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@ -1555,8 +1555,55 @@ namespace storm { |
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return SymbolicGameProb01Result<Type>(maybePlayer1States, maybePlayer2States, player1StrategyBdd, player2StrategyBdd); |
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return SymbolicGameProb01Result<Type>(maybePlayer1States, maybePlayer2States, player1StrategyBdd, player2StrategyBdd); |
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} |
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} |
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template<typename T> |
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void topologicalSortHelper(storm::storage::SparseMatrix<T> const& matrix, uint64_t state, std::vector<uint_fast64_t>& topologicalSort, std::vector<uint_fast64_t>& recursionStack, std::vector<typename storm::storage::SparseMatrix<T>::const_iterator>& iteratorRecursionStack, storm::storage::BitVector& visitedStates) { |
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if (!visitedStates.get(state)) { |
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recursionStack.push_back(state); |
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iteratorRecursionStack.push_back(matrix.begin(state)); |
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recursionStepForward: |
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while (!recursionStack.empty()) { |
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uint_fast64_t currentState = recursionStack.back(); |
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typename storm::storage::SparseMatrix<T>::const_iterator successorIterator = iteratorRecursionStack.back(); |
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visitedStates.set(currentState, true); |
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recursionStepBackward: |
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for (; successorIterator != matrix.end(currentState); ++successorIterator) { |
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if (!visitedStates.get(successorIterator->getColumn())) { |
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// Put unvisited successor on top of our recursion stack and remember that.
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recursionStack.push_back(successorIterator->getColumn()); |
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// Also, put initial value for iterator on corresponding recursion stack.
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iteratorRecursionStack.push_back(matrix.begin(successorIterator->getColumn())); |
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goto recursionStepForward; |
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} |
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} |
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topologicalSort.push_back(currentState); |
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// If we reach this point, we have completed the recursive descent for the current state.
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// That is, we need to pop it from the recursion stacks.
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recursionStack.pop_back(); |
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iteratorRecursionStack.pop_back(); |
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// If there is at least one state under the current one in our recursion stack, we need
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// to restore the topmost state as the current state and jump to the part after the
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// original recursive call.
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if (recursionStack.size() > 0) { |
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currentState = recursionStack.back(); |
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successorIterator = iteratorRecursionStack.back(); |
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goto recursionStepBackward; |
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} |
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} |
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} |
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} |
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template <typename T> |
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template <typename T> |
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std::vector<uint_fast64_t> getTopologicalSort(storm::storage::SparseMatrix<T> const& matrix) { |
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std::vector<uint_fast64_t> getTopologicalSort(storm::storage::SparseMatrix<T> const& matrix, std::vector<uint64_t> const& firstStates) { |
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if (matrix.getRowCount() != matrix.getColumnCount()) { |
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if (matrix.getRowCount() != matrix.getColumnCount()) { |
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STORM_LOG_ERROR("Provided matrix is required to be square."); |
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STORM_LOG_ERROR("Provided matrix is required to be square."); |
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throw storm::exceptions::InvalidArgumentException() << "Provided matrix is required to be square."; |
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throw storm::exceptions::InvalidArgumentException() << "Provided matrix is required to be square."; |
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@ -1576,49 +1623,11 @@ namespace storm { |
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// Perform a depth-first search over the given transitions and record states in the reverse order they were visited.
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// Perform a depth-first search over the given transitions and record states in the reverse order they were visited.
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storm::storage::BitVector visitedStates(numberOfStates); |
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storm::storage::BitVector visitedStates(numberOfStates); |
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for (auto const state : firstStates ) { |
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topologicalSortHelper<T>(matrix, state, topologicalSort, recursionStack, iteratorRecursionStack, visitedStates); |
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} |
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for (uint_fast64_t state = 0; state < numberOfStates; ++state) { |
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for (uint_fast64_t state = 0; state < numberOfStates; ++state) { |
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if (!visitedStates.get(state)) { |
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recursionStack.push_back(state); |
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iteratorRecursionStack.push_back(matrix.begin(state)); |
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recursionStepForward: |
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while (!recursionStack.empty()) { |
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uint_fast64_t currentState = recursionStack.back(); |
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typename storm::storage::SparseMatrix<T>::const_iterator successorIterator = iteratorRecursionStack.back(); |
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visitedStates.set(currentState, true); |
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recursionStepBackward: |
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for (; successorIterator != matrix.end(currentState); ++successorIterator) { |
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if (!visitedStates.get(successorIterator->getColumn())) { |
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// Put unvisited successor on top of our recursion stack and remember that.
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recursionStack.push_back(successorIterator->getColumn()); |
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// Also, put initial value for iterator on corresponding recursion stack.
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iteratorRecursionStack.push_back(matrix.begin(successorIterator->getColumn())); |
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goto recursionStepForward; |
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} |
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} |
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topologicalSort.push_back(currentState); |
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// If we reach this point, we have completed the recursive descent for the current state.
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// That is, we need to pop it from the recursion stacks.
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recursionStack.pop_back(); |
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iteratorRecursionStack.pop_back(); |
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// If there is at least one state under the current one in our recursion stack, we need
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// to restore the topmost state as the current state and jump to the part after the
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// original recursive call.
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if (recursionStack.size() > 0) { |
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currentState = recursionStack.back(); |
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successorIterator = iteratorRecursionStack.back(); |
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goto recursionStepBackward; |
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} |
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} |
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} |
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topologicalSortHelper<T>(matrix, state, topologicalSort, recursionStack, iteratorRecursionStack, visitedStates); |
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} |
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} |
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return topologicalSort; |
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return topologicalSort; |
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@ -1696,7 +1705,7 @@ namespace storm { |
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template ExplicitGameProb01Result performProb1(storm::storage::SparseMatrix<double> const& transitionMatrix, std::vector<uint64_t> const& player1RowGrouping, storm::storage::SparseMatrix<double> const& player1BackwardTransitions, std::vector<uint64_t> const& player2BackwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, storm::OptimizationDirection const& player1Direction, storm::OptimizationDirection const& player2Direction, storm::abstraction::ExplicitGameStrategyPair* strategyPair, boost::optional<storm::storage::BitVector> const& player1Candidates); |
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template ExplicitGameProb01Result performProb1(storm::storage::SparseMatrix<double> const& transitionMatrix, std::vector<uint64_t> const& player1RowGrouping, storm::storage::SparseMatrix<double> const& player1BackwardTransitions, std::vector<uint64_t> const& player2BackwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, storm::OptimizationDirection const& player1Direction, storm::OptimizationDirection const& player2Direction, storm::abstraction::ExplicitGameStrategyPair* strategyPair, boost::optional<storm::storage::BitVector> const& player1Candidates); |
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template std::vector<uint_fast64_t> getTopologicalSort(storm::storage::SparseMatrix<double> const& matrix) ; |
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template std::vector<uint_fast64_t> getTopologicalSort(storm::storage::SparseMatrix<double> const& matrix, std::vector<uint64_t> const& firstStates) ; |
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// Instantiations for storm::RationalNumber.
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// Instantiations for storm::RationalNumber.
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#ifdef STORM_HAVE_CARL
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#ifdef STORM_HAVE_CARL
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@ -1752,7 +1761,7 @@ namespace storm { |
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template ExplicitGameProb01Result performProb1(storm::storage::SparseMatrix<storm::RationalNumber> const& transitionMatrix, std::vector<uint64_t> const& player1RowGrouping, storm::storage::SparseMatrix<storm::RationalNumber> const& player1BackwardTransitions, std::vector<uint64_t> const& player2BackwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, storm::OptimizationDirection const& player1Direction, storm::OptimizationDirection const& player2Direction, storm::abstraction::ExplicitGameStrategyPair* strategyPair, boost::optional<storm::storage::BitVector> const& player1Candidates); |
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template ExplicitGameProb01Result performProb1(storm::storage::SparseMatrix<storm::RationalNumber> const& transitionMatrix, std::vector<uint64_t> const& player1RowGrouping, storm::storage::SparseMatrix<storm::RationalNumber> const& player1BackwardTransitions, std::vector<uint64_t> const& player2BackwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, storm::OptimizationDirection const& player1Direction, storm::OptimizationDirection const& player2Direction, storm::abstraction::ExplicitGameStrategyPair* strategyPair, boost::optional<storm::storage::BitVector> const& player1Candidates); |
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template std::vector<uint_fast64_t> getTopologicalSort(storm::storage::SparseMatrix<storm::RationalNumber> const& matrix); |
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template std::vector<uint_fast64_t> getTopologicalSort(storm::storage::SparseMatrix<storm::RationalNumber> const& matrix, std::vector<uint64_t> const& firstStates); |
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// End of instantiations for storm::RationalNumber.
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// End of instantiations for storm::RationalNumber.
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template storm::storage::BitVector getReachableStates(storm::storage::SparseMatrix<storm::RationalFunction> const& transitionMatrix, storm::storage::BitVector const& initialStates, storm::storage::BitVector const& constraintStates, storm::storage::BitVector const& targetStates, bool useStepBound, uint_fast64_t maximalSteps, boost::optional<storm::storage::BitVector> const& choiceFilter); |
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template storm::storage::BitVector getReachableStates(storm::storage::SparseMatrix<storm::RationalFunction> const& transitionMatrix, storm::storage::BitVector const& initialStates, storm::storage::BitVector const& constraintStates, storm::storage::BitVector const& targetStates, bool useStepBound, uint_fast64_t maximalSteps, boost::optional<storm::storage::BitVector> const& choiceFilter); |
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@ -1804,7 +1813,7 @@ namespace storm { |
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template std::pair<storm::storage::BitVector, storm::storage::BitVector> performProb01Min(storm::models::sparse::NondeterministicModel<storm::RationalFunction> const& model, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates); |
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template std::pair<storm::storage::BitVector, storm::storage::BitVector> performProb01Min(storm::models::sparse::NondeterministicModel<storm::RationalFunction> const& model, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates); |
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template std::vector<uint_fast64_t> getTopologicalSort(storm::storage::SparseMatrix<storm::RationalFunction> const& matrix); |
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template std::vector<uint_fast64_t> getTopologicalSort(storm::storage::SparseMatrix<storm::RationalFunction> const& matrix, std::vector<uint64_t> const& firstStates); |
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#endif
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#endif
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