.begin();
for(uint state = 0; state < rowGroupIndices.size() - 1; state++) {
uint rowGroupSize = rowGroupIndices[state + 1] - rowGroupIndices[state];
if (psiStates.get(state)) {
for(uint choice = 0; choice < rowGroupSize; choice++, choice_it++) {
allChoices.at(rowGroupIndices.at(state) + choice) = *choice_it;
}
}
}
choiceValues = allChoices;
}
template <typename ValueType>
std::vector<ValueType>& GameViHelper<ValueType>::xNew() {
return _x1IsCurrent ? _x1 : _x2;

28
src/storm/modelchecker/rpatl/helper/internal/GameViHelper.h

@ -31,22 +31,7 @@ namespace storm {
/*!
* Perform value iteration until upper bound
*/
void performValueIterationUpperBound(Environment const& env, std::vector<ValueType>& x, storm::solver::OptimizationDirection const dir, uint64_t upperBound, std::vector<ValueType>& constrainedChoiceValues);
/*!
* Fills the result vector to the original size with zeros for all states except the relevantStates
*/
void fillResultVector(std::vector<ValueType>& result, storm::storage::BitVector relevantStates);
/*!
* Fills the result vector to the original size with ones for being psiStates, zeros for being not phiStates
*/
void fillResultVector(std::vector<ValueType>& result, storm::storage::BitVector relevantStates, storm::storage::BitVector psiStates);
/*!
* Fills the choice values vector to the original size with zeros for ~psiState choices.
*/
void fillChoiceValuesVector(std::vector<ValueType>& choiceValues, storm::storage::BitVector psiStates, std::vector<storm::storage::SparseMatrix<double>::index_type> rowGroupIndices);
void performValueIterationUpperBound(Environment const& env, std::vector<ValueType>& x, std::vector<ValueType> b, storm::solver::OptimizationDirection const dir, uint64_t upperBound, std::vector<ValueType>& constrainedChoiceValues);
/*!
* Sets whether an optimal scheduler shall be constructed during the computation
@ -58,9 +43,20 @@ namespace storm {
*/
bool isProduceSchedulerSet() const;
/*!
* Changes the transitionMatrix of the gameViHelper to the given one.
*/
void updateTransitionMatrix(storm::storage::SparseMatrix<ValueType> newTransitionMatrix);
storm::storage::Scheduler<ValueType> extractScheduler() const;
void getChoiceValues(Environment const& env, std::vector<ValueType> const& x, std::vector<ValueType>& choiceValues);
/*!
* Fills the choice values vector to the original size with zeros for ~psiState choices.
*/
void fillChoiceValuesVector(std::vector<ValueType>& choiceValues, storm::storage::BitVector psiStates, std::vector<storm::storage::SparseMatrix<double>::index_type> rowGroupIndices);
private:
/*!
* Performs one iteration step for value iteration

Loading…
Cancel
Save